• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:25
CET 13:25
KST 21:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool39Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 JaeDong's form before ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion
Tourneys
[ASL21] Ro24 Group A [Megathread] Daily Proleagues ASL Season 21 LIVESTREAM with English Commentary [BSL22] Open Qualifiers & Ladder Tours
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
U4GM Tips Counter Enemy Gadgets Fast in Black Ops rsvsr How to Keep Reward Chains Rolling in Monopol u4gm What to Do First in MLB The Show 26 Spring
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12971 users

[1.1] Team Liquid Minecraft Server - Page 47

Forum Index > General Games
Post a Reply
Prev 1 45 46 47 48 49 211 Next
If you intentionally disrupt this server your actions will be reported to TL staff and action may be taken against your forum account.
Transitive
Profile Joined October 2010
United States9 Posts
October 29 2010 18:36 GMT
#921
For those of you who don't like the look of cobble (or any other texture for that matter), I suggest checking out this texture pack called SMP's Realisitc:

http://seanmp.tumblr.com/post/421279216/realistic

Here is a link showing you how to install the texture pack (it's not as simple as a new skin but still easy):

http://seanmp.tumblr.com/post/368533263/install
No Scope Corn Shot
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 29 2010 20:26 GMT
#922
On October 30 2010 03:32 MinoMino wrote:
Show nested quote +
On October 30 2010 03:17 Torenhire wrote:
On October 30 2010 02:29 Fontong wrote:
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.


Minomino and I were throwing this idea around in PMs. Would be pretty cool. I wouldn't mind managing a set of portals

That reminds me, I totally forgot to respond to that last PM . But yeah, given health works, and monsters are at least somewhat powerful, it's a cool idea. Can't wait for the update :D. Living in the Slip sounds like a fun challenge.

Ah yeah I'm so excited too! Especially considering that the ghasts can actually blow things up, it should be really fun building stuff down there.
[SECRET FONT] "Dragoon bunker"
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 30 2010 03:20 GMT
#923
I'm glad some people seem interested in helping with roading! its really satisfying to walk all over the map and see all the cool stuff people are doing. couple more things:


On October 30 2010 02:29 Fontong wrote:
Show nested quote +
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.


I agree, this would be awesome, but we have to keep in mind two things. First, it makes sense to build the main highway first, so we know where exactly the portals need to go. second, and most important, we might not be able to do it at all. Seri said in game the other day that hell dimension might be disabled in this server for explore griefing reasons.



somebody asked about road standardization? the current template for roads is the following.
x is cobblestone, X is cobblestone one level up with a torch on it, and h is halfstep.

XxxxX
hxxxh
hxxxh
hxxxh
XxxxX
hxxxh
hxxxh
hxxxh


basically its a 3x3 wide road with a border. there are a billion miles of them in the server right now, just walk around and take a look.





as far as TLTA organization goes: when the server is up we'll need to build a TLTA hq near the spawn. In the hq there will be a wall with a bunch of signs on it; people requesting roads to their houses will put a sign in the HQ and when you log on, check the HQ to see what roads need to be done. Then, go do it, and replace the sign with a sign that says you did it so i know who is doing what. Try to keep bridges and things to a minimum if you can; if you can just follow the hill down theres no reason to cut straight across in mid air to get to the other side of the valley. Over water it is fine, or over large cliffs and things, but keep in mind the scenic aspects of the road. take a look at bishop bridge near castle minotaur near spawnville; thats a good, well designed bridge because it is scenic and looks good from a distance.

any other questions ask me in game or in here i guess. hope this helps!
'I think "tnkted" may have justified this entire thread.' - Mjolnir
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 30 2010 03:23 GMT
#924
ok, and does anyone have any idea why i keep crashing every five minutes? its getting really fustrating to play on the server and I have no idea whats up. anyone else getting this?
'I think "tnkted" may have justified this entire thread.' - Mjolnir
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 30 2010 03:34 GMT
#925
On October 30 2010 12:20 tnkted wrote:
Show nested quote +
On October 30 2010 02:29 Fontong wrote:
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.


I agree, this would be awesome, but we have to keep in mind two things. First, it makes sense to build the main highway first, so we know where exactly the portals need to go. second, and most important, we might not be able to do it at all. Seri said in game the other day that hell dimension might be disabled in this server for explore griefing reasons.

Nuuuuuuu
[SECRET FONT] "Dragoon bunker"
Sevryn
Profile Joined September 2010
698 Posts
October 30 2010 05:26 GMT
#926
i crashed and cant get back in because its restricted or whatever just letting h3r1n6 i didnt steal the shovel
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
October 30 2010 05:32 GMT
#927
On October 30 2010 12:23 tnkted wrote:
ok, and does anyone have any idea why i keep crashing every five minutes? its getting really fustrating to play on the server and I have no idea whats up. anyone else getting this?


Hmm. Are you spending a lot of time in, or close to, /warp Maimer? Like in the last server, there's an area that causes clients to crash, and if that's the case, you should try putting on some fog.
Blah.
threehundred
Profile Joined July 2009
Canada911 Posts
Last Edited: 2010-10-30 06:52:58
October 30 2010 06:52 GMT
#928
so if ever we do reset i'll have memories of the work i've done via screenshots. not gona lie, i'm very RP (roleplay) when it comes to games like this so yeah..

i'll work out a huge post maybe tomorrow to explain each pic. till then if you want to check out my pbucket it got 60 screens

http://s237.photobucket.com/albums/ff275/ohgoodnesscheskagarcia/minecraft/

my sky office in columbia lol
[image loading]

ktown isles, my baby.
[image loading]
KimTaeyeon MEDIC MU fighting! ^^;;
rabidch
Profile Joined January 2010
United States20289 Posts
October 30 2010 07:17 GMT
#929
On October 30 2010 15:52 threehundred wrote:
so if ever we do reset i'll have memories of the work i've done via screenshots. not gona lie, i'm very RP (roleplay) when it comes to games like this so yeah..

i'll work out a huge post maybe tomorrow to explain each pic. till then if you want to check out my pbucket it got 60 screens

http://s237.photobucket.com/albums/ff275/ohgoodnesscheskagarcia/minecraft/

my sky office in columbia lol
[image loading]

ktown isles, my baby.
[image loading]

THATS KTOWN? no wonder...
LiquidDota StaffOnly a true king can play the King.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2010-10-30 07:40:19
October 30 2010 07:36 GMT
#930
On October 30 2010 15:52 threehundred wrote:
so if ever we do reset i'll have memories of the work i've done via screenshots. not gona lie, i'm very RP (roleplay) when it comes to games like this so yeah..

i'll work out a huge post maybe tomorrow to explain each pic. till then if you want to check out my pbucket it got 60 screens


I'm the exact opposite :D

Here is the picture from that album of Transitive and my jump parcour:

[image loading]


One person starts left, the other person starts right, you come back at the middle lane. First person to be back wins. Warp is "/warp gladiator" Screenshot also contains me wanting to build a tnt cannon to fire at ugly buildings.


Regarding survival multiplayer:
I'd probably hate it if it was on realistic. Having hunger in the game and stuff like that you have to take care of sounds horrible. Having to farm more food than in current single player sounds really dull an boring. I already did that. Just like cave exploring (with mobs) and mining is fun as long as it is new to you, and you find your first diamond or the first dungeon, after you have done that, it gets boring again. So the only thing that is left really, is to build stuff. Be it games like spleef, the gladiator parcour, casino, mazes and so on, or just town projects and flying spaghetti monsters.

Fighting off mobs while doing stuff is fun, but I am also somewhat skeptical of working combat with the current netcode. Dying to lag is not fun, to nobody. I would actualy prefer creative I think. Not the creative from the website, as that doesn't have all the neat stuff creative has.

If fighting mobs works decently, I don't mind them. Cave exploring takes a while longer, so iron is harder to get, you gotta be a bit careful at night, but in the current form the mobs don't change much. Everything takes a little longer, and you need more stuff, but fighting them on ocassion is fun, and I assume most people want them. This is not even factoring hell in though. I assume hell without mobs would be pointless.

So yeah, when hard -> realistic and mp is sufficiently advanced from it's current stage, I'd say put the server on normal.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
October 30 2010 14:10 GMT
#931
No mp health confirmed on notchs twitter.


@notch What everyone wants to know is the status of Health and damage in survival multiplayer.

@_Spang It won't be in this update. 15 minutes ago via web

MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
October 30 2010 14:26 GMT
#932
On October 30 2010 23:10 h3r1n6 wrote:
No mp health confirmed on notchs twitter.

Show nested quote +

@notch What everyone wants to know is the status of Health and damage in survival multiplayer.

@_Spang It won't be in this update. 15 minutes ago via web


Crap. Now I barely care about the update D:
Blah.
NoxiousNoodles
Profile Joined May 2010
United Kingdom61 Posts
October 30 2010 14:28 GMT
#933
At least we will be able to explore hell ( or whatever it is called now) safely, which allows us to see what's going to kill us at least.
Hello!
Serejai
Profile Blog Joined September 2010
6007 Posts
October 30 2010 15:01 GMT
#934
Notch has been working on this patch for 2+ months (I say + because some features like biomes he's been working on for about 4 months now), and all he really has to show for it are 80% finished biomes and the hell world, which honestly wouldn't have been much work since it uses the same terrain generation engine, just with different blocks. I'd imagine the portals would've been the hardest part, and that portal technology has been available for like a year in Creative servers (you can warp between various worlds on the same server... the only thing Notch added was an actual craftable portal).

Then of course the little things like being able to catch fish and carve pumpkins. I'm grateful for an update, but at the same time, with the announcement of no health in multiplayer, this is actually pretty disappointing. If he hasn't gotten health working, then it's highly likely he hasn't fixed redstone or minecarts, either. And according to one of his recent tweets, it sounds as if he won't implement lanterns yet.

I know I'm being overly critical here, but at the same time as somebody who's played this game for about a year now and seen the quality and frequency of updates drastically decrease over time, I have to wonder how much time he actually spends on this game anymore. I mean, he's already hiring people to work on a new game at his company. He's hired two programmers, and neither of them works on Minecraft. Coupled with these increasingly disappointing updates (the last one added a non functional fishing pole), I have to wonder what direction this game is going in, if any.

/end morning rant.
I HAVE 5 TOAST POINTS
NoxiousNoodles
Profile Joined May 2010
United Kingdom61 Posts
October 30 2010 15:23 GMT
#935
From what i heard on a podcast starring him the lack of updates is due to all the meetings he's at at the moment. By setting up the company, updates should increase over time, its jsut that they must dry up for a bit first while his business get's up and running
Hello!
erkicman
Profile Joined October 2010
United States206 Posts
October 30 2010 16:21 GMT
#936
Health won't work? That's a shame and a half... it would've made a server reset extra-exciting for me. Not that the prospect isn't exciting already. Oh well.
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 30 2010 16:25 GMT
#937
well lets not knock it till its out guys... seri will the server reset because of biomes? do you know yet?
'I think "tnkted" may have justified this entire thread.' - Mjolnir
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 30 2010 16:36 GMT
#938
oooop! don't get too dissapointed too soon: check notches twitter. he just uploaded this:

[image loading]


the line that says 'scare other players online'? DOING IT NOW
'I think "tnkted" may have justified this entire thread.' - Mjolnir
Graham
Profile Blog Joined January 2010
Canada1259 Posts
October 30 2010 16:47 GMT
#939
Good to see he managed to keep to the timeline and get all the "big" updates done already. Even if he leaves the pumpkins/less bugs out it wouldn't really bother me since he'd fix them soon and I'm just looking forward to biomes/fishing/the slip realm.
Serejai
Profile Blog Joined September 2010
6007 Posts
October 30 2010 16:49 GMT
#940
On October 31 2010 01:36 tnkted wrote:
oooop! don't get too dissapointed too soon: check notches twitter. he just uploaded this:

[image loading]


the line that says 'scare other players online'? DOING IT NOW


I see that as a bad thing, because he promised the update out by 11:59pm today, which gives him only 5 hours to release it. Accounting for the time it takes to set things up for download on his web server, I'd say he probably only has about 3 hours of coding left.

As I said before, this update really doesn't have a lot of content in it since the largest parts of it were already more than half finished in-game. The fact that he's been working on this for two months, and still couldn't finish four out of nine items on his list is depressing. Not necessarily saying that he should have finished everything... but more or less saying he needs to stop making promises he can't deliver on. This isn't the first time he's hyped something up that he wasn't able to actually do. It's getting kinda old

So with three hours of coding left, he's either not going to finish any multiplayer features, or he's going to delay the update. My vote goes to multiplayer because it's the lesser of two evils for him.
I HAVE 5 TOAST POINTS
Prev 1 45 46 47 48 49 211 Next
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#79
WardiTV326
OGKoka 198
Rex86
IntoTheiNu 14
Liquipedia
Afreeca Starleague
10:00
Ro24 Group A
Sharp vs Scan
Rain vs Mong
Afreeca ASL 9614
StarCastTV_EN234
LiquipediaDiscussion
Replay Cast
09:00
WardiTV Mondays #75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko333
OGKoka 198
Harstem 168
ProTech127
Rex 86
LamboSC2 44
MindelVK 13
StarCraft: Brood War
Calm 15931
Flash 6202
Bisu 4378
Horang2 2303
Jaedong 1486
BeSt 798
Hyuk 678
Light 419
Stork 340
Pusan 293
[ Show more ]
Zeus 245
Larva 169
Leta 150
Snow 102
Rush 87
PianO 86
Nal_rA 68
Killer 65
ToSsGirL 57
Backho 55
Sea.KH 42
NotJumperer 36
yabsab 24
Hm[arnc] 24
Shinee 23
Bale 19
Terrorterran 18
Icarus 18
GoRush 15
soO 12
Noble 12
Movie 10
IntoTheRainbow 10
zelot 8
ajuk12(nOOB) 7
[sc1f]eonzerg 4
Dota 2
Gorgc3862
Counter-Strike
fl0m2064
olofmeister1558
byalli196
Super Smash Bros
Westballz10
Other Games
singsing1403
B2W.Neo680
XBOCT490
crisheroes304
hiko263
shoxiejesuss240
Sick134
Mew2King69
ArmadaUGS28
Organizations
StarCraft: Brood War
UltimateBattle 245
Dota 2
PGL Dota 2 - Main Stream62
StarCraft: Brood War
lovetv 25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
4h 35m
Sparkling Tuna Cup
21h 35m
Afreeca Starleague
21h 35m
Soulkey vs Ample
JyJ vs sSak
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
hero vs YSC
Larva vs Shine
Kung Fu Cup
1d 22h
Replay Cast
2 days
KCM Race Survival
2 days
The PondCast
2 days
WardiTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Team League
3 days
RSL Revival
4 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
4 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
5 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
Light vs Calm
Royal vs Mind
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-03-22
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.