Magic: The Gathering - Page 424
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TT1
Canada10012 Posts
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esfr`Netsky
France47 Posts
Dotp is a great and cheap way to play/discover magic. You gains deck and cards by playing the campaign. You can tweak the decks a little but the options are limited since you can just unlock cards and choose if you are going to play them in the deck. Multiplayer is ok, you can play 1v1 with the deck from the campaign or do FFA/2V2. You have a sealed mode too and it's a great initiation to magic limited tournament. Overall the game is a must for a begginner or someone who didn't play for a long time and just want to come back casually. | ||
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Zeller
United States1109 Posts
Can you play abilities that "return target creature card from your graveyard to play" if it was never in play. Such as I chose to discard that creature, can i use an ability to bring it into play from my graveyard? Such as this card http://magiccards.info/on/en/140.html | ||
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Tarias
Netherlands480 Posts
On July 23 2013 01:01 Zeller wrote: Question for MTG, non related to online play. Can you play abilities that "return target creature card from your graveyard to play" if it was never in play. Such as I chose to discard that creature, can i use an ability to bring it into play from my graveyard? Such as this card http://magiccards.info/on/en/140.html Yes you can. It's what most "reanimator" strategies are based on. Get some big fatties in your graveyard, and then put them right into play without paying their entire manacost. | ||
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Zeller
United States1109 Posts
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Judicator
United States7270 Posts
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deth2munkies
United States4051 Posts
+ Show Spoiler + 16x Island 4x Mutavault 4x AEther Vial 4x Cursecatcher 4x Lord of Atlantis 4x Master of the Pearl Trident 4x Merrow Rejeerey 4x Silvergill Adept 4x Phantasmal Image 2x Tidebinder Mage 2x Kira, Graet Glass Spinner 4x Mana Leak 4x Vapor Snag Sideboard: 2x Relic of Progenitus 2x Shadow of Doubt 4x Spreading Seas 3x Spell Pierce 2x Pithing Needle 2x Hurkyl's Recall Tested a little bit against Tron and some other fringe decks and it performed quite admirably as long as I kept a hand with a lord in it and some way to get it on the field. More testing required obviously, but having the deck fully unproxied is quite an achievement for me :D Best play so far: T1 Vault/Vial. T2 Silvergill. T3 Rejeerey, vial in Image copying Rejeery untapping vial, vial in Lord of Atlantis untapping vial and a land, vial in a second LoA untapping mutavault and vial, swing with vault and adept for 12 on T3. It's possible that Shadow of Doubt should be Echoing Truth, but I think I'm more worried about Scapeshift and manascrewing fetch heavy control decks than having bounce spell 5-6 for twin. | ||
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MoonBear
Straight outta Johto18973 Posts
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Judicator
United States7270 Posts
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deth2munkies
United States4051 Posts
The seas were a consideration for main deck, but I liked having a catch all in leak. | ||
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Judicator
United States7270 Posts
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Meta
United States6225 Posts
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MoonBear
Straight outta Johto18973 Posts
It has its moments but I think the full 4 is probably unnecessary. | ||
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Audemed
United States893 Posts
+ Show Spoiler + 2x Archangel of Thune 3x Azorius Charm 2x Boros Charm 3x Boros Reckoner 3x Clifftop Retreat 1x Desolate Lighthouse 2x Dissipate 4x Glacial Fortress 4x Hallowed Fountain 1x Mizzium Mortars 1x Moorland Haunt 1x Negate 1x Pillar of Flame 3x Restoration Angel 4x Sacred Foundry 3x Snapcaster Mage 3x Sphinx's Revelation 4x Steam Vents 3x Sulfur Falls 2x Syncopate 2x Turn // Burn 3x Warleader's Helix 3x Young Pyromancer 2x Think Twice SB: 1x Assemble the Legion 1x Azorius charm 1x Celestial Flare 1x Counterflux 1x Detention Sphere 2x Dispel 1x Increasing Vengeance 1x Mizzium mortars 1x Negate 1x Pillar of flame 1x Pithing Needle 2x Ratchet Bomb 1x Elixir of Immortality | ||
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Judicator
United States7270 Posts
I am testing Bant Walkers right now, and enjoying it thus far. | ||
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Audemed
United States893 Posts
Have you posted your bant walkers list yet? It's something I've never encountered before, but sounds interesting. | ||
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Judicator
United States7270 Posts
On July 23 2013 07:10 Audemed wrote: Never really thought of flash as being tempo oriented, always looked to UWR Geist for that. Although, when you can put boros charm and warleader's helix in the same deck with snapcasters, that sure does give you a lot of reach, doesn't it? Have you posted your bant walkers list yet? It's something I've never encountered before, but sounds interesting. Haven't posted, and I am holding off namely because I haven't tested against Jund yet. Secondly, everytime I look at the sideboard, I am like wtf-ing it. I haven't put nearly as much time as I did for UB and Esper. If you want to test it, its basically, cast either Farseek or Think Twice on turn 2, set up for a turn 3 PWs in either Gideon, Jace, Garruk or leave up Syncopate/Disspate mana, then survive for Aetherling endgame or up tick any of the PWs. No Snaps, no Thrags, no Restos. Aetherling only creature threat. You jam threats on the play, a little more defensive on the draw. Again, before I would even consider this deck, I need to test it against Jund. Edit: Also, no Azorious Charm. Selesnya Charms in the board is probably the one highlight of the otherwise what-am-I-doing-with-my-life sideboard. | ||
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DarthXX
Australia998 Posts
On July 23 2013 03:26 deth2munkies wrote: Merfolk deck complete, not too innovative, but I like it for what Modern is currently dishing out: + Show Spoiler + 16x Island 4x Mutavault 4x AEther Vial 4x Cursecatcher 4x Lord of Atlantis 4x Master of the Pearl Trident 4x Merrow Rejeerey 4x Silvergill Adept 4x Phantasmal Image 2x Tidebinder Mage 2x Kira, Graet Glass Spinner 4x Mana Leak 4x Vapor Snag Sideboard: 2x Relic of Progenitus 2x Shadow of Doubt 4x Spreading Seas 3x Spell Pierce 2x Pithing Needle 2x Hurkyl's Recall Tested a little bit against Tron and some other fringe decks and it performed quite admirably as long as I kept a hand with a lord in it and some way to get it on the field. More testing required obviously, but having the deck fully unproxied is quite an achievement for me :D Best play so far: T1 Vault/Vial. T2 Silvergill. T3 Rejeerey, vial in Image copying Rejeery untapping vial, vial in Lord of Atlantis untapping vial and a land, vial in a second LoA untapping mutavault and vial, swing with vault and adept for 12 on T3. It's possible that Shadow of Doubt should be Echoing Truth, but I think I'm more worried about Scapeshift and manascrewing fetch heavy control decks than having bounce spell 5-6 for twin. Uh, you do know that this play does not work right? Reejeery only triggers when you cast a merfolk spell, using the vial does not let you cast it without paying its mana cost, you just put the creature down which does not trigger the reejeery ability | ||
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deth2munkies
United States4051 Posts
On July 23 2013 08:57 DarthXX wrote: Uh, you do know that this play does not work right? Reejeery only triggers when you cast a merfolk spell, using the vial does not let you cast it without paying its mana cost, you just put the creature down which does not trigger the reejeery ability You're absolutely right, though none of my playtest partners called me out for that. | ||
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MCMcEmcee
United States1609 Posts
My current list is just Matt Costa's list but cutting Augurs for Young Pyromancer. Pyromancer has been sweet but I think there's going to be an upwards trend in Curse/Staticaster/Electrickery and I'm not sure how good it will be when that happens. | ||
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