• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:03
CEST 14:03
KST 21:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ Behind the scenes footage of ASL21 Group E BW General Discussion
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1818 users

Magic: The Gathering - Page 463

Forum Index > General Games
Post a Reply
Prev 1 461 462 463 464 465 665 Next
micronesia
Profile Blog Joined July 2006
United States24767 Posts
September 25 2013 22:20 GMT
#9241
Let me make sure I understand what those mean:

Combo: Only when several cards are used in conjunction is this strong, but it's hard to stop if the player is able to pull it off
Control: Many actions slow down or stop actions of the opponent
Tempo: Gain an advantage that grows over time, such as mana ramping to play big permanents early
Aggro: get out creatures quickly and overwhelm the opponent, killing them before they can activate their deck fully
Midrange: Most of your 'tools' cannot come out early, but you will very quickly switch from being weak to strong

If those are accurate (I'm sure there are intricacies I'm not hitting on) then I don't really get the difference between tempo and midrange.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Risen
Profile Blog Joined March 2010
United States7927 Posts
September 25 2013 22:27 GMT
#9242
On September 26 2013 07:20 micronesia wrote:
Let me make sure I understand what those mean:

Combo: Only when several cards are used in conjunction is this strong, but it's hard to stop if the player is able to pull it off
Control: Many actions slow down or stop actions of the opponent
Tempo: Gain an advantage that grows over time, such as mana ramping to play big permanents early
Aggro: get out creatures quickly and overwhelm the opponent, killing them before they can activate their deck fully
Midrange: Most of your 'tools' cannot come out early, but you will very quickly switch from being weak to strong

If those are accurate (I'm sure there are intricacies I'm not hitting on) then I don't really get the difference between tempo and midrange.


Close, and pretty much correct. Here's my 5 second definitions.

Combo: Assemble the pieces and win when they are assembled.
Control: Prevent the opponent's plan from working, win via a strong finisher backed by protection
Tempo: Play a threat, protect it long enough to deal 20dmg
Aggro: Play more threats than opponents can deal with in an attempt to deal 20dmg
Midrange: Play high value creatures that can't be 1 for 1'd easily and end the game before control's finisher can take over.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 25 2013 22:38 GMT
#9243
On September 26 2013 07:20 micronesia wrote:
Let me make sure I understand what those mean:

Combo: Only when several cards are used in conjunction is this strong, but it's hard to stop if the player is able to pull it off
Control: Many actions slow down or stop actions of the opponent
Tempo: Gain an advantage that grows over time, such as mana ramping to play big permanents early
Aggro: get out creatures quickly and overwhelm the opponent, killing them before they can activate their deck fully
Midrange: Most of your 'tools' cannot come out early, but you will very quickly switch from being weak to strong

If those are accurate (I'm sure there are intricacies I'm not hitting on) then I don't really get the difference between tempo and midrange.


tempo to me is actually mana efficiency. In most basic terms you cast cheap dudes and support them with disruption--although that's not always that clear cut.

Counters...
Blue Skies
Fish
Delver
etc....

Mana disruptions....
Sligh
Dead Guy Red
Angry Hermit
etc...

Discard is another popular option

Suicide Black
Eva Green
etc....

Hatebears is another option and so forth

Tempo, to me, usually is the conjunction of small and efficient creatures supported by disruption and usually gives the opponent a feeling of "if I had just one more turn you'd be dead!"

WW embodied this the best in the past dropping Savannah Lions and White Knights into a turn 4 Armageddon.

Decks don't really fit these definitions tightly anymore. For example BUG leans towards control while RUG leans towards tempo but the two decks play almost exactly the same as each other...

A lot of control decks in Vintage have the ability to combo out in the first 3 turns as well.

So its less "is this a control deck?" and more "am I the control deck in this match?"

I recall in Dragons Maze block where a UW control deck had to play the beatdown against a gate deck.
Hark, what baseball through yonder window breaks?
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
September 25 2013 23:32 GMT
#9244
On September 26 2013 07:09 Judicator wrote:
Show nested quote +
On September 26 2013 06:23 Risen wrote:
On September 26 2013 05:44 slyboogie wrote:
On September 26 2013 02:23 Risen wrote:
Modern has become so diverse at this point I just feel like if control is going to have a shot at all it needs to be in the form of tutor shell. Mystical is too slow at instant on T4, maybe sorc on T2 will be fast enough.


Teachings is better than its been for a long time in my experience. The format has really slowed down in my opinion. The fastest deck, Zoo, is as ubiquitous. Combo is less consistent without premium cantrips. And the Bloodbraid ban has been surprisingly significant (at least, more than I thought.)

It's still a tad slow, I agree, and Modern isn't the best format for traditional U control but I'm still fairly sure that Glittering Wish is the opposite direction of where it needs to look.

Fair enough. My problem when I piloted teachings this past season was that it was just weak to any deck that could land a threat and protect it with counters. Things like UWR cleaned house with the deck (though it was ALWAYS close. I'm talking I'd stabilize on 2/3 life sometimes and pull a victory if they didn't topdeck a lightning bolt with countermagic support)


That was true of any control deck. Tempo always matched up well against pure Control for the most part. I mean when you think about Delver vs UB or Caw-Blade vs. UW/UB, the match ups were clearly in their favor most of the time.


I never thought of Caw-Blade as tempo, though I guess you could describe it as "proto-tempo." But even in its Sword days, it was playing Gideon Jura and Day of Judgement. Philosophically, did you ever Into the Roil unkicked unless you had a Sword of Feast and Famine attached? It had elements of tempo, but it wasn't playing 4 Unsummons, right?
"We dug coal together." Boyd Crowder, Justified
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 25 2013 23:39 GMT
#9245
On September 26 2013 08:32 slyboogie wrote:
Show nested quote +
On September 26 2013 07:09 Judicator wrote:
On September 26 2013 06:23 Risen wrote:
On September 26 2013 05:44 slyboogie wrote:
On September 26 2013 02:23 Risen wrote:
Modern has become so diverse at this point I just feel like if control is going to have a shot at all it needs to be in the form of tutor shell. Mystical is too slow at instant on T4, maybe sorc on T2 will be fast enough.


Teachings is better than its been for a long time in my experience. The format has really slowed down in my opinion. The fastest deck, Zoo, is as ubiquitous. Combo is less consistent without premium cantrips. And the Bloodbraid ban has been surprisingly significant (at least, more than I thought.)

It's still a tad slow, I agree, and Modern isn't the best format for traditional U control but I'm still fairly sure that Glittering Wish is the opposite direction of where it needs to look.

Fair enough. My problem when I piloted teachings this past season was that it was just weak to any deck that could land a threat and protect it with counters. Things like UWR cleaned house with the deck (though it was ALWAYS close. I'm talking I'd stabilize on 2/3 life sometimes and pull a victory if they didn't topdeck a lightning bolt with countermagic support)


That was true of any control deck. Tempo always matched up well against pure Control for the most part. I mean when you think about Delver vs UB or Caw-Blade vs. UW/UB, the match ups were clearly in their favor most of the time.


I never thought of Caw-Blade as tempo, though I guess you could describe it as "proto-tempo." But even in its Sword days, it was playing Gideon Jura and Day of Judgement. Philosophically, did you ever Into the Roil unkicked unless you had a Sword of Feast and Famine attached? It had elements of tempo, but it wasn't playing 4 Unsummons, right?


They're all kind of mushed together.

Belcher, for example, more often than not is a deck that puts down a swarm of small creatures in the first 1-3 turns that can sometimes combo.

Sure it doesn't cast "creatures" but does a deck that makes 10-16 goblins as fast as possible sound like a combo deck or a rush deck?

The answer is yes. Lots of gray areas of definitions.

Caw blade sometimes acted like tempo, dropping early had to stop threats and using control elements to protect them.
Sometimes it was control using its birds as "pseudo ancestrals" for card advantage followed by control elements to lockdown the game.

Sligh decks, for example, were sometimes tempo, using wastelands, tangle wire, and pillage to protect its threats. Other times it was control, throwing all its burn at enemy creatures relying on cursed scroll lock to win the game.

decks now a days have to be able to do more than one thing.
Hark, what baseball through yonder window breaks?
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
September 26 2013 00:25 GMT
#9246
Ehh, i dont like that kind of explanation. I've also killed an opponent with swings of Keening Apparition Snapcaster in a post-board Esper Mirror - doesn't make it a tempo deck. I understand your point though. Ultimately, you need to know what role to assume in a situation and be wise about.
"We dug coal together." Boyd Crowder, Justified
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 26 2013 00:29 GMT
#9247
On September 26 2013 09:25 slyboogie wrote:
Ehh, i dont like that kind of explanation. I've also killed an opponent with swings of Keening Apparition Snapcaster in a post-board Esper Mirror - doesn't make it a tempo deck. I understand your point though. Ultimately, you need to know what role to assume in a situation and be wise about.


Well yes, the reason I'm pointing out roles is that its important to not get "stuck" with an assumed role.

A control deck will not outrush a rush deck, but if you have 4-5 power on the board and your opponent doesn't have dudes, then don't be shy about turning sideways. Likewise, sometimes its more important to save up burn spells to kill threats than it is to race your opponent.

There are roles your deck is better able to fill than others, but don't ever forget that you're not trapped by it.
Hark, what baseball through yonder window breaks?
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
September 26 2013 00:49 GMT
#9248
You are wise. Like a sage owl.

[image loading]
"We dug coal together." Boyd Crowder, Justified
nicknack
Profile Joined January 2011
Australia189 Posts
September 26 2013 01:37 GMT
#9249
Watching Joe Rogan Pod cast and Josh Barnett UFC heavyweight plays Magic, start at 1 hour 23 mins.

http://vimeo.com/75353473
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 26 2013 01:40 GMT
#9250
O man, sage owl. I remember running that card in my sweet mono blue tempo deck back in kamigawa block. Sage Owl + ninjitsu for insane value lol (creatures so much better now). I think jitte pretty much carried the deck though...
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 26 2013 01:45 GMT
#9251
On September 26 2013 10:40 DEN1ED wrote:
O man, sage owl. I remember running that card in my sweet mono blue tempo deck back in kamigawa block. Sage Owl + ninjitsu for insane value lol (creatures so much better now). I think jitte pretty much carried the deck though...


This was a 4 of in most of decks with any amount of blue.

Don't tell me about how its not actually card advantage!

[image loading]
Hark, what baseball through yonder window breaks?
caelym
Profile Blog Joined June 2008
United States6421 Posts
September 26 2013 02:22 GMT
#9252
On September 26 2013 10:37 nicknack wrote:
Watching Joe Rogan Pod cast and Josh Barnett UFC heavyweight plays Magic, start at 1 hour 23 mins.

http://vimeo.com/75353473

I want to play Magic with hot chicks...
bnet: caelym#1470 | Twitter: @caelym
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 26 2013 02:46 GMT
#9253
Re: Tempo, it's just a term used to define mana efficiency, usually denying your opponent their mana temporarily or using stuff like Vapor Snag to end up ahead in the short term. "Tempo decks" do not exist on the same axis as aggro/combo/control, tempo is simply an element that you can add to those decks.
We found Dove in a soapless place.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 26 2013 02:50 GMT
#9254
On September 26 2013 11:46 Cel.erity wrote:
Re: Tempo, it's just a term used to define mana efficiency, usually denying your opponent their mana temporarily or using stuff like Vapor Snag to end up ahead in the short term. "Tempo decks" do not exist on the same axis as aggro/combo/control, tempo is simply an element that you can add to those decks.


I guess tempo decks and aggro control decks are synonymous to me. For much the same reason "control decks" are simply decks that use board control and spell frequency inhibitors to dictate long term game flow, tempo decks are decks that contain tempo maximization elements to fluster the opponent's turn sequence efficiencies in order to hit vulnerability timings.

But I don't want to get too technical and definition specific.
Hark, what baseball through yonder window breaks?
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
September 26 2013 03:19 GMT
#9255
To be fair, CawBlade could pretty much play any given role at any given point in any given game, so the games where you tempo someone out with a sworded squawk and a pile of Spell Pierces weren't exactly strange, and the deck was designed to play those kind of games when they came up. Whereas an Esper control deck playing a 2 drop and trying their hardest to defend it till their opponent dies... it comes up but it's not what the deck is trying to do in like 99% of their games.

Definitely part of why Faeries/CawBlade/Delver were not only the dominant decks of their respective eras, but also some of the most interesting/fun decks to play as well (though I guess Jace/Stoneforge/Batterskull was a bit much...).

I typically think of aggro-control decks and tempo decks as being fairly different. In a tempo deck, all of your spells are Lightning Bolts, and when they stop being Bolt then they all suck. In an aggro-control deck, your cards are all Charms and Commands, so they will be good as long as you keep choosing the correct modes; sometimes that means your games look very tempo-oriented, but you don't have to play that kind of game to be operating optimally.
[iHs]MCMcEmcee@UFO | のヮの
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
September 26 2013 05:09 GMT
#9256
On September 26 2013 12:19 MCMcEmcee wrote:
To be fair, CawBlade could pretty much play any given role at any given point in any given game, so the games where you tempo someone out with a sworded squawk and a pile of Spell Pierces weren't exactly strange, and the deck was designed to play those kind of games when they came up. Whereas an Esper control deck playing a 2 drop and trying their hardest to defend it till their opponent dies... it comes up but it's not what the deck is trying to do in like 99% of their games.

Definitely part of why Faeries/CawBlade/Delver were not only the dominant decks of their respective eras, but also some of the most interesting/fun decks to play as well (though I guess Jace/Stoneforge/Batterskull was a bit much...).

I typically think of aggro-control decks and tempo decks as being fairly different. In a tempo deck, all of your spells are Lightning Bolts, and when they stop being Bolt then they all suck. In an aggro-control deck, your cards are all Charms and Commands, so they will be good as long as you keep choosing the correct modes; sometimes that means your games look very tempo-oriented, but you don't have to play that kind of game to be operating optimally.


Yeah, I played in the time period WAY before charms and bolts made it back into the rotation.

It didn't matter if games ended in Rhystic Lightning or if they ended with two blockers bounced by Aether Burst as Gaea's Skyfolk swung for 2, it was all considered tempo, all considered aggro control.

So it didn't matter if the early play was Jackal Pup or a Cloudskate, when aggro control got the tempo advantage by bolts or by bounce, they were all called the same thing.

Also, you don't need to drop a 2 drop and protect it to be going "aggro control" sometimes you just cast a Snapcaster to flashback a removal spell, cast a resto angel to flashaback another removal spell and suddenly you're offensively using Azorious Charms to stop their topdecks from being relevant as you win beating down for 3-5 damage a turn. Your transformation into a tempo deck didn't start till turn 8 sure, but it still happens.

In the Urza Block standard I recall a lot of players losing because they didn't realize accelerated blue could be as strong a control deck as it was an aggro deck depending on its opening hand. Sometimes you died to the turn 3 morphling, other games you were stonewalled by counters until they cast treachery and morphling on the same turn and you have no way to stop their tempo advantage.

But their general definitions are in the end arbitrary.
Hark, what baseball through yonder window breaks?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
September 27 2013 21:28 GMT
#9257
1) Happy Birthday Cel.

2) Initial standard testing indicates Alms Beast is a...beast in this format, especially with Whip of Erebos.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
September 28 2013 00:38 GMT
#9258
On September 28 2013 06:28 deth2munkies wrote:
1) Happy Birthday Cel.


Thanks!
We found Dove in a soapless place.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
September 28 2013 01:29 GMT
#9259
On September 28 2013 06:28 deth2munkies wrote:
1) Happy Birthday Cel.

2) Initial standard testing indicates Alms Beast is a...beast in this format, especially with Whip of Erebos.


Treasury Thrull seems alright as well.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
DEN1ED
Profile Joined December 2009
United States1087 Posts
September 28 2013 01:49 GMT
#9260
I love the look of the UB control list Sam Black posted in his article. Definitley gonna try it out. I really want Ashiok to be good.
Prev 1 461 462 463 464 465 665 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 4: Playoffs Day 5
ByuN vs RogueLIVE!
Tasteless1108
IndyStarCraft 184
Rex113
CranKy Ducklings85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1108
mouzHeroMarine 402
IndyStarCraft 184
ProTech122
Rex 113
Livibee 20
StarCraft: Brood War
Britney 25582
Calm 5882
Horang2 1815
Jaedong 1599
firebathero 424
Mini 350
BeSt 349
Stork 308
Snow 264
EffOrt 220
[ Show more ]
Soma 204
actioN 200
Soulkey 197
Rush 140
ggaemo 119
Leta 104
Sharp 73
hero 61
JYJ 52
Hyun 52
Barracks 49
Backho 40
[sc1f]eonzerg 37
Sea.KH 36
Hm[arnc] 35
Shine 23
GoRush 18
scan(afreeca) 18
sorry 16
zelot 15
Sexy 14
yabsab 13
Sacsri 12
soO 11
JulyZerg 7
Dota 2
Gorgc3211
XaKoH 562
Counter-Strike
olofmeister11595
pashabiceps2250
zeus386
edward113
markeloff103
Other Games
gofns8580
B2W.Neo1000
Lowko294
crisheroes225
Fuzer 159
NeuroSwarm66
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco2691
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1549
Upcoming Events
Big Brain Bouts
3h 57m
Bly vs TBD
TriGGeR vs Lambo
Replay Cast
11h 57m
RSL Revival
21h 57m
Maru vs MaxPax
BSL
1d 6h
RSL Revival
1d 18h
Cure vs TBD
uThermal 2v2 Circuit
2 days
BSL
2 days
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
Escore Tournament S2: W1
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.