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On February 26 2014 08:31 deth2munkies wrote:Show nested quote +On February 24 2014 03:19 Cixah wrote:I decided to go play magic again last night and Drafted R/G Heroic. Ended up 2-0-1 and made crap back in my packs  . I did get to meet someone from this thread though at my LGS, I just didn't catch his screen name. Either way, Kinda glad I ended up playing magic again for once, rather than just sitting at home playing Hearthstone. Well we met a couple years ago, but I'm no longer in the state till this summer. Too bad we didn't start doing TL meetups back then 
Yep! Then I moved to Virginia to become a professional Dunkin Donuts baker. Realized that it was a bad idea, and came back to Texas. As for Meetups and stuff, we should do that more. GPs, PTQS ect.
As far as Cube goes, Need Recurring Nightmare or is bad cube IMOIMO.
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On February 26 2014 08:38 Gorsameth wrote: The single biggest problem with Maze End decks is still the fact that your playing 24 lands that come into play tapped. The deck is to slow to deal with a lot of threats and the most "stable" version tries to get around this with tons of fog effects but that just means that any disruption in that kills you anyway.
I have it myself and play it for lolz on MODO but its no where near a top list. Do you think it's impossible to make it one ? Basically, Maze's end in its current iteration is Bant control with an uncounterable and tutorable win condition but with a slower first few turns.
Actually, I'd just like to be able to play on MtGO without investing too much and then just get rolling on tickets by playing in Daily Events. I have a budget around 100€, that I think is already a lot for an online version. IRL, I play mostly monoB and UW control, and have experience with all the control lists as well as the green based midrange and agressive lists (GR and GW). Unfortunately, the playset of mutavaults alone is 100€ online, so that kinda sucks.
Is there any way to borrow cards on MtGO ? I'd be willing to pay to borrow a real deck for a week or two.
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Yea, it won't be a top tier deck...otherwise you'd see it win tournaments. Its a fun deck, and it can take games off of people every once in a while, but it won't be the deck that'll get you rolling in tickets.
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Well, G1 is pretty much a free-win against some archetypes, especially control decks with no interaction outside of removals and counters. The problem is handling direct-damage when you're against monoB or Rw devo and also handling multiple waves of assault from agressive decks forcing you to fog very early.
Planar cleansing would be very good in the deck but the color requirement is way too damn high. Dissolve should find a way in as well but UU is also quite hard to assemble sometimes, especially if you want access to verdict and early fogs as well.
Mmmmmmmmmmmmmmmmmmmmh dunno, it feels like there's something to do, maybe with something else than turbo fog.
EDIT : A Maze end turbo fog went 4/0 in a daily event yesterday : http://www.mtggoldfish.com/deck/222338
EDIT 2 : I don't even get how this deck works. How are you supposed to even be able to cast your bow with only 11 G sources ? Why not stick to 1-color requirement outside of Verdict ? :/
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On February 26 2014 13:44 mr_tolkien wrote:Well, G1 is pretty much a free-win against some archetypes, especially control decks with no interaction outside of removals and counters. The problem is handling direct-damage when you're against monoB or Rw devo and also handling multiple waves of assault from agressive decks forcing you to fog very early. Planar cleansing would be very good in the deck but the color requirement is way too damn high. Dissolve should find a way in as well but UU is also quite hard to assemble sometimes, especially if you want access to verdict and early fogs as well. Mmmmmmmmmmmmmmmmmmmmh dunno, it feels like there's something to do, maybe with something else than turbo fog. EDIT : A Maze end turbo fog went 4/0 in a daily event yesterday : http://www.mtggoldfish.com/deck/222338EDIT 2 : I don't even get how this deck works. How are you supposed to even be able to cast your bow with only 11 G sources ? Why not stick to 1-color requirement outside of Verdict ? :/ Because Maze End lets you just find whatever color you need. And yes the deck can probably win the occasional daily but its wont do so reliably which is what you need to go infinite.
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On February 26 2014 20:41 Gorsameth wrote:Show nested quote +On February 26 2014 13:44 mr_tolkien wrote:Well, G1 is pretty much a free-win against some archetypes, especially control decks with no interaction outside of removals and counters. The problem is handling direct-damage when you're against monoB or Rw devo and also handling multiple waves of assault from agressive decks forcing you to fog very early. Planar cleansing would be very good in the deck but the color requirement is way too damn high. Dissolve should find a way in as well but UU is also quite hard to assemble sometimes, especially if you want access to verdict and early fogs as well. Mmmmmmmmmmmmmmmmmmmmh dunno, it feels like there's something to do, maybe with something else than turbo fog. EDIT : A Maze end turbo fog went 4/0 in a daily event yesterday : http://www.mtggoldfish.com/deck/222338EDIT 2 : I don't even get how this deck works. How are you supposed to even be able to cast your bow with only 11 G sources ? Why not stick to 1-color requirement outside of Verdict ? :/ Because Maze End lets you just find whatever color you need. And yes the deck can probably win the occasional daily but its wont do so reliably which is what you need to go infinite. Using Maze's end to search for colors is incredibly slow though. One Maze activation + untapping means your mana source comes at turn 5 at most (if you played T3 maze end T4 untapped land to activate maze's end).
I think I'm gonna play Naya Hexproof and just go full YOLO. The ultimate deck that dies on a single devour flesh.
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On February 28 2014 00:11 mr_tolkien wrote:Show nested quote +On February 26 2014 20:41 Gorsameth wrote:On February 26 2014 13:44 mr_tolkien wrote:Well, G1 is pretty much a free-win against some archetypes, especially control decks with no interaction outside of removals and counters. The problem is handling direct-damage when you're against monoB or Rw devo and also handling multiple waves of assault from agressive decks forcing you to fog very early. Planar cleansing would be very good in the deck but the color requirement is way too damn high. Dissolve should find a way in as well but UU is also quite hard to assemble sometimes, especially if you want access to verdict and early fogs as well. Mmmmmmmmmmmmmmmmmmmmh dunno, it feels like there's something to do, maybe with something else than turbo fog. EDIT : A Maze end turbo fog went 4/0 in a daily event yesterday : http://www.mtggoldfish.com/deck/222338EDIT 2 : I don't even get how this deck works. How are you supposed to even be able to cast your bow with only 11 G sources ? Why not stick to 1-color requirement outside of Verdict ? :/ Because Maze End lets you just find whatever color you need. And yes the deck can probably win the occasional daily but its wont do so reliably which is what you need to go infinite. Using Maze's end to search for colors is incredibly slow though. One Maze activation + untapping means your mana source comes at turn 5 at most (if you played T3 maze end T4 untapped land to activate maze's end). I think I'm gonna play Naya Hexproof and just go full YOLO. The ultimate deck that dies on a single devour flesh.
Play skylashers, flash them in in response. Victory!
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Can anyone give me input on a draft I did with BNG/THS/THS. I just mainly want to know if I drafted wrong or if the format is that bad.
+ Show Spoiler +
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On February 28 2014 07:32 Kinie wrote:Can anyone give me input on a draft I did with BNG/THS/THS. I just mainly want to know if I drafted wrong or if the format is that bad. + Show Spoiler +
If you want draft advice, you should provide the draft data which can be found in your My Documents/Games/MtGO folder, assuming you use the option to save it. It's literally impossible for anyone to tell you whether you drafted well without knowing what your choices were.
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Last call!
Anyone going to SCG Atlanta this weekend?
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On February 28 2014 07:39 Cel.erity wrote:Show nested quote +On February 28 2014 07:32 Kinie wrote:Can anyone give me input on a draft I did with BNG/THS/THS. I just mainly want to know if I drafted wrong or if the format is that bad. + Show Spoiler + If you want draft advice, you should provide the draft data which can be found in your My Documents/Games/MtGO folder, assuming you use the option to save it. It's literally impossible for anyone to tell you whether you drafted well without knowing what your choices were.
Yeah, don't think I had such an option enabled. But I remember the draft fairly well so I'll give my impressions.
P1P1 was Servant of Tymaret. The rare was Astral Cornucopia. The next few packs I saw a lot of green and red, but also several cards that I perceived to be powerful black cards (Weight of the Underworld within the first 3 picks, another Servant as well) so I started moving to black. I didn't see many more black cards coming so I think the guy to my left was in it, but I saw some blue cards and picked those (Nullify, Sudden Storm) but that seemed to dry up too. So in retrospect I probably should have switched to another color after seeing those two options dry up, but my thought was that in pack 2 I'd see more black and blue cards from my right.
And I did, saw a ton of black spells, and in pack 3 the guy on my left passed a Sip of Hemloch in pick 2, and I got the Dissolves in pack 2, along with the Nimbus Naiad. I did consider going mono black but decided against it, as in pack 3 I saw few black cards again.
I think the reason I stuck with black is that I didn't see very many good red/white/green spells that I perceived to be good in pack 1. Looking back, I do remember seeing a Akroan Skyguard in pack 1, pick 2 along w/ a God-Favored General. I saw a Loyal Pegasus, Revoke Existance, and Ornitharch somewhere in pack 1. I saw an Archetype of Aggression, Impetuous Sunchaser, Nyxborn Rollicker (which I did pick) for red spells, and some Aspect of Hydras, Karametra's Favors, Mortal's Resolve, Raised by Wolves, Satyr Wayfinder and other green spells in pack 1. So that was my fault, should have seen black getting cut and switched to white or green and tried to salvage it.
Oh well, I don't draft and have no real desire to do it, I just was given packs and tickets to do a draft so I figured why not. Definitely will stick to constructed formats from here-on out.
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Anyone going to GP Richmond next weekend?
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Yea, we'd need more data, but in general your deck is pretty weak. In general, a lot of your picks seem like, "This is my 23rd card" material. For example, I've never had to main deck a Coastline Chimera out of desperation before, so two is really bad. From your little report: Servant is good, but not P1P1 material. Unless the pack was horrendous, I'm sure there were 1-3 better cards. Weight of the Underworld is "okay," but not something you want early.
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I also noticed that you're not maindecking Bident of Thassa, which is odd, considering it's the best card in your entire deck.
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im streaming a BTT 8-4 draft if anyone is interested. I have this ridiculous Green Black deck.
well my round 2 opp. just left, and i split finals.
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+ Show Spoiler + 4 Hallowed Fountain 7 Island 6 Plains 4 Mutavault 4 Temple of Enlightenment 1 Plains 1 Heliod, God of the Sun 3 Azorius Charm 3 Sphinx's Revelation 4 Supreme Verdict 4 Dissolve 3 Divination 4 Jace, Architect of Thought 1 Essence Scatter 2 Elspeth, Sun's Champion 2 Celestial Flare 1 Elixir of Immortality 3 Planar Cleansing 2 Darksteel Ingot 1 Quicken
// Sideboard: SB: 2 Pithing Needle SB: 2 Negate SB: 2 Blind Obedience SB: 1 Glare of Heresy SB: 3 Last Breath SB: 2 Gainsay SB: 1 Dispel SB: 1 Ephara, God of the Polis SB: 1 Revoke Existence
What I am playing currently for shits and giggles, after playing standard instead of draft at the last FMN as I would have pushed them passed 16 players (and thus 5 rounds instead of 4). Yes, this by my standards is a shits and giggles deck.
No detention spheres, don't care for them, too reactive, rarely gets me card economy. Darksteel Ingot blanks lots of things plus gives me some insane lines. Quicken destroys a lot of lines, 5 mana instant speed wrath is not something people are playing around right now. I have been pleasantly surprised. Heliod because I am stubborn, not really, but I am running 4 Mutas and it has small synergies with Ephara which I am just trying and most likely replacing soon. Flare over Breath because I don't care about the mono-red match up pre-board, and its not like they have a ton of shit to board in against me anyways.
3-0 against RG, 2-0 against Junk (is this an actual deck?, it seems so terrible, but I am running 7 wraths mainboard so I dunno), 2-0 against WB. Mono-blue depends on the player as usual except I think they think their bidents are safe after wrath (they're not), mono-black no idea, I'd imagine its the usual either my hand gets stripped to oblivion or we get into an attrition game.
Planar Cleansing has been money in testing. Had a some fun playing it. Just tap out to kill shit then grind you out with card economy.
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Is Fated Retribution too expensive? Scry 2 / instant wrath might be worth 1 mana I dunno.
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some UW control list are running one or two.
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I mean running Darksteel Ingot is pretty lolzy I guess, to me it looks like a UW deck with a different way of achieving the same thing.
To me for shits and giggles is something like this
+ Show Spoiler + //Creature (23) 4 Champion of the Parish 4 Doomed Traveler 4 Hellrider 2 Hero of Bladehold 2 Mikaeus, the Lunarch 4 Mirran Crusader 3 Thalia, Guardian of Thraben
//Instant (4) 4 Rally the Peasants
//Sorcery (9) 4 Gather the Townsfolk 1 Increasing Devotion 4 Lingering Souls
//Land (24) 4 Clifftop Retreat 2 Evolving Wilds 3 Isolated Chapel 4 Mountain 10 Plains 1 Swamp
SB: 3 Celestial Purge SB: 3 Dismember SB: 2 Divine Offering SB: 2 Nihil Spellbomb SB: 3 Shrine of Loyal Legions SB: 2 Surgical Extraction
8-0'd after 2 FNMs then went into retirement. Blowing people out with Rally was going to be short lived anyways.
I don't play standard, but I think Kiora might get me back in with a Bant build or BUG build.
Edit: Fated Retribution is great in UW as a 1 of. Watched so many people get blown out by it at the last SCG open.
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Dunno what to run at the next PTQ here.
Hesitating between monoB, BW control, and burn. I have experience with the 3 lists but a bit more with monoB. What would you guys suggest ?
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