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Magic: The Gathering - Page 659

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Meta
Profile Blog Joined June 2003
United States6228 Posts
July 31 2018 15:26 GMT
#13161
Arena is fun but standard is boring. Sticking with MTGO for cube drafts and eternal formats. Hopefully they can implement and streamline older cards in Arena eventually.
good vibes only
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
July 31 2018 19:31 GMT
#13162
https://magic.wizards.com/en/articles/archive/feature/commander-2018-edition-decklists-and-tokens-2018-07-27

The decklists for the Commander 2018 is now out. I haven't looked to deeply into them, but Saheeli looks like she could be a really fun commander with the right deck
EZ4ENCE
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
August 01 2018 23:43 GMT
#13163
So how do I get into this Arena beta? Sign up on the site and wait for a key?
Klowney
Profile Joined March 2011
Sweden277 Posts
August 04 2018 10:27 GMT
#13164
I have a few beta keys to give away, feel free to send me a PM if anyone wants one.
TentativePanda
Profile Joined August 2014
United States800 Posts
August 04 2018 14:04 GMT
#13165
On August 01 2018 00:26 Meta wrote:
Arena is fun but standard is boring. Sticking with MTGO for cube drafts and eternal formats. Hopefully they can implement and streamline older cards in Arena eventually.


I think Wizards said they never plan on bringing older formats to Arena. It will always be for standard, standard limited and standard formats like brawl. They are trying to keep MTGO alive as far as I can tell haha
Miragee
Profile Joined December 2009
8677 Posts
Last Edited: 2018-08-08 01:14:59
August 08 2018 01:13 GMT
#13166
Is it just me or does the shuffle mechanic in Arena not work correctly? I feel like there is an abundance of games where I draw way to much mana (playing with 22 on 60 atm.). In 50 % of the games I draw too much mana, which means I end up with 0-3 non-land cards within my first 10-20 draws (excluding starting hand). A friend of mine experiences the same. I'm used to playing magic and my decks always fared rather well when using 16-24 mana (depending on the deck). Seems pretty odd. A friend is experiencing the same.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 08 2018 02:50 GMT
#13167
On August 08 2018 10:13 Miragee wrote:
Is it just me or does the shuffle mechanic in Arena not work correctly? I feel like there is an abundance of games where I draw way to much mana (playing with 22 on 60 atm.). In 50 % of the games I draw too much mana, which means I end up with 0-3 non-land cards within my first 10-20 draws (excluding starting hand). A friend of mine experiences the same. I'm used to playing magic and my decks always fared rather well when using 16-24 mana (depending on the deck). Seems pretty odd. A friend is experiencing the same.


The shuffler does some weird stuff with starting hands in bo1s (https://mtgarena.community.gl/forums/threads/11044), but otherwise is normal afaik. It could be a coincidence, or maybe when you play paper magic you don't shuffle quite randomly. When bridge switched to shuffling machines, players found that they got hands that felt less well distributed than those that they got when shuffling by hand.
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
August 08 2018 16:08 GMT
#13168
On August 08 2018 11:50 ZigguratOfUr wrote:
Show nested quote +
On August 08 2018 10:13 Miragee wrote:
Is it just me or does the shuffle mechanic in Arena not work correctly? I feel like there is an abundance of games where I draw way to much mana (playing with 22 on 60 atm.). In 50 % of the games I draw too much mana, which means I end up with 0-3 non-land cards within my first 10-20 draws (excluding starting hand). A friend of mine experiences the same. I'm used to playing magic and my decks always fared rather well when using 16-24 mana (depending on the deck). Seems pretty odd. A friend is experiencing the same.


The shuffler does some weird stuff with starting hands in bo1s (https://mtgarena.community.gl/forums/threads/11044), but otherwise is normal afaik. It could be a coincidence, or maybe when you play paper magic you don't shuffle quite randomly. When bridge switched to shuffling machines, players found that they got hands that felt less well distributed than those that they got when shuffling by hand.


Makes sense. A machine can't be truly random anyway. On MTGA and I seem to be doing fine for land drops, but then again, I typically play control decks with 25-26 lands and always want to make land drops, so flooding isn't as big of a concern as say an aggro deck with no filtering mechanics. I honestly hate playing decks that can't filter draws on MTGA because of flooding. Never really happens to me on paper. Or at least, far more rarely.
Miragee
Profile Joined December 2009
8677 Posts
August 08 2018 19:00 GMT
#13169
On August 08 2018 11:50 ZigguratOfUr wrote:
Show nested quote +
On August 08 2018 10:13 Miragee wrote:
Is it just me or does the shuffle mechanic in Arena not work correctly? I feel like there is an abundance of games where I draw way to much mana (playing with 22 on 60 atm.). In 50 % of the games I draw too much mana, which means I end up with 0-3 non-land cards within my first 10-20 draws (excluding starting hand). A friend of mine experiences the same. I'm used to playing magic and my decks always fared rather well when using 16-24 mana (depending on the deck). Seems pretty odd. A friend is experiencing the same.


The shuffler does some weird stuff with starting hands in bo1s (https://mtgarena.community.gl/forums/threads/11044), but otherwise is normal afaik. It could be a coincidence, or maybe when you play paper magic you don't shuffle quite randomly. When bridge switched to shuffling machines, players found that they got hands that felt less well distributed than those that they got when shuffling by hand.


That does make sense to me. I know the mechanic is skewed for the first draw of 7 cards (or mulligans). Shuffling paper cards is not random at all indeed so it might feel different. However, I feel like in a true random scenario flooding should happen occasionally but not as often as in Arena. I have played an online simulator for MTG before (it's free and you can use every card etc.) and I don't remember getting flooded with mana nearly as often as in Arena. The simulator played very much like the paper version.

I'm not playing at a high level in Arena yet so my opponent often play crappy decks as well or don't understand magic but it's frustrating to play a game and lose with 37 cards left in your deck and 18 lands on the board... With normal opponents/decks the game would be over in no time. Maybe they should skew the mana draw in some way or rework their algorithm.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 09 2018 23:15 GMT
#13170
On August 09 2018 04:00 Miragee wrote:
Show nested quote +
On August 08 2018 11:50 ZigguratOfUr wrote:
On August 08 2018 10:13 Miragee wrote:
Is it just me or does the shuffle mechanic in Arena not work correctly? I feel like there is an abundance of games where I draw way to much mana (playing with 22 on 60 atm.). In 50 % of the games I draw too much mana, which means I end up with 0-3 non-land cards within my first 10-20 draws (excluding starting hand). A friend of mine experiences the same. I'm used to playing magic and my decks always fared rather well when using 16-24 mana (depending on the deck). Seems pretty odd. A friend is experiencing the same.


The shuffler does some weird stuff with starting hands in bo1s (https://mtgarena.community.gl/forums/threads/11044), but otherwise is normal afaik. It could be a coincidence, or maybe when you play paper magic you don't shuffle quite randomly. When bridge switched to shuffling machines, players found that they got hands that felt less well distributed than those that they got when shuffling by hand.


That does make sense to me. I know the mechanic is skewed for the first draw of 7 cards (or mulligans). Shuffling paper cards is not random at all indeed so it might feel different. However, I feel like in a true random scenario flooding should happen occasionally but not as often as in Arena. I have played an online simulator for MTG before (it's free and you can use every card etc.) and I don't remember getting flooded with mana nearly as often as in Arena. The simulator played very much like the paper version.

I'm not playing at a high level in Arena yet so my opponent often play crappy decks as well or don't understand magic but it's frustrating to play a game and lose with 37 cards left in your deck and 18 lands on the board... With normal opponents/decks the game would be over in no time. Maybe they should skew the mana draw in some way or rework their algorithm.

Perfect timing:

https://blog.mtgatracker.com/debunking-the-evil-shuffler
Average means I'm better than half of you.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-08-10 01:58:06
August 10 2018 01:57 GMT
#13171
On August 09 2018 01:08 goiflin wrote:
Show nested quote +
On August 08 2018 11:50 ZigguratOfUr wrote:
On August 08 2018 10:13 Miragee wrote:
Is it just me or does the shuffle mechanic in Arena not work correctly? I feel like there is an abundance of games where I draw way to much mana (playing with 22 on 60 atm.). In 50 % of the games I draw too much mana, which means I end up with 0-3 non-land cards within my first 10-20 draws (excluding starting hand). A friend of mine experiences the same. I'm used to playing magic and my decks always fared rather well when using 16-24 mana (depending on the deck). Seems pretty odd. A friend is experiencing the same.


The shuffler does some weird stuff with starting hands in bo1s (https://mtgarena.community.gl/forums/threads/11044), but otherwise is normal afaik. It could be a coincidence, or maybe when you play paper magic you don't shuffle quite randomly. When bridge switched to shuffling machines, players found that they got hands that felt less well distributed than those that they got when shuffling by hand.


Makes sense. A machine can't be truly random anyway. On MTGA and I seem to be doing fine for land drops, but then again, I typically play control decks with 25-26 lands and always want to make land drops, so flooding isn't as big of a concern as say an aggro deck with no filtering mechanics. I honestly hate playing decks that can't filter draws on MTGA because of flooding. Never really happens to me on paper. Or at least, far more rarely.


It's the opposite actually. A machine is much more random than people shuffling by hand--actual randomness in bridge felt less well distributed than the skewed randomness that people shuffling came to expect. With machines shuffling people got an equal number of cards of each suit less often.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2018-08-11 18:17:18
August 11 2018 18:17 GMT
#13172
i guess when arena* crashes during the loading screen you are rejoined into the same match but with the added benefit of the game automatically mulling you down to 0

neat
A backwards poet writes inverse.
Miragee
Profile Joined December 2009
8677 Posts
August 11 2018 19:16 GMT
#13173
On August 10 2018 08:15 WolfintheSheep wrote:
Show nested quote +
On August 09 2018 04:00 Miragee wrote:
On August 08 2018 11:50 ZigguratOfUr wrote:
On August 08 2018 10:13 Miragee wrote:
Is it just me or does the shuffle mechanic in Arena not work correctly? I feel like there is an abundance of games where I draw way to much mana (playing with 22 on 60 atm.). In 50 % of the games I draw too much mana, which means I end up with 0-3 non-land cards within my first 10-20 draws (excluding starting hand). A friend of mine experiences the same. I'm used to playing magic and my decks always fared rather well when using 16-24 mana (depending on the deck). Seems pretty odd. A friend is experiencing the same.


The shuffler does some weird stuff with starting hands in bo1s (https://mtgarena.community.gl/forums/threads/11044), but otherwise is normal afaik. It could be a coincidence, or maybe when you play paper magic you don't shuffle quite randomly. When bridge switched to shuffling machines, players found that they got hands that felt less well distributed than those that they got when shuffling by hand.


That does make sense to me. I know the mechanic is skewed for the first draw of 7 cards (or mulligans). Shuffling paper cards is not random at all indeed so it might feel different. However, I feel like in a true random scenario flooding should happen occasionally but not as often as in Arena. I have played an online simulator for MTG before (it's free and you can use every card etc.) and I don't remember getting flooded with mana nearly as often as in Arena. The simulator played very much like the paper version.

I'm not playing at a high level in Arena yet so my opponent often play crappy decks as well or don't understand magic but it's frustrating to play a game and lose with 37 cards left in your deck and 18 lands on the board... With normal opponents/decks the game would be over in no time. Maybe they should skew the mana draw in some way or rework their algorithm.

Perfect timing:

https://blog.mtgatracker.com/debunking-the-evil-shuffler


That article is flawed. It so superficial. It takes the first 10 draws and says 2 mana or 6 mana in the first 10 draws is questionable. Alright, but what about drawing those 2 mana as card 9+10 or 8+10? That's included in that statement. You might be dead by that point as well. Same about drawing 6 mana in the first 6 rounds (dependings on the deck you are playing that might be terrible or ok). But if you only take that into account and dismiss other flaws of the method used you will probably end up with 1/4 pissed and 3/4 healthy. I doubt that's what you are looking for in a game.
micronesia
Profile Blog Joined July 2006
United States24779 Posts
Last Edited: 2018-08-11 19:36:37
August 11 2018 19:35 GMT
#13174
On August 12 2018 04:16 Miragee wrote:
Show nested quote +
On August 10 2018 08:15 WolfintheSheep wrote:
On August 09 2018 04:00 Miragee wrote:
On August 08 2018 11:50 ZigguratOfUr wrote:
On August 08 2018 10:13 Miragee wrote:
Is it just me or does the shuffle mechanic in Arena not work correctly? I feel like there is an abundance of games where I draw way to much mana (playing with 22 on 60 atm.). In 50 % of the games I draw too much mana, which means I end up with 0-3 non-land cards within my first 10-20 draws (excluding starting hand). A friend of mine experiences the same. I'm used to playing magic and my decks always fared rather well when using 16-24 mana (depending on the deck). Seems pretty odd. A friend is experiencing the same.


The shuffler does some weird stuff with starting hands in bo1s (https://mtgarena.community.gl/forums/threads/11044), but otherwise is normal afaik. It could be a coincidence, or maybe when you play paper magic you don't shuffle quite randomly. When bridge switched to shuffling machines, players found that they got hands that felt less well distributed than those that they got when shuffling by hand.


That does make sense to me. I know the mechanic is skewed for the first draw of 7 cards (or mulligans). Shuffling paper cards is not random at all indeed so it might feel different. However, I feel like in a true random scenario flooding should happen occasionally but not as often as in Arena. I have played an online simulator for MTG before (it's free and you can use every card etc.) and I don't remember getting flooded with mana nearly as often as in Arena. The simulator played very much like the paper version.

I'm not playing at a high level in Arena yet so my opponent often play crappy decks as well or don't understand magic but it's frustrating to play a game and lose with 37 cards left in your deck and 18 lands on the board... With normal opponents/decks the game would be over in no time. Maybe they should skew the mana draw in some way or rework their algorithm.

Perfect timing:

https://blog.mtgatracker.com/debunking-the-evil-shuffler


That article is flawed. It so superficial. It takes the first 10 draws and says 2 mana or 6 mana in the first 10 draws is questionable. Alright, but what about drawing those 2 mana as card 9+10 or 8+10? That's included in that statement. You might be dead by that point as well. Same about drawing 6 mana in the first 6 rounds (dependings on the deck you are playing that might be terrible or ok). But if you only take that into account and dismiss other flaws of the method used you will probably end up with 1/4 pissed and 3/4 healthy. I doubt that's what you are looking for in a game.

Even if you accept that they did some smoothing/hand waving in order to keep the data collection simple, the article is still flawed in that it did not use an actual statistical test in order to determine how well randomized the draws are. They literally constructed a histogram and said it looks good. No math was used to determine how 'good' the histogram was. No level of confidence was assigned to the conclusion. I understand they wanted the average reader who hasn't taken statistics 200 to be able to follow the article, but they should have taken the analysis a step further even if they didn't fully explain it.

edit: For the record, I expect the randomizer when properly tested to work fine. It would be super easy for the company to test it themselves too.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
Last Edited: 2018-08-12 17:49:32
August 12 2018 17:46 GMT
#13175
I personally really dislike that you either have to be 'that guy' and keep full control on at all times if you don't want your opponent to be able to read your hand. The priority system only stops when you have something you could do on that priority step or if you manually tell it to stop. Have a negate? It'll skip your priority after a creature spell is cast but it will stop when a noncreature is cast. Vice versa with essense scatter.

I have only played standard on mtga and even with the rudimentary knowledge of which cards are commonly played by which colours I can read what cards people have in their hands just by watching how the engine responds.

I actually started playing a goblin deck with skirk prospector and the 1/1 haste that can sac for 1 damage just to have stuff on the board to catch priorities.

That being said I understand the logic behind not wanting every turn to take a really long time but there has to be a happy medium between asking players to pass priority on the opponents turn 2 draw step and blatantly broadcasting that you have an instant in your hand at all available opportunities
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
micronesia
Profile Blog Joined July 2006
United States24779 Posts
August 12 2018 17:50 GMT
#13176
I think that's a symptom of the poor time management system they seem to be using, or their goal of targeting casuals. I really liked how MTGO works where you have a certain number of minutes and the timer runs whenever it's your turn to act. In this game turns can take a long time with no punishment to the person taking forever.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Miragee
Profile Joined December 2009
8677 Posts
August 12 2018 21:54 GMT
#13177
The current time management needs serious rework. I mean, it runs you down while waiting for animations or stack application of the OTHER person. And yeah, that pass priority falls in there as well. It's on their forums though in that sticky thread so they know about it. It's just a question of when or if they are going to rework it.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 27 2018 22:26 GMT
#13178
For anyone curious the Magic Arena open beta started today. It is full standard, sealed, draft and you can play Guilds of Ravnica.
When I think of something else, something will go here
Miragee
Profile Joined December 2009
8677 Posts
September 27 2018 22:39 GMT
#13179
Still no friendlist though. How hard can it be? -.-
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
September 28 2018 05:18 GMT
#13180
Guilds of Ravnica Sealed feels super unbalanced. Dimir just seems way too good. Boros is a close second, but a good deck centered on either of those archetypes just feels too much like the best.
Incremental change is the Democrat version of Trickle Down economics.
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