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Magic: The Gathering - Page 49

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Mattchew
Profile Blog Joined December 2010
United States5684 Posts
September 06 2011 20:19 GMT
#961
anyone wanna draft m12 in around an hour?
There is always tomorrow nshs.seal.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2011-09-06 20:43:17
September 06 2011 20:26 GMT
#962
I am terrible at MTGO, well I am getting better. I think I dipped to 1550 rating and now I am back up to 1625 in limited. I had a lot of bad drafts lately, but that happens, I also got a few good drafts, and placed 1st or 2nd. I think I am going to work on constructed more since it is cheaper in the long run. Limited is so expensive unless you can bag a planeswalker or some expensive rares, and of course by winning. Going to save some money up to draft innistrad a lot early on since the mythics and awesome cards will go for a bit more at the start.

My last win was off of a Warstorm Surge and Overrun cards I drafted. I was R G with a lot of 4-7 drops. Scary as hell in the first few turns(had few creatures to trade), but then as soon as turn 5 hit it was usually over with the heavy hitters comming out.

edit: oops didn't think of DCI points my bad.
Brood War forever!
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 06 2011 20:38 GMT
#963
You don't even need a password to check. Just put your DCI# in here http://www.wizards.com/magic/planeswalkerpoints
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
September 06 2011 20:39 GMT
#964
On September 07 2011 05:11 Cixah wrote:
His deck is just as stagnant is the rest of the format. Find 3 cards win game. The only difference is that even with dudes in play he still wins. Modern will be this way just like Legacy was before people realized that had to hate dredge or they lost to it (oh wait).

Edit: If we unban jace or stoneforge then what was the point of this last PT? They were banned because the card pool they were in would have led to such a firm grip of top 8 that it's unreal. Stoneforge has too many good targets to let it just sit around.

If anything, jitte needs an unbanning.


Stoneforge, I'll admit, is probably a good banning. That's why I italicized "mayyyybeee," but Jace? He's very very powerful but in Modern he isn't completely overwhelming. The nature of his card advantage takes time(or turns) and a reasonable investment in mana.
"We dug coal together." Boyd Crowder, Justified
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
Last Edited: 2011-09-06 21:02:19
September 06 2011 21:01 GMT
#965
Unban Channel and I would make some popcorn. The modern format is a nice format that can grow, it is still young, but it is pretty much hurting the legacy fans.
Brood War forever!
Drium
Profile Blog Joined December 2008
United States888 Posts
September 06 2011 21:39 GMT
#966
I am not very knowledgeable about magic, but how much would unbanning jace really help when most of these combos happen before turn 4? It seems like mental misstep would help the most out of the banned cards.
KwanROLLLLLLLED
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2011-09-06 22:05:08
September 06 2011 21:45 GMT
#967
The only unbannings that I could possibly see are Mental Misstep and Ancestral Vision because blue needs love.

I also wouldn't be surprised if Storm hate will start coming in most decks. Mindbreak Trap does a good job of shutting those decks down. I also think it'd be damn hilarious for someone to GSZ a Suture Priest in against twin

Also: I found out through the Planeswalker points thingy that I'd been using the wrong DCI number. I lost my card and the judge at the event gave me some other guy with a similar name's number, so I found that I'd apparently played in the Torment prerelease back in '97 despite never having heard of the game before <_<

So I'm not sure where I'm supposed to be, we'll see.


On September 07 2011 06:39 Drium wrote:
I am not very knowledgeable about magic, but how much would unbanning jace really help when most of these combos happen before turn 4? It seems like mental misstep would help the most out of the banned cards.

Blue decks could stock up on 9 bazillion counterspells and use Jace to sift through their deck till the found either the next counter they needed or a win condition.
Rygar
Profile Joined October 2010
Sweden28 Posts
September 06 2011 21:56 GMT
#968
On September 07 2011 05:15 DEN1ED wrote:
So I'm a lvl 34 invoker... Hopefully they keep regular ratings on mtgo.

39 Sorcerer. I realize that they wanted to change the rating system, but "Sorcerer"/"Invoker", really?
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 06 2011 23:12 GMT
#969
On September 07 2011 05:11 Cixah wrote:
His deck is just as stagnant is the rest of the format. Find 3 cards win game. The only difference is that even with dudes in play he still wins. Modern will be this way just like Legacy was before people realized that had to hate dredge or they lost to it (oh wait).

Edit: If we unban jace or stoneforge then what was the point of this last PT? They were banned because the card pool they were in would have led to such a firm grip of top 8 that it's unreal. Stoneforge has too many good targets to let it just sit around.

If anything, jitte needs an unbanning.


Turn 2 Stoneforge turn 3 watch your opponent kill you doesn't sound particularly threatening. I sincerely doubt Wizards was like "we playtested this format for months and could not beat UBW Bitterblossom Stoneforge Jace Blade." There wasn't even really a thorough effort to make sure their "prevent turn 3 combo format" plan actually worked. It's pretty obvious that they had no idea what would actually be good, so they just banned what they feared would be too good; even if they weren't guaranteed to be good, Wizards couldn't afford the possibility of Valakut, Faeries, Stoneforge, and/or Jace decks being dominant at this Pro Tour.

Unban Sensei's Divining Top imoimoimo
[iHs]MCMcEmcee@UFO | のヮの
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 06 2011 23:29 GMT
#970
On September 07 2011 08:12 MCMcEmcee wrote:
Show nested quote +
On September 07 2011 05:11 Cixah wrote:
His deck is just as stagnant is the rest of the format. Find 3 cards win game. The only difference is that even with dudes in play he still wins. Modern will be this way just like Legacy was before people realized that had to hate dredge or they lost to it (oh wait).

Edit: If we unban jace or stoneforge then what was the point of this last PT? They were banned because the card pool they were in would have led to such a firm grip of top 8 that it's unreal. Stoneforge has too many good targets to let it just sit around.

If anything, jitte needs an unbanning.

Unban Sensei's Divining Top imoimoimo


Yes, counter-top, just what we need. Not gonna happen. Hopefully they unban mental misstep, jace, bitterblossom, and ancestral visions though.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2011-09-07 00:17:26
September 07 2011 00:07 GMT
#971
On September 07 2011 08:12 MCMcEmcee wrote:
Show nested quote +
On September 07 2011 05:11 Cixah wrote:
His deck is just as stagnant is the rest of the format. Find 3 cards win game. The only difference is that even with dudes in play he still wins. Modern will be this way just like Legacy was before people realized that had to hate dredge or they lost to it (oh wait).

Edit: If we unban jace or stoneforge then what was the point of this last PT? They were banned because the card pool they were in would have led to such a firm grip of top 8 that it's unreal. Stoneforge has too many good targets to let it just sit around.

If anything, jitte needs an unbanning.


Turn 2 Stoneforge turn 3 watch your opponent kill you doesn't sound particularly threatening. I sincerely doubt Wizards was like "we playtested this format for months and could not beat UBW Bitterblossom Stoneforge Jace Blade." There wasn't even really a thorough effort to make sure their "prevent turn 3 combo format" plan actually worked. It's pretty obvious that they had no idea what would actually be good, so they just banned what they feared would be too good; even if they weren't guaranteed to be good, Wizards couldn't afford the possibility of Valakut, Faeries, Stoneforge, and/or Jace decks being dominant at this Pro Tour.

Unban Sensei's Divining Top imoimoimo


No, what they did was look at the top 10 Extended decks and banned a card from each, then banned Legacy staples in the format.

I'm not convinced that Storm/Twin/Poison are unbeatable. They seem fairly easy to disrupt, the only problem being that you lose to Zoo (normally) if you build a deck that can disrupt them with any sort of consistency. I don't think 1 PT demonstrates a huge problem with the format, especially the first one. Seeing the kinds of decks being played will spur deckbuilders to think of decks to beat those decks, and that's how a metagame evolves.

Give it time before calling for unbannings and saying it's a bad format.

Like I said, there are cards that beat the combos...I wish we'd see more sideboard Mindbreak Traps, Surgical Extractions, hand disruption spells, etc
nalgene
Profile Joined October 2010
Canada2153 Posts
September 07 2011 01:03 GMT
#972
On September 07 2011 06:45 deth2munkies wrote:
The only unbannings that I could possibly see are Mental Misstep and Ancestral Vision because blue needs love.

I also wouldn't be surprised if Storm hate will start coming in most decks. Mindbreak Trap does a good job of shutting those decks down. I also think it'd be damn hilarious for someone to GSZ a Suture Priest in against twin

Also: I found out through the Planeswalker points thingy that I'd been using the wrong DCI number. I lost my card and the judge at the event gave me some other guy with a similar name's number, so I found that I'd apparently played in the Torment prerelease back in '97 despite never having heard of the game before <_<

So I'm not sure where I'm supposed to be, we'll see.


Show nested quote +
On September 07 2011 06:39 Drium wrote:
I am not very knowledgeable about magic, but how much would unbanning jace really help when most of these combos happen before turn 4? It seems like mental misstep would help the most out of the banned cards.

Blue decks could stock up on 9 bazillion counterspells and use Jace to sift through their deck till the found either the next counter they needed or a win condition.

Is this for Tier 1 or so? There are some cards that have alternative costs to counter target spell, but they cost another card to do so. The art had some dude with a hammer.
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 07 2011 03:05 GMT
#973
Mindbreak Trap doesn't do a whole lot against Splinter Twin or infect combo, and it is countered by all of the maindeck Dispel/Spell Pierce/Remands in the storm decks. I'm not saying it's a bad choice to fight storm, but a) Storm decks are already running protection cards and Gitaxian Probe to play around stuff like trap, and b) storm doesn't even look like the best UR combo deck in the format to begin with.

If for some reason I didn't want to play combo in an upcoming Modern event, I would probably begin with Bant colors for access to (GSZ for) Gaddock Teeg, Qasali Pridemage, Flashfreeze + other counters (Bant Charm?), and possibly Ethersworn Canonist if I expect a lot of storm/elves. The Naya+blue Zoo deck that Kibler and CFB were running is probably a good place to start.
Also you can't GSZ for Suture Priest, unless you also have Painter's Servant set to green, which is a combo of sorts~

Since I do want to keep playing combo, I'll just keep maindecking bolts to kill Canonist, Gaddock Teeg and Nacatl, and just realize that I have to play around Bant Charm as well as conditional counterspells (maybe people will start running Deprive?).
Or run Shining Shoal pitching Progenitus or Reaper King as tech in the infect combo mirror, huehuehue (plz don't do this)
[iHs]MCMcEmcee@UFO | のヮの
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 07 2011 03:41 GMT
#974
Seems like sudden shock would be very good. Kills infect, pestermite/kiki jiki, and ravager/atog. I always liked split second cards. Always nice to just say no to things.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2011-09-07 09:57:12
September 07 2011 09:55 GMT
#975
On September 07 2011 06:56 Rygar wrote:
Show nested quote +
On September 07 2011 05:15 DEN1ED wrote:
So I'm a lvl 34 invoker... Hopefully they keep regular ratings on mtgo.

39 Sorcerer. I realize that they wanted to change the rating system, but "Sorcerer"/"Invoker", really?


Yup, same here. Seems like kind of a ridiculous system. A point-based rating system feels a lot more hollow to me than an Elo system, since it means nothing to say that I am lv40 vs your lv5, but it means a lot to say that I am 2050 and you are 1500. Also I hate that I will basically have no shot at rating invites anymore unless I grind meaningless FNMs.

They should have just kept the system and implemented point decay as a solution to this problem, like any sensible person would.
We found Dove in a soapless place.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2011-09-07 13:29:59
September 07 2011 13:29 GMT
#976
On September 07 2011 18:55 Cel.erity wrote:
Show nested quote +
On September 07 2011 06:56 Rygar wrote:
On September 07 2011 05:15 DEN1ED wrote:
So I'm a lvl 34 invoker... Hopefully they keep regular ratings on mtgo.

39 Sorcerer. I realize that they wanted to change the rating system, but "Sorcerer"/"Invoker", really?


Yup, same here. Seems like kind of a ridiculous system. A point-based rating system feels a lot more hollow to me than an Elo system, since it means nothing to say that I am lv40 vs your lv5, but it means a lot to say that I am 2050 and you are 1500. Also I hate that I will basically have no shot at rating invites anymore unless I grind meaningless FNMs.

They should have just kept the system and implemented point decay as a solution to this problem, like any sensible person would.


That'd make sense, but this way is part of a larger movement towards positive reinforcement in ratings system. The conception that "having your rating go down is not fun" is something that is beginning to be used in education as an incentive to help children learn, and it's being applied here.

I personally have no problems with the cumulative approach, but I do kinda have problems with how they weight FNMs, while they are the "established" weekly Magic event, it seems weird to weight them more than the big events like prereleases and the like. While in theory, this would let people that relentlessly grind games be higher ranked than people that don't, I doubt that enough people would actually do that and get to such a level where it becomes a problem.

Not to mention, the vast majority of games have about a 30% luck aspect. It doesn't help if you're more skilled and draw 8 land in a row. Being punished for being unlucky is always annoying, and this rating system doesn't necessarily do that.

Also, don't forget, if you qualify on points for a PT or GP, you actually get the plane tickets now.
Orpheos
Profile Joined April 2010
United States1663 Posts
September 07 2011 16:00 GMT
#977
they really needed to find a better way to balance the grinding aspect and skill aspect because right now you essentially HAVE to play every week to even have a shot at getting Qed
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2011-09-07 16:48:40
September 07 2011 16:30 GMT
#978
On September 08 2011 01:00 Orpheos wrote:
they really needed to find a better way to balance the grinding aspect and skill aspect because right now you essentially HAVE to play every week to even have a shot at getting Qed

Or you could, ya know, go to a ptq.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 07 2011 18:47 GMT
#979
On September 08 2011 01:30 DEN1ED wrote:
Show nested quote +
On September 08 2011 01:00 Orpheos wrote:
they really needed to find a better way to balance the grinding aspect and skill aspect because right now you essentially HAVE to play every week to even have a shot at getting Qed

Or you could, ya know, go to a ptq.

Precisely.

Previously, if you won 3 FNMs a month or so, you might get qualified on points after a few years. Whereas you can win 1 tournament and be qualified instantly. The average still hasn't changed very much, as you have to realize that EVERYONE, not just the grinders is getting more points.
Orpheos
Profile Joined April 2010
United States1663 Posts
September 07 2011 18:55 GMT
#980
On September 08 2011 01:30 DEN1ED wrote:
Show nested quote +
On September 08 2011 01:00 Orpheos wrote:
they really needed to find a better way to balance the grinding aspect and skill aspect because right now you essentially HAVE to play every week to even have a shot at getting Qed

Or you could, ya know, go to a ptq.


meh true story. w/e Im not terribly pissed since I dont really care either way. it just seems so stupid to award countless grinding. but then again I guess its a good marketing decision because it gets people out there playing.
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