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Magic: The Gathering - Page 412

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MCMcEmcee
Profile Joined April 2008
United States1609 Posts
July 05 2013 07:38 GMT
#8221
So Young Pyromancer is pretty good. Time to play Electrickery again...
[iHs]MCMcEmcee@UFO | のヮの
BlueBird.
Profile Joined August 2008
United States3890 Posts
July 05 2013 08:11 GMT
#8222
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/ld/254

Kind of excited about the changes to mana bases, it's fun to actually think about if I can play this third color, or how to optimize a mana base sometimes. Although all 10 ravinca duels are staying in so yeah....

Young pyromancer is kind of cool, but I'm not sure if i would build around him. If they had haste I would :D(but wouldn't most people)
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
semantics
Profile Blog Joined November 2009
10040 Posts
July 05 2013 08:27 GMT
#8223
M14 has trollhide such a troll card in draft, ionno how many hex proof creatures there will be but shove that on a like 2+ power hexproof guy GG just troll the game. That or if the format lacks good removal which it doesn't seem like it alot i see exile and -x/-x I remember M12 trollhide + Sacred Wolf/Aven Fleetwing snatch like 3 of each and go off with some card draw and 4 power attacks every turn.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 05 2013 09:10 GMT
#8224
On July 05 2013 13:47 micronesia wrote:
Yes that's what just happened to me. I cut BW (and like one splash card I ended up not using) hoping to lock in for pack 2. Unfortunately, someone opened a Ghost Council and so I ended up competing on pack 2 without having any way of predicting it. I did well in the tourney though and I think the deck was pretty solid.


Not saying you drafted wrong, but I want to point out that this is exactly why I always prefer to be an RtR guild if possible. It's way easier to read the signals and know you'll get a good pack 3, versus cutting a pack 2 guild really hard and having someone move into it anyway. I've had so many train wreck drafts trying to go GTC guilds.

Actually, if I opened a Teysa, my first thought would to be Golgari or Selesnya and splash it.
We found Dove in a soapless place.
OhTwoMise
Profile Joined September 2012
United States164 Posts
Last Edited: 2013-07-05 12:06:22
July 05 2013 11:57 GMT
#8225
On July 03 2013 21:19 MoonBear wrote:
Show nested quote +
On July 03 2013 11:33 slyboogie wrote:
On July 03 2013 05:57 MoonBear wrote:
Wow, Witchstalker is so efficient I think it's actually maindeck-able in Modern. This is pretty nuts.


It's a strong creature but I doubt it's Modern-Quality. I don't think it does enough for 2 green symbols except be buff.

Hm. Well it's not something for every deck and I wouldn't play it as 4-of. But I'd be interested in say having him as a Loxodon Smiter number five and six. Would have to actually test it at some point though. Might be too heavy on three drops.


I've been falling off the tournament scene a bit lately, but I'm not sold on Witchstalker. Smiter is playable almost solely on the back of how hard he crushes Liliana. I can't think of many scenarios where I'd want six Smiters, but if I did, I'd probably be looking at Wilt-Leaf Lieges before this guy.

What are you trying to slot him into (that also apparently wants Smiter?)? I don't want to give the impression that I think he's objectively bad, but I don't think he's good enough to play just for value. To me, he looks like a poor man's Geist on offense. The upside is that he's MUCH better on defense. If, however, I was worried enough about hyperaggressive decks to want to play this guy over Geist, I'd probably just Finks, who is also reasonably good at pressuring removal.dec.

The biggest problem I see is that of opportunity cost. Threes in modern are INSANE right now--Reliquary, Clique, Geist, Souls, Mindcensor, Finks off the top of my head.

Caveat: I play a fair number of homebrews, and my process/card evaluation are often significantly different than conventionally accepted wisdom.

Edit:
On July 05 2013 18:10 Cel.erity wrote:
Show nested quote +
On July 05 2013 13:47 micronesia wrote:
Yes that's what just happened to me. I cut BW (and like one splash card I ended up not using) hoping to lock in for pack 2. Unfortunately, someone opened a Ghost Council and so I ended up competing on pack 2 without having any way of predicting it. I did well in the tourney though and I think the deck was pretty solid.


Not saying you drafted wrong, but I want to point out that this is exactly why I always prefer to be an RtR guild if possible. It's way easier to read the signals and know you'll get a good pack 3, versus cutting a pack 2 guild really hard and having someone move into it anyway. I've had so many train wreck drafts trying to go GTC guilds.

Actually, if I opened a Teysa, my first thought would to be Golgari or Selesnya and splash it.


You also have the option of shipping the Teysa to send the guy to your left into BW while you avoid it like the plague. I haven't drafted this format enough to know how good Teysa is, though. She's obviously insane if she lands, but 7 is a lot more in some formats than others. If you decide you do want to Teysa, look for a three color combination that gives you at least one guild from each of the second packs, but don't split your starting 40 evenly--you probably want no more than 4ish of your tertiary color.
DarthXX
Profile Joined September 2010
Australia998 Posts
July 05 2013 12:49 GMT
#8226
I have played Teysa a few times in draft and have not been super impressed with her tbh. She is quite good but beatable, not quite as bomby as the other bombs in the format. At 4 toughness she dies to a lot of removal but she definitely puts a clock on your opponent while still being a fantastic blocker. On the other hand there are lots of situations where she does little to help you out of an unfavourable boardstate, you still die to an alpha, in particular fliers still get you. She also costs seven mana so is quite difficult to cast. She sits in your hand as a dead card a lot of the time.

She's definitely first pickable but in my mind is not a slam pick. Really depends what else is in the pack, would seriously consider a card like Turn/Burn, Armed/Dangerous, Far/Away, Warleader's Helix over her.
micronesia
Profile Blog Joined July 2006
United States24779 Posts
Last Edited: 2013-07-07 06:22:10
July 07 2013 06:20 GMT
#8227
Thanks for the thoughts on Teysa. My RL friend seems to agree with what you guys are saying, as well.

This morning I did a booster draft online and my first pack gave a choice between a foil Mirko Vosk and a Progenitor Mimic. I decided to go with the mimic. The guy I passed to must have been confused haha. I stupidly forgot to put it into my deck during deckbuilding, but had a reasonable simic deck regardless and won my first match. I lost my second, at which point I realized I hadn't seen the mimic yet. I won game one of match three and then swapped it in. Game two it came out right away and I copied an Ivy Lane Denizen. That is a ridiculous combination. I lost the game, though, due to a beefy flier and removal of my anti-air. Game three the mimic came out again but I was kinda forced to copy some crappy two drop. It worked though. I have none of this card IRL unfortunately; it's fun, although very risky.

This evening I did a 4 booster sealed event, and was completely unsure of what type of deck to build. Here is the pool (the split card is alive/well):

[image loading]

I decided to go blue/white early, and splash some green for some late game selenya token action. Another way I think you can go with these cards is a bunch of G and R creatures along with the Ghor-Clan Rampager. It was a tricky one.
ModeratorThere are animal crackers for people and there are people crackers for animals.
esfr`Netsky
Profile Joined May 2010
France47 Posts
July 07 2013 09:40 GMT
#8228
I think someone already told you that before but you should really stay away from Realmwright.

I don't think you should play Horncaller's chant and trostani's summoner. Two 7+ drop is generally too much in a normal limited event, and i don't think it's better in a 30 card deck. Trostani is great but not horncaller (8 drop is too expensive)

Your blue is very weak for me and the rest of your green is much better. The only blue cards that seem relevant for me are Mindeye and azorius charm and they are not worth splashing on their own.

I would have play white/green with maybe a little splash of red, i didnt count the playable.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
July 07 2013 10:14 GMT
#8229
I think you had some great red cards in there. I would've probably splashed red. Replace the blue with rubblebelt maaka, firstblade and halberdiers and rampager. Those are simply good cards, all but the halberdier give you reach/combat tricks in addition to being strong creatures. You only have 4 red cards so your mana should'nt screw you insanely much. I wouldn't play horncaller so that leaves 4-5 more cards to replace. I'd just put the green creatures in. I'm not familiar with 30 card drafting but I'm guessing playing strong 2-4 mana creatures is beneficial. I don't think your white spells are that good, annihilating fire would be good but you can't afford 2 reds. I think I would make green the main colour.
https://steamcommunity.com/id/*tlusernamehere*/
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
Last Edited: 2013-07-07 11:31:39
July 07 2013 11:21 GMT
#8230
There's no reason to play blue in that deck. Aside from Syncopate, the rest of your blue is extremely mediocre, and overall your green cards are just better. Mossdog and Slaughterhorn are definitely superior to any blue card you're playing, and the Krasis is totally fine as well. Not sure why you're playing Realmwright, we discussed that card.

Re: the poster above me, you should not ever be splashing random 2-drops. The Maaka and Rampager are potential splashes for red, because they have an impact at any stage of the game. However, you have zero fixing and enough playables in W/G, so I probably wouldn't play a third color at all. 3 mountains for the Maaka/Rampager at most.
We found Dove in a soapless place.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
July 07 2013 12:37 GMT
#8231
Well, yes, playing halberdiers would be extremely stupid and I would never do that. I guess I just wanted to keep a competitive edge over micronesia :d
https://steamcommunity.com/id/*tlusernamehere*/
micronesia
Profile Blog Joined July 2006
United States24779 Posts
July 07 2013 15:22 GMT
#8232
The reasoning behind using blue, and realmwright, was that I felt like I was lacking sufficient mana fixing for three colors. The only thing I had access to that allowed me to have 1+ non-basic sources without using multiple cluestones or going BUW (bad with this pool) was the realwright. I do not plan to use realmwright normally, though, for the reasons we discussed.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Enderbantoo
Profile Blog Joined December 2009
United States465 Posts
July 07 2013 18:22 GMT
#8233
On July 08 2013 00:22 micronesia wrote:
The reasoning behind using blue, and realmwright, was that I felt like I was lacking sufficient mana fixing for three colors. The only thing I had access to that allowed me to have 1+ non-basic sources without using multiple cluestones or going BUW (bad with this pool) was the realwright. I do not plan to use realmwright normally, though, for the reasons we discussed.


honestly in that case, a basic land is better than a realmwright, because a basic land doesnt need blue to fix.
At the biggest upset of all of bw, Shanghai SPL finals 2011
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-07-07 18:50:21
July 07 2013 18:24 GMT
#8234
Yay, Merfolk fighting for the top 8 in GP KC. That's the deck I'm building for Modern/Legacy atm, looks like so much fun.

Bah, he drew 10 of 18 lands in G3 and lost to the 4th attempt at splinter twin.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
July 07 2013 19:22 GMT
#8235
On July 08 2013 03:24 deth2munkies wrote:
Yay, Merfolk fighting for the top 8 in GP KC. That's the deck I'm building for Modern/Legacy atm, looks like so much fun.

Bah, he drew 10 of 18 lands in G3 and lost to the 4th attempt at splinter twin.


What's the meta like in Modern these days? Can I still shuffle up a hyper-generic Scapeshift deck? Or is there more control now?

I imagine Pod must be the bomb.
"We dug coal together." Boyd Crowder, Justified
Mowr
Profile Joined November 2010
Sweden791 Posts
July 07 2013 19:26 GMT
#8236
On July 08 2013 03:24 deth2munkies wrote:
Yay, Merfolk fighting for the top 8 in GP KC. That's the deck I'm building for Modern/Legacy atm, looks like so much fun.

Bah, he drew 10 of 18 lands in G3 and lost to the 4th attempt at splinter twin.

Also, Emrakul. I can't help to cheer for Emrakul.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-07-07 19:49:23
July 07 2013 19:48 GMT
#8237
On July 08 2013 04:22 slyboogie wrote:
Show nested quote +
On July 08 2013 03:24 deth2munkies wrote:
Yay, Merfolk fighting for the top 8 in GP KC. That's the deck I'm building for Modern/Legacy atm, looks like so much fun.

Bah, he drew 10 of 18 lands in G3 and lost to the 4th attempt at splinter twin.


What's the meta like in Modern these days? Can I still shuffle up a hyper-generic Scapeshift deck? Or is there more control now?

I imagine Pod must be the bomb.


Scapeshift and Pod were the most represented. G/W hatebears and Junk/Jund with white are the other popular ones. UWR is on the rise and Living End/Zoo/Burn/Naya/Tron/Merfolk are still fringe.

Storm and Combo are present, but not performing well (except the Melira/Kiki pod variants).
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
July 07 2013 21:14 GMT
#8238
On July 08 2013 03:24 deth2munkies wrote:
Yay, Merfolk fighting for the top 8 in GP KC. That's the deck I'm building for Modern/Legacy atm, looks like so much fun.

Bah, he drew 10 of 18 lands in G3 and lost to the 4th attempt at splinter twin.


That was sad. The Twin player ripped Snapcaster on the last turn to survive, too.
We found Dove in a soapless place.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-07-07 23:34:10
July 07 2013 22:48 GMT
#8239
On July 08 2013 06:14 Cel.erity wrote:
Show nested quote +
On July 08 2013 03:24 deth2munkies wrote:
Yay, Merfolk fighting for the top 8 in GP KC. That's the deck I'm building for Modern/Legacy atm, looks like so much fun.

Bah, he drew 10 of 18 lands in G3 and lost to the 4th attempt at splinter twin.


That was sad. The Twin player ripped Snapcaster on the last turn to survive, too.


At least the deck I currently have built (Living End) made it to the finals. Kinda surprising as the deck kind of fails against decks that do things in the first 3 turns, especially when it doesn't draw land destruction.

...the fucking punts...
BlueBird.
Profile Joined August 2008
United States3890 Posts
July 07 2013 23:54 GMT
#8240
On July 08 2013 07:48 deth2munkies wrote:
Show nested quote +
On July 08 2013 06:14 Cel.erity wrote:
On July 08 2013 03:24 deth2munkies wrote:
Yay, Merfolk fighting for the top 8 in GP KC. That's the deck I'm building for Modern/Legacy atm, looks like so much fun.

Bah, he drew 10 of 18 lands in G3 and lost to the 4th attempt at splinter twin.


That was sad. The Twin player ripped Snapcaster on the last turn to survive, too.


At least the deck I currently have built (Living End) made it to the finals. Kinda surprising as the deck kind of fails against decks that do things in the first 3 turns, especially when it doesn't draw land destruction.

...the fucking punts...


Oh yeah, they were especially bad.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
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