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I'm trying to get into MTGO again. I have played a bit of Zendikar Block Constructed and ROE/M12 Limited in the past and I sold all the Cards I still had in my possession to build a RTR Block Deck. I decided to put together a Golgari Aggro List I saw 4-0ing a Daily because I think it had a lot more potential than the Rakdos Decks I saw and spent the last couple of Days testing and practicing it.
Here is the list:
+ Show Spoiler +7 Forest 4 Golgari Guildgate 4 Overgrown Tomb 9 Swamp
2 Deadbridge Goliath 4 Deathrite Shaman 4 Dreg Mangler 4 Jarad, Golgari Lich Lord 2 Korozda Guildmage 4 Lotleth Troll 2 Rakdos Cackler 4 Slitherhead
4 Abrupt Decay 4 Grisly Salvage 2 Vraska the Unseen Sideboard: 3 Aerial Predation 1 Corpsejack Menace 4 Golgari Charm 2 Pack Rat 2 Pithing Needle 1 Underworld Connections 2 Desecration Demons
I think this list needs a little bit of tweaking regarding my results in all the matchups: G/W feels hard with just 2 Pack Rats coming in from the sideboard I really think there need to be 4 to have a shot. UW Control feels possible though I am not sure how to sideboard. (Should I really swap all 4 Abrupt Decays for 4 Golgari Charms? Since I am just getting started my sideboarding strategy is really really vague so I could use some advice on that. I feel like I'm running my deck not that badly in the first game but I am not that sure how to change up my plans post-board) The Mirror is hard against more Controlling Golgari Variants. Having 4 Jarads also proves to be a problem and running the Demons in the main deck might improve this matchup a lot. Jund is really good against Golgari I feel like since it has a lot of Removal and uses the same threats. Everthing else wasn't really bothersome so far.
If someone could give me some input on how to improve my list I would really appreciate it.
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Low on land, in my opinion. You have a lot of stuff to use mana for. I'd run 24, at least.
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It's already 24 Lands in the Deck and since I plan to take out 1 or 2 Jarads I don't think I need that many Lands rather than threats to draw into.
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Lol who said addition was easy.
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I think 2x corpsejack main for 2 of the Jarads. Might also consider some sluiceway scorpions--nice counter fuel from salvage, a creature to toss for troll, and if need be a death toucher.
I don't think x4 decay is a bit overkill, since it's limited by cmc, but the only alternative is block is really launch party or ultimate price *shrug*
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So BUG has transformed into 4cc. Barter's inconsistency finally gotten to me. The inability to handle resolved PWs also irritated me. Maybe I'll move it up to 5cc but its good enough for now.
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5CC is the way to go. The access to Red in control right now is just so right.
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I am not sold on Red right now. Slaughter Games and Rakdos Return are the only cards I would want but neither seems worth it. I know Sam Black is on that 5cc train right now, but from his matches I don't see the worth of it yet aka none of his matches hinged on it.
I am going to tweak 4cc and see if there are any irrepairable holes in the game plan. I was losing a number of matches 1-2 as BUG so my sideboarding may be a problem.
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I run both Mortars and Pillar of Flame in my list (4 and 2 respectively,) I'm not really bothered by losing removal efficiency because I'm trying to resolve Huntmasters and Olivia and Jace. And obviously, the ubiquitous Thragtusks.
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Holy balls, just had the most awkward playtesting session I've had in a while. It was Bant Control (one of the lists that top 8'ed the SCG Open this past weekend) vs. my 4-Color Reanimator deck. I was playing fast and the game still took about 30 minutes to resolve. It was a "Cold War" situation where we both were dancing around the other's Angel of Serenity's, blinking Thragtusks with Restoration Angels and massive life point swings in both directions. Even after two sweepers in the form of Supreme Verdicts the game had gotten to a point where both could re-cast everything within a turn or two. Also, Sphinx's Revelation for 9 with enough mana left up for Dissipate.
I had a Craterhoof Behemoth hardcast thru a Synopate for 9 and my army swing for 112 total damage, and after blocks, the Bant deck was only at 10 life. I finally won when Bant ran out of steam and drew the last few dead cards in it's deck, allowing me to get the last couple hits in with my creatures. The Bant deck was down to 9 cards, me with 4.
For those curious, the 4 cards were Mulch, Sunpetal Grove, Thragtusk, and Griselbrand (in that drawing order).
And this was pre-board. How the hell am I going to win any sooner in the Bant Control matchup...
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Sideboard Purify the Grave?
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It was pre-board, but in almost all of my playtesting of Reanimator vs. Bant Control, game 1 tends to last like 20+ minutes at least. And if both players get good draws and/or the board gets clogged with lots of things, it gets very complicated very, very fast, and the game will crawl to a standstill, to the point where I think it could end in a 1-0 win for one of the decks by going to time.
Post-board both decks get some answers to each other; Bant gets Purify the Grave, Terminus, and more counterspells, while Reanimator gets Sever the Bloodline, Ray of Revelation, and Oblivion Ring, with Zealous Conscripts as a possibility (and if the Reanimator list is running red).
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Hey guys, I'm still messing around with a genesis chamber token deck.
I'm asking for advice on a good permanent to sac the tokens (artifact creatures) too, basically anything/anycolor that has a strong sac ability for cheap.There are tons of tokens so high number of them sacced is fine, just need something repeatable and without any or very low mana cost.
Anyone have some favorite thing to sac creatures/artifacts to?
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Low mana vampire chick who I can not remember the name of (she sucks ass, but if you only need a low cost sac outlet...)
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On November 06 2012 21:38 sob3k wrote: Hey guys, I'm still messing around with a genesis chamber token deck.
I'm asking for advice on a good permanent to sac the tokens (artifact creatures) too, basically anything/anycolor that has a strong sac ability for cheap.There are tons of tokens so high number of them sacced is fine, just need something repeatable and without any or very low mana cost.
Anyone have some favorite thing to sac creatures/artifacts to?
Krark-clan Ironworks? 4 mana artifact, sac artifact add 2 mana to pool?
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On November 06 2012 21:38 sob3k wrote: Hey guys, I'm still messing around with a genesis chamber token deck.
I'm asking for advice on a good permanent to sac the tokens (artifact creatures) too, basically anything/anycolor that has a strong sac ability for cheap.There are tons of tokens so high number of them sacced is fine, just need something repeatable and without any or very low mana cost.
Anyone have some favorite thing to sac creatures/artifacts to?
Bloodthrone Vampire?
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Might as well play Mortarpod over that chick.
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Viscera Seer is a popular one, it'll let you dig through your deck if you need to.
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Korea (South)922 Posts
Isn't slaughter games in SB for reanimator?
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