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cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 21 2013 18:29 GMT
#8441
That's a wicked combo, micro. X-D

I predict the god cards of Theros to be Eldrazi level. ...*sigh*
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 21 2013 21:08 GMT
#8442
I think they'll be 6 drops namely because there's little incentive for Wizard to change the Legend mechanic for a card that only goes in one or 2 decks. Changing the Legend mechanic for lower rarities seem unlikely as that wasn't that big of a deal in CHK block outside of the dragon's cycle. Therefore, I reason those cards will be more playable than Eldrazi in more than single archetype rather than needing the deck to be built around it.
Get it by your hands...
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 21 2013 21:46 GMT
#8443
Magical gods and goddess only requiring 6 mana? I understand it from a playability perspective, but I can't wrap my head around that in lore, lol.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2013-07-21 21:47:49
July 21 2013 21:47 GMT
#8444
On July 22 2013 06:46 cLAN.Anax wrote:
Magical gods and goddess only requiring 6 mana? I understand it from a playability perspective, but I can't wrap my head around that in lore, lol.


Idk you can cast planeswalkers which can traverse planes and cast spells and shit, for 2/3/4 mana.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
July 21 2013 22:14 GMT
#8445
The gods probably aren't getting cast normally. Some kind of alt cost is probably involved...they even look like those combo creatures (exceed?) from YGO.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
July 21 2013 22:21 GMT
#8446
On July 22 2013 06:46 cLAN.Anax wrote:
Magical gods and goddess only requiring 6 mana? I understand it from a playability perspective, but I can't wrap my head around that in lore, lol.


Or those Dominarian Dragon "Gods" were just around 8 mana each. And all those Kamigawa "Gods" had single digit casting costs. Like do you think Akroma could beat up Crovax? I dunno man. Or would Cho-Manno beat Thalia?
"We dug coal together." Boyd Crowder, Justified
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-07-21 22:32:08
July 21 2013 22:30 GMT
#8447
On July 22 2013 07:14 deth2munkies wrote:
The gods probably aren't getting cast normally. Some kind of alt cost is probably involved...they even look like those combo creatures (exceed?) from YGO.


That's a possibility, but I don't think Wizards want to go that route with how YGO handles their more powerful creatures. I don't think Rest in Peace being in this standard cycle is a coincidence when we already had pretty good graveyard hate, but to print a card like Rest in Peace which doesn't fit anything White was doing in RtR block is pretty weird. Keep in mind the last time they reprinted Leyline of the Void was to crush the degenerative Dredge decks and Rest in Peace is arguably more powerful for decks that just want to take out the GY from the game state.

Anyways I am speculating some kind of hand investment from those cards with dying trigger of some sorts. As for them being too cheap, the CHK dragons were like omgpowerful when they were first printed, then we got the titans which were arguably format defying forces for 2 standard cycles on top of being the de facto benchmark for creature-based end game, it wouldn't surprise me if Wizards is trying to find a way to print something similar with a bit more upfront cost other than mana but similar effects.

This is all just pure speculation, Wizards can take this many different ways. Hell, Grandeur could make an appearance in this block.

Edit:

There's plenty of flavor fails if you want to look it up. Like even as recent as RtR, Rest in Peace makes next to no sense for any of the white guilds.
Get it by your hands...
micronesia
Profile Blog Joined July 2006
United States24814 Posts
July 21 2013 22:37 GMT
#8448
I did an RTR draft online (first time on mtgo in a while) and drafted what I thought was a pretty solid Boros deck, but did not do well at all. What do you guys think?

+ Show Spoiler +
Boros Guildgate
Plain,Mountain x8

Tajic x2
Azorius Arrester
Minotaur Aggressor
Bascillica guards
Haazda Snare Squad
Maze Rusher
Maze Sentinel
Riot Piker
Seller of Songbirds
skyknight Legionaire
Splatter Thug
Steeple Roc
Tenement Crasher
Viashino Firstblade
Wojek Halberdiers

Blind Obediance
Boros Charm
Skullcrack
Act of Treason
Lyev Decree
Madcap Skills
Weapon Surge


I went 0-2 in the first round, 0-2 in the second round, and had a bye in the third. I think the large creatures, even with haste, don't work as well in a boros deck since they come out too late.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 21 2013 22:44 GMT
#8449
Pretty much what you said, I wouldn't touch Aggressor, Crasher is alright, but that would require 17 lands for me to play. Maze Rusher is just alright, I think the weakest of all Maze creatures. Steeple Roc is mediocre in that deck but again, 17 lands for 6 drops for me.

The Skullcrack, not sure about.
Get it by your hands...
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 21 2013 22:45 GMT
#8450
On July 22 2013 06:47 BlueBird. wrote:
Show nested quote +
On July 22 2013 06:46 cLAN.Anax wrote:
Magical gods and goddess only requiring 6 mana? I understand it from a playability perspective, but I can't wrap my head around that in lore, lol.


Idk you can cast planeswalkers which can traverse planes and cast spells and shit, for 2/3/4 mana.

On July 22 2013 07:21 slyboogie wrote:
Show nested quote +
On July 22 2013 06:46 cLAN.Anax wrote:
Magical gods and goddess only requiring 6 mana? I understand it from a playability perspective, but I can't wrap my head around that in lore, lol.


Or those Dominarian Dragon "Gods" were just around 8 mana each. And all those Kamigawa "Gods" had single digit casting costs. Like do you think Akroma could beat up Crovax? I dunno man. Or would Cho-Manno beat Thalia?


PWs are human-sized. I guess I was just expecting higher CMCs due to images in my head of massive Greek/Roman gods throwing lightning bolts and causing havoc on the planet, plus having a different "god border" on each of them makes me believe they're so "special" that they'll cost a ton to bring out. Like the Egyptian god cards in Yu-Gi-Oh. I'm skeptical that it might turn out like the opposite of Ripscale Predator, which has a massive power/toughness for a creature not much larger than a couple humans. I mean, look at the picture of the one MoonBear posted:

[image loading]

That's a tree in the bottom left for scale. Of course I'm going to expect a very high CMC, lol. But Wizards will likely surprise anyway.

On July 22 2013 07:14 deth2munkies wrote:
The gods probably aren't getting cast normally. Some kind of alt cost is probably involved...they even look like those combo creatures (exceed?) from YGO.


This makes the most sense in my opinion. Other costs such as sacking artifacts, paying life, or tapping creatures would offset a lower CMC.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
July 21 2013 22:57 GMT
#8451
Don't forget that Thereos has an Enchantment-matters theme, so there may be something there.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
July 21 2013 23:11 GMT
#8452
On July 22 2013 07:37 micronesia wrote:
I did an RTR draft online (first time on mtgo in a while) and drafted what I thought was a pretty solid Boros deck, but did not do well at all. What do you guys think?

+ Show Spoiler +
Boros Guildgate
Plain,Mountain x8

Tajic x2
Azorius Arrester
Minotaur Aggressor
Bascillica guards
Haazda Snare Squad
Maze Rusher
Maze Sentinel
Riot Piker
Seller of Songbirds
skyknight Legionaire
Splatter Thug
Steeple Roc
Tenement Crasher
Viashino Firstblade
Wojek Halberdiers

Blind Obediance
Boros Charm
Skullcrack
Act of Treason
Lyev Decree
Madcap Skills
Weapon Surge


I went 0-2 in the first round, 0-2 in the second round, and had a bye in the third. I think the large creatures, even with haste, don't work as well in a boros deck since they come out too late.


Flippin' great to get 2 Tajics, eh? :-D

You're right. I think every card you chose 5 CMC or above should have been replaced with something faster to get out. My constructed Boros deck didn't have anything above 3 mana besides Tajic and, recently, Firemane Avengers. You seemed to want to play a more controlling Boros deck, seeing as you had a fair number of Azorius and Orzhov cards. Taking cheaper, faster Rakdos drops, if possible, would have been a better choice. Blind Obedience was okay because it will remove blockers for you to strike quickly with your 1-, 2-, and 3-drops; it also serves as a late-game way out of losing if you can win by attrition through Extort, haha. Having one or two big, beefy creatures to finish a game is all right (Foundry Champion saved my life at the Gatecrash prerelease), but having more than a few in a Boros deck is detrimental.

Skullcrack is a trap. It appears like it's applicable, but I used to run it and took it out for more creatures. Weapon Surge, on the other hand, is okay because it directly benefits your creatures, which you should be attacking your opponent with tons of. It's a cheaper, one-turn Sunhome Guildmage.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
micronesia
Profile Blog Joined July 2006
United States24814 Posts
July 21 2013 23:39 GMT
#8453
On July 22 2013 08:11 cLAN.Anax wrote:
Show nested quote +
On July 22 2013 07:37 micronesia wrote:
I did an RTR draft online (first time on mtgo in a while) and drafted what I thought was a pretty solid Boros deck, but did not do well at all. What do you guys think?

+ Show Spoiler +
Boros Guildgate
Plain,Mountain x8

Tajic x2
Azorius Arrester
Minotaur Aggressor
Bascillica guards
Haazda Snare Squad
Maze Rusher
Maze Sentinel
Riot Piker
Seller of Songbirds
skyknight Legionaire
Splatter Thug
Steeple Roc
Tenement Crasher
Viashino Firstblade
Wojek Halberdiers

Blind Obediance
Boros Charm
Skullcrack
Act of Treason
Lyev Decree
Madcap Skills
Weapon Surge


I went 0-2 in the first round, 0-2 in the second round, and had a bye in the third. I think the large creatures, even with haste, don't work as well in a boros deck since they come out too late.


Flippin' great to get 2 Tajics, eh? :-D

You're right. I think every card you chose 5 CMC or above should have been replaced with something faster to get out. My constructed Boros deck didn't have anything above 3 mana besides Tajic and, recently, Firemane Avengers. You seemed to want to play a more controlling Boros deck, seeing as you had a fair number of Azorius and Orzhov cards. Taking cheaper, faster Rakdos drops, if possible, would have been a better choice. Blind Obedience was okay because it will remove blockers for you to strike quickly with your 1-, 2-, and 3-drops; it also serves as a late-game way out of losing if you can win by attrition through Extort, haha. Having one or two big, beefy creatures to finish a game is all right (Foundry Champion saved my life at the Gatecrash prerelease), but having more than a few in a Boros deck is detrimental.

Skullcrack is a trap. It appears like it's applicable, but I used to run it and took it out for more creatures. Weapon Surge, on the other hand, is okay because it directly benefits your creatures, which you should be attacking your opponent with tons of. It's a cheaper, one-turn Sunhome Guildmage.

The reason why I had so many bigger creatures was because I was having trouble finding smaller creatures to draft. Unfortunately very few came to me. I would have ideally had more rakdos or small boros creatures.

As for skullcrack, I put it in since it was the only spell I had that could deal damage to the opponent, and my goal was to drain his hp as quick as possible. Basically it was my poor man's warleader's helix lol. After P1 Tajic P2 Tajic I really wanted to go Boros, but as you said I ended up being forced to be a bit more control oriented.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 22 2013 00:48 GMT
#8454
On July 22 2013 07:57 MoonBear wrote:
Don't forget that Thereos has an Enchantment-matters theme, so there may be something there.


Good point. Maybe a Defense of the Heart kind of summoning mechanic.
Get it by your hands...
DEN1ED
Profile Joined December 2009
United States1087 Posts
July 22 2013 05:54 GMT
#8455
Maybe there will be 5 enchantments, and when you assemble all 5 in play you summon the god and win the game!
EMIYA
Profile Joined March 2011
United States433 Posts
July 22 2013 07:15 GMT
#8456
so does casting a savage summoning in response to a essence scatter work in resolving your creature?
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
July 22 2013 07:24 GMT
#8457
Nope, Savage Summoning specifies the next spell cast, so it wouldn't apply retroactively to something you've already cast.
Trust in Bayes.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
July 22 2013 08:29 GMT
#8458
On July 22 2013 08:39 micronesia wrote:
Show nested quote +
On July 22 2013 08:11 cLAN.Anax wrote:
On July 22 2013 07:37 micronesia wrote:
I did an RTR draft online (first time on mtgo in a while) and drafted what I thought was a pretty solid Boros deck, but did not do well at all. What do you guys think?

+ Show Spoiler +
Boros Guildgate
Plain,Mountain x8

Tajic x2
Azorius Arrester
Minotaur Aggressor
Bascillica guards
Haazda Snare Squad
Maze Rusher
Maze Sentinel
Riot Piker
Seller of Songbirds
skyknight Legionaire
Splatter Thug
Steeple Roc
Tenement Crasher
Viashino Firstblade
Wojek Halberdiers

Blind Obediance
Boros Charm
Skullcrack
Act of Treason
Lyev Decree
Madcap Skills
Weapon Surge


I went 0-2 in the first round, 0-2 in the second round, and had a bye in the third. I think the large creatures, even with haste, don't work as well in a boros deck since they come out too late.


Flippin' great to get 2 Tajics, eh? :-D

You're right. I think every card you chose 5 CMC or above should have been replaced with something faster to get out. My constructed Boros deck didn't have anything above 3 mana besides Tajic and, recently, Firemane Avengers. You seemed to want to play a more controlling Boros deck, seeing as you had a fair number of Azorius and Orzhov cards. Taking cheaper, faster Rakdos drops, if possible, would have been a better choice. Blind Obedience was okay because it will remove blockers for you to strike quickly with your 1-, 2-, and 3-drops; it also serves as a late-game way out of losing if you can win by attrition through Extort, haha. Having one or two big, beefy creatures to finish a game is all right (Foundry Champion saved my life at the Gatecrash prerelease), but having more than a few in a Boros deck is detrimental.

Skullcrack is a trap. It appears like it's applicable, but I used to run it and took it out for more creatures. Weapon Surge, on the other hand, is okay because it directly benefits your creatures, which you should be attacking your opponent with tons of. It's a cheaper, one-turn Sunhome Guildmage.

The reason why I had so many bigger creatures was because I was having trouble finding smaller creatures to draft. Unfortunately very few came to me. I would have ideally had more rakdos or small boros creatures.

As for skullcrack, I put it in since it was the only spell I had that could deal damage to the opponent, and my goal was to drain his hp as quick as possible. Basically it was my poor man's warleader's helix lol. After P1 Tajic P2 Tajic I really wanted to go Boros, but as you said I ended up being forced to be a bit more control oriented.

Sometimes bad 1-2 drops are a lot better than good 4-5 drops, especially when you're oversaturated in the high CC stuff. Hardest part of drafting is learning how your pick priorities change.
Average means I'm better than half of you.
Jugan
Profile Blog Joined July 2009
United States1566 Posts
July 22 2013 09:35 GMT
#8459
Seems like a lot of people are interested in playing limited, particularly in drafting. I'm going to be streaming a cube draft on my stream (www.twitch.tv/xjugan); feel free to tune in and ask questions. You can also look at past broadcasts; I offer a lot of analysis with my picks. I've basically gone infinite, which gives me the freedom to stream a lot of drafts.

Information on Cube Drafting can be found here:
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/other/07092013c

Information about me and my stream can be found here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=418337#4

During my stream I welcome questions and will do my best to provide you with an answer. Feel free to hit me up via PM if you have any questions.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
TT1
Profile Blog Joined December 2008
Canada10115 Posts
July 22 2013 09:44 GMT
#8460
i was thinking about buying magic 2014 but i dunno how the online version of the game works and whether or not its work it. i know theres a multiplayer feature but how do u build ur deck? do u have to buy cards online or do u just have to win them on single player or something?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
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