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On October 02 2011 08:33 Judicator wrote:Show nested quote +On October 02 2011 08:23 slyboogie wrote: No, I wasn't taking any sort of stance on UW control. I just think Puresteel Paladin shouldn't be in a UW Blade deck. But it wasn't like your one-liners were saying all that much either.
Also, why are Seachrome Coasts so damned expensive? <----- no snark. Genuine question. Well my original comment was discussing the UW equip deck.... Because people like UW and want to hang on to the Blade deck. In any case, I have no clue why people keep playing decks that scoop to Day. The WG Humans deck is a prime example...
It's just like when Scars came out a Kuldotha Rebirth decks were everywhere until people realized that pyroclasm was insane against it. I still think these decks are viable they just rely on certain metagame trends like RDW does. Which is why I think the WG token deck is more viable than the WG Humans due to the fact you have shrine to keep your board presence after a Day. and UW is self explanatory running counter spells against sweepers.
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That RUG vengeance deck looks interesting, it reminds me of my beautiful astral slide deck
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On October 02 2011 09:09 mordk wrote:That RUG vengeance deck looks interesting, it reminds me of my beautiful astral slide deck 
I saw that too, looks like it's a lots of fun.
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On October 02 2011 09:09 mordk wrote:That RUG vengeance deck looks interesting, it reminds me of my beautiful astral slide deck 
I think it will be good after the whole block if we get some more flashback cards, right now it seems like it's not quite there. Plus, unlike Slide, it seems like it would just lose if it gets the Vengeance countered/revoked.
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United States2822 Posts
On October 02 2011 10:21 Cel.erity wrote:Show nested quote +On October 02 2011 09:09 mordk wrote:That RUG vengeance deck looks interesting, it reminds me of my beautiful astral slide deck  I think it will be good after the whole block if we get some more flashback cards, right now it seems like it's not quite there. Plus, unlike Slide, it seems like it would just lose if it gets the Vengeance countered/revoked. Dissipate would suck, but Memory's Journey for countered! :o
4 Geistflame 4 Think Twice 4 Desperate Ravings 4 Feeling of Dread 4 Dissipate 4 Forbidden Alchemy
4 Devil's Play 2 Blasphemous Act 2 Rolling Temblor
4 Snapcaster Mage
4 Burning Vengeance
4 Sulfur Falls 4 Clifftop Retreat 6 Island 2 Plains 4 Mountain
SB: 4 Ancient Grudge SB: 4 Purify the Grave SB: 4 Rebuke SB: 3 Divine Reckoning
That's a rough draft of a Block Constructed version of Burning Vengeance. I'm not sure if it's any good, but it can only get better with time. I think RUW is better than RUG right now, even if W is pretty much only for the sideboard.
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I was going through my old HD and I found this screenshot I took that might bring you back.
![[image loading]](http://i.imgur.com/IIsTt.jpg) It's from when V2.5 went down permanently. A giant wall of spam came next. Fun fact: I was an ORC (used to be called Adepts) back then and I was on duty for that shift. As such, I got to say the second to last thing ever typed in main chat :-)
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Top 32 are up at the SCG Indiana event. Top 8 goes:
U/W Illusions U/W Blade (4 Heroes! Just 1 Geist of St. Traft! Respect!) Two Mono-Reds (RDW is dead, long live RDW.) U/W Aggro (basically "Humans.") Two Tempered Steels Solar Flare (Kind of an ungreedy Solar Flare. As far as Solar Flare goes.)
No control, good call Judicator. Not a beautiful performance by Pod and I'm off to sell my 2 Kessig Wolf Runs while they're peaking.
EDIT: Decklists
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Man love the illusions deck, looks so fishy.
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I am willing to bet that none of the Solar Flare players figured that Spellskite is a good side tech.
And that t8 list is greedy as fuck in this current meta at least from my past week of testing. The fact that Elesh is in the board is indicative of that. Running a control shell makes the deck much more resilient from my testing. Makes the Pod match-up that much worse though.
Edit:
Yeah, the sideboards for the Solar lists are hilariously terrible, Nihil Spellbomb with no tutor and 2-ofs with the Surgical Extractions :\
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I thought Blue-Black Control would have a nicer showing :/ Maybe results will be better when control has had a lot of time to refine their decks and polish their play.
But look at all the 2-ofs in both top 32 U/B Control decks! Celerity will pop a blood vessel. 29th Place and 31st place.
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On October 02 2011 15:20 slyboogie wrote:I thought Blue-Black Control would have a nicer showing :/ Maybe results will be better when control has had a lot of time to refine their decks and polish their play. But look at all the 2-ofs in both top 32 U/B Control decks! Celerity will pop a blood vessel. 29th Place and 31st place.
Those guys are complete randoms, and like I said, it's popular opinion among randoms that playing a 2/2 split is a good idea. That's why I try to give better advice.
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Yeah, I don't put a ton of stock in the results of really early tournaments. I just thought it was funny to see that, when the topic was just discussed. Not to belittle their accomplishments, of course.
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Snapcaster mage seems as popular as ever...
Surprised to see no spellskites in top 8 which I find strange. I probably missed a few in their sideboards but the link currently isn't working so I can't check anymore.
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So, does anybody else feel like that illusions decklist is about as far from optimal as it gets? Todd said himself that it was for shits and giggles, so don't take the list too seriously.
For one thing, I think Grand Architect must be a lot better than Phantasmal Dragon. For another, I'm not sure if Snapcaster Mage is what the deck wants. Seems like those slots would be better used on Azure Mage/Phyrexian Metamorph/Molten-Tail Masticore. 4 Dismember seems like a lot since you can probably never cast the 3rd you draw, but I could be wrong about that. I think I'd prefer to have maybe 2 maindeck O-Rings. Gitaxian Probe seems like it's only there for Snapcaster Mage to be useful, and finally Mental Misstep is dead against half of the field.
The SB you can tell was thrown together hastily, so I won't harp on that too much. But I think Illusions has potential and I might play it at States, so what do you guys think about making a better list? IMO the main thing the deck is missing is some good tempo cards, it's just men and removal.
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I actually play an illusion deck when I am not fooling around with my dragon deck. Grand architect is indeed much more solid than the dragon. I run a variant that actually includes sun titans since all the lord cards are 3 or less and phantasmal images make for great value with sun titan. I honestly never got why snapcaster mage was in such a deck to begin with. Then again I run a single blightsteel colossus in my deck in a hopes of a turn 4 blightsteel so what do I know.
To be fair to phantasmal dragon, it has its value in such a deck because by the time you get it out it is a 6/6 flying hexproof at the very least for 4 mana. I would just much rather prefer a wurmcoil engine in play since the lifelink really sways games. Both have situations where they would be better though.
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Not sure about wurmcoil. It could be sweet, just seems a bit expensive, and with their Dismembers always targeting your Architect I'd prefer not to rely on that aspect of the deck. Here's what I came up with in the past few minutes:
+ Show Spoiler +// Lands 4 [SOM] Seachrome Coast 3 [INN] Moorland Haunt 4 [M12] Glacial Fortress 12 [MBS] Island (2)
// Creatures 4 [SOM] Grand Architect 4 [M12] Phantasmal Bear 4 [M12] Phantasmal Image 4 [M12] Lord of the Unreal 3 [NPH] Phyrexian Metamorph 3 [SOM] Molten-Tail Masticore
// Spells 4 [M12] Mana Leak 3 [NPH] Dismember 2 [INN] Dissipate 4 [INN] Think Twice 2 [M12] Oblivion Ring
// Sideboard SB: 3 [M12] Azure Mage SB: 4 [SOM] Revoke Existence SB: 1 [INN] Dissipate SB: 3 [INN] Purify the Grave SB: 1 [M12] Oblivion Ring SB: 2 [M12] Frost Breath SB: 1 [REL] Phyrexian Metamorph
SB is obviously very up in the air, but I like the main...Think Twice was the final addition because I had no idea what else to do with the last four slots. Is it too slow?
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They talked to Todd after his quarterfinal match and he said the only thing he would change is a few more plains and oblivion ring in place of mental misstep. He also seemed very pleased with the dragons. From the games I saw they were very effective but the matches they showed with him weren't very good.
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Cel: why the think twice in place of forbidden alchemy? From playing with forbidden alchemy I've found it to have such value. It is a three cost, but as I said, I've loved it every time it has resolved. I also love the idea of running a molten tail. Which, now that I think about it, does increase the value of think twice for the two card draw over just one. What's your reasoning?
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On October 03 2011 01:27 Risen wrote: Cel: why the think twice in place of forbidden alchemy? From playing with forbidden alchemy I've found it to have such value. It is a three cost, but as I said, I've loved it every time it has resolved. I also love the idea of running a molten tail. Which, now that I think about it, does increase the value of think twice for the two card draw over just one. What's your reasoning?
I think Forbidden Alchemy would be a lot worse in such a deck, since it's very redundant and not as dependent on specific cards like a control deck would be, plus Think Twice starts drawing cards a lot faster (2 mana is a lot cheaper than 3 for aggro, being able to turn 5 3-drop with Mana Leak open and just Think Twice instead etc.). Alchemy does fuel Masticore I guess, but other than that, not as good.
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Being able to discard the think twice to masticore and flashback is nice as well. It's a shame there's no room for dragons. I can't see where you could cut for them, though. Not without dropping all pretense of control/removal and going full aggro
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