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Magic: The Gathering - Page 243

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Rainofpain
Profile Joined December 2010
United States125 Posts
November 03 2012 19:02 GMT
#4841
Yes, I know BREAD but are there any commons/uncommons that are better than they look?
It`s hard to read bad players because they`re bad - Idra
Risen
Profile Blog Joined March 2010
United States7927 Posts
November 03 2012 19:12 GMT
#4842
Just use common sense. I don't know exactly what you mean by better than they look. You should be able to generally look at a card and tell if it's any good or not. Also dependent upon what you draft. Pick smart and you'll be fine. Try not to commit too much with your first few picks. Ravnica is very easy (in my experience) to move to open colors.

This post makes me kind of want to do a top 10 commons/uncommons per guild/color in a vacuum type thing. LSV's aren't always very correct.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
November 03 2012 19:22 GMT
#4843
On November 04 2012 03:38 Risen wrote:
Show nested quote +
On November 04 2012 01:48 Gidded wrote:
Did three (swiss) rtr drafts after watching videos on the game and the pack in general for two days

It's harder than I thought it would be! My first deck was awful. Completely awful, went 1-2 only because my third match didn't show up. Went 2-1 the other two drafts with what I think were pretty good decks.
I really like this game, it's a bit expensive but when I start winning more it will be a lot better.

4-8 only has prizes for top 2 right? Are they harder to win?



Better players generally play 8-4 b/c it gives one more pack than swiss.


No it doesn't, both formats pay out 12 packs. 4-3-2-2 is the only one that shafts you.
We found Dove in a soapless place.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-11-03 19:35:19
November 03 2012 19:34 GMT
#4844
On November 04 2012 04:02 Rainofpain wrote:
Yes, I know BREAD but are there any commons/uncommons that are better than they look?


Probably Skymark Roc is the only one that might be at first misleading.

Edit:

You'll find out pretty quickly that 3 power and 4 toughness are the high water marks in RtR limited.
Get it by your hands...
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 03 2012 20:10 GMT
#4845
On November 04 2012 04:02 Rainofpain wrote:
Yes, I know BREAD but are there any commons/uncommons that are better than they look?


I don't know if anyone would think Selesnya Guildmage isn't mad good, but if he does he's wrong.

She wins games by itself, even against the Archon.
Revolutionist fan
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-03 20:36:17
November 03 2012 20:34 GMT
#4846
Teleportal is extremely underrated. It's the best splash a Rakdos deck can have.

Also, I'm inclined to say that Strangleroot Geist is underrepresented in aggro decks in Standard. It trades favorably with the entire meta if it has a rancor on it and is green's best option of recovering from a wrath or getting some form of reach.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 03 2012 20:59 GMT
#4847
rancor not that good in standard.
Get it by your hands...
bobbob
Profile Joined December 2009
United States368 Posts
November 03 2012 21:40 GMT
#4848
Frostburn Weird was initally underrated. 2 mana dude that can eat bears and trade with larger things, hits for 4? Yesplz.
Thoughtflare is also an amazing card, digs VERY deep, usually gets you what you need.

Izzet's problem as a guild is that all the best spells get yoinked by other decks, leaving it to cry in a corner.

Archon IMO is good but not an Azorius card. Solid card in an Izzet control, or Axebane Guardian deck. Azorius doesn't want to be having a dead card in hand till turn 9+.

I like most of the bears in the format, but Selesnya Sentry is very awkward in this format due to the abundance of 4 toughness guys, and many of them have 2 or more power as well (Hussar Patrol, Towering Indrik) I just find that sentry fails to trade favoriably with anything, and the regen cost is way too high to actually use on defense. Keening Apparition does exactly what you expect it to do, its a bear and sometimes the ability is very useful.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 03 2012 22:14 GMT
#4849
On November 04 2012 05:59 Judicator wrote:
rancor not that good in standard.


Because there are so many decks playing instant speed spot removal, of course!
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 03 2012 22:44 GMT
#4850
On November 04 2012 07:14 deth2munkies wrote:
Show nested quote +
On November 04 2012 05:59 Judicator wrote:
rancor not that good in standard.


Because there are so many decks playing instant speed spot removal, of course!


Not that. There aren't that many situations where Rancor makes a difference.
Get it by your hands...
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2012-11-03 23:45:03
November 03 2012 22:53 GMT
#4851
On November 04 2012 04:22 Cel.erity wrote:
Show nested quote +
On November 04 2012 03:38 Risen wrote:
On November 04 2012 01:48 Gidded wrote:
Did three (swiss) rtr drafts after watching videos on the game and the pack in general for two days

It's harder than I thought it would be! My first deck was awful. Completely awful, went 1-2 only because my third match didn't show up. Went 2-1 the other two drafts with what I think were pretty good decks.
I really like this game, it's a bit expensive but when I start winning more it will be a lot better.

4-8 only has prizes for top 2 right? Are they harder to win?



Better players generally play 8-4 b/c it gives one more pack than swiss.


No it doesn't, both formats pay out 12 packs. 4-3-2-2 is the only one that shafts you.


Derp, brain fart. Was thinking 4-3-2-2 and typed in swiss.

Edit: I disagree on rancor. The trample is very relevant, imo. I don't think it even needs the +2/+0 as much as it needs the trample effect.

Double Edit: Maybe b/c my store has an absurd amount of agro in it I overvalue it? Seems like a decent card when instead of a soul blocking and not taking dmg I'm taking 5+
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Dizmaul
Profile Joined March 2010
United States831 Posts
November 03 2012 23:19 GMT
#4852
How many land is the norm for 30 card decks?
It is what it is
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
November 03 2012 23:40 GMT
#4853
On November 04 2012 08:19 Dizmaul wrote:
How many land is the norm for 30 card decks?


12 or 13.
We found Dove in a soapless place.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-04 02:32:12
November 04 2012 02:30 GMT
#4854
On November 04 2012 07:44 Judicator wrote:
Show nested quote +
On November 04 2012 07:14 deth2munkies wrote:
On November 04 2012 05:59 Judicator wrote:
rancor not that good in standard.


Because there are so many decks playing instant speed spot removal, of course!


Not that. There aren't that many situations where Rancor makes a difference.


There are plenty. Unless you're sweeping every turn (and are somehow at the point where you're sweeping and not dead) then it matters. It makes every creature I draw a threat. It also makes every geist I draw after your sweep hit you for another 4/6/8/10 depending. It makes chump blockers terrible, it makes mana dorks threats, it turns Silverblade Paladin, Sublime Archangel and Wolfir Silverheart into 1 turn clocks half the time.



Play with the card and maybe you'll see.
semantics
Profile Blog Joined November 2009
10040 Posts
November 04 2012 02:44 GMT
#4855
rancor is fine in the right deck and esp against the right match up, worst deal would be play a creature and you rancor creature gets killed at instant speed, You can mitigate that by adjusting how to play it in the 2nd and 3rd game, holding rancor till after you get an attack though and playing it on 2nd main phase. Else in a counter deck it's 1 for 1 that's perfectly fine, short of instant speed removal it's not much of a blow out the question is what card would you prefer to have over it in your hand? And that depends on the deck.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 04 2012 02:53 GMT
#4856
On November 04 2012 11:30 deth2munkies wrote:
Show nested quote +
On November 04 2012 07:44 Judicator wrote:
On November 04 2012 07:14 deth2munkies wrote:
On November 04 2012 05:59 Judicator wrote:
rancor not that good in standard.


Because there are so many decks playing instant speed spot removal, of course!


Not that. There aren't that many situations where Rancor makes a difference.


There are plenty. Unless you're sweeping every turn (and are somehow at the point where you're sweeping and not dead) then it matters. It makes every creature I draw a threat. It also makes every geist I draw after your sweep hit you for another 4/6/8/10 depending. It makes chump blockers terrible, it makes mana dorks threats, it turns Silverblade Paladin, Sublime Archangel and Wolfir Silverheart into 1 turn clocks half the time.



Play with the card and maybe you'll see.


I play against it on a regular basis and I am infinitely more happy that they're playing Rancor over another creature. Why? Any player can figure out not this turn but the ensuing turns. Rancor itself is not a threat.

Also, SB Paladin/Archangel/Silverheart are absolute joke of cards. If you deck loses to those lines of play, you might have to reconsider your deck composition.

At SCG Cincy, I played against many aggro decks playing green or white, didn't lose to many of them and that's with me playing a reanimator deck. Since I started on BUG, I think I am like 10+/2 in match count against aggro deck. That's with me without a good sweeper like UW. Rancor is a trap card, people like to think it's a Sword, but a Sword it is not. I needed to answer a Sword, I do not need to answer Rancor despite what people think.
Get it by your hands...
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 04 2012 04:09 GMT
#4857
On November 04 2012 11:53 Judicator wrote:
Show nested quote +
On November 04 2012 11:30 deth2munkies wrote:
On November 04 2012 07:44 Judicator wrote:
On November 04 2012 07:14 deth2munkies wrote:
On November 04 2012 05:59 Judicator wrote:
rancor not that good in standard.


Because there are so many decks playing instant speed spot removal, of course!


Not that. There aren't that many situations where Rancor makes a difference.


There are plenty. Unless you're sweeping every turn (and are somehow at the point where you're sweeping and not dead) then it matters. It makes every creature I draw a threat. It also makes every geist I draw after your sweep hit you for another 4/6/8/10 depending. It makes chump blockers terrible, it makes mana dorks threats, it turns Silverblade Paladin, Sublime Archangel and Wolfir Silverheart into 1 turn clocks half the time.



Play with the card and maybe you'll see.


I play against it on a regular basis and I am infinitely more happy that they're playing Rancor over another creature. Why? Any player can figure out not this turn but the ensuing turns. Rancor itself is not a threat.

Also, SB Paladin/Archangel/Silverheart are absolute joke of cards. If you deck loses to those lines of play, you might have to reconsider your deck composition.

At SCG Cincy, I played against many aggro decks playing green or white, didn't lose to many of them and that's with me playing a reanimator deck. Since I started on BUG, I think I am like 10+/2 in match count against aggro deck. That's with me without a good sweeper like UW. Rancor is a trap card, people like to think it's a Sword, but a Sword it is not. I needed to answer a Sword, I do not need to answer Rancor despite what people think.


First of all, you're absurdly underrating everything just because you don't like to play it or because you ran like a god when you faced it.

I beat Bant control, junk tokens, junk reanimator, BR zombies, and Grixis. It was never close except 2 games where I mulled on the draw against zombies and almost lost. That was just last night, I've also easily beaten (and occasionally lost to) Epic Experiment, Bant miracles, B/G zombies, monoblack Zombies, Jund, and U/W humans.

I kill on T4-5 about 10% of the time (including times where I get disrupted, without disruption it's closer to 20), meaning on the play, Thragtusk doesn't do shit. I roll over Jace all the time and regularly bounce back from sweepers. Not many lines of play that don't involve killing my mana dork T1 end up in victory.

Rancor gives the power to punch through chump blockers and trade up if necessary. Putting it on double strikers and 4/4s that come out on T2 are just bonuses.

The deck is good, just because you don't think it's good doesn't mean it isn't, it's your opinion. It's possible to run well or run poorly with any deck. If I draw 8 lands in the first 10 cards, I'm not winning the game in all likelihood, but the deck mulligans quite well. Don't knock it till you've tried it. The deck may not be an unbeatable nightmare like Cawblade or (argubly) DKA Delver, but it's well positioned against slower midrange decks, control decks, and aggro decks that don't have good blockers (read: Zombies).
Judicator
Profile Blog Joined August 2004
United States7270 Posts
November 04 2012 04:46 GMT
#4858
On November 04 2012 13:09 deth2munkies wrote:
Show nested quote +
On November 04 2012 11:53 Judicator wrote:
On November 04 2012 11:30 deth2munkies wrote:
On November 04 2012 07:44 Judicator wrote:
On November 04 2012 07:14 deth2munkies wrote:
On November 04 2012 05:59 Judicator wrote:
rancor not that good in standard.


Because there are so many decks playing instant speed spot removal, of course!


Not that. There aren't that many situations where Rancor makes a difference.


There are plenty. Unless you're sweeping every turn (and are somehow at the point where you're sweeping and not dead) then it matters. It makes every creature I draw a threat. It also makes every geist I draw after your sweep hit you for another 4/6/8/10 depending. It makes chump blockers terrible, it makes mana dorks threats, it turns Silverblade Paladin, Sublime Archangel and Wolfir Silverheart into 1 turn clocks half the time.



Play with the card and maybe you'll see.


I play against it on a regular basis and I am infinitely more happy that they're playing Rancor over another creature. Why? Any player can figure out not this turn but the ensuing turns. Rancor itself is not a threat.

Also, SB Paladin/Archangel/Silverheart are absolute joke of cards. If you deck loses to those lines of play, you might have to reconsider your deck composition.

At SCG Cincy, I played against many aggro decks playing green or white, didn't lose to many of them and that's with me playing a reanimator deck. Since I started on BUG, I think I am like 10+/2 in match count against aggro deck. That's with me without a good sweeper like UW. Rancor is a trap card, people like to think it's a Sword, but a Sword it is not. I needed to answer a Sword, I do not need to answer Rancor despite what people think.


First of all, you're absurdly underrating everything just because you don't like to play it or because you ran like a god when you faced it.

I beat Bant control, junk tokens, junk reanimator, BR zombies, and Grixis. It was never close except 2 games where I mulled on the draw against zombies and almost lost. That was just last night, I've also easily beaten (and occasionally lost to) Epic Experiment, Bant miracles, B/G zombies, monoblack Zombies, Jund, and U/W humans.

I kill on T4-5 about 10% of the time (including times where I get disrupted, without disruption it's closer to 20), meaning on the play, Thragtusk doesn't do shit. I roll over Jace all the time and regularly bounce back from sweepers. Not many lines of play that don't involve killing my mana dork T1 end up in victory.

Rancor gives the power to punch through chump blockers and trade up if necessary. Putting it on double strikers and 4/4s that come out on T2 are just bonuses.

The deck is good, just because you don't think it's good doesn't mean it isn't, it's your opinion. It's possible to run well or run poorly with any deck. If I draw 8 lands in the first 10 cards, I'm not winning the game in all likelihood, but the deck mulligans quite well. Don't knock it till you've tried it. The deck may not be an unbeatable nightmare like Cawblade or (argubly) DKA Delver, but it's well positioned against slower midrange decks, control decks, and aggro decks that don't have good blockers (read: Zombies).


I don't have to prove anything, the tournament results prove as much. How many decks that perform at SCGs (as much as I hate that sample) do you see with Rancor? 2 out of top 16 in St. Louis, in GW Humans which is a mediocre deck at best.

Also, I am playing decks that can't afford to underestimate threats, if anything I would overestimate threats. Rancor hasn't been all that great against me regardless of whatever flavor of control I am tweaking, Grixis/UW/Bant/BUG.

Maybe it's better in a creature-based match up, but I still would rather have another creature than Rancor.
Get it by your hands...
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
November 04 2012 05:53 GMT
#4859
On November 04 2012 06:40 bobbob wrote:

I like most of the bears in the format, but Selesnya Sentry is very awkward in this format due to the abundance of 4 toughness guys, and many of them have 2 or more power as well (Hussar Patrol, Towering Indrik) I just find that sentry fails to trade favoriably with anything, and the regen cost is way too high to actually use on defense. Keening Apparition does exactly what you expect it to do, its a bear and sometimes the ability is very useful.

I won my draft last night and the 2x selesnia sentry were my biggest and best creatures (besides trostani/elocutors which never attacked/blocked) Funnily enough the regen was crucial almost every game and sentry + scavenge/knightly valor held off long enough for me to find my bombs.
Yeah I was really scraping the bottom of the barrel while building the deck, but cyclonic rift/supreme verdict/trostani/elocutors made up for the other shitty cards I had to play.
I can already see the ending
Pull
Profile Joined April 2010
United States308 Posts
November 04 2012 08:03 GMT
#4860
Hey guys

Matt here...just letting everyone know that I stream Magic quite frequently and everyone should feel free to tune in! I currently am playing on Cockatrice with a U/W token deck trying to make it beast. I've only been playing for a couple months and I'd love to have some awesome feedback!!!!

See you guys soon!

twitch.tv/pullsc
Co-Creator of the FRB Grand Tournament...Check out my epic commentaries at YouTube.com/pullsc and twitch.tv/pullsc ESPORTS FIGHTING!
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