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On September 28 2011 06:41 slyboogie wrote: It's good in a control mirror and it can be fine once you've taken control of the board. No one's going to throw a GftT at it, so I'm not calling it "card advantage," but it can be effective. A 1 is like...totally unplayable, I don't think this card is totally unplayable in Standard.
I think you're mad, sorry. There has never been a period in Magic where a 3cc 2-power flier with no relevant ability has been near the power curve. Even Skywinder Drake is better than this card.
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On September 28 2011 06:37 Cel.erity wrote:Show nested quote +On September 28 2011 06:33 Judicator wrote: Because right now, some decks have a difficult time dealing with flyers. This one dodges removal if you let it live. Personally I think it's overvalued because of that reason and players have no idea how to play around a 3 mana 2/1 flier that returns itself in limited. Honestly I would rather it died so I can play the 3/4 next turn or any of the other blue aggro cards. In constructed???
Misread, no thought he meant limited. That card isn't even on the radar for constructed. Skywing Aven did see some play in constructed though, but that was with the old damage rules.
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On September 28 2011 06:44 Cel.erity wrote:Show nested quote +On September 28 2011 06:41 slyboogie wrote: It's good in a control mirror and it can be fine once you've taken control of the board. No one's going to throw a GftT at it, so I'm not calling it "card advantage," but it can be effective. A 1 is like...totally unplayable, I don't think this card is totally unplayable in Standard. I think you're mad, sorry. There has never been a period in Magic where a 3cc 2-power flier with no relevant ability has been near the power curve. Even Skywinder Drake is better than this card.
Mad like insane? Or mad like angry, because I'm not angry at all, I could totally be wrong.
But I definitely don't think that Skywinder Drake is better than Lantern Spirit. I suppose, Spirit can block non-flying creatures, block and not die, evade DoJ and BSZ (I don't think anyone will throw a Doom Blade at it.) Whatever, it may never see play, but I'll play test it some.
EDIT: Just to be clear..it's not a 2.5, 3 or 4 or 5. It's more like...it's better than Assault Griffin or the like.
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On September 28 2011 06:52 slyboogie wrote:Show nested quote +On September 28 2011 06:44 Cel.erity wrote:On September 28 2011 06:41 slyboogie wrote: It's good in a control mirror and it can be fine once you've taken control of the board. No one's going to throw a GftT at it, so I'm not calling it "card advantage," but it can be effective. A 1 is like...totally unplayable, I don't think this card is totally unplayable in Standard. I think you're mad, sorry. There has never been a period in Magic where a 3cc 2-power flier with no relevant ability has been near the power curve. Even Skywinder Drake is better than this card. Mad like insane? Or mad like angry, because I'm not angry at all, I could totally be wrong. But I definitely don't think that Skywinder Drake is better than Lantern Spirit. I suppose, Spirit can block non-flying creatures, block and not die, evade DoJ and BSZ (I don't think anyone will throw a Doom Blade at it.) Whatever, it may never see play, but I'll play test it some. EDIT: Just to be clear..it's not a 2.5, 3 or 4 or 5. It's more like...it's better than Assault Griffin or the like.
??? Just think about the all common plays at 3 or 4 and you'll see why it's ass. There's no point to test.
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On September 28 2011 06:52 slyboogie wrote:Show nested quote +On September 28 2011 06:44 Cel.erity wrote:On September 28 2011 06:41 slyboogie wrote: It's good in a control mirror and it can be fine once you've taken control of the board. No one's going to throw a GftT at it, so I'm not calling it "card advantage," but it can be effective. A 1 is like...totally unplayable, I don't think this card is totally unplayable in Standard. I think you're mad, sorry. There has never been a period in Magic where a 3cc 2-power flier with no relevant ability has been near the power curve. Even Skywinder Drake is better than this card. Mad like insane? Or mad like angry, because I'm not angry at all, I could totally be wrong. But I definitely don't think that Skywinder Drake is better than Lantern Spirit. I suppose, Spirit can block non-flying creatures, block and not die, evade DoJ and BSZ (I don't think anyone will throw a Doom Blade at it.) Whatever, it may never see play, but I'll play test it some.
Mad like crazy.
Being able to dodge removal is only a good ability if the creature is relevant, which a 2/1 flyer is not. Stormfront Pegasus is a much better card because it's cheaper, and it doesn't see any play. Skywinder Drake has actually seen play in constructed, albeit a weaker format, it is a better card because 3 power is a lot more relevant than 3. Mirror-Mad Phantasm is only 2 mana more for 3 extra power and actually does a better job at dodging removal. So, there's 3 superior cards already, and probably none of them are constructed playable (besides Phantasm in some gimmick decks).
Besides, if you're playing blue, your goals in this format are to either control the board (which Lantern fails at) or get through with Swords, in which case Invisible Stalker and Geist are both superior, not to mention stuff like Mirran Crusader/Blade Splicer.
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Of course, I feel like I'm arguing for something that I don't really feel super strongly about. Cards I'd rather play on turn 3? Geist of St. Traft, Blade Splicer, Snapcaster Mage, Mentor of the Meek, Liliana of the Veil...etc etc. I know. It's not a good, but I think there's a place for it.
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On September 28 2011 07:02 slyboogie wrote: Of course, I feel like I'm arguing for something that I don't really feel super strongly about. Cards I'd rather play on turn 3? Geist of St. Traft, Blade Splicer, Snapcaster Mage, Mentor of the Meek, Liliana of the Veil...etc etc. I know. It's not a good, but I think there's a place for it.
Sure, there's a place for it. The artwork is nice.
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On September 28 2011 07:03 Cel.erity wrote:Show nested quote +On September 28 2011 07:02 slyboogie wrote: Of course, I feel like I'm arguing for something that I don't really feel super strongly about. Cards I'd rather play on turn 3? Geist of St. Traft, Blade Splicer, Snapcaster Mage, Mentor of the Meek, Liliana of the Veil...etc etc. I know. It's not a good, but I think there's a place for it. Sure, there's a place for it. The artwork is nice.
It is.
I'm mad at you guys now.
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Looking forward to the other colour reviews. Blue seems to have done very well for limited this expansion.
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On September 28 2011 06:33 Judicator wrote: Personally I think it's overvalued because of that reason and players have no idea how to play around a 3 mana 2/1 flier that returns itself in limited. .
Block it with a 1/1 spirit? It's just doesn't do enough. 3 is a lot of mana for a 2/1 and then if you are keeping up 1 mana for it you are just going to get destroyed by much more efficient creatures. Sure it could maybe be a late game card in control but there are MANY other cards I would rather play as a finisher.
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United States2822 Posts
I have infinite amounts of hatred for the guy in my Sealed prerelease that pulled 3 Invisible Stalkers and 2 Curse of Stalked Prey. :|
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Judicator is talking about Limited. I'm the only guy who wants to try it in Constructed.
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What are your guys thoughts on Mono White Humans? Champion of the Parish, Elite Vanguard, Grand Abolisher, Elite Inquisitor, Fiend Hunter, Mentor of the meek, Mikaeus, Mirran Crusader, Hero of Bladehold...with access to the best sorcery speed removal with Oring and Day of judgement, seems like it might be viable. and even splashing blue for Azure mage and Snapcaster is viable since they're both humans as well.
Just brain storming some possible idea for my new standard deck, because it's between this and Red Black Vampires.
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On September 28 2011 07:52 Shotcoder wrote: What are your guys thoughts on Mono White Humans? Champion of the Parish, Elite Vanguard, Grand Abolisher, Elite Inquisitor, Fiend Hunter, Mentor of the meek, Mikaeus, Mirran Crusader, Hero of Bladehold...with access to the best sorcery speed removal with Oring and Day of judgement, seems like it might be viable. and even splashing blue for Azure mage and Snapcaster is viable since they're both humans as well.
Just brain storming some possible idea for my new standard deck, because it's between this and Red Black Vampires.
I'm going to be trying out mono white mentor/puresteel I think. Maybe.
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On September 28 2011 07:52 Shotcoder wrote: What are your guys thoughts on Mono White Humans? Champion of the Parish, Elite Vanguard, Grand Abolisher, Elite Inquisitor, Fiend Hunter, Mentor of the meek, Mikaeus, Mirran Crusader, Hero of Bladehold...with access to the best sorcery speed removal with Oring and Day of judgement, seems like it might be viable. and even splashing blue for Azure mage and Snapcaster is viable since they're both humans as well.
Just brain storming some possible idea for my new standard deck, because it's between this and Red Black Vampires.
I think Puresteel is a lot more consistent as far as white-based beatdown goes; the human strategy seems like just a bunch of okay dudes. You can play most of those creatures in Puresteel minues the mediocre ones, and all of the same removal.
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B/R vamps aren't going to be that strong because they lost a lot of their staples from Zendikar, so it will be a lot slower. I'm actually really looking forward to trying monoblack control in new standard.
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I agree with Celerity there. Mentor is the gold standard in the "human" deck. I am not particularly impressed with Champion of the Parish. Just throw Mentor and maybe 2 Fiend Hunters into a standard Puresteel deck. I think that's a better route than building Humans.
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I have the puresteels, the stupid thing is the swords, I only have 2 BaM and 1 WaP so forking out the money is an issue =/.
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Happy Birthday Cel 
Also, Grand Abolisher and Elite Inquisitor seem like good sideboard cards for a puresteel deck, but I'm thinking that Puresteel is going to be replacing Caw-blade in the U/W control shell. 4 Puresteels, 4 Mentors, and 4 Invisible Stalkers are probably the only non-living weapon creatures that'll be played in the maindeck, all the rest will be equipment, card draw, and countermagic.
I see that, Tempered Steel, Birthing Pod, and U/B control being the dominant archetypes, with mono-white humans, reanimator, and werewolves being tier 2 with everything else being flat out worse.
It's somewhat of a shame that Innistrad dealt a deathblow to mono-red and any sort of combo based strategy.
EDIT: Oh, one thing I thought about, Living Weapon combines well with Morbid and "dies" creatures (like Unruly Mob and the like, although I'm not suggesting Mob is playable), because technically the token dies when you equip it. Free triggers with puresteel ftw.
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On September 28 2011 08:04 Shotcoder wrote: I have the puresteels, the stupid thing is the swords, I only have 2 BaM and 1 WaP so forking out the money is an issue =/.
1 BaM, 1 WaP and 2 FaF should be enough. Feast and Famine is the best one for sure and the most expensive. Could you trade for it? I always take MBS packs when I win any prizes just because I like its mythic rares the most. Confirmation bias, amirite?
On the other hand, you could try to run 4 War and Peaces and 3 Mirran Crusaders.
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