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On September 05 2015 08:43 Fecalfeast wrote:I have a FNM/funzies standard deck, it's shit tier at best but it's a mono-black hand destruction that makes use of Waste Not. + Show Spoiler +It's a ton of fun but loses handily to any deck with a clear game plan. The wincon is to constantly attack with Bloodsoaked champion (B, 2/1, raid-1B return to battlefield), thornbow archer (B, 1/1, when it attacks, opponents lose a life if they have no elves) and zombie tokens while they have no hand. Not the most elegant gameplan but the extra cards, mana, and zombies I get from waste not usually mean I can constantly have more creatures on the field than my opponent. Also it has the new lilliana. It wins against bad decks and decks that are short on creature control, uses fun cards like waste not and lilliana AND makes my friends mad at me when it destroys their entire hand. Are there any straight up discard cards in standard that compete with/surpass mind rot? I already have thoughtseize and duress but I would optimally like a card that causes them to draw and then discard. Common late game pitfalls occur when I have 2x waste not on the field, a handful of chump blockers but the opponent is able to just draw and play their hand before my turn. I guess I could make it U/B hand destruction control but that's not as fun as beatdown hand destruction. I'd post a decklist but it's not on me at the moment but it has the new version of fleshbag (2B, enters battlefield, both players sac a creature) and sign in blood. What's the good mono B removal in standard? I'm using phalaka's curse as a janky spot removal tool
With Waste Not I'd run Dark Deal. As for cards competing with mind rot, I guess Rakshasa's Secret could be better depending on your deck. There isn't really anything that makes them draw then discard. As for mono B removal in your deck I'd run Murderous Cut.
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Well I'm just concerned about B in general as it's losing Thoughtseize, Hero's Downfall, Drown in Sorrow etc. with Theros out.
I just really don't want to play a deck with G or W in it even though that's my most shored up mana base :3
alright i'm just going to post what I'll have mana base wise post rotation, I'd really love to play an FnM or two before rotation but have no clue how to go about building a cohesive deck (leaning towards some sort of abzan list but definitely missing some key components)
+ Show Spoiler + Painlands 1x Battlefield Forge 2x Caves of Koilos 2x Llanowar Wastes 1x Shivan Reef 1x Yavimaya Coast
Fetches 1x Bloodstained Mire 1x Flooded Strand 1x Polluted Delta 2x Windswept Heath 2x Wooded Foothills
Also have 1 Haven of Spirit Dragon and 1 Urborg
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On September 05 2015 09:22 ZigguratOfUr wrote:Show nested quote +On September 05 2015 08:43 Fecalfeast wrote:I have a FNM/funzies standard deck, it's shit tier at best but it's a mono-black hand destruction that makes use of Waste Not. + Show Spoiler +It's a ton of fun but loses handily to any deck with a clear game plan. The wincon is to constantly attack with Bloodsoaked champion (B, 2/1, raid-1B return to battlefield), thornbow archer (B, 1/1, when it attacks, opponents lose a life if they have no elves) and zombie tokens while they have no hand. Not the most elegant gameplan but the extra cards, mana, and zombies I get from waste not usually mean I can constantly have more creatures on the field than my opponent. Also it has the new lilliana. It wins against bad decks and decks that are short on creature control, uses fun cards like waste not and lilliana AND makes my friends mad at me when it destroys their entire hand. Are there any straight up discard cards in standard that compete with/surpass mind rot? I already have thoughtseize and duress but I would optimally like a card that causes them to draw and then discard. Common late game pitfalls occur when I have 2x waste not on the field, a handful of chump blockers but the opponent is able to just draw and play their hand before my turn. I guess I could make it U/B hand destruction control but that's not as fun as beatdown hand destruction. I'd post a decklist but it's not on me at the moment but it has the new version of fleshbag (2B, enters battlefield, both players sac a creature) and sign in blood. What's the good mono B removal in standard? I'm using phalaka's curse as a janky spot removal tool With Waste Not I'd run Dark Deal. As for cards competing with mind rot, I guess Rakshasa's Secret could be better depending on your deck. There isn't really anything that makes them draw then discard. As for mono B removal in your deck I'd run Murderous Cut. If you're willing to splash red, you can run Kolaghan's Command to discard in their draw step. The other three modes seems relevant most of the time as well.
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So I am kind of new to MTG and have some questions about the upcoming BFZ pre-release event that maybe some of you veterans can help me out with :D (I signed up for 2 pre-release events at my local shop)! Like I said I just got into MTG and while I have dabbled around a bit on MTGO with Origins drafts I have only played in 3 'in-person' events (also all Origins drafts at the shop).
I think I have an alright basic understanding of limited; 40 card deck, try for around 15 creatures, 7 other spells, and 16-18 land etc. But I have some questions on playing sealed: (1) Are there any good resources or guides out there to evaluate a cards power level, or any rules of thumb? In my experience with playing Origins draft it seems that that set really favored aggression so you almost always draft low cost creatures and removals, but with an entire new set that seems like it has a lot of high cost high power creatures I'm wondering if that same methodology will apply and if not what rules can I follow?
And then some more general questions about the event: (2) Is the promo card that comes in the pre-release sets playable? (3) With the new mulligan rule, do you mulligan -1, then scry 1, and then decide to keep or not, or do you decide if you keep or not before you scry and are only allowed to scry 1 once you decide? (4) On the 'rally' mechanic. Does it apply to all creatures that just say '____ Ally' or are there certain 'ally groups'? I think I remember seeing 'Goblin Ally' and such on other sets so I am confused if it will apply across the board to all creatures that have ally in their name or if their are specific groups of them that only work with each other.
Also any general help would be greatly appreciated, specifically anything pertaining to the pre-release event and what sort of deck you guys think will be best!
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1) Normally after the set is completely spoilered there will be a few sites making their assumptions as what they think are the best cards in the set are for each colour. We're probably still a week off for that, but http://www.channelfireball.com/articles/ had some stuff last time for Magic Origins, so I would assume they would have them for BFZ as well.
2) Yes.
3) As far as I understand you mulligan until you are happy with your hand, decide to keep, and then scry.
4) As long as it says ally it's fine. Ally cards have multiple sub-types, so a Goblin Ally is a Goblin and an Ally.
Prerelease in general is my favourite Magic event. There's no point thinking about what deck is best now or anything because you don't know what you're going to open. So just go in there casually and just enjoy the new set and have fun.
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1) Wait for the full spoilers to come out next friday. Channelfireball's LSV does full set reviews by colour. You can also listen to the Limited Resources podcast around the same time. All sorts of limited reviews will come out in the week before prerelease.
2) Yes. 3) No. Everyone completes their mulligans, then each player who mulliganed may scry 1. 4) Depends on the card. I think from what we've seen 'Rally' seems to affect all allies in some way but I can't be certain that necessarily applies to the whole set. The cards describe whatever the rally effect is in full so you can't go wrong by reading the card.
The deck that will be best for you at prerelease will be based on whatever you pull. Don't ever force an archetype imo.
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Ah, well I am kind of glad to know that the full set will be spoilered soon before the actual event so I can do some research and listen to some analysis, that will be convenient. The point about not tying myself into a deck type before I even open the boosters is well taken I just thought perhaps there were some obvious archetypes in the set but it looks like that type of information will be figured out later this week.
Yeah this pre-release sounds really fun and I am glad that it is (apparently) different from previous ones in that it is a 6 booster sealed instead of prebuilt decks, makes it slightly more competitive and with more variance I would think which is neat.
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Lantern control on top of the standings after day one of GP Oklahoma. No skin in the game, but would love to see such a tricky-to-pilot prison deck make top eight. In general the tourny's had a lot more interesting brews/tweaks than usual, from what coverage I've caught.
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GRAND OLD AMERICA16375 Posts
On September 13 2015 12:16 Haasts wrote: Lantern control on top of the standings after day one of GP Oklahoma. No skin in the game, but would love to see such a tricky-to-pilot prison deck make top eight. In general the tourny's had a lot more interesting brews/tweaks than usual, from what coverage I've caught.
Zac won GP with his lantern build, beating BDD 2-1 in the finals.
That was god damn fun finals to watch and im already sleeving the deck up. There's already efforts to make it work in Legacy as well
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On September 14 2015 13:14 amazingxkcd wrote:Show nested quote +On September 13 2015 12:16 Haasts wrote: Lantern control on top of the standings after day one of GP Oklahoma. No skin in the game, but would love to see such a tricky-to-pilot prison deck make top eight. In general the tourny's had a lot more interesting brews/tweaks than usual, from what coverage I've caught. Zac won GP with his lantern build, beating BDD 2-1 in the finals. That was god damn fun finals to watch and im already sleeving the deck up. There's already efforts to make it work in Legacy as well
Yeah, stayed up to 4:30am here watching him squeak into the top 8 (was terrified that w/the second-to-last-round ID against the free-ish win of Merfolk with the intendion to ID the last round as well to safely make the top 8, but then the pairings didn't allow that and he got paired down against the last burn deck standing ... lost a quick 2-0 :s ) only to be paired up against the same burn deck and decided to crash out; woke up three hours later for class, turned on the stream expecting him to have been 2-0'd again and saw him playing in the finals! So stoked to see it; first time I've stayed up watching non-LoL/Dota2 (not-really-)ESPORTS.
Wish he'd gotten more camera time to go over lines of play, but I guess making the finals forces the issue 
In China so no Twitter etc - on the offchance anyone follows any Magic pros, do e.g. LSV etc have much to say about the win?
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Lantern control is very "trollish". It looks hard to pilot but I'm willing to annoy my friends for some shit and giggles.
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On September 14 2015 13:41 Haasts wrote:Show nested quote +On September 14 2015 13:14 amazingxkcd wrote:On September 13 2015 12:16 Haasts wrote: Lantern control on top of the standings after day one of GP Oklahoma. No skin in the game, but would love to see such a tricky-to-pilot prison deck make top eight. In general the tourny's had a lot more interesting brews/tweaks than usual, from what coverage I've caught. Zac won GP with his lantern build, beating BDD 2-1 in the finals. That was god damn fun finals to watch and im already sleeving the deck up. There's already efforts to make it work in Legacy as well Yeah, stayed up to 4:30am here watching him squeak into the top 8 (was terrified that w/the second-to-last-round ID against the free-ish win of Merfolk with the intendion to ID the last round as well to safely make the top 8, but then the pairings didn't allow that and he got paired down against the last burn deck standing ... lost a quick 2-0 :s ) only to be paired up against the same burn deck and decided to crash out; woke up three hours later for class, turned on the stream expecting him to have been 2-0'd again and saw him playing in the finals! So stoked to see it; first time I've stayed up watching non-LoL/Dota2 (not-really-)ESPORTS. Wish he'd gotten more camera time to go over lines of play, but I guess making the finals forces the issue  In China so no Twitter etc - on the offchance anyone follows any Magic pros, do e.g. LSV etc have much to say about the win?
on mtg salvation forums and stream chats, people are getting mad salty about the fact that the deck won. LSV's twitter didnt say much about it yet.
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On September 14 2015 13:14 amazingxkcd wrote:Show nested quote +On September 13 2015 12:16 Haasts wrote: Lantern control on top of the standings after day one of GP Oklahoma. No skin in the game, but would love to see such a tricky-to-pilot prison deck make top eight. In general the tourny's had a lot more interesting brews/tweaks than usual, from what coverage I've caught. Zac won GP with his lantern build, beating BDD 2-1 in the finals. That was god damn fun finals to watch and im already sleeving the deck up. There's already efforts to make it work in Legacy as well
A legacy version? Oh god. I'm imagining some sort of twisted combination of the modern lantern deck and miracles right now.
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http://www.mtgthesource.com/forums/showthread.php?29842-Legacy-Lantern is the preliminary work for it. The shell itself is great, the question just becomes is it worth playing it over miracles/control shells?
imo, if i can play jund colors like in the modern version for legacy that would be my favourite way to go, but for now, the deck will go blueish
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They're bringing back some of the original Zendikar full art basics and some new ones.
THAT MEANS MORE CUP ISLANDS BOYS!
This is going to be the first set I buy a box of.
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On September 15 2015 01:29 deth2munkies wrote: They're bringing back some of the original Zendikar full art basics and some new ones.
THAT MEANS MORE CUP ISLANDS BOYS!
This is going to be the first set I buy a box of.
If i can pull the full art fetches, Im so set for life
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All the full art "expeditions" are so ugly imo (just such a poor card template) but haha rarity + the idea of full art fetches/duals etc = $$$$
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On September 15 2015 02:29 Sn0_Man wrote: All the full art "expeditions" are so ugly imo (just such a poor card template) but haha rarity + the idea of full art fetches/duals etc = $$$$
my plan this pre-release is to get a full art fetch, and trade down for their respective normal fetches. They're going to be at least $100+ this weekend due to the hype
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