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Magic: The Gathering - Page 411

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deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
July 03 2013 23:21 GMT
#8201
I don't think 2 Tidebinders would be bad in the main of a modern merfolk deck. At its worst it's another threat pumped by lords, and at best you straight up kill something. There are very few non green/red creatures you'd get with Threads or Sower anyway, I think it's perfect in that slot.

That said my modern merfolk deck is going to be stuck with Mana Leak over Remands, but is looking pretty good assuming Mutavault comes out in M14. (it was spoiled by the number crunch on MTGsalvation, which is normally reliable, but not 100% so).
DEN1ED
Profile Joined December 2009
United States1087 Posts
July 04 2013 00:49 GMT
#8202
I like patrick chapins deck idea of 4 ral zarek, 4 new chandra, 4 izzet staticaster and 4 scroll thief. I just have a soft spot for scroll thief though.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
July 04 2013 01:11 GMT
#8203
On July 04 2013 09:49 DEN1ED wrote:
I like patrick chapins deck idea of 4 ral zarek, 4 new chandra, 4 izzet staticaster and 4 scroll thief. I just have a soft spot for scroll thief though.


I played a scroll thief/neurok commando/kiln fiend/distortion strike deck, it was fun.
Audemed
Profile Joined November 2010
United States893 Posts
July 04 2013 01:41 GMT
#8204
I think that after M14 I'm going to have to go back to my boros dudes deck. Archangel + fiendslayer is just great, get my neartheath pilgrims and my silverblades runnin again, it'll be great.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 04 2013 05:25 GMT
#8205
On July 04 2013 08:17 micronesia wrote:
How do you guys test decks utilizing sets that have not come out yet (or am I misunderstanding)?

Unrelated, I'm putting together some 60 card constructed decks for casual free for all games I do with friends. I made an Orzhov deck using all 1,2,3 drop extort creatures, pontiff of blight x3, vizkopa guildmage x2, debt to the deathless x4, godless shrine x3, and guildgate x4; 22 lands (I think I threw in an angelic edict also). I think it is going to be successful in most formats. This will be my first deck which doesn't use any big creatures (none have more than 2 power). Separately I'm going to make an Orzhov deck that doesn't utilize extort (save for that creature who gives you double black mana from swamps) but has lots of large B, W, and BW creatures. I will include some stones/keyrunes to help accelerate to the bigger creatures, and only use it in casual team play (I doubt it would work one on one). There will also be a few small pump-able creatures and the like, as well as a few of the better non-creature spells.


When the full list gets spoiled, I usually find/make a set on MWS to test with. That's usually around a month before release. Time to bounce between 2 decks this time. Honestly though, this set makes me want to test in Modern more than Standard.

Just have fun in casual for construction and evaluate cards in a constructed environment. Note the differences between the limited format and something like this when you do play though, it'll help establish some boundaries.

Get it by your hands...
Audemed
Profile Joined November 2010
United States893 Posts
July 04 2013 20:20 GMT
#8206
Got a friend who wants to come to FNM with me tomorrow, but he's brand new. The only Magic he's played is a couple games with me using one of those booster battle packs, and that was 4+ months ago. Gonna build him a deck to use (probably sans sideboard) but I'm not sure what to put together. I'd like to make it decently competitive, at least, but the only other deck I have assembled is monowhite dudes. Any other suggestions?
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2013-07-04 20:39:00
July 04 2013 20:37 GMT
#8207
On July 05 2013 05:20 Audemed wrote:
Got a friend who wants to come to FNM with me tomorrow, but he's brand new. The only Magic he's played is a couple games with me using one of those booster battle packs, and that was 4+ months ago. Gonna build him a deck to use (probably sans sideboard) but I'm not sure what to put together. I'd like to make it decently competitive, at least, but the only other deck I have assembled is monowhite dudes. Any other suggestions?

Really hard to say without knowing what cards you have access to...for a beginner I would say jund, the deck plays itself and it's probably the strongest deck this format.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
Last Edited: 2013-07-04 21:16:46
July 04 2013 21:00 GMT
#8208
I didn't check the 2014 spoiler until today - wtf is going on with the slivers? Aside from the fact that they only buff your own now, they lost their cool look and are so normal now.

Edit: Found some articles about it. Still. RIP old slivers.
+ Show Spoiler +
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/254
http://dougbeyermtg.tumblr.com/post/49835902311/slivers-evolved
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 04 2013 21:45 GMT
#8209
On July 05 2013 05:20 Audemed wrote:
Got a friend who wants to come to FNM with me tomorrow, but he's brand new. The only Magic he's played is a couple games with me using one of those booster battle packs, and that was 4+ months ago. Gonna build him a deck to use (probably sans sideboard) but I'm not sure what to put together. I'd like to make it decently competitive, at least, but the only other deck I have assembled is monowhite dudes. Any other suggestions?


Mono red. Its easy to explain, teaches him creature combat, has reach, pretty straightforward mulligan scenarios, easy to identify mistakes and to correct them for the future. The interactions against the deck are fairly straight forward as well. You can teach him the basics in like less than a paragraph, cards to watch for, sideboarding, etc. The deck has play and is easy to pilot.
Get it by your hands...
Audemed
Profile Joined November 2010
United States893 Posts
July 04 2013 22:52 GMT
#8210
On July 05 2013 06:45 Judicator wrote:
Show nested quote +
On July 05 2013 05:20 Audemed wrote:
Got a friend who wants to come to FNM with me tomorrow, but he's brand new. The only Magic he's played is a couple games with me using one of those booster battle packs, and that was 4+ months ago. Gonna build him a deck to use (probably sans sideboard) but I'm not sure what to put together. I'd like to make it decently competitive, at least, but the only other deck I have assembled is monowhite dudes. Any other suggestions?


Mono red. Its easy to explain, teaches him creature combat, has reach, pretty straightforward mulligan scenarios, easy to identify mistakes and to correct them for the future. The interactions against the deck are fairly straight forward as well. You can teach him the basics in like less than a paragraph, cards to watch for, sideboarding, etc. The deck has play and is easy to pilot.


Ah, yeah I'll do that. I have most of the pieces I need for that as well, only missing hellriders (/sadface). I'll put one together later and post the list for some feedback.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
jxx
Profile Joined April 2010
Brazil307 Posts
July 04 2013 23:50 GMT
#8211
On July 04 2013 09:49 DEN1ED wrote:
I like patrick chapins deck idea of 4 ral zarek, 4 new chandra, 4 izzet staticaster and 4 scroll thief. I just have a soft spot for scroll thief though.


Where did he talk about that idea? Can you provide a link please?
Audemed
Profile Joined November 2010
United States893 Posts
July 05 2013 00:58 GMT
#8212
Ok, here's the list I came up with. No sideboard, and the problem is I only have a single hellrider, so I need something for the other 3 slots.

+ Show Spoiler +
4 Rakdos Cackler
4 Legion Loyalist
4 Ash Zealot
4 Gore-House Chainwalker
4 Searing Spear
2 Brimstone Volley
4 Boros Reckoner
4 Stonewright
2 Pyreheart Wolf
4 Lightning Mauler
4 Hellrider
19 Mountain
1 Hellion Crucible
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
Tosstriss
Profile Joined November 2011
Canada334 Posts
Last Edited: 2013-07-05 02:58:23
July 05 2013 01:19 GMT
#8213
So no firefist strikers, burning trees and stromkirks
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
July 05 2013 03:09 GMT
#8214
On July 05 2013 06:00 ChrisXIV wrote:
I didn't check the 2014 spoiler until today - wtf is going on with the slivers? Aside from the fact that they only buff your own now, they lost their cool look and are so normal now.

Edit: Found some articles about it. Still. RIP old slivers.
+ Show Spoiler +
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/254
http://dougbeyermtg.tumblr.com/post/49835902311/slivers-evolved

Yea rather disappointing change to sliver design now they are just like everything else.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
semantics
Profile Blog Joined November 2009
10040 Posts
July 05 2013 03:19 GMT
#8215
On July 05 2013 12:09 NotSorry wrote:
Show nested quote +
On July 05 2013 06:00 ChrisXIV wrote:
I didn't check the 2014 spoiler until today - wtf is going on with the slivers? Aside from the fact that they only buff your own now, they lost their cool look and are so normal now.

Edit: Found some articles about it. Still. RIP old slivers.
+ Show Spoiler +
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/254
http://dougbeyermtg.tumblr.com/post/49835902311/slivers-evolved

Yea rather disappointing change to sliver design now they are just like everything else.

Yeah lol they are just people slivers i like them being like werido alien sperm things.
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2013-07-05 04:33:19
July 05 2013 04:33 GMT
#8216
Has there been an article on the redirection on slivers? I am actually really interested in the design/flavor/art shift. I hope there is a video with interviews at the next pro tour.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
micronesia
Profile Blog Joined July 2006
United States24761 Posts
July 05 2013 04:36 GMT
#8217
If you are doing an RTR block draft and your first pick is a Teysa, then the easy thing to do is to just draft Orzhov cards from then on, and possibly splash a third color for one or two cards that are BX or WX. However, I doubt that's going to be the best way to draft each time you are in this position. If you don't yet have a decent idea as to what cards are being taken by other people in your pod, to what extent (in the DGM pack) do you take really good cards incompatible with Teysa in lieu of cards that would work pretty well (but not amazing like a Ghost Council) in an Orzhov Deck?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
July 05 2013 04:43 GMT
#8218
On July 05 2013 13:36 micronesia wrote:
If you are doing an RTR block draft and your first pick is a Teysa, then the easy thing to do is to just draft Orzhov cards from then on, and possibly splash a third color for one or two cards that are BX or WX. However, I doubt that's going to be the best way to draft each time you are in this position. If you don't yet have a decent idea as to what cards are being taken by other people in your pod, to what extent (in the DGM pack) do you take really good cards incompatible with Teysa in lieu of cards that would work pretty well (but not amazing like a Ghost Council) in an Orzhov Deck?


Read color signals, Teysa is a nice card, but not a card I am going to force it. I would take a Turn/Burn without a second thought if it was around at any point. You should have an idea, there are certain cards that shouldn't be going around if someone to your right was in those colors/guild. If not, then read the colors as you would for other non-multicolored sets. Stuff like that just comes with experience.

It is fair to say you could cut BWX cards to make people downstream to you so you get returns on pack 2.
Get it by your hands...
micronesia
Profile Blog Joined July 2006
United States24761 Posts
July 05 2013 04:47 GMT
#8219
Yes that's what just happened to me. I cut BW (and like one splash card I ended up not using) hoping to lock in for pack 2. Unfortunately, someone opened a Ghost Council and so I ended up competing on pack 2 without having any way of predicting it. I did well in the tourney though and I think the deck was pretty solid.

Match 1 was a walkover (probably could have won with any halfway decent deck)

Match 2 was against the guy with the ghost council. I lost game 1 mostly due to the ghost council coming out. I won game 2 mostly due to the ghost council not coming out. I lost game 3 mostly due to the ghost council coming out. Teysa had not been in my hand once yet this whole tournament lol

Match 3 was a win although not a walkover. Teysa came out in one game and sealed the deal.

What happened to me with Teysa illustrates why it's bad to draft entirely around the one card you picked at the beginning. You may not see it until match 3!
ModeratorThere are animal crackers for people and there are people crackers for animals.
Audemed
Profile Joined November 2010
United States893 Posts
July 05 2013 04:47 GMT
#8220
On July 05 2013 13:36 micronesia wrote:
If you are doing an RTR block draft and your first pick is a Teysa, then the easy thing to do is to just draft Orzhov cards from then on, and possibly splash a third color for one or two cards that are BX or WX. However, I doubt that's going to be the best way to draft each time you are in this position. If you don't yet have a decent idea as to what cards are being taken by other people in your pod, to what extent (in the DGM pack) do you take really good cards incompatible with Teysa in lieu of cards that would work pretty well (but not amazing like a Ghost Council) in an Orzhov Deck?


Even if you get strong orzhov colors in your first two packs, the RTR pack is still going to be a bit difficult. The best thing to do is draft as hard B/W as you can, and when there's no *good* pick for your color, then just grab the best card of any other color. Keep trying to do that, and once you hit the RTR pack, try to draft it into a guild. At this point, it's up to you to figure out what direction your deck is going to be headed and draft into the right guild.

If you're more controlish, the best bet is to try to go into azorius (as you should have a blue card or two already). If you are more big dude oriented (you got an alms beast, etc) then go into green (hopefully you have a couple decent green cards). If it's more aggro oriented (picked up boros mastiffs, tithe drinkers, kingpin's pets) then try to go rakdos and splash the red. Again, if you'd picked up any good red stuff (madcap skills, etc) you're in a decent spot to go this route. Choosing a splash (or whether to splash at all) is pretty complicated, and I won't claim to have all the answers, this is just how I go about doing it.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." -George Orwell
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