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On July 10 2013 01:36 Risen wrote: Why the Stensia Bloodhall? Love that you're going Oros, though :D
No deck currently runs an answer to it and it's a viable use for mana flood. In the Jund match up and aristocrat match up it did work after we traded blockers and reset the board.
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On July 10 2013 00:52 Shotcoder wrote: not missing the point at all. You want it to offset farseek which means you want it to be a main deck-able card. It's not. it's a 1-2 of in the board at best.
Edit: and if you're talking about you're BUG list I don't know why this would even be a discussion with access to Decay, Putrefy, Gaze, Murder...etc.
Again, missing the point. The matchups for Esper that I wanted Doom Blade in are not Jund/UBR/Bant any of those. I wanted it for the aggro match ups where on the draw I need something to slow them down so I am not getting beat for lethal. Farseek served that purpose because it let me take the draw back from them. Doom Blade's serving a similar function. All of the cards you mentioned I don't care about quality spot removal, Far/Away and Devour Flesh as well as Slip can serve that purpose just fine.
You are worrying about cards that Esper isn't worried about. Sire's the only one, Obzedat's been pretty hammered at this point where I only need to worry about multiples. Sire I can plan on. Still more worried about a Return than any creature.
It's not what Doom Blade actually does, but the flexibility it provides for my 75 during construction.
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Still not missing the point at all(although I thought we were talking about BUG not Esper).
That color combination has access to way better removal spells than doom blade atm. If what you're worried about is BTE or it's follow up then why not just run warped physique or Orzhov charm? At least those have the ability to hit more, even with orzhov charms down side it seems better.
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On July 10 2013 02:01 Shotcoder wrote: Still not missing the point at all(although I thought we were talking about BUG not Esper).
That color combination has access to way better removal spells than doom blade atm. If what you're worried about is BTE or it's follow up then why not just run warped physique or Orzhov charm? At least those have the ability to hit more, even with orzhov charms down side it seems better.
BUG is out of the discussion since it has massive issues beating all the decks you listed due to no access to wraths and the revelations.
The 2 cards you have listed are mediocre, the life on Charm isn't irrelevant (actually I would argue pretty damn relevant), and Physique is just worse than Death Wind. It's not about what Doom Blade hits, it's about what Doom Blade hits without me messing up the balance of my deck. The efficacy I am referring to isn't necessarily in-game, but in deck construction.
Edit:
Basically, since we are at the end of this standard cycle, I know what cards I need to kill in the format as a whole and which ones I can sidestep or put off. Doom Blade might just make the lines more consistent.
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How is warped physique worse than death wind? Just because it can miss sometimes if you had to dump your hand quickly and got no draws doesn't make it worse than an X spell. That's like saying that syncopate is better than mana leak because it has limitations.
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Can I get your guys opinions on a Naya Slivers deck I'm trying to brew up? This is just the initial 60, haven't even thought about the sideboard just yet.
+ Show Spoiler + 4 Temple Garden 4 Stomping Ground 2 Sacred Foundry 2 Sunpetal Grove 2 Rootbound Crag 4 Cavern of Souls 4 Mutavault
4 Bonescythe Sliver (double-strike) 4 Blur Sliver (haste) 4 Striking Sliver (first strike) 4 Manaweft Sliver (Birds of Paradise) 4 Predatory Sliver (+1/+1) 4 Megantic Sliver (+3/+3) 4 Groundshaker Sliver (Trample) 4 Sentinel Sliver (Vigilence)
3 Domri Rade 3 Bonfire of the Damned
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On July 10 2013 06:34 Audemed wrote: How is warped physique worse than death wind? Just because it can miss sometimes if you had to dump your hand quickly and got no draws doesn't make it worse than an X spell. That's like saying that syncopate is better than mana leak because it has limitations.
Because I can't control the X, it really is that simple. Syncopate is worse than Mana Leak...dunno why of all the examples you could use you decide on that one.
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On July 10 2013 10:42 Judicator wrote:Show nested quote +On July 10 2013 06:34 Audemed wrote: How is warped physique worse than death wind? Just because it can miss sometimes if you had to dump your hand quickly and got no draws doesn't make it worse than an X spell. That's like saying that syncopate is better than mana leak because it has limitations. Because I can't control the X, it really is that simple. Syncopate is worse than Mana Leak...dunno why of all the examples you could use you decide on that one.
That's the point. Just because mana leak is stuck at "counter unless pay 3" doesn't mean that it's worse than an X spell that you can "control the X". In esper, if you're having problems removing something with warped physique, you probably can't kill it with death wind either, and death wind is entirely overpriced in any situation, not to mention its early game uselessness.
Sure, I may be wrong; I play UWR and not esper (although I play against it plenty), but I've seen what the card can do and have heard nothing but good comments from those who use it. What are you trying to kill that WP can't deal with?
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On July 10 2013 11:22 Audemed wrote:Show nested quote +On July 10 2013 10:42 Judicator wrote:On July 10 2013 06:34 Audemed wrote: How is warped physique worse than death wind? Just because it can miss sometimes if you had to dump your hand quickly and got no draws doesn't make it worse than an X spell. That's like saying that syncopate is better than mana leak because it has limitations. Because I can't control the X, it really is that simple. Syncopate is worse than Mana Leak...dunno why of all the examples you could use you decide on that one. That's the point. Just because mana leak is stuck at "counter unless pay 3" doesn't mean that it's worse than an X spell that you can "control the X". In esper, if you're having problems removing something with warped physique, you probably can't kill it with death wind either, and death wind is entirely overpriced in any situation, not to mention its early game uselessness. Sure, I may be wrong; I play UWR and not esper (although I play against it plenty), but I've seen what the card can do and have heard nothing but good comments from those who use it. What are you trying to kill that WP can't deal with?
That's my point, if I was to run Warped Physique why the hell would I expose myself to that inconsistency if I was playing the card specifically to kill a certain creature? Death Wind is overcosted, but it will kill THE creature that I would need it to. So why bother with the drawback of the WP and just take the consistency of DW. Control decks like Esper don't need that because they just die if you trip up, more so than other decks. Consistency matters more than anything for control because we're playing a reactive game plan for the first 5 turns mostly in a threat-based format. Also, people played the card because that's how much we were hurting for a solid 2 CMC spot removal.
Mana Leak is stuck at pay 3, Warped Physique isn't and that makes all the difference.
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Edit: nm what I just posted, I was thinking of the wrong card.
However, I think Warped Physique is much better than Death Wind in every respect. Death Wind is better at killing large things in a topdeck war, but that's about it. In every other scenario, the mana cost is prohibitive. A control deck can't afford to be behind 1-2 mana on tempo with its removal. I wouldn't say there are a lot of decks which want Warped Physique, but I don't think there are any decks that want Death Wind.
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On July 10 2013 11:38 Judicator wrote:Show nested quote +On July 10 2013 11:22 Audemed wrote:On July 10 2013 10:42 Judicator wrote:On July 10 2013 06:34 Audemed wrote: How is warped physique worse than death wind? Just because it can miss sometimes if you had to dump your hand quickly and got no draws doesn't make it worse than an X spell. That's like saying that syncopate is better than mana leak because it has limitations. Because I can't control the X, it really is that simple. Syncopate is worse than Mana Leak...dunno why of all the examples you could use you decide on that one. That's the point. Just because mana leak is stuck at "counter unless pay 3" doesn't mean that it's worse than an X spell that you can "control the X". In esper, if you're having problems removing something with warped physique, you probably can't kill it with death wind either, and death wind is entirely overpriced in any situation, not to mention its early game uselessness. Sure, I may be wrong; I play UWR and not esper (although I play against it plenty), but I've seen what the card can do and have heard nothing but good comments from those who use it. What are you trying to kill that WP can't deal with? That's my point, if I was to run Warped Physique why the hell would I expose myself to that inconsistency if I was playing the card specifically to kill a certain creature? Death Wind is overcosted, but it will kill THE creature that I would need it to. So why bother with the drawback of the WP and just take the consistency of DW. Control decks like Esper don't need that because they just die if you trip up, more so than other decks. Consistency matters more than anything for control because we're playing a reactive game plan for the first 5 turns mostly in a threat-based format. Also, people played the card because that's how much we were hurting for a solid 2 CMC spot removal. Mana Leak is stuck at pay 3, Warped Physique isn't and that makes all the difference.
It doesn't matter that it's not locked when the alternative that you're giving is unplayable. Yes, it's not locked in at what the negative toughness that's provided is, but it seems that what you're asking for is a 2 CMC unconditional removal. If WP isn't going to cut it, use doomblade, or ultimate price, or Victim, or devour flesh, or whatever. The issue isn't really that you "can't control it", because you're playing esper. If it's less than -3, your deck is already in bad shape. WP is a 2-of card that's put in the deck to get you to your first wrath, or to deal with indestructible in the late game. It does its job just fine.
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On July 10 2013 11:45 Cel.erity wrote: Edit: nm what I just posted, I was thinking of the wrong card.
However, I think Warped Physique is much better than Death Wind in every respect. Death Wind is better at killing large things in a topdeck war, but that's about it. In every other scenario, the mana cost is prohibitive. A control deck can't afford to be behind 1-2 mana on tempo with its removal. I wouldn't say there are a lot of decks which want Warped Physique, but I don't think there are any decks that want Death Wind.
The mana cost is fine for the situations where I want something dead then and there. Namely I used it as Obzedat removal much earlier in this standard cycle. It was fine against the aggro decks as well namely at removing turn 1 Nobles. The Physique is like sitting the fence for no reason, but I understand why some players would want it. Can't justify it right now and if you are playing a kill spell like that, you probably want something specifically dead so it makes no sense to play WP over it.
Neither card is something I would play right now in any case and I'll take consistency over most things in a control deck.
On July 10 2013 12:07 Audemed wrote:Show nested quote +On July 10 2013 11:38 Judicator wrote:On July 10 2013 11:22 Audemed wrote:On July 10 2013 10:42 Judicator wrote:On July 10 2013 06:34 Audemed wrote: How is warped physique worse than death wind? Just because it can miss sometimes if you had to dump your hand quickly and got no draws doesn't make it worse than an X spell. That's like saying that syncopate is better than mana leak because it has limitations. Because I can't control the X, it really is that simple. Syncopate is worse than Mana Leak...dunno why of all the examples you could use you decide on that one. That's the point. Just because mana leak is stuck at "counter unless pay 3" doesn't mean that it's worse than an X spell that you can "control the X". In esper, if you're having problems removing something with warped physique, you probably can't kill it with death wind either, and death wind is entirely overpriced in any situation, not to mention its early game uselessness. Sure, I may be wrong; I play UWR and not esper (although I play against it plenty), but I've seen what the card can do and have heard nothing but good comments from those who use it. What are you trying to kill that WP can't deal with? That's my point, if I was to run Warped Physique why the hell would I expose myself to that inconsistency if I was playing the card specifically to kill a certain creature? Death Wind is overcosted, but it will kill THE creature that I would need it to. So why bother with the drawback of the WP and just take the consistency of DW. Control decks like Esper don't need that because they just die if you trip up, more so than other decks. Consistency matters more than anything for control because we're playing a reactive game plan for the first 5 turns mostly in a threat-based format. Also, people played the card because that's how much we were hurting for a solid 2 CMC spot removal. Mana Leak is stuck at pay 3, Warped Physique isn't and that makes all the difference. It doesn't matter that it's not locked when the alternative that you're giving is unplayable. Yes, it's not locked in at what the negative toughness that's provided is, but it seems that what you're asking for is a 2 CMC unconditional removal. If WP isn't going to cut it, use doomblade, or ultimate price, or Victim, or devour flesh, or whatever. The issue isn't really that you "can't control it", because you're playing esper. If it's less than -3, your deck is already in bad shape. WP is a 2-of card that's put in the deck to get you to your first wrath, or to deal with indestructible in the late game. It does its job just fine.
No, I am not asking for unconditional removal, I am asking the kill card to kill what I need it to kill every time which is the opposite of unconditional removal. WP doesn't so its out. Like I have said before, if I am playing a card like this in the first place, the intended card needs to die. It's not a catch all removal and it certainly is not intended to be an efficient removal.
As for its actual efficiency, I should point out that DW worked out pretty well with Resto Angel when Esper was still running those.
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On July 10 2013 12:07 Judicator wrote:Show nested quote +On July 10 2013 11:45 Cel.erity wrote: Edit: nm what I just posted, I was thinking of the wrong card.
However, I think Warped Physique is much better than Death Wind in every respect. Death Wind is better at killing large things in a topdeck war, but that's about it. In every other scenario, the mana cost is prohibitive. A control deck can't afford to be behind 1-2 mana on tempo with its removal. I wouldn't say there are a lot of decks which want Warped Physique, but I don't think there are any decks that want Death Wind. The mana cost is fine for the situations where I want something dead then and there. Namely I used it as Obzedat removal much earlier in this standard cycle. It was fine against the aggro decks as well namely at removing turn 1 Nobles. The Physique is like sitting the fence for no reason, but I understand why some players would want it. Can't justify it right now and if you are playing a kill spell like that, you probably want something specifically dead so it makes no sense to play WP over it. Neither card is something I would play right now in any case and I'll take consistency over most things in a control deck. Show nested quote +On July 10 2013 12:07 Audemed wrote:On July 10 2013 11:38 Judicator wrote:On July 10 2013 11:22 Audemed wrote:On July 10 2013 10:42 Judicator wrote:On July 10 2013 06:34 Audemed wrote: How is warped physique worse than death wind? Just because it can miss sometimes if you had to dump your hand quickly and got no draws doesn't make it worse than an X spell. That's like saying that syncopate is better than mana leak because it has limitations. Because I can't control the X, it really is that simple. Syncopate is worse than Mana Leak...dunno why of all the examples you could use you decide on that one. That's the point. Just because mana leak is stuck at "counter unless pay 3" doesn't mean that it's worse than an X spell that you can "control the X". In esper, if you're having problems removing something with warped physique, you probably can't kill it with death wind either, and death wind is entirely overpriced in any situation, not to mention its early game uselessness. Sure, I may be wrong; I play UWR and not esper (although I play against it plenty), but I've seen what the card can do and have heard nothing but good comments from those who use it. What are you trying to kill that WP can't deal with? That's my point, if I was to run Warped Physique why the hell would I expose myself to that inconsistency if I was playing the card specifically to kill a certain creature? Death Wind is overcosted, but it will kill THE creature that I would need it to. So why bother with the drawback of the WP and just take the consistency of DW. Control decks like Esper don't need that because they just die if you trip up, more so than other decks. Consistency matters more than anything for control because we're playing a reactive game plan for the first 5 turns mostly in a threat-based format. Also, people played the card because that's how much we were hurting for a solid 2 CMC spot removal. Mana Leak is stuck at pay 3, Warped Physique isn't and that makes all the difference. It doesn't matter that it's not locked when the alternative that you're giving is unplayable. Yes, it's not locked in at what the negative toughness that's provided is, but it seems that what you're asking for is a 2 CMC unconditional removal. If WP isn't going to cut it, use doomblade, or ultimate price, or Victim, or devour flesh, or whatever. The issue isn't really that you "can't control it", because you're playing esper. If it's less than -3, your deck is already in bad shape. WP is a 2-of card that's put in the deck to get you to your first wrath, or to deal with indestructible in the late game. It does its job just fine. No, I am not asking for unconditional removal, I am asking the kill card to kill what I need it to kill every time which is the opposite of unconditional removal. WP doesn't so its out. Like I have said before, if I am playing a card like this in the first place, the intended card needs to die. It's not a catch all removal and it certainly is not intended to be an efficient removal. As for its actual efficiency, I should point out that DW worked out pretty well with Resto Angel when Esper was still running those.
RE: DW against noble, that would only work if you were on the play, so at least 33% of your games it doesn't work, no matter what. Against obzedat, murder/victim are simply better choices.
You ARE asking for unconditional removal. Unconditional = no conditions = it kills the target, no questions asked. The closest that you can get to that in the current (including M14) standard is Victim and doomblade, or Murder at 3 CMC. Outside of white, you won't get TRUE unconditional removal (Exile), and there's no playable white unconditional removal at instant or even sorcery speeds. All the black 2 CMC spells have a limitation of one sort or another, and WP has the condition of cards in hand to -X, with the advantage of being -X vs destroy. It's not perfect, but it is very good.
EDIT: Re: DW + resto, what exactly are you referring to? Block then DW for a small amount to make it a favorable trade?
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Yes since most of the time people think I am just chumping with the Angel (which isn't a bad assumption).
DW against Noble was fine. It's about the lines. UB is about crushing opponent's lines not mindlessly killing everything. If you think Murder/Victim are better choices...then I don't know what to tell you other than if you built an Esper (any version) deck, you would find that they will be terrible choices...BB is no joke to generate and even Jund didn't want to go down that route willingly.
I am asking for a card to kill what I need to kill specifically, you guys are considering the other upsides of WP which I have been telling you is not relevant because that's not what I need the card which is taking the 1-2 slots of 75 to do. Purpose is the primary concern here, not efficiency.
Also, if you have been following this thread, you would know that I have played countless games with UBx shells. I am well aware of what my removal package can consist of, and I can tell you with much certainty with what works and doesn't. WP is something I tried and dropped pretty quickly.
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You specifically said you wanted for aggro decks so you don't get beat for lethal. I don't know how turn 2-3 having a -4/-4 isn't reliable for you as esper, especially on the draw.
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United States24581 Posts
Unrelated to the m14 discussion...
I am trying to complete one of each RTR set on mtgo. I have four cards remaining to collect in DGM, but ~20 in the other sets. It's hard to figure out the best point where you should stop playing limited events and start trading with bots to maximize efficiency.
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It depends on the rarity. You're very very unlikely to draft into a sphinx's revelation, for example. If all you need is commons/uncommons, then keep drafting, you'll get them eventually. For rares, it's better to just up and buy them.
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Mmm missed out on drafting last night by a couple of minutes, so a group of guys invited us to cube drafting, since a collector had his cube there. Don't know if it was a power cube, or whatever they are called, but it did have the power 9, the rings, moxes, and pretty much every banned card, as well as every powerful card ever, timewalk, all the swords etc. Pretty damn cool, going through the drafting process, and looking at nothing but insanely good cards.
In the end I went with what I knew, which meant I played a mono red deck with a tiny green splash for rancor, flinthoof boar, and bloodbraid elf. Along with that, had tons of 1 drops including hasty 2/2 guy, hellrider, thundermaw, the black/white protection sword, sol ring, mox sapphire, the enchantment that deals 2 damage to each player each upkeep and stops life gain, chandra's phoenix, and a bunch of cheap burn spells and the red zenith spell thing.
Ended up winning all my matches 2-0, though next time I'll prob draft something else, just because there are so many crazy combos, like one guy using crucible of worlds with strip mine, and another guy having tons of ramp, so he could cast things like the guy with four squirrels and skullclamp turn 2, or that hornet with death touch that comes with hornets etc. Was pretty powerful.
Will likely play another cube draft soon, though it'll likely be a different format, like pauper cube draft or themes. Not really knowledgeable on these, anyone have experiences themselves with cube drafts, and what is and isn't fun?
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On July 10 2013 14:35 FireSA wrote: Will likely play another cube draft soon, though it'll likely be a different format, like pauper cube draft or themes. Not really knowledgeable on these, anyone have experiences themselves with cube drafts, and what is and isn't fun?
Every cube is wildly different. Some cubes enable certain combo decks, other cubes make it nearly impossible to draft aggro, etc. There's no universal rule for what to draft in cube. You can assume, though, if you see some sweet combo or synergy cards, they'll have support somewhere within the cube, because the creator didn't just add them at random. Anytime I see a Momentary Blink I'm all in on U/W.
Generally in cube, you want to be doing something proactive and powerful. Aggro isn't the worst plan, red or white is usually the best color for that. Affinity can be really strong in certain cubes too. Black is always a trap.
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United States24581 Posts
On July 10 2013 14:33 Audemed wrote: It depends on the rarity. You're very very unlikely to draft into a sphinx's revelation, for example. If all you need is commons/uncommons, then keep drafting, you'll get them eventually. For rares, it's better to just up and buy them. As you would expect, most of the cards I need are mythics, rares, and uncommons. Some of the uncommons are very cheap and shouldn't even be figured into the calculations.
By the way, drafting is much better than sealed deck events for collecting cards, right? The only disadvantage I could think of is if there are two cards you really need in the same pack, but I think it's unlikely that will happen to me anymore.
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