[1.1] Team Liquid Minecraft Server - Page 46
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rabidch
United States20288 Posts
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Pigsquirrel
United States615 Posts
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sob3k
United States7572 Posts
On October 29 2010 10:58 Pigsquirrel wrote: What are the rules on adding to a TLTA road? There's a really neat bridge near Moria, and I really want to add a neat structural-looking arch below it. Thats not really TLTA road...I made it! If you wanna add an arch then go for it. | ||
Pigsquirrel
United States615 Posts
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threehundred
Canada911 Posts
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MinoMino
Norway1103 Posts
On October 29 2010 18:29 threehundred wrote: DIE COBBLESTONE USERS. Cobble is pretty! | ||
rabidch
United States20288 Posts
On October 29 2010 18:29 threehundred wrote: DIE COBBLESTONE USERS. same here cobblestone is awful yeee except gravel is even worse | ||
Inschato
Canada1349 Posts
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snpnx
Germany454 Posts
On October 29 2010 19:32 Inschato wrote: All roads must henceforth be made of obsidian. All male Minecraft citizens are to enlist in their nearest Obsidian mine by the royal order of Serejai immediatly. Thou shall be given diamond pickaxes and mine Obsidian for the empire! | ||
rabidch
United States20288 Posts
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Armstrong
United States50 Posts
On October 29 2010 20:04 rabidch wrote: Alternating Gold and Obsidian Lines With diamond inlays. | ||
rabidch
United States20288 Posts
whenever redstone gets fixed instead of torches redstone torches on 2 huge wires | ||
Armstrong
United States50 Posts
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rabidch
United States20288 Posts
not that i use iron or gold | ||
threehundred
Canada911 Posts
On October 29 2010 19:40 snpnx wrote: All male Minecraft citizens are to enlist in their nearest Obsidian mine by the royal order of Serejai immediatly. Thou shall be given diamond pickaxes and mine Obsidian for the empire! already picked up a set of duped ones for all my tools | ||
QuanticHawk
United States32027 Posts
On October 29 2010 03:21 tnkted wrote: there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things. yeaaah, more or less. we're going to make some wide roads right away when the server resets, but we aren't dividing the map into quadrants. we're going to first circle (or square, i guess, haven't seen the leveltype yet) the spawn area, giving it some generous room to grow, and then do some smaller roads branching out towards people's constructions, possibly highways leading out towards and circling the major ones. the first thing i'm going to do when i get in the server is start this highway, but i'm going to mark it first. if you see a line of cblstone two high with spaces in between it, thats the path for the road. don't fuck with it, or build something on it. building over is ok. The highway will be seven wide, cobblestone, with some lighter color blocks striping down the middle. I'm thinking probably two halfsteps, could also be sand, haven't decided yet. like this: xxxHxxx xxxHxxx xxxHxxx there won't be edges like the current roads, but there will be lamposts every so far. the smaller, regular roads leading to houses and whatnot will have edges with torches on them like we're used to. I'll need some help with it too, if anyone is interested def near the spawn have the roads, but i dont think they should go all over the map. some of us like having the wide open wilderness to explore and what not. probably do it as needed would be better?? | ||
Serejai
6007 Posts
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Fontong
United States6454 Posts
On October 29 2010 03:21 tnkted wrote: there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things. I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip" This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters. | ||
Torenhire
United States11681 Posts
On October 30 2010 02:29 Fontong wrote: I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip" This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters. Minomino and I were throwing this idea around in PMs. Would be pretty cool. I wouldn't mind managing a set of portals | ||
MinoMino
Norway1103 Posts
On October 30 2010 03:17 Torenhire wrote: Minomino and I were throwing this idea around in PMs. Would be pretty cool. I wouldn't mind managing a set of portals That reminds me, I totally forgot to respond to that last PM ![]() | ||
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