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On July 02 2013 08:39 Audemed wrote:Show nested quote +On July 02 2013 08:31 Azuzu wrote: I would yank sinister possession and probably beckon apparition and put in long legs and tower drake. Hah, did not even see the drake. In that case I would drop the sinister possession. As for long legs, IDK, I guess with 6 black it could be decently castable, but I try to avoid multiple double color cast costs like that. In this situation, the UU is the primary double, with UUWW on isperia. Wanting BB as well just seems rough.
You have 7 with the cluestone.
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On July 02 2013 10:17 Audemed wrote:You guys got the idea in my head that I need to do my own draft. I'll post as I go. Edit: As I typed this, packs opened. P1P1 Ral Zarek >.> EDIT2: HI MICRONESIA! EDIT3: Here's what we have at the end of the draft: ![[image loading]](http://i.imgur.com/Izw8DY5.jpg) EDIT R1: Should've checked my settings before playing on this computer, for some reason the "declare attackers" phase pause had been unticked, and it lost me my ral when I couldn't flash in hussar patrol. Also missed a couple things because of F2'ing too quickly. Lost 0-2 due to this. Gotta slow the hell down, I tend to play far more recklessly online than in person and it's biting me in the ass. EDIT R2: Welp. Super fast R/G deck (3 goblin pikers in his opening hand, holy shit). Went 1-2, realizing that ember beasts really are worse than I remembered. Manascrewed G3, couldn't get my Spark trooper off for the finishing blow and an act of treason ate my blocker. EDIT R3: Bye. Yay? 
Just noticed, any reason you aren't playing Fluxcharger? I would cut Gleam in a heartbeat for Fluxcharger, especially if you are playing that many spells. Might not have changed the outcome but Fluxcharger is a great card when you have plenty of spells, and is usually fine even if you don't.
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United States24580 Posts
Were you in the same event as me Audemed?
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On July 02 2013 13:18 micronesia wrote: Were you in the same event as me Audemed?
Yep, I totally shit myself though and lost myself a couple won games.
As for the fluxcharger; IDK, it's never seemed terribly strong to me, although perhaps it requires a revisiting. The main problem I had was in R1 getting ruined by bad plays and the declare attackers not stopping to let me drop my flash dudes, and R2 I got bitten in the ass by a really fast deck and ember beasts sucking. Fluxcharger probably could have helped me out a bit there...
On a positive note, I did smack a guy for 14 with my Cyclops in one game, would have been 24 if I had the mana for Boros charm though.
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I like Fluxcharger a lot. It gives you a lot of pressure for the opponent to make when choosing blockers. If he ignores the charger you just cast a spell before combat damage is assigned and swing for 5. The downside is not having enough mana to switch him back if he uses a burn spell on it after that. Even without spells it shuts down a lot of flyers from getting through.
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Not really a downside, if you are spending a legit burn spell to kill a Fluxcharger. Not that bad.
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Looks fine except that sketch Search Warrant.
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United States24580 Posts
I'm down to one questionable card... that's a pretty big improvement. I like search warrant (and I was light on two drops) if you get to use it on turn 2 or so. You get a much better idea of what's coming, and gain a bit of life to compensate for the fact you didn't get a 2-drop blocker out. I can see where it might not be worth it, though. Fun card.
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If you are light on 2 drops, Search Warrant isn't the answer. Search Warrant isn't so much "questionable" as it is "terrible." Heroes' Reunion costs pretty much the same, gains 7 every time AND is an instant, and is a sideboard card at best, and not a particularly good sideboard card.
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A good rule of thumb when deciding whether to play a card is to ask yourself "what does this do on the board?".
Search Warrant: Nothing. Don't play it. Purge the Profane: Nothing. Don't play it. Riot Control: Nothing. Don't play it. Random 1/1: Not much. Don't play it. Catacomb Slug: Something. Not exciting but would play it over all of those cards. Ethereal Armor: Something. It could make one of my irrelevant creatures relevant. Giant Growth: A lot. It will make an irrelevant creature VERY relevant, once, and give me a good trade on mana.
This isn't exactly a hard rule of limited, I play Purge sometimes, and in the right deck 1/1's can be good, but if you start following it more strictly you will begin to learn when to make these exceptions.
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United States24580 Posts
As I said you guys don't have access to the pool of unused cards! I don't remember exactly what the alternatives to search warrant were, but for all you know there could have been nothing but 67 copies of merfolk of the depths! I agreed search warrant isn't a good card, but you have to admit seeing what cards your opponent has can be helpful. I find the biggest problem I have is a result of not knowing what my opponent has much of the time. You guys make it sound like search warrant says "pay 8 mana, then punch yourself in the face."
Cel.erity your completely arbitrary usages of 'nothing' and 'something' aren't very easy to learn from lol. Basically you are saying "if the card is good play it" without an explanation of how to assess the value of the card (however, you have talked about that in prior posts). None of those cards actually do nothing.
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I would play merfolk over search warrant pretty much every time unless I have like 3+ Vizkopa Guildmages and even then its like a do-I-have-to situation.
There's a lot of cards that lets you look at the opponent's hand and take a card from it. That at least is a 1 for 1 trade some times and not a 0-1 trade.
I thought cel.erity was pretty clear, the question he asked is pretty much the general question you should ask. The something, nothing, and etc. was pretty clear in the context of the question asked. He means do something relevant and how often.
You need to start paying attention to the cost of playing said card and its effects. The cost of you seeing your opponent hand and gaining <7 life is one card from your opening hand and spending a turn 2 to do this for very little gain. For consideration, by the time you have 5 lands into play, the opponent has drawn 3-4 more cards. Doesn't help much.
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United States24580 Posts
I'm not going to argue with you about what cel.erity said/meant obviously, but I will try to give more thought to opportunity cost when including cards into a deck.
Separately, thoughts on zur-taa ancient? It's a 7/5 five drop, but it seems like it helps the opponent too much most of the time.
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Micronesia, I think it might be helpful for you to check out cel.erity's twitch Stream, there are a lot of vods of him drafting various formats with commentary and thoughts. It's where I learned how to draft and play better.
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On July 02 2013 16:04 Cel.erity wrote: A good rule of thumb when deciding whether to play a card is to ask yourself "what does this do on the board?".
Search Warrant: Nothing. Don't play it. Purge the Profane: Nothing. Don't play it. Riot Control: Nothing. Don't play it. Random 1/1: Not much. Don't play it. Catacomb Slug: Something. Not exciting but would play it over all of those cards. Ethereal Armor: Something. It could make one of my irrelevant creatures relevant. Giant Growth: A lot. It will make an irrelevant creature VERY relevant, once, and give me a good trade on mana.
This isn't exactly a hard rule of limited, I play Purge sometimes, and in the right deck 1/1's can be good, but if you start following it more strictly you will begin to learn when to make these exceptions.
I have to disagree on the evaluation of Purge the Profane. It's not a desirable card to have but it is a slower format and Mind Rot is usually better the slower the matchup.
On Zhur-Taa Ancient, well I don't like playing such a double-edged card but the GP Houston Winner did have one in his winning deck. Very efficient cost to P/T ratio, I guess it all depends on how risky you want to be. Most of the time it would make your main deck unless you have a godly deck.
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United States24580 Posts
On July 03 2013 01:59 Tarias wrote:Micronesia, I think it might be helpful for you to check out cel.erity's twitch Stream, there are a lot of vods of him drafting various formats with commentary and thoughts. It's where I learned how to draft and play better. Thanks, I took a look. However, I see four videos; three are GC only, and one is MMA. Is there another place with RTR block drafts?
edit: "past broadcasts"?
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On July 03 2013 02:20 The Great Taste wrote:Show nested quote +On July 02 2013 16:04 Cel.erity wrote: A good rule of thumb when deciding whether to play a card is to ask yourself "what does this do on the board?".
Search Warrant: Nothing. Don't play it. Purge the Profane: Nothing. Don't play it. Riot Control: Nothing. Don't play it. Random 1/1: Not much. Don't play it. Catacomb Slug: Something. Not exciting but would play it over all of those cards. Ethereal Armor: Something. It could make one of my irrelevant creatures relevant. Giant Growth: A lot. It will make an irrelevant creature VERY relevant, once, and give me a good trade on mana.
This isn't exactly a hard rule of limited, I play Purge sometimes, and in the right deck 1/1's can be good, but if you start following it more strictly you will begin to learn when to make these exceptions. I have to disagree on the evaluation of Purge the Profane. It's not a desirable card to have but it is a slower format and Mind Rot is usually better the slower the matchup.
In regards to this and re: micronesia, it's not an evaluation and it's not arbitrary. I was simply listing what these cards do to affect the board. Please read the first sentence of the post. micronesia is putting a lot of cards into his deck which do not affect the board. While this is not always an indictment of a card, it's a good starting point, and a new player would do well to only play cards that affect the board until he learns the game better. That means no Mind Rots or Divinations, even though those cards are (barely) playable.
We can make an exception for Sphinx's Revelation, though.
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United States24580 Posts
In an rtr draft today I used reap intellect, and found it to be a great card. Is this also a viable exception to the general rule of sticking to cards that affect the board?
edit: btw in my most recent deck I shared there was only onetwo cards which did not affect the board, compared with the several I think I used in earlier decks
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On July 03 2013 03:12 micronesia wrote: In an rtr draft today I used reap intellect, and found it to be a great card. Is this also a viable exception to the general rule of sticking to cards that affect the board?
Reap Intellect is actually worse than Purge the Profane since it costs 2 more mana to do less. It will very rarely hit 3 cards, and even if it does, that's 7 mana you're spending.
This is kind of the point I'm trying to make, though. Cards like this are not easy to evaluate. That's why you should stick to using cards that are easier to evaluate. Pick cards based on how impactful they will be for your board position and you basically can't go wrong.
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