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On November 01 2012 23:54 Risen wrote:Show nested quote +On November 01 2012 21:31 NeonFlare wrote: So what are your experience in drafting RtR? I'm having a draft coming up soon and I'm wondering how they generally turn out. What do you mean by turn out? I like how shrieking drake is just a worse copy of faerie invader lol.
Almost, Faerie Imposter requires another creature which isn't irrelevant, potential 2 for 1.
On November 01 2012 12:09 Risen wrote: Double Edit: Why did you choose BUG? Junk seems like the mana base would be a lot more stable.
Triple Edit: I guess you still have access to G, which means you can farseek. Still a distinct lack of UB and UG shocks, though.
Didn't see this earlier, BUG because the mana base is "good" enough and I like Abrupt End enough. I prefer what Black brings over White (even though Dmir isn't even out). Plus this gives me good idea on where I can go once Gatecrash hits, namely how I should build it since...UB wasn't a good deck until DKA was released last standard rotation.
Finally, I just like the Drownyard against Bant control and access to Ultimate Price means they can't reliably cast Angel of Serenity without some solid back up.
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Makes sense. I'm assuming you mean Abrupt Decay by Abrupt End
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Going to my first SCG open tomorrow, haven't been playing long enough to think I'll manage more than a few wins but it'll be fun from what I hear!
B/G Zombies 4 Diregraf Ghouls 4 Gravecrawler 4 Geralf's Messenger 4 Dreg Mangler 3 Lotleth Troll 3 Shred Freak 2 Cackler
4 Rancor 4 Crippling Blight 2 Tragic slip 2 Abrupt Decay
4 Overgrown Tomb 4 Woodland Cemetary 2 Golgari Guildgate 10 Swamp 1 Forest
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Do yourself a favor and splash red. You'll never win against Thragtusk or Sphinx's Revelation. And Centaur Healer.
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Yup that just looks too slow to kill before thrags hit the board :/ Also why aren't you running a couple caverns? (Not that much countering going on, but close to your entire creature list is zombies)
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Just won FNM with G/W aggro minus Thragtusks (because nobody in 20 miles stocks/will trade them). Ran pretty well though, 2 turn 4 kills. Deathrite and Hallowed Fountain paid for it too.
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Won my FNM draft with selesnya splash for archon. 2 gatecreeper vines, 3 axebanes, collective blessing, and a million other dudes. Only ran 16 land and only 1 island. My LGS is fucking horrible. Dude immediately to my left was drafting selesnya as well but took every populate/token making card possible.
DUDES OVER POPULATE HOMIE
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On November 03 2012 15:20 Risen wrote: Won my FNM draft with selesnya splash for archon. 2 gatecreeper vines, 3 axebanes, collective blessing, and a million other dudes. Only ran 16 land and only 1 island. My LGS is fucking horrible. Dude immediately to my left was drafting selesnya as well but took every populate/token making card possible.
DUDES OVER POPULATE HOMIE combat tricks that do shit plus copy a guy are op as shit in limited, end up with such big blow outs in some situations.
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I want that Evangelion Unit 02 -card.
Can I play Second Sunrise in response to Goblin Pyromancer killing all my Goblins? I guess the second piece of rules text of Goblin Pyromancer triggers every turn so that's kinda silly to do and one should just destroy the pyromancer? Uhh, what I mean is: Is there a cheap way to bypass the "destroy all goblins" and have the card stay on the field? I know there isn't much point to it as it is just a 2-2 unit, just asking out of curiosity.
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On November 03 2012 16:52 HwangjaeTerran wrote:I want that Evangelion Unit 02 -card. Can I play Second Sunrise in response to Goblin Pyromancer killing all my Goblins? I guess the second piece of rules text of Goblin Pyromancer triggers every turn so that's kinda silly to do and one should just destroy the pyromancer? Uhh, what I mean is: Is there a cheap way to bypass the "destroy all goblins" and have the card stay on the field? I know there isn't much point to it as it is just a 2-2 unit, just asking out of curiosity. Shouldn't you rather look for something to bounce the Pyromancer with?
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On November 03 2012 17:14 spinesheath wrote:Show nested quote +On November 03 2012 16:52 HwangjaeTerran wrote:I want that Evangelion Unit 02 -card. Can I play Second Sunrise in response to Goblin Pyromancer killing all my Goblins? I guess the second piece of rules text of Goblin Pyromancer triggers every turn so that's kinda silly to do and one should just destroy the pyromancer? Uhh, what I mean is: Is there a cheap way to bypass the "destroy all goblins" and have the card stay on the field? I know there isn't much point to it as it is just a 2-2 unit, just asking out of curiosity. Shouldn't you rather look for something to bounce the Pyromancer with?
yeah,yeah I guess that's Peel from Reality. But I'm not building a legacy deck, just remembered I had a few of those as a kid and was wondering if there is a way to bypass the "destroy--at the end of turn".
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On November 03 2012 17:23 HwangjaeTerran wrote:Show nested quote +On November 03 2012 17:14 spinesheath wrote:On November 03 2012 16:52 HwangjaeTerran wrote:I want that Evangelion Unit 02 -card. Can I play Second Sunrise in response to Goblin Pyromancer killing all my Goblins? I guess the second piece of rules text of Goblin Pyromancer triggers every turn so that's kinda silly to do and one should just destroy the pyromancer? Uhh, what I mean is: Is there a cheap way to bypass the "destroy all goblins" and have the card stay on the field? I know there isn't much point to it as it is just a 2-2 unit, just asking out of curiosity. Shouldn't you rather look for something to bounce the Pyromancer with? yeah,yeah I guess that's Peel from Reality. But I'm not building a legacy deck, just remembered I had a few of those as a kid and was wondering if there is a way to bypass the "destroy--at the end of turn". I suppose something like Rootborn Defenses would work?
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On November 03 2012 15:52 semantics wrote:Show nested quote +On November 03 2012 15:20 Risen wrote: Won my FNM draft with selesnya splash for archon. 2 gatecreeper vines, 3 axebanes, collective blessing, and a million other dudes. Only ran 16 land and only 1 island. My LGS is fucking horrible. Dude immediately to my left was drafting selesnya as well but took every populate/token making card possible.
DUDES OVER POPULATE HOMIE combat tricks that do shit plus copy a guy are op as shit in limited, end up with such big blow outs in some situations.
No way in hell. I'll take the body over the trick, populate card any day. Enjoy being blown out by any removal ever.
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On November 03 2012 18:26 Risen wrote:Show nested quote +On November 03 2012 15:52 semantics wrote:On November 03 2012 15:20 Risen wrote: Won my FNM draft with selesnya splash for archon. 2 gatecreeper vines, 3 axebanes, collective blessing, and a million other dudes. Only ran 16 land and only 1 island. My LGS is fucking horrible. Dude immediately to my left was drafting selesnya as well but took every populate/token making card possible.
DUDES OVER POPULATE HOMIE combat tricks that do shit plus copy a guy are op as shit in limited, end up with such big blow outs in some situations. No way in hell. I'll take the body over the trick, populate card any day. Enjoy being blown out by any removal ever.
It really comes down to the cards themselves when your picking, some bodies have obvious priority over some populate cards, but it really comes down to context, what you've already drafted, what color are you splashing, are you splashing etc.. If you have multiple tokens, removal looks really dumb vs populate.
Also it's not really a blow out when you trade a 6 mana remove their creature spell, for a removal spell for your token + their creature, that's fine by me. If they are tapped out, then even better you have free reign. You can blow out their removal spells with rootborn defense..
I would never say it's as simple as body > populate.
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I got mega hosed in my draft today, the first bunch of packs were apparently very deep Azorius packs, as I see Azorius open for the first 4ish picks, but see a 6th pick Stab Wound so move into black, as Azorius is starting to get cut. The two people to my right are waffling really hard in Azorius, I try to move into the Axebane Guardian deck but proceed to see 0 Trestle Trolls and already passed one Axebane Guardian. My biggest mistake was not drafting any Doorkeepers. End up in a highly awkward 5c deck with almost no 2 and 3 drops, causing me to drop pretty much every aggro matchup. Person to my right ends up in UWGb, and another to my right is in UWr, basically leaving me in a very awkward spot where cards of all colors are getting cut from me, somehow we just opened a ton of Azorius in our area of the draft... Went 1-2, my deck should probably have 0-3'd, as it was truly terrible.
Definately made some big mistakes in drafting, but I was basically moving into colors as the people passing to me moved into them.
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I guess I just prioritize 2 and 3 drop bodies BIG TIME. 3/2 regen dude and bears are always making my decks, where I don't see them drafted nearly as much by other players.
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Did three (swiss) rtr drafts after watching videos on the game and the pack in general for two days
It's harder than I thought it would be! My first deck was awful. Completely awful, went 1-2 only because my third match didn't show up. Went 2-1 the other two drafts with what I think were pretty good decks. I really like this game, it's a bit expensive but when I start winning more it will be a lot better.
4-8 only has prizes for top 2 right? Are they harder to win?
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On November 04 2012 01:48 Gidded wrote: Did three (swiss) rtr drafts after watching videos on the game and the pack in general for two days
It's harder than I thought it would be! My first deck was awful. Completely awful, went 1-2 only because my third match didn't show up. Went 2-1 the other two drafts with what I think were pretty good decks. I really like this game, it's a bit expensive but when I start winning more it will be a lot better.
4-8 only has prizes for top 2 right? Are they harder to win?
Better players generally play 8-4 b/c it gives one more pack than swiss.
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Got my first RtR draft tonight, any advice besides pick stab wounds, pack rats, and vitu/rix maadi guild mages?
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On November 04 2012 03:40 Rainofpain wrote: Got my first RtR draft tonight, any advice besides pick stab wounds, pack rats, and vitu/rix maadi guild mages?
Bomb -> Removal -> playables.
Anything above 6 or 7 mana generally isn't playable, that includes the mythic dragon (giant trap card). Look for synergy and look for mana fixing. Teleportal is the Blue-Red Overrun, so if you in just one of the colors, it is worth splashing for.
Lastly, I know some people are big on Archon, but I am not at all. I think that card is a trap in itself and would easily take a solid removal card over it.
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