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On March 21 2012 14:24 DCLXVI wrote:Show nested quote +On March 21 2012 07:54 wunsun wrote:On March 21 2012 01:55 DCLXVI wrote:On March 20 2012 15:32 wunsun wrote:On March 20 2012 15:12 slyboogie wrote:On March 20 2012 15:02 wunsun wrote:On March 20 2012 14:39 slyboogie wrote: Depends on your store, right? We all look at our previous picks. This doesn't make us better for the Pro Tour. I find that, unless your table is very offended by you looking, it's probably okay. I don't really like to make small talk during the draft but some people do, doesn't bother me. I hate when people flash their picks, that's super annoying. So no real over ruling rules/ettiquette to drafting? Just more like what are draft rules. What happens when you don't really draft that often. I draft like max once a month. If you're really nervous about committing a faux-paus, just take a pack, pick a card and pass the pack to your left after the guy to your left finished picking his own. Don't talk or look at your picks. But I mean, unless it's a tournament on the scope of a GP or at least a PTQ, you should just relax and have fun. It really depends on the clientele of the store. Well, I went with my friends. And we didn't know that you are supposed to show everyone your flip card. We were at different tables, and he got told off buy a guy. Don't want that to happen to me, I guess. We have Thrusday which is cheap day without prizes which I usually got to. Went last Friday which had prizes, and I took it more seariously. I went more slowly (even if it kept other waiting a bit), shuffled before passing, and looked at my previous picks. Anyways, basically don't want to be told off and be embarrassed, and do everything that can help me draft better (legally). In my opinion shuffling before passing is the silliest way to make yourself look like you think that you are better than everyone else at the table. Not sure what it is supposed to do. But it does two things that help me out. I am VERY impulsive, so when I shuffle, I tend to pick slower, which makes me make better picks Second thing is that I usually put the cards side by side and compare them. If I shuffle, I think it gives less of an idea of what I am picking. you don't want the people next to you to know what cards you are picking why? @denied you are worried that the people who are not as good as you may learn from the way you order the cards? Isn't it better that worse players take better cards so that you do not have to face good players with good cards? Anyways, shuffle the cards if you want, but to me it just looks pretentious. I hate it when I am waiting for a pack and the player passing to me starts to shuffle the cards while I sit there.
Dunno, I'm not pro....only have done 5 drafts in my life XD. Just seems like a good idea.
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On March 21 2012 14:24 DCLXVI wrote:Show nested quote +On March 21 2012 07:54 wunsun wrote:On March 21 2012 01:55 DCLXVI wrote:On March 20 2012 15:32 wunsun wrote:On March 20 2012 15:12 slyboogie wrote:On March 20 2012 15:02 wunsun wrote:On March 20 2012 14:39 slyboogie wrote: Depends on your store, right? We all look at our previous picks. This doesn't make us better for the Pro Tour. I find that, unless your table is very offended by you looking, it's probably okay. I don't really like to make small talk during the draft but some people do, doesn't bother me. I hate when people flash their picks, that's super annoying. So no real over ruling rules/ettiquette to drafting? Just more like what are draft rules. What happens when you don't really draft that often. I draft like max once a month. If you're really nervous about committing a faux-paus, just take a pack, pick a card and pass the pack to your left after the guy to your left finished picking his own. Don't talk or look at your picks. But I mean, unless it's a tournament on the scope of a GP or at least a PTQ, you should just relax and have fun. It really depends on the clientele of the store. Well, I went with my friends. And we didn't know that you are supposed to show everyone your flip card. We were at different tables, and he got told off buy a guy. Don't want that to happen to me, I guess. We have Thrusday which is cheap day without prizes which I usually got to. Went last Friday which had prizes, and I took it more seariously. I went more slowly (even if it kept other waiting a bit), shuffled before passing, and looked at my previous picks. Anyways, basically don't want to be told off and be embarrassed, and do everything that can help me draft better (legally). In my opinion shuffling before passing is the silliest way to make yourself look like you think that you are better than everyone else at the table. Not sure what it is supposed to do. But it does two things that help me out. I am VERY impulsive, so when I shuffle, I tend to pick slower, which makes me make better picks Second thing is that I usually put the cards side by side and compare them. If I shuffle, I think it gives less of an idea of what I am picking. you don't want the people next to you to know what cards you are picking why? @denied you are worried that the people who are not as good as you may learn from the way you order the cards? Isn't it better that worse players take better cards so that you do not have to face good players with good cards? Anyways, shuffle the cards if you want, but to me it just looks pretentious. I hate it when I am waiting for a pack and the player passing to me starts to shuffle the cards while I sit there.
It increases the odds that good cards will table if bad players don't pick them. If you think trying to gain any small advantage is being pretentious then I don't know what to say. Honestly though, it is something I have done since I started drafting over 10 years ago when I was terrible at drafting anyways and just do it out of habit now.
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On March 21 2012 11:53 BlueBird. wrote:Show nested quote +On March 21 2012 08:43 n0ise wrote:On March 21 2012 08:18 BlueBird. wrote: AVR is a stand alone set designed to be drafted by itself for limited play, they did it before with Rise of The Eldrazi. The explanation is they can print more cards/sell more packs, and make a new limited format.
Alright, thanks, I guess 3xavr should be fine. I'm quite thrown off because dka-isd-isd feels really awkward, not sure if it's just unconventional and people need more time to adapt, but I was really expecting the third expansion to fix the limited format good and nicely. What feels awkward about dka-isd-isd specifically? I actually have just had a ton of fun with this limited format.
hmm, I see a lot of very good players' first picks looking something like "drogskol cpt, fires of undeath, tragic slip" (I'm referring to awkward color combinations) while eventually settling in something like green with a 4th pick briarpack alpha because that's what ended up being open. It feels a bit random in color picking, varying greatly on what you open, and also a bit tougher to signal properly (well, online anyway).
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As people have often mentioned, your deck is either the nuts, insane everything, the draft just agreed with you, or you feel you have this amazingly awkward deck that hopefully makes its way through things.
Since you don't really get signals till around pick 3-4, you generally want to just pick the strongest cards. Fires of Undeath is good because you can splash for it, same with Tragic Slip. Drogskol Captain is just amazingly strong in the right deck, so it's more aimed at making the nut deck. Once people actually figure out what is open, they can stop picking the strongest overall card, and instead go into whatever color. For that example, if you are in G and have some red cards, you can move into GR and just splash black. There is enough color fixing to splash in DKA/ISD/ISD with the elk, caravan vigil, evolving wilds, and traveler's amulet in addition to the occasional dual, so taking a strong splashable card is often the right pick early in the draft, since it's likely that you will be able to play it.
Color picking is honestly usually random, you go with what seems open. You never really go into a draft going 'oh I'm gonna play GW' because you might be fighting the guy passing to you over the cards. Your cards will overall be much stronger if you can just get in a color no one near you is in.
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It's funny, sometimes your deck isn't what you think. I had the nut R/G deck a couple drafts ago, 2 Immerwolves, 10 werewolves in total, Full Moon's Rise, and a few Darkthicket Wolves and a Daybreak Ranger on top of it.
I lost in the 2nd round 0-2 easily.
I drafted a R/W*/G Hurdle durdle derpdy deck with a really shitty curve and ended up winning the draft. Anything can happen.
*splashed for flashback on Travel Preperations and Burning Oil.
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Yea... drafting is odd. I did a white blue spirits deck...however, after I finished and looked at it, I only had 1 rare in my deck. And it was passed to me. For the life of me, I can't remember what I passed. I did make it 6 out of 24 though... It's just odd...
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Like today, I drafted an excellent U/W tempo deck with 2 departures and a griptide followed by a ton of fliers, skaab goliath, and lots of little ground guys to muck up their board (and the stitcher's apprentice/murder of crows combo). First game I win easily despite never drawing a 2nd plains for the 2 chapel geists I have (I have 6 white cards including them so I was 10/7 split). 2nd game I have 3 islands, a screeching skaab, a couple of white 3 drops and a tower geist in my hand and never draw another land or blue card, die on turn 6.
3rd game I mull to 4, do I need to go into details?
Magic is as much random as it is fun, I wouldn't feel so bad about this sort of thing if I didn't have to spend ~$13 every time this happened.
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On March 22 2012 08:46 bobbob wrote: As people have often mentioned, your deck is either the nuts, insane everything, the draft just agreed with you, or you feel you have this amazingly awkward deck that hopefully makes its way through things.
Since you don't really get signals till around pick 3-4, you generally want to just pick the strongest cards. Fires of Undeath is good because you can splash for it, same with Tragic Slip. Drogskol Captain is just amazingly strong in the right deck, so it's more aimed at making the nut deck. Once people actually figure out what is open, they can stop picking the strongest overall card, and instead go into whatever color. For that example, if you are in G and have some red cards, you can move into GR and just splash black. There is enough color fixing to splash in DKA/ISD/ISD with the elk, caravan vigil, evolving wilds, and traveler's amulet in addition to the occasional dual, so taking a strong splashable card is often the right pick early in the draft, since it's likely that you will be able to play it.
Color picking is honestly usually random, you go with what seems open. You never really go into a draft going 'oh I'm gonna play GW' because you might be fighting the guy passing to you over the cards. Your cards will overall be much stronger if you can just get in a color no one near you is in.
Yeah, this is basically how I feel, that's why I described it as awkward... as you said, it's possible that with experience, the format changes quite a lot.
Color picking is indeed random up to a point (well more or less, you clearly influence your 2nd pack with your first picks in the first pack as well), but I guess that with really good cards split into every possible color imaginable (captains, burning oils, fires) signaling just gets way more difficult than usual. Hence why it feels a bit weird to me.
I'll try what you suggest and if shit goes south with the picks, just pick amulets & wilds and see where that lands (xD) me.
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My friend did this, ended up in 4 color special, splashing for township off of 2 avacyn's pilgrims, other good cards. Ended up taking second behind me because his colors owned him vs me, we played more after and he won 3 games in a row. His deck was nuts if he didn't get mana screwed.
He also won a draft in ISDx3 with 4 colors (was like Ubgw). So it can work if you have enough fixing.
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I ran 4 colors before in ISD draft. If your cards are not too color heavy its easily doable. I've also done 5 colored m12.
Personally I take every griptide I see. Those things are insanely powerful in a draft format.
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Best decks in limited right now are mill and tokens. It's not even close. The token cards in DKA are stupidly good if you can pick up a Dagger or Cleaver in ISD. Mill, I am thoroughly convinced is the stone nuts if assembled. I drafted mill at GP Nashville in the side events and I dropped one game on a stuck on 4 plains in 3 matches. I don't think I ever felt so safe in a draft format before. Like I can count the number of cards that would straight up hose me and none of them were even that threatening in the first place.
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On March 23 2012 10:32 Judicator wrote: Best decks in limited right now are mill and tokens. It's not even close. The token cards in DKA are stupidly good if you can pick up a Dagger or Cleaver in ISD. Mill, I am thoroughly convinced is the stone nuts if assembled. I drafted mill at GP Nashville in the side events and I dropped one game on a stuck on 4 plains in 3 matches. I don't think I ever felt so safe in a draft format before. Like I can count the number of cards that would straight up hose me and none of them were even that threatening in the first place.
It's really hard to get tokens in draft, not so much in sealed. You can have a nut token sealed pool, but way too many people fight over white/black in DKA it's not even funny. I've found green is open far more often than it should be and it pairs better with the ISD white than the DKA and red which is kind of the red-headed stepchild of the set otherwise.
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I like B/W Humans in limited. I had a draft deck with two Flayers and an Archdemons of Greed - and a Liliana...I did not win because I am bad.
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On March 23 2012 12:41 deth2munkies wrote:Show nested quote +On March 23 2012 10:32 Judicator wrote: Best decks in limited right now are mill and tokens. It's not even close. The token cards in DKA are stupidly good if you can pick up a Dagger or Cleaver in ISD. Mill, I am thoroughly convinced is the stone nuts if assembled. I drafted mill at GP Nashville in the side events and I dropped one game on a stuck on 4 plains in 3 matches. I don't think I ever felt so safe in a draft format before. Like I can count the number of cards that would straight up hose me and none of them were even that threatening in the first place. It's really hard to get tokens in draft, not so much in sealed. You can have a nut token sealed pool, but way too many people fight over white/black in DKA it's not even funny. I've found green is open far more often than it should be and it pairs better with the ISD white than the DKA and red which is kind of the red-headed stepchild of the set otherwise.
I didn't say it was always viable but its very possible.
Green I have hated since like 3xISD, shit scoops to too much if your draw bogs down. You get nutted by blue spells hard if your draw is weak.
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hi guys, is anybody interested in regular online drafts? i play em on the cockatrice.de client and the actual draft is on ccgdecks.com or tappedout.net. (draft simulators) for now im only playing with 1 mate and 6 randoms every time :D, would be cool if we get a regular liquid draft going or something ^^
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On March 23 2012 07:27 dignity wrote: I ran 4 colors before in ISD draft. If your cards are not too color heavy its easily doable. I've also done 5 colored m12.
Personally I take every griptide I see. Those things are insanely powerful in a draft format. in general removal is the most important thing in drafts, at least for me...if your drafting with me you wont get many griptides :D especially in combination with a thought scour or ghoulcaller bell
btw is it hust me or are mill decks quite powerful right now? i went for it a couple of times now, the first 2 times were horrible but since then it works quite well. and dreamtwist ist just WTF
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On March 23 2012 23:38 gwaihir wrote:Show nested quote +On March 23 2012 07:27 dignity wrote: I ran 4 colors before in ISD draft. If your cards are not too color heavy its easily doable. I've also done 5 colored m12.
Personally I take every griptide I see. Those things are insanely powerful in a draft format. in general removal is the most important thing in drafts, at least for me...if your drafting with me you wont get many griptides :D especially in combination with a thought scour or ghoulcaller bell btw is it hust me or are mill decks quite powerful right now? i went for it a couple of times now, the first 2 times were horrible but since then it works quite well. and dreamtwist ist just WTF
The worst one I saw was T1/2 Dreamtwist me, T3 Selhoff Occultist, T4 Mindshreiker + mill me, T6 Geralf's Mindcrusher, T7 Cackling Counterpart Geralf's Mindcrusher, T8 flashback CC on Mindcrusher.
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Early Curse of the bloody tome are horrific. Turn 3 and Turn 4 both Curses.... >.<
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On March 24 2012 01:17 wunsun wrote: Early Curse of the bloody tome are horrific. Turn 3 and Turn 4 both Curses.... >.< In one of my 'paper' flashback MTG decks, I have 4 Curse of the Bloody Tomes. They really can do a lot of damage if you're looking at milling/burning your opponent down early.
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When you're drafting just remember...
B – Bombs R – Removal E – Efficient Spells A – Aggro D – Dregs
It's really the best way to draft. keeps you on the right drafting page and makes sure you know your pick orders.
Mill is probably the most viable strategy in my opinion. If you see the cards and you don't take them expect to lose, because someone else is getting them. I've drafted a 3 Curse, 4 dream twist deck and didnt drop a single game.
Also in the format with Traveler's amulet, Evolving wilds, shimmering grotto, Pilgrim, I feel 3 colors is 100% viable if you grab those early, and to me they are an easy 5-6 pick depending on your cards earlier in the pack. 4 colors is also viable depending on how color dependent your cards are.
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