http://www.teamliquid.net/blogs/viewblog.php?topic_id=444455
Magic: The Gathering - Page 518
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Meta
United States6225 Posts
http://www.teamliquid.net/blogs/viewblog.php?topic_id=444455 | ||
obesechicken13
United States10467 Posts
I've been careful to draft mainly black and green cards so far. Eg for some cheap tokens deck. I don't need something tournament playable. | ||
Cel.erity
United States4890 Posts
On February 25 2014 12:51 obesechicken13 wrote: I'm new to magic. I have like 6 packs worth of cards, 4 from return to ravnica and 2 from others. If I wanted a good deck should I be buying packs, starter decks, or specific cards? I've been careful to draft mainly black and green cards so far. Eg for some cheap tokens deck. I don't need something tournament playable. If you want a good collection, you should just invest in singles. Packs are worth very little on average, and then you'll need to trade the stuff you open, where you'll get shafted by dealers and shrewd traders. Go to eBay and buy the stuff you need, then trade it off or sell it before it loses too much value. | ||
caelym
United States6421 Posts
On February 25 2014 01:54 Meta wrote: Hey TL magic scene! I played in a modern GPT in Denver yesterday. It was a blast and I got a snapshot of our local meta. Lots and lots of combo. Mainly pod and twin, some storm. Also, there were quite a few bogle lists. Read about my experiences here, if you're interested! http://www.teamliquid.net/blogs/viewblog.php?topic_id=444455 nice report. i'm surprised bogles is so popular. maybe my good old jund could be well positioned with bogles and twin being so prevalent. | ||
obesechicken13
United States10467 Posts
On February 25 2014 13:16 Cel.erity wrote: If you want a good collection, you should just invest in singles. Packs are worth very little on average, and then you'll need to trade the stuff you open, where you'll get shafted by dealers and shrewd traders. Go to eBay and buy the stuff you need, then trade it off or sell it before it loses too much value. Ok thanks. | ||
Cixah
United States11285 Posts
On February 24 2014 06:01 MCMcEmcee wrote: It was me, was cool meeting you. Too bad the Denny's service sucked :< Yea, I think we're not going back there any time soon. The food was pretty shit too. It's denny's I know, but even that was rough. IHOP might be the better line that late at night. I MIGHT be there friday, we'll just have to see how Thursday pans out. | ||
mr_tolkien
France8631 Posts
Any advice from people who actually tried the archetype ? I have no idea where to start outside of the classic "play 28 lands". How many fogs would one need ? Wraths ? Draw ? I feel like a good balance can be reached to make the game competitive with Kiora and stuff. | ||
Whole
United States6046 Posts
So maybe something along the lines of 3 Kiora, 4 Courser, 4 Verdict, 2 Sphinx, 3 Detention Sphere, 2 Vines, and 16 Fogs along with 26 lands would do the trick. Some playtesting or someone with more experience would be able to give you better numbers and maybe find room for an Elixer or something, but I think that would be a good place to start. | ||
mr_tolkien
France8631 Posts
I've been thinking of a few instant cantrips that can also add value, like quicken or Azorius charm. Does the deck need draw to improve the consistency? | ||
Whole
United States6046 Posts
Don't worry about removal on the Courser. The deck's problem is aggro, and Courser stops all of the weenies in their tracks. And it is good that it draws removal because then decks like Mono-Black and control can't sideboard out their removal or you'll just gain too much card advantage with Courser. If you don't run Courser, you'll be weaker versus aggro and removal heavy decks will have a much better post board against you. | ||
mr_tolkien
France8631 Posts
On February 25 2014 17:42 Whole wrote: I think the deck is too fragile to run too much draw. Your card advantage comes from Sphinx (you can bump it up to 3 if you want, but don't run 4), Courser, and Kiora. I think before Born of the Gods, the deck ran two Urban Evolution and some counterspells, but I think Kiora and Courser add good value by gaining card advantage and slowing aggro down in one card. Don't worry about removal on the Courser. The deck's problem is aggro, and Courser stops all of the weenies in their tracks. And it is good that it draws removal because then decks like Mono-Black and control can't sideboard out their removal or you'll just gain too much card advantage with Courser. If you don't run Courser, you'll be weaker versus aggro and removal heavy decks will have a much better post board against you. Well why not put courser in the sideboard then? This way you're pretty much guaranteed they side out removal for g2 and he can run free. I feel like his main deck inclusion is a bit weird in a wrath deck. The worst match-up for the deck is aggro btw? I heard burn specifically was a really bad match-up, which makes sense. EDIT : Thinking more and more about this deck. Why not play Esper Maze end instead of Bant Maze End, and not run fogs but go full-on fucking 16 removals main deck WITH 6 Wraths ? | ||
Whole
United States6046 Posts
Courser and Wrath is fine because you use Fogs first until they over commit to the board, then you Wrath. This isn't like a normal control deck where you need to Wrath on turn 4 or 5 ASAP. I may just be biased towards Courser because it is a huge problem for my W/G Aggro deck. The 2/4 body at 3 mana is very good. You should try the deck with and without Courser because Maze's End is pretty fringe, and there isn't some definite authority on what is right and wrong when it comes to the deck. About Esper: You can't just 1-for-1 forever against aggro. Maze's End is not fast enough. For example, my W/G aggro lists runs 29 threats versus your 16 removal spells pre board. And Wrath is easy to play around with enough experience. Sure some of those threats are just one drops, but if I play 3 one drops by turn 2, you're on a 3 turn clock, and I'd love for you to spend Downfalls and Doom Blades on weenies so I could just play Brimaz backed by Brave later on. | ||
mr_tolkien
France8631 Posts
Here are the cards I currently consider for the brew, outside of the more classic ones : Aetherize Spot removal (devour flesh, revoke existence, last breath) Elixir of immortality Whelming wave (Aetherize sounds better but who knows) Kiora (how many should I play ? Is she any good since I can't fog her outside of... fog ?) Azorius charm (bounce creatures or cycles) Blind obedience (handles Obzedat and can gain quite a handful of life ?) Tablet of the Guilds as a side against burn Hero's reunion as a side against burn, if you do it in response to skullcrack it's basically negate + gain 4 life. I understand how you can't go 1 for 1 with removal with a deck like that. It's just too slow. But having some sort of cheap removal to kill threats after a verdict sounds like it could do some work. Since using maze's end is so mana intensive, running 2-mana removal might be what the deck needs to handle the last few turns. EDIT : The more I research the archetype, the more it sounds like the most powerful thing in it is that its win condition is un-interactive. So, you just have to survive 10 turns with mana to do it, as a single Maze's end will allow you to sift through your deck really fast. But I just don't get how it doesn't crumble against decks with tons of self-sufficient threaths like GR monsters. Mmmmmmmmmh I really dunno where to start to make this list really powerful. EDIT 2 : Into the Wilds speeds up the combo win by a turn or two. I guess it might be worth, I feel like it goes a bit deep in the «non-interactive» part but at least it does its job. On average you'll hit a land 50% of the time, so if you can play it T4 off a shockland, that would mean being able to go to 10 lands by T8. Which is awesome with this deck. | ||
Whole
United States6046 Posts
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mr_tolkien
France8631 Posts
On February 25 2014 22:50 Whole wrote: Blind Obedience really only stops haste creatures. I don't think it is worth it. Well, that includes Obzedat, which is pretty annoying to handle with this deck (only sorcery-speed removal). | ||
Meta
United States6225 Posts
On February 25 2014 13:30 caelym wrote: nice report. i'm surprised bogles is so popular. maybe my good old jund could be well positioned with bogles and twin being so prevalent. I think bogle is better now that deathrite is out of modern. It means less jund and less Lilliana, and especially no chance of seeing a turn 2 Lilliana. It gives it a much better shot in the format. | ||
Whole
United States6046 Posts
On February 25 2014 23:16 mr_tolkien wrote: Well, that includes Obzedat, which is pretty annoying to handle with this deck (only sorcery-speed removal). Well if you're super worried about Obzedat (hardly any decks even play him), you could just run something like Celestial Flare...and your sideboard should have counterspells anyway. | ||
MCMcEmcee
United States1609 Posts
Always need more people to cube, just saying... re: Maze's End: Pretty sure Kiora, Jace, Crackling Perimeter, and like... AEtherling are better win conditions in the Maze's End deck than actual Maze's End. Maze's End is a nice backup plan since it rewards you for making land drops but it's so bad as the default win condition. | ||
deth2munkies
United States4051 Posts
On February 24 2014 03:19 Cixah wrote: I decided to go play magic again last night and Drafted R/G Heroic. Ended up 2-0-1 and made crap back in my packs ![]() Well we met a couple years ago, but I'm no longer in the state till this summer. Too bad we didn't start doing TL meetups back then ![]() | ||
Gorsameth
Netherlands21630 Posts
I have it myself and play it for lolz on MODO but its no where near a top list. | ||
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