IIRC M13 mythics were pretty cheap when m13 was the newest set online, and the prices spiked later during RTR block. Is this what I should expect?
Magic: The Gathering - Page 425
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micronesia
United States24752 Posts
IIRC M13 mythics were pretty cheap when m13 was the newest set online, and the prices spiked later during RTR block. Is this what I should expect? | ||
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Pooshlmer
United States1001 Posts
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Audemed
United States893 Posts
Young pyromancer is pretty neat too, I only have 2 in ATM because nobody at all has any for sell or trade. He usually doesn't make more than a few tokens, but it's convenient for blockers mainly. Was an instant board out in my first match vs Jund, however, because he, like so many others, are mainboarding 4 bonfires. On July 23 2013 10:19 MCMcEmcee wrote: UW(R) flash has always been more aggro-control/tempo than hard control. My current list is just Matt Costa's list but cutting Augurs for Young Pyromancer. Pyromancer has been sweet but I think there's going to be an upwards trend in Curse/Staticaster/Electrickery and I'm not sure how good it will be when that happens. Not sure what that list is, but I dropped augurs a long time ago. I've just found them repeatedly to be worth far less than you hope, and a 1/3 isn't getting you anywhere fast. | ||
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micronesia
United States24752 Posts
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Audemed
United States893 Posts
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Airact
Finland366 Posts
Does Affinity have any game in Legacy? I've been thinking about finally trying to branch my play a bit away from burn (believe me, after playing burn for a while, it starts to get a bit boring) and it seems like the people here are starting to warm up to Modern just a bit (it's mostly Legacy). I have seen Affinity played in Legacy before and figured I would save a lot of money if I could play pretty much the same deck in both formats, especially because Affinity doesn't play fetches. I'm not really into the one-turn-kill combo decks Legacy has and playing something like Reanimator (kinda ironic as I'm really interested in Reanimator but don't really want to go full combo) is out of the question for now: Underground Seas go for 95 a piece, fetches for 25-35 and Force of Wills for about 45. I have to say though, being new in Magic, life is hard (really fun but really hard). Edit: I just checked that apparently Mox Opal has gone like 20 dollars up from the last time I checked. I think Affinity is still around the cheapest options though (although I think it's closer than it seems like). | ||
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Shotcoder
United States2316 Posts
On July 25 2013 06:10 Airact wrote: Not necessarily a MTGO question but still. Does Affinity have any game in Legacy? I've been thinking about finally trying to branch my play a bit away from burn (believe me, after playing burn for a while, it starts to get a bit boring) and it seems like the people here are starting to warm up to Modern just a bit (it's mostly Legacy). I have seen Affinity played in Legacy before and figured I would save a lot of money if I could play pretty much the same deck in both formats, especially because Affinity doesn't play fetches. I'm not really into the one-turn-kill combo decks Legacy has and playing something like Reanimator (kinda ironic as I'm really interested in Reanimator but don't really want to go full combo) is out of the question for now: Underground Seas go for 95 a piece, fetches for 25-35 and Force of Wills for about 45. I have to say though, being new in Magic, life is hard (really fun but really hard). Edit: I just checked that apparently Mox Opal has gone like 20 dollars up from the last time I checked. I think Affinity is still around the cheapest options though (although I think it's closer than it seems like). Yea affinity has game in Legacy, it just has to adapt to the meta game differently just like every other aggro deck. Sometimes Tezzeret is the correct call and sometimes he isnt, just depends on what you expect the meta to be. Honestly I think Merfolk or Death and taxes is the cheapest deck you will find outside of affinity. | ||
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Cel.erity
United States4890 Posts
On July 25 2013 04:48 micronesia wrote: I'm 3 cards short of completing the RTR block on MTGO. I still need Jace, Obzedat, and Domri Rade (approximately $15, $10, $15 respectively). I wonder how their prices will change in the coming weeks or if I should just dump the additional $40 to complete the sets... Since they're all constructed playable cards, the price is going to depend on the Standard metagame. Obzedat is the one with the potential to jump much higher, I think Jace will stay the same or drop, and Domri is kind of a wild card. | ||
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deth2munkies
United States4051 Posts
On July 25 2013 12:00 Cel.erity wrote: Since they're all constructed playable cards, the price is going to depend on the Standard metagame. Obzedat is the one with the potential to jump much higher, I think Jace will stay the same or drop, and Domri is kind of a wild card. I think Domri's going up and Jace is going down...Jace has never, ever been good and will probably just get worse. | ||
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Cel.erity
United States4890 Posts
On July 25 2013 12:07 deth2munkies wrote: I think Domri's going up and Jace is going down...Jace has never, ever been good and will probably just get worse. I agree, but it's still a blue planeswalker. Pretty hard for it to go lower than 12tix. Domri, on the other hand, is being propped up by R/G aggro being viable, which could change overnight. Aggro decks in general are very sensitive to metagame shifts because they can go from being tier 1 to unplayable with each set release or tech that's discovered. | ||
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Audemed
United States893 Posts
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5-s
United States1674 Posts
On July 25 2013 12:27 Audemed wrote: How, exactly, has jace "never, ever been good"? I'm wondering this too, especially since Jace gets played quite a bit in block. Seems like it'll be one of the go-to planeswalkers for control post rotation. | ||
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Whitejack
27 Posts
On July 25 2013 12:27 Audemed wrote: How, exactly, has jace "never, ever been good"? yeah, rtr jace is a really good card that will see a metric boatload of play post rotation.. | ||
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deth2munkies
United States4051 Posts
In control mirrors, you want 5 mana Jace, not that piece of crap. | ||
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Whitejack
27 Posts
On July 25 2013 12:47 deth2munkies wrote: He's close in power to Forbidden Alchemy. He's in block because there's very little card draw in RtR block as a whole, so he's unique. He's never ever been good in Standard, just a slot filler. You never, ever want to use his +1 and his ultimate doesn't anywhere near win you the game. In control mirrors, you want 5 mana Jace, not that piece of crap. uh, definitely a bad assessment of the card. his +1 is fantastic against a lot of decks, especially ones swinging with lingering souls. his -2 is fantastic card advantage, and his ultimate is as irrelevant as garruk primal hunter's. He's a 4 mana planeswalker that starts on 4, somewhat defends himself, and generates card advantages in decks that thrive off card advantage. I don't see what's not to love here. | ||
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Audemed
United States893 Posts
On July 25 2013 12:47 deth2munkies wrote: He's close in power to Forbidden Alchemy. He's in block because there's very little card draw in RtR block as a whole, so he's unique. He's never ever been good in Standard, just a slot filler. You never, ever want to use his +1 and his ultimate doesn't anywhere near win you the game. In control mirrors, you want 5 mana Jace, not that piece of crap. He shuts down non-intangible virtued spirits, as well as assemble soldiers and now pyromancer tokens. The +1 can also provide favorable trades (or the potential for them) when you have creatures out, especially reckoner. He can be card advantage as soon as he lands, and at WORST is repeatable card draw. Yeah, his ult doesn't win you the game, but it doesn't need to, and it can get pretty damn close at times. | ||
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deth2munkies
United States4051 Posts
On July 25 2013 13:19 Audemed wrote: He shuts down non-intangible virtued spirits, as well as assemble soldiers and now pyromancer tokens. The +1 can also provide favorable trades (or the potential for them) when you have creatures out, especially reckoner. He can be card advantage as soon as he lands, and at WORST is repeatable card draw. Yeah, his ult doesn't win you the game, but it doesn't need to, and it can get pretty damn close at times. Lingering Souls is only played in decks that aren't interested in just attacking with them...unless they're playing anthems. There's no 1/X creatures commonly played in aggressive decks, Jace is basically just a fog against them. Against other control decks, there's no reason to play him over 5 Jace. | ||
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Judicator
United States7270 Posts
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DEN1ED
United States1087 Posts
+ Show Spoiler + Deck also includes an Obzedat lol. So good and yet so bad. | ||
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Shotcoder
United States2316 Posts
+ Show Spoiler + //Creature (12) 4 Boros Reckoner 4 Chandra's Phoenix 4 Young Pyromancer //Instant (12) 4 Boros Charm 4 Searing Spear 4 Warleader's Helix //Planeswalker (2) 2 Chandra, Pyromaster //Sorcery (10) 3 Bump in the Night 4 Lingering Souls 3 Pillar of Flame //Land (24) 4 Blood Crypt 4 Clifftop Retreat 4 Dragonskull Summit 4 Godless Shrine 4 Isolated Chapel 4 Sacred Foundry SB: 2 Barter in Blood SB: 2 Fiendslayer Paladin SB: 3 Lifebane Zombie SB: 4 Skullcrack SB: 2 Slaughter Games SB: 2 Zealous Conscripts | ||
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