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Transitive
Profile Joined October 2010
United States9 Posts
October 29 2010 18:36 GMT
#921
For those of you who don't like the look of cobble (or any other texture for that matter), I suggest checking out this texture pack called SMP's Realisitc:

http://seanmp.tumblr.com/post/421279216/realistic

Here is a link showing you how to install the texture pack (it's not as simple as a new skin but still easy):

http://seanmp.tumblr.com/post/368533263/install
No Scope Corn Shot
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 29 2010 20:26 GMT
#922
On October 30 2010 03:32 MinoMino wrote:
Show nested quote +
On October 30 2010 03:17 Torenhire wrote:
On October 30 2010 02:29 Fontong wrote:
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.


Minomino and I were throwing this idea around in PMs. Would be pretty cool. I wouldn't mind managing a set of portals

That reminds me, I totally forgot to respond to that last PM . But yeah, given health works, and monsters are at least somewhat powerful, it's a cool idea. Can't wait for the update :D. Living in the Slip sounds like a fun challenge.

Ah yeah I'm so excited too! Especially considering that the ghasts can actually blow things up, it should be really fun building stuff down there.
[SECRET FONT] "Dragoon bunker"
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 30 2010 03:20 GMT
#923
I'm glad some people seem interested in helping with roading! its really satisfying to walk all over the map and see all the cool stuff people are doing. couple more things:


On October 30 2010 02:29 Fontong wrote:
Show nested quote +
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.


I agree, this would be awesome, but we have to keep in mind two things. First, it makes sense to build the main highway first, so we know where exactly the portals need to go. second, and most important, we might not be able to do it at all. Seri said in game the other day that hell dimension might be disabled in this server for explore griefing reasons.



somebody asked about road standardization? the current template for roads is the following.
x is cobblestone, X is cobblestone one level up with a torch on it, and h is halfstep.

XxxxX
hxxxh
hxxxh
hxxxh
XxxxX
hxxxh
hxxxh
hxxxh


basically its a 3x3 wide road with a border. there are a billion miles of them in the server right now, just walk around and take a look.





as far as TLTA organization goes: when the server is up we'll need to build a TLTA hq near the spawn. In the hq there will be a wall with a bunch of signs on it; people requesting roads to their houses will put a sign in the HQ and when you log on, check the HQ to see what roads need to be done. Then, go do it, and replace the sign with a sign that says you did it so i know who is doing what. Try to keep bridges and things to a minimum if you can; if you can just follow the hill down theres no reason to cut straight across in mid air to get to the other side of the valley. Over water it is fine, or over large cliffs and things, but keep in mind the scenic aspects of the road. take a look at bishop bridge near castle minotaur near spawnville; thats a good, well designed bridge because it is scenic and looks good from a distance.

any other questions ask me in game or in here i guess. hope this helps!
'I think "tnkted" may have justified this entire thread.' - Mjolnir
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 30 2010 03:23 GMT
#924
ok, and does anyone have any idea why i keep crashing every five minutes? its getting really fustrating to play on the server and I have no idea whats up. anyone else getting this?
'I think "tnkted" may have justified this entire thread.' - Mjolnir
Fontong
Profile Blog Joined December 2007
United States6454 Posts
October 30 2010 03:34 GMT
#925
On October 30 2010 12:20 tnkted wrote:
Show nested quote +
On October 30 2010 02:29 Fontong wrote:
On October 29 2010 03:21 tnkted wrote:
there have been some talk about roading i'd like to clear up, before the next server reset so that we don't get people running around nilly nilly doing whatever they want with the roads. as the only really active (nonmod) member of TLTA left (the only one still making roads anyway), I figure i should make clear some things.

I'm actually interested in starting a special division of TLTA which deals with the arrangement of safe transportation through "the Slip"

This would involve the construction of fortified passages through the Slip, with no areas larger than 4x4x4 to prevent Ghast spawning. And, of course, there would be the matter of measuring carefully the distances between portals in order to make sure they will exit at the right place. This could be a coordinated effort with the main division of TLTA, in order to produce a road with portals every X meters.


I agree, this would be awesome, but we have to keep in mind two things. First, it makes sense to build the main highway first, so we know where exactly the portals need to go. second, and most important, we might not be able to do it at all. Seri said in game the other day that hell dimension might be disabled in this server for explore griefing reasons.

Nuuuuuuu
[SECRET FONT] "Dragoon bunker"
Sevryn
Profile Joined September 2010
698 Posts
October 30 2010 05:26 GMT
#926
i crashed and cant get back in because its restricted or whatever just letting h3r1n6 i didnt steal the shovel
MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
October 30 2010 05:32 GMT
#927
On October 30 2010 12:23 tnkted wrote:
ok, and does anyone have any idea why i keep crashing every five minutes? its getting really fustrating to play on the server and I have no idea whats up. anyone else getting this?


Hmm. Are you spending a lot of time in, or close to, /warp Maimer? Like in the last server, there's an area that causes clients to crash, and if that's the case, you should try putting on some fog.
Blah.
threehundred
Profile Joined July 2009
Canada911 Posts
Last Edited: 2010-10-30 06:52:58
October 30 2010 06:52 GMT
#928
so if ever we do reset i'll have memories of the work i've done via screenshots. not gona lie, i'm very RP (roleplay) when it comes to games like this so yeah..

i'll work out a huge post maybe tomorrow to explain each pic. till then if you want to check out my pbucket it got 60 screens

http://s237.photobucket.com/albums/ff275/ohgoodnesscheskagarcia/minecraft/

my sky office in columbia lol
[image loading]

ktown isles, my baby.
[image loading]
KimTaeyeon MEDIC MU fighting! ^^;;
rabidch
Profile Joined January 2010
United States20289 Posts
October 30 2010 07:17 GMT
#929
On October 30 2010 15:52 threehundred wrote:
so if ever we do reset i'll have memories of the work i've done via screenshots. not gona lie, i'm very RP (roleplay) when it comes to games like this so yeah..

i'll work out a huge post maybe tomorrow to explain each pic. till then if you want to check out my pbucket it got 60 screens

http://s237.photobucket.com/albums/ff275/ohgoodnesscheskagarcia/minecraft/

my sky office in columbia lol
[image loading]

ktown isles, my baby.
[image loading]

THATS KTOWN? no wonder...
LiquidDota StaffOnly a true king can play the King.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
Last Edited: 2010-10-30 07:40:19
October 30 2010 07:36 GMT
#930
On October 30 2010 15:52 threehundred wrote:
so if ever we do reset i'll have memories of the work i've done via screenshots. not gona lie, i'm very RP (roleplay) when it comes to games like this so yeah..

i'll work out a huge post maybe tomorrow to explain each pic. till then if you want to check out my pbucket it got 60 screens


I'm the exact opposite :D

Here is the picture from that album of Transitive and my jump parcour:

[image loading]


One person starts left, the other person starts right, you come back at the middle lane. First person to be back wins. Warp is "/warp gladiator" Screenshot also contains me wanting to build a tnt cannon to fire at ugly buildings.


Regarding survival multiplayer:
I'd probably hate it if it was on realistic. Having hunger in the game and stuff like that you have to take care of sounds horrible. Having to farm more food than in current single player sounds really dull an boring. I already did that. Just like cave exploring (with mobs) and mining is fun as long as it is new to you, and you find your first diamond or the first dungeon, after you have done that, it gets boring again. So the only thing that is left really, is to build stuff. Be it games like spleef, the gladiator parcour, casino, mazes and so on, or just town projects and flying spaghetti monsters.

Fighting off mobs while doing stuff is fun, but I am also somewhat skeptical of working combat with the current netcode. Dying to lag is not fun, to nobody. I would actualy prefer creative I think. Not the creative from the website, as that doesn't have all the neat stuff creative has.

If fighting mobs works decently, I don't mind them. Cave exploring takes a while longer, so iron is harder to get, you gotta be a bit careful at night, but in the current form the mobs don't change much. Everything takes a little longer, and you need more stuff, but fighting them on ocassion is fun, and I assume most people want them. This is not even factoring hell in though. I assume hell without mobs would be pointless.

So yeah, when hard -> realistic and mp is sufficiently advanced from it's current stage, I'd say put the server on normal.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
October 30 2010 14:10 GMT
#931
No mp health confirmed on notchs twitter.


@notch What everyone wants to know is the status of Health and damage in survival multiplayer.

@_Spang It won't be in this update. 15 minutes ago via web

MinoMino
Profile Blog Joined April 2010
Norway1103 Posts
October 30 2010 14:26 GMT
#932
On October 30 2010 23:10 h3r1n6 wrote:
No mp health confirmed on notchs twitter.

Show nested quote +

@notch What everyone wants to know is the status of Health and damage in survival multiplayer.

@_Spang It won't be in this update. 15 minutes ago via web


Crap. Now I barely care about the update D:
Blah.
NoxiousNoodles
Profile Joined May 2010
United Kingdom61 Posts
October 30 2010 14:28 GMT
#933
At least we will be able to explore hell ( or whatever it is called now) safely, which allows us to see what's going to kill us at least.
Hello!
Serejai
Profile Blog Joined September 2010
6007 Posts
October 30 2010 15:01 GMT
#934
Notch has been working on this patch for 2+ months (I say + because some features like biomes he's been working on for about 4 months now), and all he really has to show for it are 80% finished biomes and the hell world, which honestly wouldn't have been much work since it uses the same terrain generation engine, just with different blocks. I'd imagine the portals would've been the hardest part, and that portal technology has been available for like a year in Creative servers (you can warp between various worlds on the same server... the only thing Notch added was an actual craftable portal).

Then of course the little things like being able to catch fish and carve pumpkins. I'm grateful for an update, but at the same time, with the announcement of no health in multiplayer, this is actually pretty disappointing. If he hasn't gotten health working, then it's highly likely he hasn't fixed redstone or minecarts, either. And according to one of his recent tweets, it sounds as if he won't implement lanterns yet.

I know I'm being overly critical here, but at the same time as somebody who's played this game for about a year now and seen the quality and frequency of updates drastically decrease over time, I have to wonder how much time he actually spends on this game anymore. I mean, he's already hiring people to work on a new game at his company. He's hired two programmers, and neither of them works on Minecraft. Coupled with these increasingly disappointing updates (the last one added a non functional fishing pole), I have to wonder what direction this game is going in, if any.

/end morning rant.
I HAVE 5 TOAST POINTS
NoxiousNoodles
Profile Joined May 2010
United Kingdom61 Posts
October 30 2010 15:23 GMT
#935
From what i heard on a podcast starring him the lack of updates is due to all the meetings he's at at the moment. By setting up the company, updates should increase over time, its jsut that they must dry up for a bit first while his business get's up and running
Hello!
erkicman
Profile Joined October 2010
United States206 Posts
October 30 2010 16:21 GMT
#936
Health won't work? That's a shame and a half... it would've made a server reset extra-exciting for me. Not that the prospect isn't exciting already. Oh well.
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 30 2010 16:25 GMT
#937
well lets not knock it till its out guys... seri will the server reset because of biomes? do you know yet?
'I think "tnkted" may have justified this entire thread.' - Mjolnir
tnkted
Profile Blog Joined September 2010
United States1359 Posts
October 30 2010 16:36 GMT
#938
oooop! don't get too dissapointed too soon: check notches twitter. he just uploaded this:

[image loading]


the line that says 'scare other players online'? DOING IT NOW
'I think "tnkted" may have justified this entire thread.' - Mjolnir
Graham
Profile Blog Joined January 2010
Canada1259 Posts
October 30 2010 16:47 GMT
#939
Good to see he managed to keep to the timeline and get all the "big" updates done already. Even if he leaves the pumpkins/less bugs out it wouldn't really bother me since he'd fix them soon and I'm just looking forward to biomes/fishing/the slip realm.
Serejai
Profile Blog Joined September 2010
6007 Posts
October 30 2010 16:49 GMT
#940
On October 31 2010 01:36 tnkted wrote:
oooop! don't get too dissapointed too soon: check notches twitter. he just uploaded this:

[image loading]


the line that says 'scare other players online'? DOING IT NOW


I see that as a bad thing, because he promised the update out by 11:59pm today, which gives him only 5 hours to release it. Accounting for the time it takes to set things up for download on his web server, I'd say he probably only has about 3 hours of coding left.

As I said before, this update really doesn't have a lot of content in it since the largest parts of it were already more than half finished in-game. The fact that he's been working on this for two months, and still couldn't finish four out of nine items on his list is depressing. Not necessarily saying that he should have finished everything... but more or less saying he needs to stop making promises he can't deliver on. This isn't the first time he's hyped something up that he wasn't able to actually do. It's getting kinda old

So with three hours of coding left, he's either not going to finish any multiplayer features, or he's going to delay the update. My vote goes to multiplayer because it's the lesser of two evils for him.
I HAVE 5 TOAST POINTS
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