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On September 09 2011 09:07 slyboogie wrote:Show nested quote +On September 09 2011 08:55 Risen wrote:On September 09 2011 08:54 slyboogie wrote: I love talking draft philosophies. I would have a super hard time passing up an Angelic Destiny for any uncommon: obviously Fireball and Mind Control are in the conversation but even then, it'd be like 60/40. It gives away that potential card advantage but it makes things like Spirit Wolf, Griffin Sentinel, Aven Fleetwing completely fearsome.
I don't think I would ever not pick a mythic in this set, except for Time Reversal and that Bloodthirst mega-Dragon, me thinks. Also, I would take Fireball/Mind Control over almost all the rares except for a few: Pentavus and Flameblast Dragon, definitely, and Lavamancer, Royal Assassin and Archon of Justice are maybes. What about overrun :O Yeah, Overrun is definitely up there but I'd include more rares that I'd take over it. I guess that I consider Fireball and Mind Control Tier 1 type cards and Overrun is like 1.5. I would definitely take the above 5 rares and I'd probably take Sorin's Vengeance, Skinshifter(mayyyyyybe?) the Djinn? I dunno, I don't love Overrun all that much.
You overrate Fireball quite a bit in this format. Instant speed removal is usually a lot stronger in M12, and it's hard to get a meaningful 2-for-1 since the format is less about board stalls and all about aggressive trading. Doom Blade is definitely better than Fireball, and Outrage/Incinerate are pretty close.
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On September 09 2011 09:19 Cel.erity wrote:Show nested quote +On September 09 2011 09:07 slyboogie wrote:On September 09 2011 08:55 Risen wrote:On September 09 2011 08:54 slyboogie wrote: I love talking draft philosophies. I would have a super hard time passing up an Angelic Destiny for any uncommon: obviously Fireball and Mind Control are in the conversation but even then, it'd be like 60/40. It gives away that potential card advantage but it makes things like Spirit Wolf, Griffin Sentinel, Aven Fleetwing completely fearsome.
I don't think I would ever not pick a mythic in this set, except for Time Reversal and that Bloodthirst mega-Dragon, me thinks. Also, I would take Fireball/Mind Control over almost all the rares except for a few: Pentavus and Flameblast Dragon, definitely, and Lavamancer, Royal Assassin and Archon of Justice are maybes. What about overrun :O Yeah, Overrun is definitely up there but I'd include more rares that I'd take over it. I guess that I consider Fireball and Mind Control Tier 1 type cards and Overrun is like 1.5. I would definitely take the above 5 rares and I'd probably take Sorin's Vengeance, Skinshifter(mayyyyyybe?) the Djinn? I dunno, I don't love Overrun all that much. You overrate Fireball quite a bit in this format. Instant speed removal is usually a lot stronger in M12, and it's hard to get a meaningful 2-for-1 since the format is less about board stalls and all about aggressive trading. Doom Blade is definitely better than Fireball, and Outrage/Incinerate are pretty close.
The best a Doomblade can do is 1 for 1, unless an opponent attached enchantments. Frankly, I like the utility of Fireball too much to ever pass it for a Doomblade. But obviously, Doomblade is toppest-notch removal.
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Lol cracked gideon first pack, arachnus spinner sixth pick first pack. Cemented me green white.
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Congrats! Gideon is, imo, the 1B in M12 Draft. Jace being 1A. He's just so incredibly difficult to deal with - O-ring being the only thing that immediately comes to mind (or another Gideon, harharhar.)
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Won my first match. Mirror green white but I got the alabaster mage and flyers g1 while he had ground pounders. G2 I had five lands gideon and lawkeeper opening hand and drew nothing but gas. Kinda feel bad because he was up 10 life to 18 when gideon landed but a win is a win
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+ Show Spoiler +
What my draft deck looks like, I think removal of my creatures will be my downfall, but hopefully they do enough damage so I can burn my way to victory. Not the best deck but I had to use Chandra.
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Came in 2nd place at my first live draft, not too shabby. Should have been first but a single misplay cost me the whole game.
Edit: Battle report incoming!
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On September 08 2011 11:11 Cel.erity wrote:Show nested quote +On September 08 2011 07:52 RoosterSamurai wrote:On September 08 2011 07:32 Cel.erity wrote:On September 08 2011 03:55 Orpheos wrote:On September 08 2011 01:30 DEN1ED wrote:On September 08 2011 01:00 Orpheos wrote: they really needed to find a better way to balance the grinding aspect and skill aspect because right now you essentially HAVE to play every week to even have a shot at getting Qed Or you could, ya know, go to a ptq. meh true story. w/e Im not terribly pissed since I dont really care either way. it just seems so stupid to award countless grinding. but then again I guess its a good marketing decision because it gets people out there playing. I think this is the crux of it. From Wizards' point of view, it's just a maneuver to make money and appeal to the casual player who gets discouraged looking at a low rating. Meanwhile, the amount of people who actually hate this idea are fewer and probably will continue to play anyway. Although I have to say, if this "rating" system were in place when I started competitive Magic long ago, I'm not sure if I would have stuck with it. Elo motivates me to get better and this does not. Granted, people could just grind out tournaments to get their rating up. But wouldn't you agree that tournament prizes are also good motivation to get better? Well, for me personally, the motivation was always just being known and being on tour, and playing with the best players. Prizes aren't really a good reason to get into Magic, since they're pretty small overall. Re: Jaksiel It's true that people shouldn't be able to sit on their ratings, but this isn't the best solution. Add point degeneration or, if anything, reset the ratings every year. This system gives advantages not only to people who play a lot, but to people who live in areas that allow them to play a lot. Consider the following two players: Bob lives in a small town, but plays a lot online, and is ~1950 DCI. He travels to a couple of PTQs and does very well in both, losing in the T4 each time. His rating under the old system is now about 2100. Bill lives in Boston, travels to a different PTQ every week, as well as the two GPs that were hosted near him. Bill isn't very good, but his PTQs have more rounds than Bob's, and between his 6-3 showings in the PTQs plus making day 2 of one of the GPs, and playing in massive FNMs every week, he manages to be one of the top rated players in the country. His rating under the old system would be about 1850. Now, are you seriously going to tell me Bill deserves an invite over Bob? Because this is exactly what's going to happen. Players in isolated areas now have no chance of qualifying aside from winning a PTQ (which already existed as an option).
Sure, I didn't say the new system is perfect, and the issue you just raised is what I consider the primary problem. However, more conveniently accessible PTQs has always meant more chances to qualify, it's not a new thing. I don't think (or at least I hope) Wizards thinks they've come up with and perfected the idea on the first try. I expect it to get tweaked over time as more data comes in, perhaps as early as the very next "competitive season".
(Incidentally, I'm a little confused as to why the weekend of GP Pittsburgh doesn't count for this system, since it was in theory a qualifying event for Honolulu. Also incidentally, your example amuses me since I pretty much am that Boston player, although technically I live in New Hampshire. I would also argue it is not at all trivial to 6-3 a New England PTQ. New England PTQs are hard.)
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On September 09 2011 09:40 slyboogie wrote:Show nested quote +On September 09 2011 09:19 Cel.erity wrote:On September 09 2011 09:07 slyboogie wrote:On September 09 2011 08:55 Risen wrote:On September 09 2011 08:54 slyboogie wrote: I love talking draft philosophies. I would have a super hard time passing up an Angelic Destiny for any uncommon: obviously Fireball and Mind Control are in the conversation but even then, it'd be like 60/40. It gives away that potential card advantage but it makes things like Spirit Wolf, Griffin Sentinel, Aven Fleetwing completely fearsome.
I don't think I would ever not pick a mythic in this set, except for Time Reversal and that Bloodthirst mega-Dragon, me thinks. Also, I would take Fireball/Mind Control over almost all the rares except for a few: Pentavus and Flameblast Dragon, definitely, and Lavamancer, Royal Assassin and Archon of Justice are maybes. What about overrun :O Yeah, Overrun is definitely up there but I'd include more rares that I'd take over it. I guess that I consider Fireball and Mind Control Tier 1 type cards and Overrun is like 1.5. I would definitely take the above 5 rares and I'd probably take Sorin's Vengeance, Skinshifter(mayyyyyybe?) the Djinn? I dunno, I don't love Overrun all that much. You overrate Fireball quite a bit in this format. Instant speed removal is usually a lot stronger in M12, and it's hard to get a meaningful 2-for-1 since the format is less about board stalls and all about aggressive trading. Doom Blade is definitely better than Fireball, and Outrage/Incinerate are pretty close. The best a Doomblade can do is 1 for 1, unless an opponent attached enchantments. Frankly, I like the utility of Fireball too much to ever pass it for a Doomblade. But obviously, Doomblade is toppest-notch removal.
Every time I've splashed fireball in a draft deck, I've regretted it. It always was just an overcosted Doom Blade or Incinerate for me, it's really hard to get the game to go on long enough unless you're playing a green stall strategy (green is the only color with big enough creatures to stall the board).
Doom Blade can easily get 2 for 1s when you aggressively attack into them and they try for a double block. Works even better the more blockers they try to throw on you.
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Having a lot of success with UWx lately. 2-1'd a draft with UW big flyer control (Chasm Drakes and Peregrine Griffins, had Oring and MC with Auramancer to recur them lol) and 3-0'd with an Esper colored monstrosity with 3x Pacifism, 3x Gravedigger, Lawkeeper, Serra Angel, Azure Mage, AEther Adept, Reassembling Skeleton, 2x Divination... Had a game where my opponent had to 2-for-1 himself to kill Serra Angel... 3 times. And then I play AEther Adept to bounce my last Gravedigger to get Angel back one more time and ride it to victory. Easily the silliest deck I've drafted in a while. Also AEther Adept to bounce a Gravedigger, then replay Gravedigger to get Auramancer, then Auramancer to get Pacifism to deal with opponent's only flying blocker so that Angel can get in for the kill.
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I personally love Chandra's Rage the most for a removal. It gives you great value when used. My general rule of thumb is grab any burn / removal spell over most other cards that aren't "bombs" so to say in M12.
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On September 09 2011 12:06 Jaksiel wrote:Show nested quote +On September 08 2011 11:11 Cel.erity wrote:On September 08 2011 07:52 RoosterSamurai wrote:On September 08 2011 07:32 Cel.erity wrote:On September 08 2011 03:55 Orpheos wrote:On September 08 2011 01:30 DEN1ED wrote:On September 08 2011 01:00 Orpheos wrote: they really needed to find a better way to balance the grinding aspect and skill aspect because right now you essentially HAVE to play every week to even have a shot at getting Qed Or you could, ya know, go to a ptq. meh true story. w/e Im not terribly pissed since I dont really care either way. it just seems so stupid to award countless grinding. but then again I guess its a good marketing decision because it gets people out there playing. I think this is the crux of it. From Wizards' point of view, it's just a maneuver to make money and appeal to the casual player who gets discouraged looking at a low rating. Meanwhile, the amount of people who actually hate this idea are fewer and probably will continue to play anyway. Although I have to say, if this "rating" system were in place when I started competitive Magic long ago, I'm not sure if I would have stuck with it. Elo motivates me to get better and this does not. Granted, people could just grind out tournaments to get their rating up. But wouldn't you agree that tournament prizes are also good motivation to get better? Well, for me personally, the motivation was always just being known and being on tour, and playing with the best players. Prizes aren't really a good reason to get into Magic, since they're pretty small overall. Re: Jaksiel It's true that people shouldn't be able to sit on their ratings, but this isn't the best solution. Add point degeneration or, if anything, reset the ratings every year. This system gives advantages not only to people who play a lot, but to people who live in areas that allow them to play a lot. Consider the following two players: Bob lives in a small town, but plays a lot online, and is ~1950 DCI. He travels to a couple of PTQs and does very well in both, losing in the T4 each time. His rating under the old system is now about 2100. Bill lives in Boston, travels to a different PTQ every week, as well as the two GPs that were hosted near him. Bill isn't very good, but his PTQs have more rounds than Bob's, and between his 6-3 showings in the PTQs plus making day 2 of one of the GPs, and playing in massive FNMs every week, he manages to be one of the top rated players in the country. His rating under the old system would be about 1850. Now, are you seriously going to tell me Bill deserves an invite over Bob? Because this is exactly what's going to happen. Players in isolated areas now have no chance of qualifying aside from winning a PTQ (which already existed as an option). Sure, I didn't say the new system is perfect, and the issue you just raised is what I consider the primary problem. However, more conveniently accessible PTQs has always meant more chances to qualify, it's not a new thing. I don't think (or at least I hope) Wizards thinks they've come up with and perfected the idea on the first try. I expect it to get tweaked over time as more data comes in, perhaps as early as the very next "competitive season". (Incidentally, I'm a little confused as to why the weekend of GP Pittsburgh doesn't count for this system, since it was in theory a qualifying event for Honolulu. Also incidentally, your example amuses me since I pretty much am that Boston player, although technically I live in New Hampshire. I would also argue it is not at all trivial to 6-3 a New England PTQ. New England PTQs are hard.)
I wish there were PTQs in NH. I'm too lazy to travel.
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Battle Report: Thursday Night Draft Location: Flagstaff, AZ
6 man pod since it's raining and hardly anyone came (my first time so how would I know, but that's what they tell me... usual crowd is around 14-16 I guess)
I crack first pack, see a gideon. Didn't even look at the other cards (I did, but let's be dramatic here). Going to list picks that made it into my deck. Pack 1 1: Gideon Jura 2: Gideon's Lawkeeper 3: Armored Warhorse 4: Alabaster Mage 5: Assault Griffin 6: ARACHNUS SPINNER 7: Stave Off 8-15: nothing super important, but my foundation had been laid.
Pack 2 1: Elite Vanguard 2: Arachnus Web 3: Stave Off 4: Giant Spider 5: Stormfront Pegasus 6: Jade Mage 7: Lurking Crocodile 8: Lurking Crocodile 9-10: nothing super important 11: wheeled Assault Griffin 12-15: nothing super important
Pack 3 1: Hated on a Vengeful Pharaoh praying lawkeeper would wheel 2: Greater Basilisk (what a dead pack, but I needed a big body so I took this over warhorse) 3: Oblivion Ring! 4: Serra Angel!!!!!!!! 5: Alabaster Mage >.> 6: Foil Warstorm Surge (lol... noone playing red or what? Traded it for a set of dice) 7: Lawkeeper wheeled.... lol 8: wheeled Armored Warhorse 9: nothing super important 11-14: nothing super important 15: CRUMBLING COLLOSUS LAST CARD WHAT?!?! Yup, he wheeled to me twice and someone took a land over him.
Final deck list 11x Plains 6x Forest 1x Elite Vanguard 2x Gideon's Lawkeeper 2x Stave Off 2x Alabaster Mage 2x Armored Warhorse 1x Stormfront Pegasus 1x Jade Mage 2x Lurking Crocodile 1x Arachnus Web 1x Oblivion Ring 1x Giant Spider 2x Assault Griffin 1x Greater Basilisk 1x Crumbling Collosus 1x Serra Angel 1x Arachnus Spinner 1x Gideon "MOTHAFUCKIN" Jura
Pictures
![[image loading]](http://img189.imageshack.us/img189/7319/30520910150367992939439.jpg)
![[image loading]](http://img856.imageshack.us/img856/4797/30153610150367992784439.jpg)
![[image loading]](http://img638.imageshack.us/img638/1456/30693510150367992214439.jpg)
Match 1
Game 1 I'm facing one of the "regulars" so I'm pretty nervous. I've got an amazing deck but you never know with these things. T1 Lawkeeper, T2 Stormfront, T3 Alabaster, shit ton of lands but my stormfront is gettin' it in. I'm facing mirror green/white. T8 he scoops at 4 life (thank god because I was drawing ALLLLLLL LAND) Game 2 He opts to go first, I look at my hand. 5 lands, oblivion ring, gideon jura. Draw elite vanguard, alabaster mage, assault griffin. Drop Gideon T5, T7 he tried to web my griffin but I stave off. Win.
Match 2
Game 1 Facing the guy who won last week apparently. He's drafting blue/black and I'm scared... I hate facing blue, and especially black. He's going to have tons of removal, counters, and stuff to block my flyers. He wins roll and goes first. T1 Elite Vanguard. T2 Ice cage my Lawkeeper. My T2 drop alabaster mage. T3 Ice cage alabaster. My T3 I drop nothing, his T4 he drops a Skywinder Drake. My T4 assault griffin, go. T5 he chooses not to attack. My T5 I draw stave off, use on lawkeeper, pass turn. T6 he does nothing, EOT I tap my pegasus removing ice cage. My T6 I draw Gideon, game is over (he gets off a deathmark and doomblade but gideon is gideon) Game 2 Opening hand is 6 lands and a lawkeeper, I mulligan. He goes first I have a lawkeeper, warhorse, jade mage in my opening hand with two plains and a forest. T1-T3 I drop my shit and draw nothing but lands. He drops nothing until T3 Skywinder Drake. T4 he does nothing. T4 I draw serra, attack and pass turn. T5 nothing from him. T5 for me I drop serra. Game goes on, he scoops T7. Shows me his hand. 2 of the 2UU 5/5 Flying illusion dragons, and an ice cage. When I asked him why he didn't play the ice cage on lawkeeper so he could drop the dragons he said he was convinced I had a stave off in hand (actually had 2 plains). MIND GAMES!
Match 3 Game 1 Draw a decent hand, he wins the roll (I can't win a roll to save my life). T1 forest, go. T1 me lawkeeper. T2 he drops a dual land mountain/forest. Fuck... T2 I drop elite vanguard. Attack Phase. He shocks lawkeeper. T3-5 he incinerated/shocked every creature I dropped. T6 he lands a phoenix into the +2/+2 red enchant (goblin war paint?). I get a serra out after I'm down to 5 life, and the next turn he drops volcanic dragon and attacks with 2 4/4s. I had a stave off in hand (thank god) and stave off his phoenix... prot red. Kill phoenix, take 4 I'm down to 6. Draw O Ring, cast on dragon. Draw jade mage, standoff ensues b/c he has a 4/4 trampler and 2 giant spiders on the board. He drops his own jade mage after I foolishly waste an arachnus web on a crimson mage (seriously, wth?) I drop my jade mage. More standoff. He's at 12 life, I'm at 6 still. Top deck GIDEON MOTHAFUCKIN JURA BITCHES. Gideon says plz atk my with everything, he has no answer. I win the next turn with my army of saprolings. Game 2 Lawkeeper, shock. Warhorse, incinerate. nothing, nothing, nothing, Crumbling Collosus, Act of Treason. Warhorse, Volcanic Dragon. He wins. Game 3 I should have won this... I made two HORRIBLE MISLPAYS AND I SHOULD FEEL BAD. Real bad... ok done with that. I chose to go first, keep hand. T1 elite vanguard. T2 alabaster mage, atk phase shock vanguard. His turn 2 he does nothing. T3 I drop lawkeeper, shock. T4 I drop assault griffin, plummet. T5 I drop serra, plummet. T6 I DROP GIDEON MOTHAFUCKIN JURA +2 plz attack me even though you have no creatures. He drops a tapped 3/4 rusted golem with a greatsword on the field which he equips, shocks my alabaster mage (are you fuckin kidding me). I drop arachnus spinner my turn and make the blunder that lost me the game. +2, your creatures attack me gideon to 10 loyalty. tap spinner, arachnus web the golem. ... ... ... WHAT!?!??!?!?!?!?! ARE YOU FUCKIN KIDDING ME? Don't do drugs kids. Seriously. Because I must have been high as a fuckin kite to do that. He drops volcanic dragon next turn, gideon dies. I kill the dragon the next turn when he double attacks, casts titanic on the dragon, I stave off prot green the dragon. Dragon dies, but I just took 7. Game goes on, I attack with spinner, he chumps, and I play stormfront pegasus and I'm whittling away at him. Game goes on, he incinerates ME and I'm to 10. He casts the 4/4 trample rhino, equips greatsword. 7/4 trample, I'm at 7 life. Spinner is a 5/7. He drops another rusted golem 3/4. His next turn we both have 2 cards in hand, mine is a stave off and a plains that I held onto. He attacks with both, I block with spinner and cast stave off on spinner (pegasus has been swinging this whole time and I have him down to 4 life. Titanic Growth goes on his rhino. Rhino is swinging for 11 and I can only block 7. He deals 4+3 drops me to 3. Smiles, incinerates me for 3... My next card was an O Ring.
Who the fuck draws that much removal?!?!?! gnkiewagknbgkjbgkujnbakjgnb
Anywho, was a fun night. I'll be going back next Thursday.
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On September 09 2011 12:25 Kralic wrote: I personally love Chandra's Rage the most for a removal. It gives you great value when used. My general rule of thumb is grab any burn / removal spell over most other cards that aren't "bombs" so to say in M12.
welcome to limited.
but yes chandras outrage is pretty big game, especially in a deck where you can spend the first few turns putting alot of pressure and then curve out into removal spells.
as for fireball, ive gotten pretty good value the times ive played it. you are either going to get a doom blade or an arc trail or a lava axe. and the versatility is really worth it imo. still worth splashing red for
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On September 09 2011 13:16 Risen wrote:+ Show Spoiler +Battle Report: Thursday Night Draft Location: Flagstaff, AZ 6 man pod since it's raining and hardly anyone came (my first time so how would I know, but that's what they tell me... usual crowd is around 14-16 I guess) I crack first pack, see a gideon. Didn't even look at the other cards (I did, but let's be dramatic here). Going to list picks that made it into my deck. Pack 1 1: Gideon Jura 2: Gideon's Lawkeeper 3: Armored Warhorse 4: Alabaster Mage 5: Assault Griffin 6: ARACHNUS SPINNER 7: Stave Off 8-15: nothing super important, but my foundation had been laid. Pack 2 1: Elite Vanguard 2: Arachnus Web 3: Stave Off 4: Giant Spider 5: Stormfront Pegasus 6: Jade Mage 7: Lurking Crocodile 8: Lurking Crocodile 9-10: nothing super important 11: wheeled Assault Griffin 12-15: nothing super important Pack 3 1: Hated on a Vengeful Pharaoh praying lawkeeper would wheel 2: Greater Basilisk (what a dead pack, but I needed a big body so I took this over warhorse) 3: Oblivion Ring! 4: Serra Angel!!!!!!!! 5: Alabaster Mage >.> 6: Foil Warstorm Surge (lol... noone playing red or what? Traded it for a set of dice) 7: Lawkeeper wheeled.... lol 8: wheeled Armored Warhorse 9: nothing super important 11-14: nothing super important 15: CRUMBLING COLLOSUS LAST CARD WHAT?!?! Yup, he wheeled to me twice and someone took a land over him. Final deck list 11x Plains 6x Forest 1x Elite Vanguard 2x Gideon's Lawkeeper 2x Stave Off 2x Alabaster Mage 2x Armored Warhorse 1x Stormfront Pegasus 1x Jade Mage 2x Lurking Crocodile 1x Arachnus Web 1x Oblivion Ring 1x Giant Spider 2x Assault Griffin 1x Greater Basilisk 1x Crumbling Collosus 1x Serra Angel 1x Arachnus Spinner 1x Gideon "MOTHAFUCKIN" Jura Pictures ![[image loading]](http://img189.imageshack.us/img189/7319/30520910150367992939439.jpg) ![[image loading]](http://img856.imageshack.us/img856/4797/30153610150367992784439.jpg) ![[image loading]](http://img638.imageshack.us/img638/1456/30693510150367992214439.jpg) Match 1 Game 1 I'm facing one of the "regulars" so I'm pretty nervous. I've got an amazing deck but you never know with these things. T1 Lawkeeper, T2 Stormfront, T3 Alabaster, shit ton of lands but my stormfront is gettin' it in. I'm facing mirror green/white. T8 he scoops at 4 life (thank god because I was drawing ALLLLLLL LAND) Game 2 He opts to go first, I look at my hand. 5 lands, oblivion ring, gideon jura. Draw elite vanguard, alabaster mage, assault griffin. Drop Gideon T5, T7 he tried to web my griffin but I stave off. Win. Match 2 Game 1 Facing the guy who won last week apparently. He's drafting blue/black and I'm scared... I hate facing blue, and especially black. He's going to have tons of removal, counters, and stuff to block my flyers. He wins roll and goes first. T1 Elite Vanguard. T2 Ice cage my Lawkeeper. My T2 drop alabaster mage. T3 Ice cage alabaster. My T3 I drop nothing, his T4 he drops a Skywinder Drake. My T4 assault griffin, go. T5 he chooses not to attack. My T5 I draw stave off, use on lawkeeper, pass turn. T6 he does nothing, EOT I tap my pegasus removing ice cage. My T6 I draw Gideon, game is over (he gets off a deathmark and doomblade but gideon is gideon) Game 2 Opening hand is 6 lands and a lawkeeper, I mulligan. He goes first I have a lawkeeper, warhorse, jade mage in my opening hand with two plains and a forest. T1-T3 I drop my shit and draw nothing but lands. He drops nothing until T3 Skywinder Drake. T4 he does nothing. T4 I draw serra, attack and pass turn. T5 nothing from him. T5 for me I drop serra. Game goes on, he scoops T7. Shows me his hand. 2 of the 2UU 5/5 Flying illusion dragons, and an ice cage. When I asked him why he didn't play the ice cage on lawkeeper so he could drop the dragons he said he was convinced I had a stave off in hand (actually had 2 plains). MIND GAMES! Match 3 Game 1 Draw a decent hand, he wins the roll (I can't win a roll to save my life). T1 forest, go. T1 me lawkeeper. T2 he drops a dual land mountain/forest. Fuck... T2 I drop elite vanguard. Attack Phase. He shocks lawkeeper. T3-5 he incinerated/shocked every creature I dropped. T6 he lands a phoenix into the +2/+2 red enchant (goblin war paint?). I get a serra out after I'm down to 5 life, and the next turn he drops volcanic dragon and attacks with 2 4/4s. I had a stave off in hand (thank god) and stave off his phoenix... prot red. Kill phoenix, take 4 I'm down to 6. Draw O Ring, cast on dragon. Draw jade mage, standoff ensues b/c he has a 4/4 trampler and 2 giant spiders on the board. He drops his own jade mage after I foolishly waste an arachnus web on a crimson mage (seriously, wth?) I drop my jade mage. More standoff. He's at 12 life, I'm at 6 still. Top deck GIDEON MOTHAFUCKIN JURA BITCHES. Gideon says plz atk my with everything, he has no answer. I win the next turn with my army of saprolings. Game 2 Lawkeeper, shock. Warhorse, incinerate. nothing, nothing, nothing, Crumbling Collosus, Act of Treason. Warhorse, Volcanic Dragon. He wins. Game 3 I should have won this... I made two HORRIBLE MISLPAYS AND I SHOULD FEEL BAD. Real bad... ok done with that. I chose to go first, keep hand. T1 elite vanguard. T2 alabaster mage, atk phase shock vanguard. His turn 2 he does nothing. T3 I drop lawkeeper, shock. T4 I drop assault griffin, plummet. T5 I drop serra, plummet. T6 I DROP GIDEON MOTHAFUCKIN JURA +2 plz attack me even though you have no creatures. He drops a tapped 3/4 rusted golem with a greatsword on the field which he equips, shocks my alabaster mage (are you fuckin kidding me). I drop arachnus spinner my turn and make the blunder that lost me the game. +2, your creatures attack me gideon to 10 loyalty. tap spinner, arachnus web the golem. ... ... ... WHAT!?!??!?!?!?!?! ARE YOU FUCKIN KIDDING ME? Don't do drugs kids. Seriously. Because I must have been high as a fuckin kite to do that. He drops volcanic dragon next turn, gideon dies. I kill the dragon the next turn when he double attacks, casts titanic on the dragon, I stave off prot green the dragon. Dragon dies, but I just took 7. Game goes on, I attack with spinner, he chumps, and I play stormfront pegasus and I'm whittling away at him. Game goes on, he incinerates ME and I'm to 10. He casts the 4/4 trample rhino, equips greatsword. 7/4 trample, I'm at 7 life. Spinner is a 5/7. He drops another rusted golem 3/4. His next turn we both have 2 cards in hand, mine is a stave off and a plains that I held onto. He attacks with both, I block with spinner and cast stave off on spinner (pegasus has been swinging this whole time and I have him down to 4 life. Titanic Growth goes on his rhino. Rhino is swinging for 11 and I can only block 7. He deals 4+3 drops me to 3. Smiles, incinerates me for 3... My next card was an O Ring. Who the fuck draws that much removal?!?!?! gnkiewagknbgkjbgkujnbakjgnb Anywho, was a fun night. I'll be going back next Thursday.
Nice, that sounded like fun for the most part. I might be hitting up a FNM spot in my city (only one place does it) and they do drafts as well. Did they supply you with land? lol
On September 09 2011 13:16 Orpheos wrote:Show nested quote +On September 09 2011 12:25 Kralic wrote: I personally love Chandra's Rage the most for a removal. It gives you great value when used. My general rule of thumb is grab any burn / removal spell over most other cards that aren't "bombs" so to say in M12. welcome to limited. but yes chandras outrage is pretty big game, especially in a deck where you can spend the first few turns putting alot of pressure and then curve out into removal spells. as for fireball, ive gotten pretty good value the times ive played it. you are either going to get a doom blade or an arc trail or a lava axe. and the versatility is really worth it imo. still worth splashing red for
I love limited, comes down to some skill and decision making and a lot of luck at the same time. I hate constructed with a passion nothing but insane mill decks, splinter twin or puresteel. So I opt to stay in limited on MTGO, drafting is a good practice if I ever decide to do it more often IRL.
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@Risen
I almost never hate draft, especially first pick of a pack. I guess Vengeful Pharaoh is scary but was there nothing else to help you? I guess in a 6-man pod, things come around fast. Also your pack two cycle was shockingly bad! Just an ugly set of packs, I guess. Jade Mage at 6 is sweet though.
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The only time I have ever hate drafted, was in a cube draft. Where I know the guy to my left in either in white or black and I Open Angel of Despair and get passed Gideon and Land Tax from my right. I just wanted to play monored lol.
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I raredrafted a Phantasmal Image I had no intention of playing because I'm building a deck with them and they're like $10 now. Also like 3rd to last pick hatedraft stuff like Naturalize when I'm playing enchantments 
Apart from that I tend not to hate draft.
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On September 09 2011 15:10 slyboogie wrote: @Risen
I almost never hate draft, especially first pick of a pack. I guess Vengeful Pharaoh is scary but was there nothing else to help you? I guess in a 6-man pod, things come around fast. Also your pack two cycle was shockingly bad! Just an ugly set of packs, I guess. Jade Mage at 6 is sweet though.
you should pretty much never hate draft unless there is nothing in the pack for you(or very marginal playables and its something super fucking dumb)
not only are you not necessarily going to play against the card, it also can sometimes send bad signals.
then again in his draft it turned out fine bacuse apparently no one else wanted to play white and wheeled him a tapper.
also aside from his first pick in pack 2, it was a pretty decent pack for him. all those are very playable cards and gives him a nice consistent power level. i mean sure you wanted a pacifism first pick but savannah lions isnt bad in this aggro format and everything else he got was legit mid/high picks
but lets not kid ourselves here that draft was just all about derp pulled a gideon. thats one of the most backbreaking cards ever in limited.
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On September 09 2011 15:10 slyboogie wrote: @Risen
I almost never hate draft, especially first pick of a pack. I guess Vengeful Pharaoh is scary but was there nothing else to help you? I guess in a 6-man pod, things come around fast. Also your pack two cycle was shockingly bad! Just an ugly set of packs, I guess. Jade Mage at 6 is sweet though.
Pack was empty except for Gideon's Lawkeeper. Hadn't seen anything signaling people playing white so I took the chance that it would wheel. Dreams come true and it wheeled
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