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On February 27 2013 11:21 JingleHell wrote:Show nested quote +On February 27 2013 11:06 Trotske wrote:Here is my current deck http://tappedout.net/mtg-decks/first-try-26-02-13-1/Thinking about replacing Deadbridge Goliath with another slaughterhorn but really not sure. Also want more rubblebelt raiders. Think I might need a response to flying. Any suggestions would be great ! I'm trying to make a deck that could be competitive at Fnm. Well, "competitive at FNM" seems to vary from place to place, my shop, I expect serious decks from fairly serious players, for the most part. What turn do you want to kill them? I assume early? Burning-Tree helps you flood the board, mostly, since it's basically just free if you use R/G to pay it. That, plus the Rubblebelts and Ghor-Clan strongly suggest you want to swing for lethal on T5 at the latest. In which case, you need to be reliably playing creatures T1-4. Basically, go see all the advice people gave me on a similar deck over the weekend. Regardless of whether I was trying to mess with my Gruul deck at the time (although for some reason those cards ended up being easier to get than stuff for my Dimir deck...) it's still the stuff you'd want to look at. If you're wanting to kill them with something big, you need ways to get there. I'd also suggest looking at Ground Assault. It's basically amazing in a Gruul deck, assuming you have a sensible amount of mana. Here's what I ended up with when I couldn't get Phantasms and Spirals in a timely manner, for Games Day. (Went 1-3, with a win in 2 of the matches I lost.) + Show Spoiler +1 Slumbering Dragon 4 Experiment One 1 Legion Loyalist 2 Stromkirk Noble 2 Rakdos Cackler 4 Rakdos Shred-Freak 2 Skarrg Guildmage 3 Ash Zealot 2 Flinthoof Boar 3 Pyreheart Wolf 4 Ghor-Clan Rampager 3 Rubblebelt Raiders 4 Rancor 2 Ground Assault 2 Searing Spear 1 Kessig Wolf Run 2 Gruul Guildgate 2 Rootbound Crag 8 Forest 8 Mountain
Why ground assault doesn't that make the chances of me getting the creatures I need less?
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On February 27 2013 11:37 Trotske wrote:Show nested quote +On February 27 2013 11:21 JingleHell wrote:On February 27 2013 11:06 Trotske wrote:Here is my current deck http://tappedout.net/mtg-decks/first-try-26-02-13-1/Thinking about replacing Deadbridge Goliath with another slaughterhorn but really not sure. Also want more rubblebelt raiders. Think I might need a response to flying. Any suggestions would be great ! I'm trying to make a deck that could be competitive at Fnm. Well, "competitive at FNM" seems to vary from place to place, my shop, I expect serious decks from fairly serious players, for the most part. What turn do you want to kill them? I assume early? Burning-Tree helps you flood the board, mostly, since it's basically just free if you use R/G to pay it. That, plus the Rubblebelts and Ghor-Clan strongly suggest you want to swing for lethal on T5 at the latest. In which case, you need to be reliably playing creatures T1-4. Basically, go see all the advice people gave me on a similar deck over the weekend. Regardless of whether I was trying to mess with my Gruul deck at the time (although for some reason those cards ended up being easier to get than stuff for my Dimir deck...) it's still the stuff you'd want to look at. If you're wanting to kill them with something big, you need ways to get there. I'd also suggest looking at Ground Assault. It's basically amazing in a Gruul deck, assuming you have a sensible amount of mana. Here's what I ended up with when I couldn't get Phantasms and Spirals in a timely manner, for Games Day. (Went 1-3, with a win in 2 of the matches I lost.) + Show Spoiler +1 Slumbering Dragon 4 Experiment One 1 Legion Loyalist 2 Stromkirk Noble 2 Rakdos Cackler 4 Rakdos Shred-Freak 2 Skarrg Guildmage 3 Ash Zealot 2 Flinthoof Boar 3 Pyreheart Wolf 4 Ghor-Clan Rampager 3 Rubblebelt Raiders 4 Rancor 2 Ground Assault 2 Searing Spear 1 Kessig Wolf Run 2 Gruul Guildgate 2 Rootbound Crag 8 Forest 8 Mountain Why ground assault doesn't that make the chances of me getting the creatures I need less?
Because, assuming you make your land drops, it's usually able to stay competitive for removal throughout the game, without straying out of your colors.
It's not amazing, but it's easy to get. Assemble the clans is mediocre anyways, since you need to have creatures out quickly, it's garbage at T2, better to just have a solid curve of creatures to drop, so it should be an easy replacement after a draft. (Just ask whoever drafts Gruul at a draft, if you don't, they'll probably have a couple.)
As for getting the creatures you need, the biggest thing in the way of that right now is the fact that you barely have 1 and 3 drops.
Also note, the Pyreheart wolves I'm running should actually be sideboarded, they're cute but not always needed.
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I would drop the Signals for Gruul Charm, you have a lot of creatures so casting the Fault (can't block) side seems reasonable.
I would also cut the vipers for flinthoofs and the swines for 2 more Slaughterhorn, cut the Borb for sure for probably the third Flinthoof and something else for the 4th. Not sure how Ash Zealot has been for you but it seems underwhelming maybe for Lightning Maulers?
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On February 27 2013 11:06 Trotske wrote:Here is my current deck http://tappedout.net/mtg-decks/first-try-26-02-13-1/Thinking about replacing Deadbridge Goliath with another slaughterhorn but really not sure. Also want more rubblebelt raiders. Think I might need a response to flying. Any suggestions would be great ! I'm trying to make a deck that could be competitive at Fnm.
I think in general you should lower the curve, remove the Farseeks and Signal the Clans since they are too slow. Farseek isn't accelerating you into anything significant so it would be better to just play a threat.
I would probably add 4 Flinthoof Boar for sure, and maybe some combination of Rakdos Cacklers, Lightning Maulers, and Mogg Flunkies to lower the curve. I'd probably also play 4 Giant Growth but the Slaughterhorns seem okay. You're going to have some trouble since G/R doesn't have a lot of utility in the current format, so your plan should really just revolve around playing a bunch of cheap creatures and Rancoring them.
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On February 27 2013 11:46 Cel.erity wrote:Show nested quote +On February 27 2013 11:06 Trotske wrote:Here is my current deck http://tappedout.net/mtg-decks/first-try-26-02-13-1/Thinking about replacing Deadbridge Goliath with another slaughterhorn but really not sure. Also want more rubblebelt raiders. Think I might need a response to flying. Any suggestions would be great ! I'm trying to make a deck that could be competitive at Fnm. I think in general you should lower the curve, remove the Farseeks and Signal the Clans since they are too slow. Farseek isn't accelerating you into anything significant so it would be better to just play a threat. I would probably add 4 Flinthoof Boar for sure, and maybe some combination of Rakdos Cacklers, Lightning Maulers, and Mogg Flunkies to lower the curve. I'd probably also play 4 Giant Growth but the Slaughterhorns seem okay. You're going to have some trouble since G/R doesn't have a lot of utility in the current format, so your plan should really just revolve around playing a bunch of cheap creatures and Rancoring them.
The thing about signal of the clans is it also allows me to get blood rush creatures for sure. It actually won me a match on game day.
If I remove far seeks would I put some more land in? I feel that they help me make sure I have a solid mana base. I guess I should get rid of my 8 drop then? I kinda have it in there encase the game goes long but I suppose I should just be trying to run them down.
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On February 27 2013 12:10 Trotske wrote:Show nested quote +On February 27 2013 11:46 Cel.erity wrote:On February 27 2013 11:06 Trotske wrote:Here is my current deck http://tappedout.net/mtg-decks/first-try-26-02-13-1/Thinking about replacing Deadbridge Goliath with another slaughterhorn but really not sure. Also want more rubblebelt raiders. Think I might need a response to flying. Any suggestions would be great ! I'm trying to make a deck that could be competitive at Fnm. I think in general you should lower the curve, remove the Farseeks and Signal the Clans since they are too slow. Farseek isn't accelerating you into anything significant so it would be better to just play a threat. I would probably add 4 Flinthoof Boar for sure, and maybe some combination of Rakdos Cacklers, Lightning Maulers, and Mogg Flunkies to lower the curve. I'd probably also play 4 Giant Growth but the Slaughterhorns seem okay. You're going to have some trouble since G/R doesn't have a lot of utility in the current format, so your plan should really just revolve around playing a bunch of cheap creatures and Rancoring them. The thing about signal of the clans is it also allows me to get blood rush creatures for sure. It actually won me a match on game day. If I remove far seeks would I put some more land in? I feel that they help me make sure I have a solid mana base. I guess I should get rid of my 8 drop then? I kinda have it in there encase the game goes long but I suppose I should just be trying to run them down.
Your deck isn't built to win long games, so rather than trying to cover all of your bases, you should maximize the turns where your deck is at its peak like on turns 3 to 5.
Edit: Your top end tops out at 4 I think if you removed the Swines. So around like 23/24 lands? Not sure how consistently you want to hit 4 lands though.
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On February 27 2013 12:10 Trotske wrote:Show nested quote +On February 27 2013 11:46 Cel.erity wrote:On February 27 2013 11:06 Trotske wrote:Here is my current deck http://tappedout.net/mtg-decks/first-try-26-02-13-1/Thinking about replacing Deadbridge Goliath with another slaughterhorn but really not sure. Also want more rubblebelt raiders. Think I might need a response to flying. Any suggestions would be great ! I'm trying to make a deck that could be competitive at Fnm. I think in general you should lower the curve, remove the Farseeks and Signal the Clans since they are too slow. Farseek isn't accelerating you into anything significant so it would be better to just play a threat. I would probably add 4 Flinthoof Boar for sure, and maybe some combination of Rakdos Cacklers, Lightning Maulers, and Mogg Flunkies to lower the curve. I'd probably also play 4 Giant Growth but the Slaughterhorns seem okay. You're going to have some trouble since G/R doesn't have a lot of utility in the current format, so your plan should really just revolve around playing a bunch of cheap creatures and Rancoring them. The thing about signal of the clans is it also allows me to get blood rush creatures for sure. It actually won me a match on game day. If I remove far seeks would I put some more land in? I feel that they help me make sure I have a solid mana base. I guess I should get rid of my 8 drop then? I kinda have it in there encase the game goes long but I suppose I should just be trying to run them down.
You want your enemy to really want every creature dead now. As I've been learning, just flooding the board with creatures isn't enough. Flood them with creatures that either hit the enemy now, scare the enemy into not tapping out their creatures, or otherwise let you control the pace.
Wasteland vipers are ok for that, in that nobody likes to attack into them, but when every other deck is built to be scarier than yours given time to develop the board, the last thing you want is to stall the enemy. That's their tactic. First Strike, Haste, 1/1 counters. Make their stall help you swing for lethal before they're ready to crush you.
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On February 27 2013 10:52 Durp wrote:My friends and I have brought back EDH for some more casual playing, and I'm thinking I want to make some semblance of a control deck. I've always had this hard on for Toshiro Umezawa and being able to flashback all my kill spells, but I'm finding it nearly impossible to justify running any general other than Damia, Sage of Stone if I want to play some control. Any thoughts for EDH help gents? There are lots of generals suited to control, I just don't think its particularly fun in EDH but to each their own, A few controlly generals off the top of my head.
Dralnu. Don't let his drawback fool you, there are some spells that were never meant to be flashed back (flash backed?) especially in U/B
Azami is also a monster, and she will probably draw you more cards over the course of a game than Damia will.
Other options include Sharuum and Niv-Mizzet but these are more combo generals with control elements to them.
You can also make a really obnoxious stax deck using Mishra but I would not recommend it if you like either your friends or value your physical safety
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Looking for outside input and suggestions on my fun cheap deck that I have been playing with. Am not interested in any cards that wont allow me to play standard.
Basically my current deck is a blue white control/enchantment deck. I havent lost with it yet, despite not having some cards I want to eventually put in it.
I have enough control to basically control the board most of the game at least so far. And with enchantments, a 2-2 turns into a 18-18 pretty fast thanks to the way Ethereal armor works.
Basically its just super fast pressure, while i enchant my creatures up, and keep any of their big stuff off the board, or i Bait it and kill it with Downsize. While Stealer of Secrets lets me get a lot of fast extra cards for the most part.
+ Show Spoiler +4 Ethereal armor 4 Pacifism 4 Divine Favor 4 Gift of Orzhova 4 Stealer of Secrets 4 downsize 4 Inaction Injunction 4 New Prahv Guildmage 4 Azorius Charm 4 Judge's Familiar
Basically I am looking to add 4 creatures, atm i run 4 Hussar Patrols, because they are blue white, and have high toughness, which can stall for a bit while i get enchantments on the board. I use Judges Familiar, because a fast flying
can generally keep me safe, and throw a tiny bit of free damage, can also use its ability as needed. Also with Downsize, and with some enchantments, these things can get pretty strong.
So I need advice on what I should trim/add. I like to run around 25 lands generally. And this deck is already at 40, before adding a last creature.
I know that Orzhova is kinda strange, for blue/white but its another enchantment, gives me flying and lifelink. When you have a creature hitting for 18 with lifelink, it is silly. And i havent had any real issues getting it onto the board, since i generally run more whites than blues because my blue cards only ever need 1 blue mana.
Anyways, suggestions from a veteran?
(i know this isnt the greatest deck or anything, but its super cheap, and i have pissed off a couple people hardcore with my baiting and killing with downsize, and also using all of my disables, like Pacifism (which is also an enchantment- gives etheral armor a boost), Inaction injunction, Detain from New Prahv Guildmage.
Not sure i like the azorius charm in this deck, but the choices generally mean ill have at least one good option for it.
thanks ahead of time =)
(dont be too harsh im new and fragile lolol)
one enchantment i have in there currently is Way of the Thief. and i have 2 of these and 2 orzhova's. And the "cant be blocked" is nice, but not sure if so much so that its worth trading out a possible lifelink and flying. idk the +2+2 is pretty good tho.
another Card i like is Arctic Aven its a 3-2 flying, and has ability of 1 white that gives lifelink, but i only have one of this card = why its not in my deck.
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How is your deck beating Terminus and Supreme Verdict?
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I havent been hit by that card yet. Idk I generally dont like to have more than 3 creatures on the board with this deck, because by then I am constantly using my mana for enchantments and spells, and abilities. So if it happens, I generally have 1-2 creature cards in my hand just chilling by the end of the game, and currently I run 4 Hussar Patrols, so if I am ahead i will keep them in my hand for Supreme verdict I mean
and i have never seen a Terminus in play yet. idk how i would beat that.
one card Im debating throwing in for more control.. and to make my opponent even more mad is Oblivion Ring. Basically the same as pacifism. Nulls one of their creatures, also counts as an enchantment making ethereal armor stronger.
even then tho ill have 8 cards to lock down permanently, as well as 4 inaction injunction which can each stall for a turn?
idk how id beat that guess I need to add some non-creature shuffle enabling cards lol
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I mean even if you have 2 creatures out, that's 2 plus the enchantments, so its still like a 2+ for 1 wrath (board wipe for creatures) effect. Just wondering how they haven't run you out of cards.
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On February 27 2013 14:40 MaestroSC wrote:Looking for outside input and suggestions on my fun cheap deck that I have been playing with. Am not interested in any cards that wont allow me to play standard. Basically my current deck is a blue white control/enchantment deck. I havent lost with it yet, despite not having some cards I want to eventually put in it. I have enough control to basically control the board most of the game at least so far. And with enchantments, a 2-2 turns into a 18-18 pretty fast thanks to the way Ethereal armor works. Basically its just super fast pressure, while i enchant my creatures up, and keep any of their big stuff off the board, or i Bait it and kill it with Downsize. While Stealer of Secrets lets me get a lot of fast extra cards for the most part. + Show Spoiler +4 Ethereal armor 4 Pacifism 4 Divine Favor 4 Gift of Orzhova 4 Stealer of Secrets 4 downsize 4 Inaction Injunction 4 New Prahv Guildmage 4 Azorius Charm 4 Judge's Familiar Basically I am looking to add 4 creatures, atm i run 4 Hussar Patrols, because they are blue white, and have high toughness, which can stall for a bit while i get enchantments on the board. I use Judges Familiar, because a fast flying can generally keep me safe, and throw a tiny bit of free damage, can also use its ability as needed. Also with Downsize, and with some enchantments, these things can get pretty strong. So I need advice on what I should trim/add. I like to run around 25 lands generally. And this deck is already at 40, before adding a last creature. I know that Orzhova is kinda strange, for blue/white but its another enchantment, gives me flying and lifelink. When you have a creature hitting for 18 with lifelink, it is silly. And i havent had any real issues getting it onto the board, since i generally run more whites than blues because my blue cards only ever need 1 blue mana. Anyways, suggestions from a veteran? (i know this isnt the greatest deck or anything, but its super cheap, and i have pissed off a couple people hardcore with my baiting and killing with downsize, and also using all of my disables, like Pacifism (which is also an enchantment- gives etheral armor a boost), Inaction injunction, Detain from New Prahv Guildmage. Not sure i like the azorius charm in this deck, but the choices generally mean ill have at least one good option for it. thanks ahead of time =) (dont be too harsh im new and fragile lolol) one enchantment i have in there currently is Way of the Thief. and i have 2 of these and 2 orzhova's. And the "cant be blocked" is nice, but not sure if so much so that its worth trading out a possible lifelink and flying. idk the +2+2 is pretty good tho. another Card i like is Arctic Aven its a 3-2 flying, and has ability of 1 white that gives lifelink, but i only have one of this card = why its not in my deck.
Yeah, for a budget that's pretty cool. Maybe Lyev Skyknight is an option - he can detain permanents, though I don't know if that's super relevant, but maybe you'll hit a Liliana or something. It's only an Uncommon so you can probably pick them up for the change in your ashtray. I'm also thinking that Judge's Familiar might be swapped out for Doomed Traveler or something a bit more effective.
Divine Favor is really weak. Maybe Bonds of Faith or Spectral Flight instead? Both those enchantments have much more Oomph for the same mana. If you can get your hands on some cheaper rares, you might want to look for Riders of Gavony or Cyclonic Rift? Something like that.
I don't think anything is really going to save you from a board sweep if you're committed to a budget enchantment beat down deck.
EDIT: OH SHIT just imagine this magnificent fucker with some magnificent blue wings: + Show Spoiler +
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On February 27 2013 15:06 slyboogie wrote:Show nested quote +On February 27 2013 14:40 MaestroSC wrote:Looking for outside input and suggestions on my fun cheap deck that I have been playing with. Am not interested in any cards that wont allow me to play standard. Basically my current deck is a blue white control/enchantment deck. I havent lost with it yet, despite not having some cards I want to eventually put in it. I have enough control to basically control the board most of the game at least so far. And with enchantments, a 2-2 turns into a 18-18 pretty fast thanks to the way Ethereal armor works. Basically its just super fast pressure, while i enchant my creatures up, and keep any of their big stuff off the board, or i Bait it and kill it with Downsize. While Stealer of Secrets lets me get a lot of fast extra cards for the most part. + Show Spoiler +4 Ethereal armor 4 Pacifism 4 Divine Favor 4 Gift of Orzhova 4 Stealer of Secrets 4 downsize 4 Inaction Injunction 4 New Prahv Guildmage 4 Azorius Charm 4 Judge's Familiar Basically I am looking to add 4 creatures, atm i run 4 Hussar Patrols, because they are blue white, and have high toughness, which can stall for a bit while i get enchantments on the board. I use Judges Familiar, because a fast flying can generally keep me safe, and throw a tiny bit of free damage, can also use its ability as needed. Also with Downsize, and with some enchantments, these things can get pretty strong. So I need advice on what I should trim/add. I like to run around 25 lands generally. And this deck is already at 40, before adding a last creature. I know that Orzhova is kinda strange, for blue/white but its another enchantment, gives me flying and lifelink. When you have a creature hitting for 18 with lifelink, it is silly. And i havent had any real issues getting it onto the board, since i generally run more whites than blues because my blue cards only ever need 1 blue mana. Anyways, suggestions from a veteran? (i know this isnt the greatest deck or anything, but its super cheap, and i have pissed off a couple people hardcore with my baiting and killing with downsize, and also using all of my disables, like Pacifism (which is also an enchantment- gives etheral armor a boost), Inaction injunction, Detain from New Prahv Guildmage. Not sure i like the azorius charm in this deck, but the choices generally mean ill have at least one good option for it. thanks ahead of time =) (dont be too harsh im new and fragile lolol) one enchantment i have in there currently is Way of the Thief. and i have 2 of these and 2 orzhova's. And the "cant be blocked" is nice, but not sure if so much so that its worth trading out a possible lifelink and flying. idk the +2+2 is pretty good tho. another Card i like is Arctic Aven its a 3-2 flying, and has ability of 1 white that gives lifelink, but i only have one of this card = why its not in my deck. Yeah, for a budget that's pretty cool. Maybe Lyev Skyknight is an option - he can detain permanents, though I don't know if that's super relevant, but maybe you'll hit a Liliana or something. It's only an Uncommon so you can probably pick them up for the change in your ashtray. I'm also thinking that Judge's Familiar might be swapped out for Doomed Traveler or something a bit more effective. Divine Favor is really weak. Maybe Bonds of Faith or Spectral Flight instead? Both those enchantments have much more Oomph for the same mana. If you can get your hands on some cheaper rares, you might want to look for Riders of Gavony or Cyclonic Rift? Something like that. I don't think anything is really going to save you from a board sweep if you're committed to a budget enchantment beat down deck. EDIT: OH SHIT: + Show Spoiler +
Thanks for the input. Ya i am not a huge fan of divine favor either, its def on the priority list of enchants to drop. I just didnt know of most cards as I have only been playing for almost 2 weeks now. Also Doomed Traveler actually sounds nice, even if i just suicide him for the flying ghost lol. (i always feel bad for this card... but we all know why he is Doomed i suppose)
ya idk how id survive a board reset but idk how often other people see these full reset cards... is it very often?
haha I like it... i just read the bottom part and was like "aahhh" lol. maybe ill toss 2 of those in?
also detaining is a decent part of my strategy so ill look into it.
i really have just fallen in love with the ethereal armor card, so this deck is my "ethereal armor is awsome!" deck lol. the way they stack with eachother is just... godly.
also i kinda want to throw in 4 rancors and splash a TINY bit of green for it, i just dont have any of the card atm
i also really like the 2 enchants u suggested, the first one gives both defensive and offensive options *(if im reading it correctly) and the 2nd one is just a good card... flying and +2+2 for 2 mana. sounds good imo
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No no, I was being sort of kidding around. You'll rarely meet the condition of indestructability and the card is very weak otherwise.
You'll see sweepers when you play against "controlling" decks. Neither card is particularly pricey, so even if you're just playing a few games for fun, you should be prepared to see them often enough. You can't always trump a sweep but you should play with the knowledge that such a card exists and what you can do to not lose right away to one.
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What do you think about oblivion ring, kinda the same thing as Pacifism, but more expensive... but it also doubles as an enchantment idk guess i need more playing with it to see how often i need more exile type cards
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On February 27 2013 14:22 DarthXX wrote:Show nested quote +On February 27 2013 10:52 Durp wrote:My friends and I have brought back EDH for some more casual playing, and I'm thinking I want to make some semblance of a control deck. I've always had this hard on for Toshiro Umezawa and being able to flashback all my kill spells, but I'm finding it nearly impossible to justify running any general other than Damia, Sage of Stone if I want to play some control. Any thoughts for EDH help gents? There are lots of generals suited to control, I just don't think its particularly fun in EDH  but to each their own, A few controlly generals off the top of my head. Dralnu. Don't let his drawback fool you, there are some spells that were never meant to be flashed back (flash backed?) especially in U/B Azami is also a monster, and she will probably draw you more cards over the course of a game than Damia will. Other options include Sharuum and Niv-Mizzet but these are more combo generals with control elements to them. You can also make a really obnoxious stax deck using Mishra but I would not recommend it if you like either your friends or value your physical safety
Either Im not seeing something really obvious, or Mishra doesnt do anything as a general except suffle your deck a lot lol?
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Which is really good in EDH. You have cards that can abuse move cards from hand to top of library (usually for some amount of cards off the top) then shuffle them away. Think Brainstorm interactions in Legacy.
Like you can setup some cheap synergies or go big through combo.
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On February 27 2013 15:12 MaestroSC wrote:Show nested quote +On February 27 2013 15:06 slyboogie wrote:On February 27 2013 14:40 MaestroSC wrote:Looking for outside input and suggestions on my fun cheap deck that I have been playing with. Am not interested in any cards that wont allow me to play standard. Basically my current deck is a blue white control/enchantment deck. I havent lost with it yet, despite not having some cards I want to eventually put in it. I have enough control to basically control the board most of the game at least so far. And with enchantments, a 2-2 turns into a 18-18 pretty fast thanks to the way Ethereal armor works. Basically its just super fast pressure, while i enchant my creatures up, and keep any of their big stuff off the board, or i Bait it and kill it with Downsize. While Stealer of Secrets lets me get a lot of fast extra cards for the most part. + Show Spoiler +4 Ethereal armor 4 Pacifism 4 Divine Favor 4 Gift of Orzhova 4 Stealer of Secrets 4 downsize 4 Inaction Injunction 4 New Prahv Guildmage 4 Azorius Charm 4 Judge's Familiar Basically I am looking to add 4 creatures, atm i run 4 Hussar Patrols, because they are blue white, and have high toughness, which can stall for a bit while i get enchantments on the board. I use Judges Familiar, because a fast flying can generally keep me safe, and throw a tiny bit of free damage, can also use its ability as needed. Also with Downsize, and with some enchantments, these things can get pretty strong. So I need advice on what I should trim/add. I like to run around 25 lands generally. And this deck is already at 40, before adding a last creature. I know that Orzhova is kinda strange, for blue/white but its another enchantment, gives me flying and lifelink. When you have a creature hitting for 18 with lifelink, it is silly. And i havent had any real issues getting it onto the board, since i generally run more whites than blues because my blue cards only ever need 1 blue mana. Anyways, suggestions from a veteran? (i know this isnt the greatest deck or anything, but its super cheap, and i have pissed off a couple people hardcore with my baiting and killing with downsize, and also using all of my disables, like Pacifism (which is also an enchantment- gives etheral armor a boost), Inaction injunction, Detain from New Prahv Guildmage. Not sure i like the azorius charm in this deck, but the choices generally mean ill have at least one good option for it. thanks ahead of time =) (dont be too harsh im new and fragile lolol) one enchantment i have in there currently is Way of the Thief. and i have 2 of these and 2 orzhova's. And the "cant be blocked" is nice, but not sure if so much so that its worth trading out a possible lifelink and flying. idk the +2+2 is pretty good tho. another Card i like is Arctic Aven its a 3-2 flying, and has ability of 1 white that gives lifelink, but i only have one of this card = why its not in my deck. Yeah, for a budget that's pretty cool. Maybe Lyev Skyknight is an option - he can detain permanents, though I don't know if that's super relevant, but maybe you'll hit a Liliana or something. It's only an Uncommon so you can probably pick them up for the change in your ashtray. I'm also thinking that Judge's Familiar might be swapped out for Doomed Traveler or something a bit more effective. Divine Favor is really weak. Maybe Bonds of Faith or Spectral Flight instead? Both those enchantments have much more Oomph for the same mana. If you can get your hands on some cheaper rares, you might want to look for Riders of Gavony or Cyclonic Rift? Something like that. I don't think anything is really going to save you from a board sweep if you're committed to a budget enchantment beat down deck. EDIT: OH SHIT: + Show Spoiler + Thanks for the input. Ya i am not a huge fan of divine favor either, its def on the priority list of enchants to drop. I just didnt know of most cards as I have only been playing for almost 2 weeks now. Also Doomed Traveler actually sounds nice, even if i just suicide him for the flying ghost lol. (i always feel bad for this card... but we all know why he is Doomed i suppose) ya idk how id survive a board reset but idk how often other people see these full reset cards... is it very often? haha I like it... i just read the bottom part and was like "aahhh" lol. maybe ill toss 2 of those in? also detaining is a decent part of my strategy so ill look into it. i really have just fallen in love with the ethereal armor card, so this deck is my "ethereal armor is awsome!" deck lol. the way they stack with eachother is just... godly. also i kinda want to throw in 4 rancors and splash a TINY bit of green for it, i just dont have any of the card atm i also really like the 2 enchants u suggested, the first one gives both defensive and offensive options *(if im reading it correctly) and the 2nd one is just a good card... flying and +2+2 for 2 mana. sounds good imo
I would probably throw in a couple of Holy Mantles at the top of the curve. Also I think you should focus on making the creatures you're enchanting harder to kill, so maybe like 4 Invisible Stalker 2 Dispel to help with that.
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On February 27 2013 15:33 Louuster wrote:Show nested quote +On February 27 2013 14:22 DarthXX wrote:On February 27 2013 10:52 Durp wrote:My friends and I have brought back EDH for some more casual playing, and I'm thinking I want to make some semblance of a control deck. I've always had this hard on for Toshiro Umezawa and being able to flashback all my kill spells, but I'm finding it nearly impossible to justify running any general other than Damia, Sage of Stone if I want to play some control. Any thoughts for EDH help gents? There are lots of generals suited to control, I just don't think its particularly fun in EDH  but to each their own, A few controlly generals off the top of my head. Dralnu. Don't let his drawback fool you, there are some spells that were never meant to be flashed back (flash backed?) especially in U/B Azami is also a monster, and she will probably draw you more cards over the course of a game than Damia will. Other options include Sharuum and Niv-Mizzet but these are more combo generals with control elements to them. You can also make a really obnoxious stax deck using Mishra but I would not recommend it if you like either your friends or value your physical safety Either Im not seeing something really obvious, or Mishra doesnt do anything as a general except suffle your deck a lot lol?
He does 2 things, first he lets you shuffle your deck which can be very useful.
More importantly however due to the way his ability is worded it checks for cards of the same name. The relevant clause is that it checks the graveyard. You run him with Nether Void and Blood Funnel. What happens is you cast a spell, do not pay the additional cost on either of those two cards, it gets countered and goes to the graveyard. Mishra's ability then resolves letting you put a card with the same as the one you cast from either your hand, library or gy onto the battlefield. Obviously you choose the one which just went to the gy. From there you are able to play spells a whole 5 mana cheaper than other players and they're almost uncounterable. There are several ways to build around these effects, the most popular one I've seen is storm with a bunch of cheap artifacts and card draw or locking down the board with lots of cheap permanents and slowly strangling the board down with a Smokestack or something
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