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Magic: The Gathering - Page 145

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bobbob
Profile Joined December 2009
United States368 Posts
Last Edited: 2012-03-23 19:22:58
March 23 2012 19:22 GMT
#2881
The one problem with that is that a lot of the removal in ISD is actually really awful compared to most formats, the only excellent piece of removal is brimstone volley, maybe burden of guilt and fires of undeath, but burden is bad in multiples. Victim, Bonds, Dead Weight are all conditional, they are good in ISD but bad overall, pretty sure I'd be happier with a pacifism over bonds 90% of the time, doom blade over victim, etc. There's really a point in this draft where you take darkthicket wolf over some removal (IE rebuke is removal, but I'd probably take darkthicket over it, and it's hard to justify darkthicket as a bomb.)

Overall, BREAD doesn't work as well as it does in most draft formats for ISD block.
Risen
Profile Blog Joined March 2010
United States7927 Posts
March 23 2012 19:38 GMT
#2882
On March 24 2012 04:22 bobbob wrote:
The one problem with that is that a lot of the removal in ISD is actually really awful compared to most formats, the only excellent piece of removal is brimstone volley, maybe burden of guilt and fires of undeath, but burden is bad in multiples. Victim, Bonds, Dead Weight are all conditional, they are good in ISD but bad overall, pretty sure I'd be happier with a pacifism over bonds 90% of the time, doom blade over victim, etc. There's really a point in this draft where you take darkthicket wolf over some removal (IE rebuke is removal, but I'd probably take darkthicket over it, and it's hard to justify darkthicket as a bomb.)

Overall, BREAD doesn't work as well as it does in most draft formats for ISD block.


I agree with you to an extent, but I think the basic foundation of bread holds, it's just been switched into something like BARED or something (not saying that's the exact order, just randomly threw the letters around sans bomb)
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
Judicator
Profile Blog Joined August 2004
United States7270 Posts
March 24 2012 00:22 GMT
#2883
No, it's the inherent lack of actual two-for-ones in this draft format. Think about it, unless you play into it, the opponent really has to work for a solid 2 for 1. This puts tempo on a high priority either by setting your opponent back or jumping your turns (Travel Preps on turn 4 for example) to where the power level would normally be.

Removal is as removal goes, but everyone has this problem, but the tempo issue is more of a draft defining aspect.

But yes, mill decks, stupidly hard to beat simply because you need specific cards to disrupt their plan, racing it is a risky proposition and certainly not possible in every deck. Plus mill effectively turns every put back on top of library card a removal, in blue. The deck is stupidly dumb, but I think that's been true in any draft format where mill was a realistic option (like in Scars block).
Get it by your hands...
wunsun
Profile Joined October 2010
Canada622 Posts
March 24 2012 06:51 GMT
#2884
On March 24 2012 02:49 Shotcoder wrote:
When you're drafting just remember...

B – Bombs
R – Removal
E – Efficient Spells
A – Aggro
D – Dregs

It's really the best way to draft. keeps you on the right drafting page and makes sure you know your pick orders.

Mill is probably the most viable strategy in my opinion. If you see the cards and you don't take them expect to lose, because someone else is getting them. I've drafted a 3 Curse, 4 dream twist deck and didnt drop a single game.

Also in the format with Traveler's amulet, Evolving wilds, shimmering grotto, Pilgrim, I feel 3 colors is 100% viable if you grab those early, and to me they are an easy 5-6 pick depending on your cards earlier in the pack. 4 colors is also viable depending on how color dependent your cards are.



I've been going blue white evasion, with some bombs....but they're not that necessary with all the blue control that is out there.

Your mill deck is gross. Just gross. Three colors is very viable, dropped one game in 4 rounds running 2 colors main and splashing green for 3 cards.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-03-25 01:21:24
March 25 2012 01:20 GMT
#2885
Anyways, I need to start an adventures of magic workstation segment or something...I was playtesting a Tezzert deck and after I beat a Delver player by the name "Deeznutsnyomouf" this conversation went down:

+ Show Spoiler +
<DeeznutsNYoMouf> wow
<DeeznutsNYoMouf> no creatures
<DeeznutsNYoMouf> gg
<Impulsive> ..
DeeznutsNYoMouf draws a card
<Impulsive> lol
DeeznutsNYoMouf draws a card
<Impulsive> you ponder
<Impulsive> and kept
<Impulsive> that?
<Impulsive> like i said
<Impulsive> you play poorly
<DeeznutsNYoMouf> dude 15 years
<Impulsive> 15 years
<Impulsive> means nothing
<DeeznutsNYoMouf> so I don't wanna hear it
<Impulsive> you still
<Impulsive> play
<Impulsive> poorly
<Impulsive> just the truth
<DeeznutsNYoMouf> and you suck dick
<Impulsive> if you pondered
<DeeznutsNYoMouf> so who cares
<Impulsive> and kept that
<DeeznutsNYoMouf> life is what matters
<Impulsive> ROFL
<Impulsive> OK
<Impulsive> 15 years
<Impulsive> of magic
<Impulsive> LOL
<Impulsive> kk
<Impulsive> life matters
<System> Player Lost
<Impulsive> you can't drop those 2 lines


This is after I commented on his play after game 1 where he tried dealing 13 damage with a Geist and Runchanters Pike when I had double Ratchets out and he phyrexian manas himself down to lethal.

I should just screenshot the stupid shit people do and say.
Get it by your hands...
Risen
Profile Blog Joined March 2010
United States7927 Posts
March 25 2012 01:36 GMT
#2886
On March 25 2012 10:20 Judicator wrote:
Anyways, I need to start an adventures of magic workstation segment or something...I was playtesting a Tezzert deck and after I beat a Delver player by the name "Deeznutsnyomouf" this conversation went down:

+ Show Spoiler +
<DeeznutsNYoMouf> wow
<DeeznutsNYoMouf> no creatures
<DeeznutsNYoMouf> gg
<Impulsive> ..
DeeznutsNYoMouf draws a card
<Impulsive> lol
DeeznutsNYoMouf draws a card
<Impulsive> you ponder
<Impulsive> and kept
<Impulsive> that?
<Impulsive> like i said
<Impulsive> you play poorly
<DeeznutsNYoMouf> dude 15 years
<Impulsive> 15 years
<Impulsive> means nothing
<DeeznutsNYoMouf> so I don't wanna hear it
<Impulsive> you still
<Impulsive> play
<Impulsive> poorly
<Impulsive> just the truth
<DeeznutsNYoMouf> and you suck dick
<Impulsive> if you pondered
<DeeznutsNYoMouf> so who cares
<Impulsive> and kept that
<DeeznutsNYoMouf> life is what matters
<Impulsive> ROFL
<Impulsive> OK
<Impulsive> 15 years
<Impulsive> of magic
<Impulsive> LOL
<Impulsive> kk
<Impulsive> life matters
<System> Player Lost
<Impulsive> you can't drop those 2 lines


This is after I commented on his play after game 1 where he tried dealing 13 damage with a Geist and Runchanters Pike when I had double Ratchets out and he phyrexian manas himself down to lethal.

I should just screenshot the stupid shit people do and say.


My friends and I would love shit like that. Makes our day.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
bobbob
Profile Joined December 2009
United States368 Posts
Last Edited: 2012-03-25 02:46:34
March 25 2012 01:50 GMT
#2887
I think the best was where I was playing some welder list in legacy, T1 grim monolith and my opp tells me that it's banned.

EDIT: Qasali Pridemage in Extended was also apparently not legal. Humility Mishra's Factory activation is also a 1/1, Elspeth pump of a Humilty dude is still a 1/1 no abilities. Some people are just retarded and can't learn rules.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
March 25 2012 03:20 GMT
#2888
Why do people try aiming a Ratchet Bomb with Oblivion Ring when its one of two permanents, one which is theirs?
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 28 2012 19:37 GMT
#2889
So I've been thinking about post rotation more and more, and not only that but block. And Justin Vizaro's list stuck out to me as really awesome.

Boros humans was something I tried to force with the release of innistrad because of Stormblood and Grim lavamancer, but it didnt bode too well. But with Justin trying it out I thought I might too.

What do you guys think of this list?

+ Show Spoiler +

Creatures
4x Mirran Crusader
2x Hellrider
4x Stormblood Berserker
4x Champion of the Parish
4x Doomed Traveler
2x Fiend Hunter
2x Instigator Gang
3x Thalia, Guardian of Thraben
Land
4x Clifftop Retreat
12x Plains
6x Mountain
2x Evolving Wilds
Spells
4x Rally the Peasants
4x Gather the Townsfolk
3x Increasing Devotion

sideboard
Sideboard
2x Divine Offering
3x Dismember
2x Surgical Extraction
3x Celestial Purge
1x Oblivion Ring
3x Elite Inquisitor
1x Fiend Hunter


Looks fun to me and rally is just an insane card.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
BlueBird.
Profile Joined August 2008
United States3890 Posts
March 28 2012 20:00 GMT
#2890
I believe he's trying to play it in block, and I feel like it doesn't really port over to standard very well, especially since the mana base is just awful. For block it's fine, but trying to go Champion into Stormblood into Crusader into Hellrider means you need to draw perfect mana without any evolving wilds usage.

If your just looking for a fun deck to play then by all means play it though.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 28 2012 20:06 GMT
#2891
On March 29 2012 05:00 BlueBird. wrote:
I believe he's trying to play it in block, and I feel like it doesn't really port over to standard very well, especially since the mana base is just awful. For block it's fine, but trying to go Champion into Stormblood into Crusader into Hellrider means you need to draw perfect mana without any evolving wilds usage.

If your just looking for a fun deck to play then by all means play it though.


that's just the optimal line, goin turn two gather into turn 3 crusader into turn 4 instigator gang or something is just as effective.

yes i know its for block but the power level of cards like crusader and stormblood should put it over the top. Also looking at the Lingering peasants build which seems hilariously awesome.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
March 28 2012 21:02 GMT
#2892
seems strange to not play Hero of Bladehold in that list
[iHs]MCMcEmcee@UFO | のヮの
bobbob
Profile Joined December 2009
United States368 Posts
March 28 2012 21:20 GMT
#2893
I think it's mostly because Hellrider fits the slot just as well, arguably better since it does something the turn it comes down. Sure, hero is better post board wipe, but Hellrider can often just straight up kill them or put them in serious trouble.
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 28 2012 21:22 GMT
#2894
He's right, Hero is probably a better option than instigator gang if I'm playing standard.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
March 28 2012 21:34 GMT
#2895
The only thing instigator gang does better is at affecting the board when he is played. I am just surprised there is no burn to finish out games / pick off mana creatures. More so I am surprised by the lack of red cards in a vizaro list.
I can already see the ending
huameng
Profile Blog Joined April 2007
United States1133 Posts
March 28 2012 21:55 GMT
#2896
I don't know how this deck got into an article called "the brewery." RW aggro was by far the most popular deck for the entirely of the single set block format and was still very popular even when GWB tokens was crushing everything. Literally everyone knows about it. I've never read the article before though, so maybe the name doesn't mean as much as I think it does (and the other deck he posted is way out there, so maybe this is just a 1 time thing)

In my opinion, from playing the block RW humans deck, this deck should start with 4x hellrider. Hellrider (with burn) was good enough to make you forgo playing Sorin and Garruk and Vault of the Archangels in tokens builds, so if you aren't maximizing its potential by playing 4 of them and enough red sources to make it work, I don't see why you aren't just playing a regular humans list. I feel like the inconsistency (and lack of honor of the pure) isn't worth it unless you are adding a lot of punch to the deck, which is what Hellrider is best at.
skating
wunsun
Profile Joined October 2010
Canada622 Posts
March 29 2012 03:18 GMT
#2897
Hey guys. I need some help to play better.

The overall question is who get to decide what happens first during each step (untap, upkeep, draw, etc...)

For example, during upkeep, if my opponent has a Curse of Bloody Tome on me, and I have a Delver that wants to flip, what happens first.

Another example is that who has to first to act during declare attackers, declare blockers steps. Who get to decide to pump/instant first?

Thanks XD
520
Profile Blog Joined April 2009
United States2822 Posts
Last Edited: 2012-03-29 03:27:54
March 29 2012 03:27 GMT
#2898
On March 29 2012 12:18 wunsun wrote:
Hey guys. I need some help to play better.

The overall question is who get to decide what happens first during each step (untap, upkeep, draw, etc...)

For example, during upkeep, if my opponent has a Curse of Bloody Tome on me, and I have a Delver that wants to flip, what happens first.

Another example is that who has to first to act during declare attackers, declare blockers steps. Who get to decide to pump/instant first?

Thanks XD


Remember the rule AP-NAP.

The active player's effects go on the stack first, followed by the non-active player's.

So in the first case, you would put the Delver trigger on the stack, then the Curse of the Bloody Tome trigger on the stack. The Curse would resolve first, causing you to mill two. Then you would resolve the Delver trigger and check the top card of your library.

During the declare attackers and declare blockers steps, you always get priority first. Only after passing priority to your opponent do they get to do anything in response. You can use this to, for example, cast a Sorcery and then immediately respond to it using an Instant before your opponent can do anything. It's also why you will always get one activation out of a Planeswalker - they can't do anything between it resolving and you declaring that you're using one of its abilities.
Writer
wunsun
Profile Joined October 2010
Canada622 Posts
March 29 2012 03:53 GMT
#2899
On March 29 2012 12:27 scintilliaSD wrote:
Show nested quote +
On March 29 2012 12:18 wunsun wrote:
Hey guys. I need some help to play better.

The overall question is who get to decide what happens first during each step (untap, upkeep, draw, etc...)

For example, during upkeep, if my opponent has a Curse of Bloody Tome on me, and I have a Delver that wants to flip, what happens first.

Another example is that who has to first to act during declare attackers, declare blockers steps. Who get to decide to pump/instant first?

Thanks XD


Remember the rule AP-NAP.

The active player's effects go on the stack first, followed by the non-active player's.

So in the first case, you would put the Delver trigger on the stack, then the Curse of the Bloody Tome trigger on the stack. The Curse would resolve first, causing you to mill two. Then you would resolve the Delver trigger and check the top card of your library.

During the declare attackers and declare blockers steps, you always get priority first. Only after passing priority to your opponent do they get to do anything in response. You can use this to, for example, cast a Sorcery and then immediately respond to it using an Instant before your opponent can do anything. It's also why you will always get one activation out of a Planeswalker - they can't do anything between it resolving and you declaring that you're using one of its abilities.


Hmm... never learned that rule o.O

So, the person's who's turn it is has their tripper/abilities/effects go on the stack first?

So for example, if I am attacking, I get priority, then passes it to my opponent. Then during blockers, he get's priority first? Or is it still me.

Just to test my knowledge, had this happen between both me and my friends. We were both on one life, and we both had a huntmaster, and they were gonna flip to the moon side.

Therefore, since he was passing the turn to me (i.e. it was his turn), his huntmaster flips, then mine flips, but mine is on the stack, so I would win?
bobbob
Profile Joined December 2009
United States368 Posts
Last Edited: 2012-03-29 05:11:18
March 29 2012 05:03 GMT
#2900
Huntmaster flips are bad news to the AP.

AP places flip trigger on stack.
NAP places flip trigger on stack.
NAP flips huntmaster.
NAP puts new 2 damage trigger on stack, presumably targeting your huntmaster.
2 damage is dealt to your huntmaster, it goes to the yard before getting its own flip in.

The active player is the player whose turn it is. The next NAP is the next player in turn order (or just the other player in 1v1).

So for combat, there is the begin combat step. Person whose turn it is has his chance to cast spells/activate abilities. If he chooses to not do any, then NAP gets his chance to do whatever. If he does nothing, it goes to declare attackers. AP declares all attacking creatures at the same time, pays any costs for attacking. Then he has priority to cast/use stuff. If nothing priority goes back to NAP. Then if nothing, goes to declare blockers, NAP declares all blockers. Then AP can cast stuff, then NAP. Then combat damage.
Naturally if someone uses an ability, the AP gets priority after it goes on the stack, and will need to pass priority back to the NAP, and if he does nothing, the ability/spell resolves.

If someone were to flash in a Cunning Sparkmage somehow, then the AP could Sudden Shock it before it could use its ability.
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