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Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 15 2013 04:18 GMT
#7461
What would you be fetching with it is the better question since all of the wishes usually fetch for a win-con.

Coiling Oracle doesn't do a whole lot consistently; if you want ramp, you'll play actual ramp cards, if you want a card draw, you'll play actual card draw.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
May 15 2013 04:25 GMT
#7462
You dont need to fetch a win con, it lets you abuse your sideboard by having a toolbox sideboard of multi colored cards.

Verdict? Ajani? Abrupt Decay? Various other toolbox options seems viable.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
May 15 2013 05:01 GMT
#7463
One of the problems with the wishes in general is that you need to devote sideboard slots to them, and you can't side in all the copies of the the cards you want, because then you won't be able to tutor for them. It's also a problem when you draw multiple wishes, because the second one usually gets something mediocre.

I think if you're assembling a wish toolbox, it has to be really robust. Abrupt Decay isn't the type of card you want there.
We found Dove in a soapless place.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-05-15 05:04:23
May 15 2013 05:03 GMT
#7464
Um why are you spending a turn to fetch an answer? Seems pretty slow and poor deck construction. As in if you are playing that Wish as another copy of the card you are fetching then why isn't that card in the main in the first place? Since combo really isnt viable, what is the point of taking a turn off to fetch a card that doesn't win you the game?

Like the fetch better hose their deck completely and not some half assed stop gap response.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
Last Edited: 2013-05-15 05:09:43
May 15 2013 05:06 GMT
#7465
On May 15 2013 14:03 Judicator wrote:
Um why are you spending a turn to fetch an answer? Seems pretty slow and poor deck construction. As in if you are playing that Wish as another copy of the card you are fetching then why isn't that card in the main in the first place? Since combo really isnt viable, what is the point of taking a turn off to fetch a card that doesn't win you the game?


It essentially lets you get the card you need now, Game 1. What if you dont draw Verdict? What if you need to answer an Oring or detention Sphere? I'm not saying 4 OF GLITTERING WISH HUEHUE. 2-3 copies seems fine. Especially if you aren't running blue for gifts.

Edit: That's why I went with the toolbox option. There's not really a AH HA I WIN card in Modern. I was just curious why card that screams to be broken has little to no play or coverage.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
May 15 2013 05:24 GMT
#7466
On May 15 2013 14:06 Shotcoder wrote:
Show nested quote +
On May 15 2013 14:03 Judicator wrote:
Um why are you spending a turn to fetch an answer? Seems pretty slow and poor deck construction. As in if you are playing that Wish as another copy of the card you are fetching then why isn't that card in the main in the first place? Since combo really isnt viable, what is the point of taking a turn off to fetch a card that doesn't win you the game?


It essentially lets you get the card you need now, Game 1. What if you dont draw Verdict? What if you need to answer an Oring or detention Sphere? I'm not saying 4 OF GLITTERING WISH HUEHUE. 2-3 copies seems fine. Especially if you aren't running blue for gifts.

Edit: That's why I went with the toolbox option. There's not really a AH HA I WIN card in Modern. I was just curious why card that screams to be broken has little to no play or coverage.


That's the problem though, if you're only running 2-3 Wishes then it's not worth devoting 5 sideboard slots. You're basically playing a 70-card list in exchange for utility cards that you won't often draw, and will cost you 2 extra mana when you do draw them.
We found Dove in a soapless place.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-05-15 06:00:37
May 15 2013 05:59 GMT
#7467
On May 15 2013 14:06 Shotcoder wrote:
Show nested quote +
On May 15 2013 14:03 Judicator wrote:
Um why are you spending a turn to fetch an answer? Seems pretty slow and poor deck construction. As in if you are playing that Wish as another copy of the card you are fetching then why isn't that card in the main in the first place? Since combo really isnt viable, what is the point of taking a turn off to fetch a card that doesn't win you the game?


It essentially lets you get the card you need now, Game 1. What if you dont draw Verdict? What if you need to answer an Oring or detention Sphere? I'm not saying 4 OF GLITTERING WISH HUEHUE. 2-3 copies seems fine. Especially if you aren't running blue for gifts.

Edit: That's why I went with the toolbox option. There's not really a AH HA I WIN card in Modern. I was just curious why card that screams to be broken has little to no play or coverage.


Which is why that card is not so good, why are you essentially diluting the deck? This isnt the same thing as say Pod or GSZ toolbox. Even the Pod-like lists eventually stream line their card choices. Like figure out whats good and whats not, and play those cards. You arent fetching for creatures where they pull double duty.

Basically utility spells are not the same as utility creatures.
Get it by your hands...
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-05-15 11:46:22
May 15 2013 11:45 GMT
#7468
Glittering Wish is not used in Modern because answers are generally too weak compared to having a pro-active game plan. Waiting a turn to fetch an answer is also not so great unless your answer is incredibly powerful (see: Burning Wish for Devastating Dreams) or if it Wishes for your Win Condition.

Being restricted to multicolour cards is also a hindrance because beings stuck in GW just to play Glittering Wish means there are some cards that are now off-limits unless you really stretch your mana base (and then Thalia Hatebeats wrecks your face while you take a lot of splash damage from Tron-hate).

That is not to say that Glittering Wish can not be done. There are several mid-range Jund decks that splash White to play Glittering Wish along with a suite of good cards that has put up results in Dailies and PTQs. (Fiery Justice and Kavu Predator have a cute synergy, Dreadbore for a pseudo-mainboard Planeswalker removal, Slaughter Games and Rakdos Charm for combo hate, Fulminator Mage for derailing Tron, Obezedat and Sorin for win cons in certain matchups)

But unless more powerful multicolour spells get printed or they print the original Wishes (Cunning, Burning, Living, etc.) it's probably not worth it to use them. I mean, consider the most powerful cheap answer spells in Modern currently. Path to Exile, Lightning Bolt, Thoughtseize, Go for the Throat, Spell Snare, etc. They're all mono colour spells. If you need answers, multicolour is not the way to do (with the exception of Lightning Helix and Abrupt Decay, at this point wouldn't you just rather have them mainboard rather then trying to wish for them?).
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
May 16 2013 07:00 GMT
#7469
Alright makes sense I guess.

Back onto standard discussion, I have been toying with junk. Since it's probably my favorite color combination(BW is but Junk just sounds cool). THis is what I think I'm going to start with.

Junk Midrange
+ Show Spoiler +

4 Blood Artist
4 Cartel Aristocrat
4 Doomed Traveler
2 Obzedat, Ghost Council
2 Skirsdag High Priest
3 Varolz, the Scar-Striped
3 Voice of Resurgence

3 Sorin, Lord of Innistrad
1 Abrupt Decay
3 Tragic Slip
2 Putrefy
1 Ready // Willing
4 Lingering Souls

4 Overgrown Tomb
3 Woodland Cemetery
1 Gavony Township
4 Godless Shrine
4 Isolated Chapel
1 Vault of the Archangel
3 Sunpetal Grove
4 Temple Garden

SB: 4 Sin Collector
SB: 2 Ground Seal
SB: 2 Rest in Peace
SB: 1 Abrupt Decay
SB: 2 Devour Flesh
SB: 2 Ray of Revelation
SB: 2 Appetite for Brains



Also a fun brew deck

+ Show Spoiler +

4 Bloodthrone Vampire
4 Blood Artist
2 Blood Baron of Vizkopa
3 Bloodline Keeper
4 Tithe Drinker
4 Vampire Nighthawk

3 Tragic Slip
4 Lingering Souls
3 Orzhov Charm
2 Devour Flesh
3 Sorin, Lord of Innistrad

4 Plains
10 Swamp
4 Godless Shrine
4 Isolated Chapel
2 Vault of the Archangel
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2013-05-16 19:45:01
May 16 2013 19:36 GMT
#7470
On May 15 2013 14:59 Judicator wrote:
Show nested quote +
On May 15 2013 14:06 Shotcoder wrote:
On May 15 2013 14:03 Judicator wrote:
Um why are you spending a turn to fetch an answer? Seems pretty slow and poor deck construction. As in if you are playing that Wish as another copy of the card you are fetching then why isn't that card in the main in the first place? Since combo really isnt viable, what is the point of taking a turn off to fetch a card that doesn't win you the game?


It essentially lets you get the card you need now, Game 1. What if you dont draw Verdict? What if you need to answer an Oring or detention Sphere? I'm not saying 4 OF GLITTERING WISH HUEHUE. 2-3 copies seems fine. Especially if you aren't running blue for gifts.

Edit: That's why I went with the toolbox option. There's not really a AH HA I WIN card in Modern. I was just curious why card that screams to be broken has little to no play or coverage.


Which is why that card is not so good, why are you essentially diluting the deck? This isnt the same thing as say Pod or GSZ toolbox. Even the Pod-like lists eventually stream line their card choices. Like figure out whats good and whats not, and play those cards. You arent fetching for creatures where they pull double duty.

Basically utility spells are not the same as utility creatures.


Playing wishes general does the exact OPPOSITE of diluting your deck as it lets you run 7 copies of cards. I don't think there is any deck that really needs this right now though. But just writing off wish and saying "why not just play what you are tutoring for" is just dumb and is not a valid argument against wish. The main flaws of wishes are that is slows you down and decreases sideboard options.

Game 1 Wheel of Sun and Moon is pretty much free game 1 win vs a lot of decks but there aren't enough cards like this. Teferi's Moat is also a strong hoser but I can't think of any others of the top of my head.

Also, for that junk midrange deck I would cut the purtrefys and ready//willing for avacyn pilgrims. Also there should be 4 voice. No reason to have 3. Also AT LEAST 2 gavony but probably 3 and just cut vault.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 16 2013 21:32 GMT
#7471
On May 17 2013 04:36 DEN1ED wrote:
Show nested quote +
On May 15 2013 14:59 Judicator wrote:
On May 15 2013 14:06 Shotcoder wrote:
On May 15 2013 14:03 Judicator wrote:
Um why are you spending a turn to fetch an answer? Seems pretty slow and poor deck construction. As in if you are playing that Wish as another copy of the card you are fetching then why isn't that card in the main in the first place? Since combo really isnt viable, what is the point of taking a turn off to fetch a card that doesn't win you the game?


It essentially lets you get the card you need now, Game 1. What if you dont draw Verdict? What if you need to answer an Oring or detention Sphere? I'm not saying 4 OF GLITTERING WISH HUEHUE. 2-3 copies seems fine. Especially if you aren't running blue for gifts.

Edit: That's why I went with the toolbox option. There's not really a AH HA I WIN card in Modern. I was just curious why card that screams to be broken has little to no play or coverage.


Which is why that card is not so good, why are you essentially diluting the deck? This isnt the same thing as say Pod or GSZ toolbox. Even the Pod-like lists eventually stream line their card choices. Like figure out whats good and whats not, and play those cards. You arent fetching for creatures where they pull double duty.

Basically utility spells are not the same as utility creatures.


Playing wishes general does the exact OPPOSITE of diluting your deck as it lets you run 7 copies of cards. I don't think there is any deck that really needs this right now though. But just writing off wish and saying "why not just play what you are tutoring for" is just dumb and is not a valid argument against wish. The main flaws of wishes are that is slows you down and decreases sideboard options.

Game 1 Wheel of Sun and Moon is pretty much free game 1 win vs a lot of decks but there aren't enough cards like this. Teferi's Moat is also a strong hoser but I can't think of any others of the top of my head.

Also, for that junk midrange deck I would cut the purtrefys and ready//willing for avacyn pilgrims. Also there should be 4 voice. No reason to have 3. Also AT LEAST 2 gavony but probably 3 and just cut vault.


7 copies huh? There's a fallacy, the 2nd copy will never be as good as the first and you know that. So how are you not diluting your deck with multiple copies of Wishes?
Get it by your hands...
DEN1ED
Profile Joined December 2009
United States1087 Posts
Last Edited: 2013-05-16 23:25:53
May 16 2013 23:24 GMT
#7472
Yes, obviously it's not actually 7 copies. I think everyone here is smart enough to know that but thanks for pointing it out. There are just times when you really need 1 card though and wishes gives you 7 chances of it being in your opening hand. You also keep saying that the 2nd copy will never be as good as the first. That is true but does not mean 2-4 will be bad. If the first copy is amazing the others can still be good even if not as amazing.

I'm not saying wish is amazing, but I don't think you should just rule it out so easily.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2013-05-16 23:38:21
May 16 2013 23:34 GMT
#7473
Which is the nice way of saying, why am I adding 2 mana to the spell cost of the card? The first one I can buy if you don't/can't have a read on the meta, but then Thoughtseize makes that line miserable. Additional copies are pretty terrible period. You either mess with your 75 during construction or you run the risk of those 2nd through 4th being underwhelming.

In either case, the power of that card is tied to the card its fetching, and like others have said, there aren't any that justifies such a change in deck construction.

Edit:

I am not ruling it out so easily, I actually did card search from top 8 decks to see if there are any powerful multicolored cards to justify using Wish.
Get it by your hands...
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
May 16 2013 23:35 GMT
#7474
If you play Wishes because you want to hit as many copies of a card as possible, you're better off playing 4 copies of that card and a whole load of cantrips, shuffle effects and tutors. Wishing just so you access a card more frequently is not only inflexible, it's also slow. At least with things such as cantrips and tutors they have a lot more flexibility and let you play toolbox with your deck. (Exceptions include Cunning Wish in High Tide, but this is a separate matter since here you're tutoring for the win con or a missing combo piece, and nothing in Modern really needs to do that when you already have Pod to do that for you.)

Wishes are powerful because of the Wishboard, and I don't see how you can really make a powerful multicolour Wishboard in Modern right now when Glittering Wish is already fairly colour restrictive. It's not like a Burning Wish colour splash in 4CC Loam for example where you wish for an answer then completely take over the board state. Glittering Wish can't do that for you.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 16 2013 23:45 GMT
#7475
MoonBear's post is why I originally emphasized that the power level of the card being Wished for needs to be game-breaking. Marginal stuff doesn't cut it with effects like this.

To put it another way, when you evaluate Wish in a vacuum, it seems sweet and Shotcoder wasn't wrong in thinking that Wish functions like Snapcaster in a way where it can be any instant/sorcery spell as long as the original was in the graveyard (hurray for flexibility). The problem is what Cel.erity brought up, it's problematic in deck construction, and multiple copies run into even more issues. At some point flexibility causes more problems than it solves.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
May 17 2013 04:18 GMT
#7476
On May 17 2013 08:45 Judicator wrote:
MoonBear's post is why I originally emphasized that the power level of the card being Wished for needs to be game-breaking. Marginal stuff doesn't cut it with effects like this.

To put it another way, when you evaluate Wish in a vacuum, it seems sweet and Shotcoder wasn't wrong in thinking that Wish functions like Snapcaster in a way where it can be any instant/sorcery spell as long as the original was in the graveyard (hurray for flexibility). The problem is what Cel.erity brought up, it's problematic in deck construction, and multiple copies run into even more issues. At some point flexibility causes more problems than it solves.


Which is what I realized. Diluting the deck to have options might lose you games more than it would helping you hose them and why I conceded to your argument.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 17 2013 04:36 GMT
#7477
I ran into your situation except in Legacy when I was playing around with combo decks that used Wish, aka instead of finding the win-con, find a utility spell. The whole deal got awkward, but I couldn't draw any definitive conclusions since I am wholly unfamiliar with Legacy as a format nor am I comfortable building/using sideboards in that format.

I had the feeling that it was the case, but couldn't really be sure. Until I talked with some legacy players (aka getting the idea quashed pretty quickly) and they pointed out these problems with Wishing for non-powerful effects.

Glad we had the discussion though.
Get it by your hands...
Iranon
Profile Blog Joined March 2010
United States983 Posts
May 17 2013 04:41 GMT
#7478
Has it always been the case that wish effects could only grab cards from your sideboard? I haven't played in several years but I remember playing the Judgment wish cards and getting anything we owned. Were we just casual players being sloppy, or is that a recent thing (maybe whenever "remove from game" became "exile"...)?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 17 2013 04:45 GMT
#7479
It's been like that in competitive play for as long as I can remember those cards being constructed playable, but that was so long ago that I might be wrong.

Not really sloppy since casual is casual, since you might not even have a sideboard nor would you have unlimited cards.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
May 17 2013 05:11 GMT
#7480
On May 17 2013 13:36 Judicator wrote:
I ran into your situation except in Legacy when I was playing around with combo decks that used Wish, aka instead of finding the win-con, find a utility spell. The whole deal got awkward, but I couldn't draw any definitive conclusions since I am wholly unfamiliar with Legacy as a format nor am I comfortable building/using sideboards in that format.

I had the feeling that it was the case, but couldn't really be sure. Until I talked with some legacy players (aka getting the idea quashed pretty quickly) and they pointed out these problems with Wishing for non-powerful effects.

Glad we had the discussion though.


I like tossing around ideas on here. I play in a very inbred metagame where I play(Legacy is even more so) and ideas that would seem awesome there might not translate well.

We all have our quirks in this thread and it's good to hear from all of you.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
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