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Magic: The Gathering - Page 464

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Terrestrialrage
Profile Joined February 2011
United States122 Posts
September 28 2013 03:53 GMT
#9261
Link? Would like to see that
We need more Lemon Pledge....
micronesia
Profile Blog Joined July 2006
United States24780 Posts
September 28 2013 03:56 GMT
#9262
Ugh... that silly puzzle to get the hero card...

The colors don't actually mean anything... they apparently are just to differentiate the three groups of stars... weak.

Also, anyone can look up the solution on their phone 10 minutes after their event starts lol
ModeratorThere are animal crackers for people and there are people crackers for animals.
DarthXX
Profile Joined September 2010
Australia998 Posts
September 28 2013 05:03 GMT
#9263
On September 28 2013 10:49 DEN1ED wrote:
I love the look of the UB control list Sam Black posted in his article. Definitley gonna try it out. I really want Ashiok to be good.

Link to article or decklist?
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
September 28 2013 06:33 GMT
#9264
I hate this draft format. It's so mana hungry, mulligan decisions in game one are so stressful.
"We dug coal together." Boyd Crowder, Justified
Audemed
Profile Joined November 2010
United States893 Posts
September 28 2013 08:23 GMT
#9265
So, played standard tonight, and after 5 rounds, just feel like sharing some preliminary feelings:

1. 3 colors isn't going to be all too bad. It's slower, yes, but everyone's having to suck it up. Three colors aren't going to be as ubiquitous but it was hardly an issue at all. Granted, I'm running 2 prophetic prisims (UWR control), but I didn't get color screwed all night until my lands started getting blown up. I even ran 2 mutavaults with no issues whatsoever.

2. Elspeth is a fucking monster. MONSTER. I don't care what I'm playing against, I want to draw her if it's after T5. There is just so much she just shits on, it's amazing.

3. Detention sphere as the only enchantment removal in your deck doesn't cut it anymore; you can't dsphere a dsphere

4. Steam augry is good/great about 75% of the time. The other 20% it's decent and 5% it blows, because they know you REALLY want that aetherling and it's alone because if you're not getting the aetherling, at least you get the rest, and there's no way to convince them otherwise at that point.

5. Ran creatureless tonight, but I want omenspeakers I think. Even without a resto, seeing my buddy playing his UW control, it just smooths things out so well.

6. Need more burn; ran 3 magma jets, 2 helix, 1 mortars with 4 verdict. Without more damage spells, planeswalkers especially were a bit of an issue. The lack of snaps was most evident here, as helix + snaphelix was a finisher very often before, and the inability to do so nearly cost me a couple games when I ended up a few HP short.

7. LOL at people playing 3+ mainboard thoughtsieze. T1 shock overgrown tomb thoughtsieze, T2 thoughtsieze, T3 read the bones. Happened twice tonight, and it just makes things easy.

8. Peak eruption is more viable sideboard tech than I thought. Lost a game in R5 vs a gruul guy because he popped both my red sources and 6 damage to me with just the two of them. Whether or not it'll stay there depends on how much UWR/BWR people play I'm guessing, but blowing a land for 3 mana in a deck like that is pretty convenient.

9. Daxos is pretty fun. Doubt his viability, but way cooler than nightveil. Swing, gain 4, cast xenagos, revel in his displeasure!

Anyways, my own $.05, cause it's too long for $.02.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
September 28 2013 08:52 GMT
#9266
--- Nuked ---
Audemed
Profile Joined November 2010
United States893 Posts
Last Edited: 2013-09-28 09:13:03
September 28 2013 08:59 GMT
#9267
On September 28 2013 17:52 stormtemplar wrote:
On number 7, I was watching a bunch of games on SCG.com, and the guy was running shocklands and read the bones and thoughtsize and it was just chunking his life. You can't play that much lifeloss, especially now that we don't have turn five thragtusks running around. Control lost a lot of its tool for not dying to crazy aggro, though with the new, worse mana we're not going to have anything like frigging naya blitz that straight up murders you in four turns. How did you feel vs Aggro?


Closest thing to aggro I played tonight was a G/R ramp into fatties deck, aka T2 Domri T3 xenagos T4 Ruric thar/stormbreath, and I won vs him. Felt very comfortable over all, just not used to playing creatureless control, need to be more conservative with my wincons since I'm not running tons of flash dudes anymore.

Overview of what i played against:
R1 Janky G/W aggro, essentially a bye
R2 Esper control/reanimator something? Had whip + desecration demon, idk what it was
R3 Rock control, won at 1 life in G2 after vraska blew up elspeth and assemble
R4 UW control, fuckin 1-1 at 1 min left in round, god I hate draws
R5 GR ramp into fatties, Won G1 easily, lost G2 to ruric thar and peak eruption, won G3 off sideboarded archangel (she's so amazing O.O)

EDIT: OH YEAH THAT'S WHAT I PLAYED AGAINST.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 28 2013 15:29 GMT
#9268
I think paying a lot of life is fine if you have Lifelink to back it up.

I wanted to build Orzhov Lifelink with Archangels to go insane, but 4 Archangels is over $100 atm, and I can't afford it, so I'm just going Junk. We'll see how it works out.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 28 2013 17:46 GMT
#9269
Played this list to 4-1 (scooped to a friend):

+ Show Spoiler +
4 Experiment One
4 Fleecemane Lion
4 Voice of Resurgence
2 Scavenging Ooze
4 Boon Satyr
3 Varolz, the Scar-Striped
3 Loxodon Smiter
2 Sin Collector

2 Selesnya Charm
1 Putrefy
3 Advent of the Wurm

3 Unflinching Courage
1 Bow of Nylea

4 Temple Garden
4 Godless Shrine
4 Overgrown Tomb
2 Temple of Silence
2 Selesnya Guildgate
2 Golgari Guildgate
4 Forest
2 Plains

SB:
1 Selesnya Charm
1 Advent of the Wurm
1 Unflinching Courage
1 Putrefy
1 Sin Collector
1 Scavenging Ooze
1 Deadbridge Chant
2 Golgari Charm
2 Abrupt Decay
2 Lifebane Zombie
2 Trostani, Selesnya's Voice


Sideboard was thrown together due to not acquiring Thoughtseizes in time zzz

Played against:
r1 monogreen hydras, win 2-0. g1 he couldn't stop an indesctructible hexproof lifelink trample 8/8, GO FIGURE. g2 looked closer as he got a hit in with Kalonian Hydra while he was at 14 against my board of Voice, Varolz, and Experiment One, but end step Wurm, untap bestow Satyr, swing for lethal??? was enough.
r2 heroic WW, win 2-0. g1 Soldier of the Pantheon was annoying until I put Unflinching Courage on pretty much anything and trampled over it. g2 Soldier of the Pantheon stonewalled me for a bit, then I Ravager'd him and sac/scavenged my entire board onto a Lifebane Zombie for very lethal.
r3 Junk midrange, win 2-0. Won through multiple Blood Barons both games, g1 because Boon Satyr and Wurm tokens being monogreen and g2 because of Varolz. All of his other cards matched up pretty poorly against my guys that regenerate, become indestructible and hexproof, leave a massive token behind when they die, suddenly add 4/5 power to the board out of nowhere, etc.
r4 "medium" Boros, scooped to friend. Played a quick game for funsies, lost to quadruple Boros Reckoner in a game that could have gone either way.
r5 WW auras, won 2-0. The guys on the deck seemed convinced that their matchup with GW was essentially unloseable. Turns out Soldier of the Pantheon is bad against Unflinching Courage. My opponent did get stuck on 3 lands both games which prevented some bestow hijinks but he dumped his hand onto the table on t3 like every game so I don't really know how much it mattered.

Mostly wouldn't mind cutting Sin Collector from the main until blue decks get bigger.
[iHs]MCMcEmcee@UFO | のヮの
Kinie
Profile Joined December 2011
United States3106 Posts
September 28 2013 18:17 GMT
#9270
Drafted Theros last night for my store's FNM, and here's my thoughts on the format:

1. Actual removal, like kill X creature, is a premium in this format.

2. The magic number for toughness seems to be 3, as it dodges magma jet, phyrekia's cure, and some combat tricks, but it dies to lightning strike and the -4/-4 for 3B instant spell, so be careful of that.

3. The format is pretty slow as most of the big cards are 4 or 5+ mana, along with bestow. The little dudes don't seem to get bigger than a 2/3 at most without some tricks involved.

4. The amount of combat tricks in the format is insane, and all of the cheap ones are really worth it. All stars include coordinated assault and one that blue has that is 0/+3 to 2 dudes and sleeps the blocked creatures.

5. Black is definitely the devotion color. White seems to be about bestow, green for heroic and bestow. Blue and red seem to be supporting colors.

6. The kodoma's reach creature is fantastic so long as you can use his ability. Most decks should be mono color or some common pairing (uw, br, etc.) to be the best combination of bestow creatures/removal/heroic.

7. It is possible to draft a nut aggro deck, but it is very hard. If you so though, you should win every game you have when you are on the play.
nanospartan
Profile Joined July 2011
649 Posts
September 28 2013 18:26 GMT
#9271
The rampant life loss in standard really made me wonder how pre-bbe ban modern jund kept from killing itself off of fetches, confidant triggers, and thoughtsiezes O_O how do you stay alive without getting instagibbed by burn.
I was an athiest until I watched the Day[9] daily
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 28 2013 18:40 GMT
#9272
On September 29 2013 03:26 nanospartan wrote:
The rampant life loss in standard really made me wonder how pre-bbe ban modern jund kept from killing itself off of fetches, confidant triggers, and thoughtsiezes O_O how do you stay alive without getting instagibbed by burn.

Deathrite Shaman helped. Kitchen Finks and/or Obstinate Baloth did a lot of work as well.
[iHs]MCMcEmcee@UFO | のヮの
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 28 2013 22:10 GMT
#9273
Burn is still Junds worst matchup. It's just not a common deck.
micronesia
Profile Blog Joined July 2006
United States24780 Posts
September 29 2013 05:50 GMT
#9274
A couple of friends and I opened up a box of Theros and did a 6 booster sealed. The strength of each of the five colors in my pool was pretty even so I felt forced to go three colors... which was a bit rough hehe. I feel much more comfortable with two colors in this set.

I encountered a rules situation where I wasn't sure of the answer. I announced I was ending my main phase and going into the next phase. An opponent announced that he was casting an instant, and it resolved. Can I follow that up with a sorcery, or do I have to wait until after combat? I though I had passed priority and that's it, but they said I can still cast the sorcery since I had not declared attackers yet.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 29 2013 06:03 GMT
#9275
You can still cast a sorcery once his instant has resolved as it will still be your main phase. There is no "end of phase" area between phases like at the end of your turn. You always receive priority within a phase after a spell resolves. So since you are receiving priority in your main phase and nothing is on the stack, you can cast sorceries.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Judicator
Profile Blog Joined August 2004
United States7270 Posts
September 29 2013 06:03 GMT
#9276
Yes you can. Turn player retains priority when the instant resolves. So afterwards, you are presented with the decision to either advance phases or cast more.

Its the same for End of my turn opponent casts Instants and I can choose to let those resolve before casting any spells.
Get it by your hands...
micronesia
Profile Blog Joined July 2006
United States24780 Posts
September 29 2013 06:42 GMT
#9277
Okay thanks for the explanations... that definitely can come up again in the future.

I have to say playing on MTGO has really helped me improve my offline gameplay... although I didn't know the answer to this particular question before today, I definitely was forced to quickly pick up an understanding of the phases, priority, and when things can/must happen. Most of the people I encounter when playing offline I cannot really trust to always give me the correct answers to questions.

In other words based on my experience I strongly suggest newer (not brand new) players learn to play online, where the rules are all hard-coded and very accurate (haven't found a mistake yet although I'm sure they occasionally happen).
ModeratorThere are animal crackers for people and there are people crackers for animals.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 29 2013 13:05 GMT
#9278
Is it also ok if we discus paper MTG here. Can't find any other thread for it
EZ4ENCE
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
September 29 2013 13:11 GMT
#9279
On September 29 2013 22:05 WindWolf wrote:
Is it also ok if we discus paper MTG here. Can't find any other thread for it


Absolutely. That's what's usually discussed here anyways, lol. Thread should really be renamed to simply "Magic: The Gathering," as this is the general MTG discussion thread.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 29 2013 13:22 GMT
#9280
On September 29 2013 22:11 cLAN.Anax wrote:
Show nested quote +
On September 29 2013 22:05 WindWolf wrote:
Is it also ok if we discus paper MTG here. Can't find any other thread for it


Absolutely. That's what's usually discussed here anyways, lol. Thread should really be renamed to simply "Magic: The Gathering," as this is the general MTG discussion thread.

Ok, thanks.

So far, 1 Theros draft + 2 additional boosters have given me the rares/foils listed below. I've heard that Thoughtseize's a pretty good card, but what about the others? Haven't played MTG for three years and that's why I'm asking

Artisan of Forms x2
Fade into Aniquity (Foil)
Hammer of Purphoros
Meletis Charlatan
Mountain(Foil)
Polis Crusher
Thoughtseize (Foil)

Will get an intro deck and a fat pack next week
EZ4ENCE
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