That said my modern merfolk deck is going to be stuck with Mana Leak over Remands, but is looking pretty good assuming Mutavault comes out in M14. (it was spoiled by the number crunch on MTGsalvation, which is normally reliable, but not 100% so).
Magic: The Gathering - Page 411
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deth2munkies
United States4051 Posts
That said my modern merfolk deck is going to be stuck with Mana Leak over Remands, but is looking pretty good assuming Mutavault comes out in M14. (it was spoiled by the number crunch on MTGsalvation, which is normally reliable, but not 100% so). | ||
DEN1ED
United States1087 Posts
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deth2munkies
United States4051 Posts
On July 04 2013 09:49 DEN1ED wrote: I like patrick chapins deck idea of 4 ral zarek, 4 new chandra, 4 izzet staticaster and 4 scroll thief. I just have a soft spot for scroll thief though. I played a scroll thief/neurok commando/kiln fiend/distortion strike deck, it was fun. | ||
Audemed
United States893 Posts
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Judicator
United States7270 Posts
On July 04 2013 08:17 micronesia wrote: How do you guys test decks utilizing sets that have not come out yet (or am I misunderstanding)? Unrelated, I'm putting together some 60 card constructed decks for casual free for all games I do with friends. I made an Orzhov deck using all 1,2,3 drop extort creatures, pontiff of blight x3, vizkopa guildmage x2, debt to the deathless x4, godless shrine x3, and guildgate x4; 22 lands (I think I threw in an angelic edict also). I think it is going to be successful in most formats. This will be my first deck which doesn't use any big creatures (none have more than 2 power). Separately I'm going to make an Orzhov deck that doesn't utilize extort (save for that creature who gives you double black mana from swamps) but has lots of large B, W, and BW creatures. I will include some stones/keyrunes to help accelerate to the bigger creatures, and only use it in casual team play (I doubt it would work one on one). There will also be a few small pump-able creatures and the like, as well as a few of the better non-creature spells. When the full list gets spoiled, I usually find/make a set on MWS to test with. That's usually around a month before release. Time to bounce between 2 decks this time. Honestly though, this set makes me want to test in Modern more than Standard. Just have fun in casual for construction and evaluate cards in a constructed environment. Note the differences between the limited format and something like this when you do play though, it'll help establish some boundaries. | ||
Audemed
United States893 Posts
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NotSorry
United States6722 Posts
On July 05 2013 05:20 Audemed wrote: Got a friend who wants to come to FNM with me tomorrow, but he's brand new. The only Magic he's played is a couple games with me using one of those booster battle packs, and that was 4+ months ago. Gonna build him a deck to use (probably sans sideboard) but I'm not sure what to put together. I'd like to make it decently competitive, at least, but the only other deck I have assembled is monowhite dudes. Any other suggestions? Really hard to say without knowing what cards you have access to...for a beginner I would say jund, the deck plays itself and it's probably the strongest deck this format. | ||
ChrisXIV
Austria3553 Posts
Edit: Found some articles about it. Still. RIP old slivers. ![]() + Show Spoiler + | ||
Judicator
United States7270 Posts
On July 05 2013 05:20 Audemed wrote: Got a friend who wants to come to FNM with me tomorrow, but he's brand new. The only Magic he's played is a couple games with me using one of those booster battle packs, and that was 4+ months ago. Gonna build him a deck to use (probably sans sideboard) but I'm not sure what to put together. I'd like to make it decently competitive, at least, but the only other deck I have assembled is monowhite dudes. Any other suggestions? Mono red. Its easy to explain, teaches him creature combat, has reach, pretty straightforward mulligan scenarios, easy to identify mistakes and to correct them for the future. The interactions against the deck are fairly straight forward as well. You can teach him the basics in like less than a paragraph, cards to watch for, sideboarding, etc. The deck has play and is easy to pilot. | ||
Audemed
United States893 Posts
On July 05 2013 06:45 Judicator wrote: Mono red. Its easy to explain, teaches him creature combat, has reach, pretty straightforward mulligan scenarios, easy to identify mistakes and to correct them for the future. The interactions against the deck are fairly straight forward as well. You can teach him the basics in like less than a paragraph, cards to watch for, sideboarding, etc. The deck has play and is easy to pilot. Ah, yeah I'll do that. I have most of the pieces I need for that as well, only missing hellriders (/sadface). I'll put one together later and post the list for some feedback. | ||
jxx
Brazil307 Posts
On July 04 2013 09:49 DEN1ED wrote: I like patrick chapins deck idea of 4 ral zarek, 4 new chandra, 4 izzet staticaster and 4 scroll thief. I just have a soft spot for scroll thief though. Where did he talk about that idea? Can you provide a link please? | ||
Audemed
United States893 Posts
+ Show Spoiler + 4 Rakdos Cackler 4 Legion Loyalist 4 Ash Zealot 4 Gore-House Chainwalker 4 Searing Spear 2 Brimstone Volley 4 Boros Reckoner 4 Stonewright 2 Pyreheart Wolf 4 Lightning Mauler 4 Hellrider 19 Mountain 1 Hellion Crucible | ||
Tosstriss
Canada334 Posts
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NotSorry
United States6722 Posts
On July 05 2013 06:00 ChrisXIV wrote: I didn't check the 2014 spoiler until today - wtf is going on with the slivers? Aside from the fact that they only buff your own now, they lost their cool look and are so normal now. Edit: Found some articles about it. Still. RIP old slivers. ![]() + Show Spoiler + Yea rather disappointing change to sliver design now they are just like everything else. | ||
semantics
10040 Posts
On July 05 2013 12:09 NotSorry wrote: Yea rather disappointing change to sliver design now they are just like everything else. Yeah lol they are just people slivers i like them being like werido alien sperm things. | ||
BlueBird.
United States3889 Posts
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micronesia
United States24581 Posts
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Judicator
United States7270 Posts
On July 05 2013 13:36 micronesia wrote: If you are doing an RTR block draft and your first pick is a Teysa, then the easy thing to do is to just draft Orzhov cards from then on, and possibly splash a third color for one or two cards that are BX or WX. However, I doubt that's going to be the best way to draft each time you are in this position. If you don't yet have a decent idea as to what cards are being taken by other people in your pod, to what extent (in the DGM pack) do you take really good cards incompatible with Teysa in lieu of cards that would work pretty well (but not amazing like a Ghost Council) in an Orzhov Deck? Read color signals, Teysa is a nice card, but not a card I am going to force it. I would take a Turn/Burn without a second thought if it was around at any point. You should have an idea, there are certain cards that shouldn't be going around if someone to your right was in those colors/guild. If not, then read the colors as you would for other non-multicolored sets. Stuff like that just comes with experience. It is fair to say you could cut BWX cards to make people downstream to you so you get returns on pack 2. | ||
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micronesia
United States24581 Posts
Match 1 was a walkover (probably could have won with any halfway decent deck) Match 2 was against the guy with the ghost council. I lost game 1 mostly due to the ghost council coming out. I won game 2 mostly due to the ghost council not coming out. I lost game 3 mostly due to the ghost council coming out. Teysa had not been in my hand once yet this whole tournament lol Match 3 was a win although not a walkover. Teysa came out in one game and sealed the deal. What happened to me with Teysa illustrates why it's bad to draft entirely around the one card you picked at the beginning. You may not see it until match 3! | ||
Audemed
United States893 Posts
On July 05 2013 13:36 micronesia wrote: If you are doing an RTR block draft and your first pick is a Teysa, then the easy thing to do is to just draft Orzhov cards from then on, and possibly splash a third color for one or two cards that are BX or WX. However, I doubt that's going to be the best way to draft each time you are in this position. If you don't yet have a decent idea as to what cards are being taken by other people in your pod, to what extent (in the DGM pack) do you take really good cards incompatible with Teysa in lieu of cards that would work pretty well (but not amazing like a Ghost Council) in an Orzhov Deck? Even if you get strong orzhov colors in your first two packs, the RTR pack is still going to be a bit difficult. The best thing to do is draft as hard B/W as you can, and when there's no *good* pick for your color, then just grab the best card of any other color. Keep trying to do that, and once you hit the RTR pack, try to draft it into a guild. At this point, it's up to you to figure out what direction your deck is going to be headed and draft into the right guild. If you're more controlish, the best bet is to try to go into azorius (as you should have a blue card or two already). If you are more big dude oriented (you got an alms beast, etc) then go into green (hopefully you have a couple decent green cards). If it's more aggro oriented (picked up boros mastiffs, tithe drinkers, kingpin's pets) then try to go rakdos and splash the red. Again, if you'd picked up any good red stuff (madcap skills, etc) you're in a decent spot to go this route. Choosing a splash (or whether to splash at all) is pretty complicated, and I won't claim to have all the answers, this is just how I go about doing it. | ||
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