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Azuzu
Profile Joined August 2010
United States340 Posts
March 19 2013 23:34 GMT
#6681
Awesome thanks. That site is super useful! Looking at those decklists it's pretty obvious the enchants would be removed instantly most of the time. I'll go back to drawing boards tonight - I really like attended knight and war falcon so I'll see where I can fit them + burn in.

I had mentioned faithless looting because in a <3 mana cost deck it seems like I could safely loot away lands. I've never played it though so maybe it wouldn't work that well.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
March 20 2013 00:12 GMT
#6682
On March 20 2013 08:34 Azuzu wrote:
Awesome thanks. That site is super useful! Looking at those decklists it's pretty obvious the enchants would be removed instantly most of the time. I'll go back to drawing boards tonight - I really like attended knight and war falcon so I'll see where I can fit them + burn in.

I had mentioned faithless looting because in a <3 mana cost deck it seems like I could safely loot away lands. I've never played it though so maybe it wouldn't work that well.

I don't play Pauper but Enchantments are bad because Boggles is a deck (aka Hexproof creatures who people pile cheap enchantments like the umbra totem armour stuff onto.

Your curve tops out at three so I think you might be able to cut down to 20-22 lands. If you cut everything 3 CMC and above, you can probably go 20 lands with 8 fetches and still be fine. Super deck thinning. But no matter what, keep your curve low and cheap. Try to avoid anything that will stress your manabase (e.g. double colour cards).

Because you're playing an aggro deck you definitely want more removal to clear a path for your creatures or just throw at the other guy's face. Sunlance, Keldon Marauders, Icatian Javeliers all might be interesting choices. Flame Rift, Lava Spike and of course the premier one and only Lightning Bolt. (why are you not running 4 of this card? Auto-include in nearly any Eternal Format deck. It's just so good.) Double Cleave is a nice combat trick but you could get 2-for-1'd if the other guy has removal. Journey to Nowhere is a cheaper and faster Oblivion Ring against creatures. Flame Sash is also creature specific but breaches an important 4 damage mark.

Squadron Hawk is card advantage, a flier and only a single white colour cost. Spark Elemental can be a nice 1-CC drop that can quickly trigger battalion unexpectedly and still leave mana open for spells. Porcelain Legionnaire seems rather cost effective. Gobling Bushwacker is cheap alpha strike. Dynacharge is a mini-Overrun or combat trick.

You can also thin your deck using Terramorphic Expanse and Evolving Wilds. Don't like the Guildgates too much because they come into play tapped. Also with the Fetches you can abuse Landfall triggers with Steppe Lynx, Plated Geopede and Adventuring Gear. If you go this route may as well abuse Kor Skyfisher with Teetering Peaks too.

Have fun, go nuts.
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 20 2013 02:03 GMT
#6683
On March 20 2013 09:12 MoonBear wrote:
Show nested quote +
On March 20 2013 08:34 Azuzu wrote:
Awesome thanks. That site is super useful! Looking at those decklists it's pretty obvious the enchants would be removed instantly most of the time. I'll go back to drawing boards tonight - I really like attended knight and war falcon so I'll see where I can fit them + burn in.

I had mentioned faithless looting because in a <3 mana cost deck it seems like I could safely loot away lands. I've never played it though so maybe it wouldn't work that well.

I don't play Pauper but Enchantments are bad because Boggles is a deck (aka Hexproof creatures who people pile cheap enchantments like the umbra totem armour stuff onto.

Your curve tops out at three so I think you might be able to cut down to 20-22 lands. If you cut everything 3 CMC and above, you can probably go 20 lands with 8 fetches and still be fine. Super deck thinning. But no matter what, keep your curve low and cheap. Try to avoid anything that will stress your manabase (e.g. double colour cards).

Because you're playing an aggro deck you definitely want more removal to clear a path for your creatures or just throw at the other guy's face. Sunlance, Keldon Marauders, Icatian Javeliers all might be interesting choices. Flame Rift, Lava Spike and of course the premier one and only Lightning Bolt. (why are you not running 4 of this card? Auto-include in nearly any Eternal Format deck. It's just so good.) Double Cleave is a nice combat trick but you could get 2-for-1'd if the other guy has removal. Journey to Nowhere is a cheaper and faster Oblivion Ring against creatures. Flame Sash is also creature specific but breaches an important 4 damage mark.

Squadron Hawk is card advantage, a flier and only a single white colour cost. Spark Elemental can be a nice 1-CC drop that can quickly trigger battalion unexpectedly and still leave mana open for spells. Porcelain Legionnaire seems rather cost effective. Gobling Bushwacker is cheap alpha strike. Dynacharge is a mini-Overrun or combat trick.

You can also thin your deck using Terramorphic Expanse and Evolving Wilds. Don't like the Guildgates too much because they come into play tapped. Also with the Fetches you can abuse Landfall triggers with Steppe Lynx, Plated Geopede and Adventuring Gear. If you go this route may as well abuse Kor Skyfisher with Teetering Peaks too.

Have fun, go nuts.



As someone who tests WW regularly: avoid 1 toughness creatures with no massive upside. Squadron Hawk and Icatian Javaliners are the only ones I personally play. Kor Skyfisher, Leonin Skyhunter, Bonesplitter, Syndic of Tithes, Loyal Cathar, Guardian of the Guildpact, Aven Riftwatcher, Doomed Traveler, and Suture Priest in varying amounts are all options for a White Weenie beatdown deck. To support it, you definitely need some number of Journey to Nowhere, Sunlance, and possibly a maindeck Prismatic Strands and/or Stave off variant.

You definitely want some number of Holy Light, Dust to Dust/Divine Offering, Lone Missionary/Aven Riftwatcher, Prismatic Strands, and/or the removal you didn't maindeck in the sideboard.

It's still an open format, go nuts.
Azuzu
Profile Joined August 2010
United States340 Posts
March 20 2013 02:05 GMT
#6684
Thanks for the long write up, but this tournament is standard . At least it's a good comparison for what I should be looking for.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 20 2013 02:40 GMT
#6685
On March 20 2013 11:05 Azuzu wrote:
Thanks for the long write up, but this tournament is standard . At least it's a good comparison for what I should be looking for.

Standard Pauper? Boros is the only way to go. Basically build it like a draft deck and you're golden.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2013-03-20 09:28:22
March 20 2013 09:27 GMT
#6686
I don't think Boros could be all that good in a format full of x/4s. I mean it wouldn't be bad but I sincerely doubt it's by far the best or anything.
[iHs]MCMcEmcee@UFO | のヮの
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2013-03-20 23:58:45
March 20 2013 23:16 GMT
#6687
On March 20 2013 18:27 MCMcEmcee wrote:
I don't think Boros could be all that good in a format full of x/4s. I mean it wouldn't be bad but I sincerely doubt it's by far the best or anything.



Read, pauper, no Smiter, no Resto Angel, no Rampager,etc.

Also there was an article on Standard Pauper on CFB if you're interested: http://www.channelfireball.com/articles/silvestri-says-modern-wrap-up/

(first part is on modern, last half is Standard Pauper)

All this discussion had me brewing, and I remembered there's an infinite combo you can pull off in standard with Axebane Guardian (and 3 other defenders) and Galvanic Alchemist that gives you infinite mana. There are only 3 ways to kill with unlimited mana with any degree of certainty, the most certain being Scalding Devil followed by Liliana's Shade/Perilous Shadow and the assorted firebreathers.

Given I really didn't want to go 5 color even though I could, I wanted to keep it to 3: blue and green to facilitate the combo and black for Liliana's Shade. Base Green allows us to fix with Gatecreeper Vine and Axebane guardian with Abundant Growth, Farseek, and Verdant Haven as less attractive options. Blue gives us Think Twice (and perhaps Thought Scour) to facilitate finding the combo, Negate to defend it, Essence Scatter to slow fast opponents down, and Syncopate as an option to abuse our mana advantage. We also get the alternate win condition in Doorkeeper. Black, apart from giving us the kill in Liliana's Shade, also provides the prospect for removal (which is debatable) in Tragic Slip and Victim of Night, as well as a backup win condition in Ogre Jailbreaker, who still maintains defender AND the ability to attack if we have a Gate (and we have the Vine plus lots of gates to make that happen).

Galvanic Alchemist and Liliana's Shade should be the only non-defender creatures in the deck, and I'm thinking I might want less than the full amount of Shades given it does very little beyond fetching a land on its own. For defenders, we have Axebane Guardian, Doorkeeper, Gatecreeper Vine, Trestle Troll (maybe), and Ogre Jailbreaker all as 4 ofs, which gives us 20 total defenders. It's possible we want to dip into white for Angelic Wall and Basilica Guards, or perhaps maindeck a One-Eyed Scarecrow or Grave Bramble. Hover Barrier is also an option, as is going red over black for Lobber Crew and Scalding Devil, but that'd be my last choice.

For lands, we definitely want at least 2 of all 3 relevant guildgates (Golgari, Simic, Dimir), a heavy skew towards Forests in basics and no more than 3 Swamps total.

I don't have numbers or playtests on the deck, I literally made it while writing this post, it's just a start if anyone wants to finish it, feel free.
Azuzu
Profile Joined August 2010
United States340 Posts
March 21 2013 02:25 GMT
#6688
That's actually how I got the idea to try playing pauper in the first place. I was between rounds of a draft with a pretty sweet boros deck and someone was looking to playtest his pauper standard deck with. It turned out he was playing the defender combo deck but was doing white instead of black and relying on doorkeeper as his only wincon. I was able to beat through both games by killing his combo pieces by playing enough creatures he was forced to block and had no counter up for burn. He was also running http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220045 which might work for you.


I watched him play someone else and go off two games in a row for the win against a creature enchant deck. He used ghostly flicker to unbind his alchemist to his axebane and onto the doorkeeper to finish to combo.



deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 21 2013 02:39 GMT
#6689
On March 21 2013 11:25 Azuzu wrote:
That's actually how I got the idea to try playing pauper in the first place. I was between rounds of a draft with a pretty sweet boros deck and someone was looking to playtest his pauper standard deck with. It turned out he was playing the defender combo deck but was doing white instead of black and relying on doorkeeper as his only wincon. I was able to beat through both games by killing his combo pieces by playing enough creatures he was forced to block and had no counter up for burn. He was also running http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220045 which might work for you.


I watched him play someone else and go off two games in a row for the win against a creature enchant deck. He used ghostly flicker to unbind his alchemist to his axebane and onto the doorkeeper to finish to combo.





The issue for me is that requires an extra card. I need 3 creatures, he needs 3 creatures and a spell to go off. Granted, you can just block my shade, but I'm also pressuring you more with jailbreakers and the like as well as having Doorkeeper as another wincon. I just like having options. I really wish Hanweir Watchkeep was a common

The Flicker version IS fun though.
Azuzu
Profile Joined August 2010
United States340 Posts
March 21 2013 03:09 GMT
#6690
I like your version more for that reason as well. He mentioned he wasn't too happy with his white anyway.
trinxified
Profile Joined December 2010
Canada7774 Posts
March 21 2013 18:00 GMT
#6691
Hi guys,

I just recently purchased off Steam the MTG 2013 game. I actually got the super bundle for $17.49 @ 50% off (includes base game, expansion and all the deck packs/cards, etc.)

Anyway, I'm just learning the game right now, but can someone sorta give me some hints, tips, and convince me that I didn't overspend...

Technically I could've gotten just the base game for $4.99, and the expansion at $2.49.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 21 2013 18:44 GMT
#6692
Duels of the Planeswalkers is most likely the cheapest way to learn MTG, I can't imagine anything else for less than $20. Base + Expansion probably would have been enough already, but likely you'll have more fun with the bundle and in either case $20 doesn't matter a whole lot if you were to start playing paper magic or MTGO as those will cost you way more.

The game is made to introduce you to MTG iirc, so for now you should probably just play a bunch. I don't think there's a lot of tips one could give you at this point.
If you have a good reason to disagree with the above, please tell me. Thank you.
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
March 21 2013 18:48 GMT
#6693
spinesheath is right. DotP is the cheapest way to learn how to get into Magic if you're on your own. Once you have a pretty solid grasp on the mechanics of the game and some minor experience with deckbuilding, you'll want to move up out of it. But for now, rest assured that you didn't overspend (not by a longshot, lol) and enjoy the game.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
Judicator
Profile Blog Joined August 2004
United States7270 Posts
March 21 2013 18:53 GMT
#6694
Its useful to learn and has neat puzzles as you get more familiar.
Get it by your hands...
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-03-21 18:53:58
March 21 2013 18:53 GMT
#6695
On March 22 2013 03:44 spinesheath wrote:
Duels of the Planeswalkers is most likely the cheapest way to learn MTG, I can't imagine anything else for less than $20. Base + Expansion probably would have been enough already, but likely you'll have more fun with the bundle and in either case $20 doesn't matter a whole lot if you were to start playing paper magic or MTGO as those will cost you way more.

The game is made to introduce you to MTG iirc, so for now you should probably just play a bunch. I don't think there's a lot of tips one could give you at this point.


Thanks! Yeah, I figured I could've just bought the base, and maybe the expansion, but I guess it's not too bad that I got more decks/cards to work with.

I realize that I can't really make decks myself from scratch, and can only work with default setups, with minor changes (adding the unlocked cards/remove some, etc.) I guess that helps too since I'm new and won't know how to build a deck yet anyway.


On March 22 2013 03:48 cLAN.Anax wrote:
spinesheath is right. DotP is the cheapest way to learn how to get into Magic if you're on your own. Once you have a pretty solid grasp on the mechanics of the game and some minor experience with deckbuilding, you'll want to move up out of it. But for now, rest assured that you didn't overspend (not by a longshot, lol) and enjoy the game.


Deckbuilding is only adding/removing cards right from a set deck pack? Can't really build from scratch?
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
March 21 2013 19:14 GMT
#6696
On March 22 2013 03:53 trinxified wrote:
Show nested quote +
On March 22 2013 03:48 cLAN.Anax wrote:
spinesheath is right. DotP is the cheapest way to learn how to get into Magic if you're on your own. Once you have a pretty solid grasp on the mechanics of the game and some minor experience with deckbuilding, you'll want to move up out of it. But for now, rest assured that you didn't overspend (not by a longshot, lol) and enjoy the game.


Deckbuilding is only adding/removing cards right from a set deck pack? Can't really build from scratch?


No, sadly, you can't. Once you get more experienced with deckbuilding, you'll realize how limited this software is. However, for starters like yourself, it's a very simple, very helpful tool to begin with.
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
trinxified
Profile Joined December 2010
Canada7774 Posts
March 21 2013 19:16 GMT
#6697
On March 22 2013 04:14 cLAN.Anax wrote:
Show nested quote +
On March 22 2013 03:53 trinxified wrote:
On March 22 2013 03:48 cLAN.Anax wrote:
spinesheath is right. DotP is the cheapest way to learn how to get into Magic if you're on your own. Once you have a pretty solid grasp on the mechanics of the game and some minor experience with deckbuilding, you'll want to move up out of it. But for now, rest assured that you didn't overspend (not by a longshot, lol) and enjoy the game.


Deckbuilding is only adding/removing cards right from a set deck pack? Can't really build from scratch?


No, sadly, you can't. Once you get more experienced with deckbuilding, you'll realize how limited this software is. However, for starters like yourself, it's a very simple, very helpful tool to begin with.


It's actually a boon for starters, since it sets us up with a foundation for a deck. All we can do though is experiment by adding/removing cards from another set of 40 cards...

Btw, it says that I've only unlocked 30/40 cards for each deck... how to unlock the remaining 10?
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
March 21 2013 19:19 GMT
#6698
On March 22 2013 04:16 trinxified wrote:
Show nested quote +
On March 22 2013 04:14 cLAN.Anax wrote:
On March 22 2013 03:53 trinxified wrote:
On March 22 2013 03:48 cLAN.Anax wrote:
spinesheath is right. DotP is the cheapest way to learn how to get into Magic if you're on your own. Once you have a pretty solid grasp on the mechanics of the game and some minor experience with deckbuilding, you'll want to move up out of it. But for now, rest assured that you didn't overspend (not by a longshot, lol) and enjoy the game.


Deckbuilding is only adding/removing cards right from a set deck pack? Can't really build from scratch?


No, sadly, you can't. Once you get more experienced with deckbuilding, you'll realize how limited this software is. However, for starters like yourself, it's a very simple, very helpful tool to begin with.


It's actually a boon for starters, since it sets us up with a foundation for a deck. All we can do though is experiment by adding/removing cards from another set of 40 cards...

Btw, it says that I've only unlocked 30/40 cards for each deck... how to unlock the remaining 10?

by playing the game :D
aka ChillyGonzalo / GnozL
cLAN.Anax
Profile Blog Joined July 2012
United States2847 Posts
Last Edited: 2013-03-21 19:29:55
March 21 2013 19:28 GMT
#6699
Yeah, by winning encounters in the Campaign. I replayed the 1/1 white bird encounters over again and again to unlock everything in Chandra's red burn deck, lolol.

Edit: I think I assumed that you were a starter, but I'm not so sure anymore. I don't know, lol. Sorry I'm calling you a beginner if I'm totally wrong. X-D
┬─┬___(ツ)_/¯ 彡┻━┻ I am the 4%. "I cant believe i saw ANAL backwards before i saw the word LAN." - Capped
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-03-21 20:03:44
March 21 2013 20:00 GMT
#6700
last question...

Where are the extra decks/cards I paid for?

Are they automatically included?

I bought the full bundle that has everything.

On March 22 2013 04:28 cLAN.Anax wrote:
Yeah, by winning encounters in the Campaign. I replayed the 1/1 white bird encounters over again and again to unlock everything in Chandra's red burn deck, lolol.

Edit: I think I assumed that you were a starter, but I'm not so sure anymore. I don't know, lol. Sorry I'm calling you a beginner if I'm totally wrong. X-D


Oh yes you assumed right lol. I am a beginner. I only got the game last night, when it went on sale at Steam. I always thought about grabbing the game, but the 50% off made it a no-brainer.

Though, I am a fast learner with these type of games. I've played various trading card games before (yugioh, pokemon, etc.)
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