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[1.1] Team Liquid Minecraft Server - Page 46

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If you intentionally disrupt this server your actions will be reported to TL staff and action may be taken against your forum account.
rabidch
Profile Joined January 2010
United States20289 Posts
October 29 2010 00:52 GMT
#901
i dont mind building roads since im doing nothing now
LiquidDota StaffOnly a true king can play the King.
Pigsquirrel
Profile Joined August 2009
United States615 Posts
Last Edited: 2010-10-29 01:58:25
October 29 2010 01:58 GMT
#902
What are the rules on adding to a TLTA road? There's a really neat bridge near Moria, and I really want to add a neat structural-looking arch below it.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 29 2010 02:29 GMT
#903
On October 29 2010 10:58 Pigsquirrel wrote:
What are the rules on adding to a TLTA road? There's a really neat bridge near Moria, and I really want to add a neat structural-looking arch below it.


Thats not really TLTA road...I made it!

If you wanna add an arch then go for it.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Pigsquirrel
Profile Joined August 2009
United States615 Posts
October 29 2010 02:44 GMT
#904
Cool
threehundred
Profile Joined July 2009
Canada911 Posts
October 29 2010 09:29 GMT
#905
DIE COBBLESTONE USERS.
KimTaeyeon MEDIC MU fighting! ^^;;
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
October 29 2010 10:07 GMT
#906
On October 29 2010 18:29 threehundred wrote:
DIE COBBLESTONE USERS.

Cobble is pretty!
Blah.
rabidch
Profile Joined January 2010
United States20289 Posts
October 29 2010 10:08 GMT
#907
On October 29 2010 18:29 threehundred wrote:
DIE COBBLESTONE USERS.

same here

cobblestone is awful yeee
except gravel is even worse

LiquidDota StaffOnly a true king can play the King.
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
October 29 2010 10:32 GMT
#908
All roads must henceforth be made of obsidian.
3.
snpnx
Profile Joined February 2010
Germany454 Posts
October 29 2010 10:40 GMT
#909
On October 29 2010 19:32 Inschato wrote:
All roads must henceforth be made of obsidian.


All male Minecraft citizens are to enlist in their nearest Obsidian mine by the royal order of Serejai immediatly. Thou shall be given diamond pickaxes and mine Obsidian for the empire!
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
rabidch
Profile Joined January 2010
United States20289 Posts
October 29 2010 11:04 GMT
#910
Alternating Gold and Obsidian Lines
LiquidDota StaffOnly a true king can play the King.
Armstrong
Profile Joined October 2010
United States50 Posts
October 29 2010 11:12 GMT
#911
On October 29 2010 20:04 rabidch wrote:
Alternating Gold and Obsidian Lines


With diamond inlays.
rabidch
Profile Joined January 2010
United States20289 Posts
Last Edited: 2010-10-29 11:21:09
October 29 2010 11:20 GMT
#912
On October 29 2010 20:12 Armstrong wrote:
Show nested quote +
On October 29 2010 20:04 rabidch wrote:
Alternating Gold and Obsidian Lines


With diamond inlays.

whenever redstone gets fixed instead of torches redstone torches on 2 huge wires
LiquidDota StaffOnly a true king can play the King.
Armstrong
Profile Joined October 2010
United States50 Posts
October 29 2010 11:43 GMT
#913
More info on biomes and the hell dimension plus a video of how the gates work: http://www.pcgamer.com/2010/10/29/minecraft-halloween-update-hands-on/
rabidch
Profile Joined January 2010
United States20289 Posts
October 29 2010 12:31 GMT
#914
whoever built a 2x2 tunnel and managed to uncover a room with a furnace, workshop, and chest (public) and lava, damn you

not that i use iron or gold
LiquidDota StaffOnly a true king can play the King.
threehundred
Profile Joined July 2009
Canada911 Posts
October 29 2010 16:11 GMT
#915
On October 29 2010 19:40 snpnx wrote:
Show nested quote +
On October 29 2010 19:32 Inschato wrote:
All roads must henceforth be made of obsidian.


All male Minecraft citizens are to enlist in their nearest Obsidian mine by the royal order of Serejai immediatly. Thou shall be given diamond pickaxes and mine Obsidian for the empire!


already picked up a set of duped ones for all my tools
KimTaeyeon MEDIC MU fighting! ^^;;
QuanticHawk
Profile Blog Joined May 2007
United States32130 Posts
October 29 2010 16:55 GMT
#916
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.


Show nested quote +
On October 28 2010 16:26 Armstrong wrote:
I think it might also help if one of the first things we do is lay down two big roads at least 5 (+borders) blocks wide that bisect the entire map into four quadrants. All other roads will be smaller and originate from one of the main roads. Itll allow us to label things based on the quadrant theyre in and also help keep people from getting lost as youll always be able to know which direction the center of the map is if you find one of the main roads.



yeaaah, more or less. we're going to make some wide roads right away when the server resets, but we aren't dividing the map into quadrants. we're going to first circle (or square, i guess, haven't seen the leveltype yet) the spawn area, giving it some generous room to grow, and then do some smaller roads branching out towards people's constructions, possibly highways leading out towards and circling the major ones. the first thing i'm going to do when i get in the server is start this highway, but i'm going to mark it first. if you see a line of cblstone two high with spaces in between it, thats the path for the road. don't fuck with it, or build something on it. building over is ok.


The highway will be seven wide, cobblestone, with some lighter color blocks striping down the middle. I'm thinking probably two halfsteps, could also be sand, haven't decided yet. like this:


xxxHxxx
xxxHxxx
xxxHxxx


there won't be edges like the current roads, but there will be lamposts every so far. the smaller, regular roads leading to houses and whatnot will have edges with torches on them like we're used to.

I'll need some help with it too, if anyone is interested


def near the spawn have the roads, but i dont think they should go all over the map. some of us like having the wide open wilderness to explore and what not. probably do it as needed would be better??
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Serejai
Profile Blog Joined September 2010
6007 Posts
October 29 2010 17:09 GMT
#917
Whitelist is updated, but if you don't see your name on the list, PM me again. My inbox is apparently too full or something and has been randomly deleting some of my PMs. This applies to anyone with an unanswered question or request, actually.
I HAVE 5 TOAST POINTS
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 29 2010 17:29 GMT
#918
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.
[SECRET FONT] "Dragoon bunker"
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
October 29 2010 18:17 GMT
#919
On October 30 2010 02:29 Fontong wrote:
Show nested quote +
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.


Minomino and I were throwing this idea around in PMs. Would be pretty cool. I wouldn't mind managing a set of portals
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
October 29 2010 18:32 GMT
#920
On October 30 2010 03:17 Torenhire wrote:
Show nested quote +
On October 30 2010 02:29 Fontong wrote:
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.


Minomino and I were throwing this idea around in PMs. Would be pretty cool. I wouldn't mind managing a set of portals

That reminds me, I totally forgot to respond to that last PM . But yeah, given health works, and monsters are at least somewhat powerful, it's a cool idea. Can't wait for the update :D. Living in the Slip sounds like a fun challenge.
Blah.
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