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Magic: The Gathering - Page 146

Forum Index > General Games
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sung_moon
Profile Blog Joined September 2008
United States10110 Posts
March 29 2012 05:45 GMT
#2901
what is "modern magic" format? new name of extended?
Forever Young
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 29 2012 05:50 GMT
#2902
On March 29 2012 14:45 sung_moon wrote:
what is "modern magic" format? new name of extended?


it's a format where cards only with the new border are legal...Which I believe is 7th forward.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2012-03-29 08:47:01
March 29 2012 08:46 GMT
#2903
8th edition forward*.

Basically original mirrodin block and up. Theres a pretty extensive ban list though.
wunsun
Profile Joined October 2010
Canada622 Posts
March 29 2012 16:46 GMT
#2904
Thanks for the help, makes my life a lot easier. ^^
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
Last Edited: 2012-03-29 18:16:20
March 29 2012 18:10 GMT
#2905
edit: never mind....RTFC....
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
March 29 2012 20:48 GMT
#2906
ah kk... Any format where I can play kamigawa/ravnica/tron is a format I want to play, although some of those bans make me scratch my head.

Grave Troll/Dread Return, Ponder, Rite of Flame, Visions etc. Maybe it's because I've been so out of date in Magic, but i don't see how those cards specifically warranted a ban.
Forever Young
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-03-29 21:35:05
March 29 2012 21:34 GMT
#2907
On March 30 2012 05:48 sung_moon wrote:
ah kk... Any format where I can play kamigawa/ravnica/tron is a format I want to play, although some of those bans make me scratch my head.

Grave Troll/Dread Return, Ponder, Rite of Flame, Visions etc. Maybe it's because I've been so out of date in Magic, but i don't see how those cards specifically warranted a ban.



There are a ton of good enablers for dredge and huge reanimation targets in the format, so they pretty much banned dredge. Visions made Faeries and other blue control decks overpowered (I guess, I never played in a format where it was played), ponder, preordain, rite of flame are all to prevent storm decks from killing you t2 (T1 Ponder, T2 rite of flame, desperate ritual, seething song, manamorphose, preordain, rite of flame, seething song, Grapeshot you for 8, past in flames, play all the cards again, grapeshot you for lethal).

Ponder and Preordain gave it consistency, Rite of Flame gave it the ability to (unlikely, but possibly) go off on turn 1.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-03-30 00:31:25
March 30 2012 00:29 GMT
#2908
On March 29 2012 12:27 scintilliaSD wrote:
Show nested quote +
On March 29 2012 12:18 wunsun wrote:
Hey guys. I need some help to play better.

The overall question is who get to decide what happens first during each step (untap, upkeep, draw, etc...)

For example, during upkeep, if my opponent has a Curse of Bloody Tome on me, and I have a Delver that wants to flip, what happens first.

Another example is that who has to first to act during declare attackers, declare blockers steps. Who get to decide to pump/instant first?

Thanks XD


Remember the rule AP-NAP.

The active player's effects go on the stack first, followed by the non-active player's.

So in the first case, you would put the Delver trigger on the stack, then the Curse of the Bloody Tome trigger on the stack. The Curse would resolve first, causing you to mill two. Then you would resolve the Delver trigger and check the top card of your library.

During the declare attackers and declare blockers steps, you always get priority first. Only after passing priority to your opponent do they get to do anything in response. You can use this to, for example, cast a Sorcery and then immediately respond to it using an Instant before your opponent can do anything. It's also why you will always get one activation out of a Planeswalker - they can't do anything between it resolving and you declaring that you're using one of its abilities.


Everything else looks good except the sorcery part unless I am misinterpreting it. Casting sorcery passes priority back to NAP. As for modern, the only ban that doesnt make sense is Ancestral Visions at this point. Grave Troll is pretty bland as well at this point.
Get it by your hands...
pachi
Profile Joined October 2006
Melbourne5338 Posts
March 30 2012 01:14 GMT
#2909
On March 30 2012 09:29 Judicator wrote:
Show nested quote +
On March 29 2012 12:27 scintilliaSD wrote:
On March 29 2012 12:18 wunsun wrote:
Hey guys. I need some help to play better.

The overall question is who get to decide what happens first during each step (untap, upkeep, draw, etc...)

For example, during upkeep, if my opponent has a Curse of Bloody Tome on me, and I have a Delver that wants to flip, what happens first.

Another example is that who has to first to act during declare attackers, declare blockers steps. Who get to decide to pump/instant first?

Thanks XD


Remember the rule AP-NAP.

The active player's effects go on the stack first, followed by the non-active player's.

So in the first case, you would put the Delver trigger on the stack, then the Curse of the Bloody Tome trigger on the stack. The Curse would resolve first, causing you to mill two. Then you would resolve the Delver trigger and check the top card of your library.

During the declare attackers and declare blockers steps, you always get priority first. Only after passing priority to your opponent do they get to do anything in response. You can use this to, for example, cast a Sorcery and then immediately respond to it using an Instant before your opponent can do anything. It's also why you will always get one activation out of a Planeswalker - they can't do anything between it resolving and you declaring that you're using one of its abilities.


Everything else looks good except the sorcery part unless I am misinterpreting it. Casting sorcery passes priority back to NAP. As for modern, the only ban that doesnt make sense is Ancestral Visions at this point. Grave Troll is pretty bland as well at this point.


116.3c If a player has priority when he or she casts a spell, activates an ability, or takes a special action, that player receives priority afterward.

When you cast a sorcery/etc, you as as the spell caster get first priority. It's just often shortcut (even on modo - hold ctrl to keep priority) so your opponent gets to respond as wanting to responding to your own sorcery/etc doesn't happen often. (e.g. if you want to remand your own spell, you have to remand before asking for responses as if they just pass you the spell will begin resolving and you missed your chance to remand.)
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
wunsun
Profile Joined October 2010
Canada622 Posts
March 30 2012 17:13 GMT
#2910
More questions!!!!!

Can you tap blockers in response to them declaring blockers (i.e. they want to triple block one of my guys, can I use feeling of dread to tap them after they have declared the three blockers). My gut feel says no, but I don't know why not. I mean you can kill them with geistflame, brimestone, etc in response, but for some reason, I don't think you can tap them. Not sure if this is true or not, but can I get confirmation and reasons why?

Second question is that last night I went drafting, and one of the guys after the match with him (lost 0-2, man, on curve Sorin is hard to beat) said that if you Fiend Hunter, and then use Altar Reap to sacriface him, my guy remains exiled forever due to Fiend Hunter's first ability. To me, this does not make sense. Can someone please clarify?

Thanks ^^
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2012-03-30 17:34:57
March 30 2012 17:30 GMT
#2911
On March 31 2012 02:13 wunsun wrote:
More questions!!!!!

Can you tap blockers in response to them declaring blockers (i.e. they want to triple block one of my guys, can I use feeling of dread to tap them after they have declared the three blockers). My gut feel says no, but I don't know why not. I mean you can kill them with geistflame, brimestone, etc in response, but for some reason, I don't think you can tap them. Not sure if this is true or not, but can I get confirmation and reasons why?

Second question is that last night I went drafting, and one of the guys after the match with him (lost 0-2, man, on curve Sorin is hard to beat) said that if you Fiend Hunter, and then use Altar Reap to sacriface him, my guy remains exiled forever due to Fiend Hunter's first ability. To me, this does not make sense. Can someone please clarify?

Thanks ^^

1) Yes. Declare Blockers, and then use their tap ability and place the ability on the stack. The ability is then treated as any other item on the stack. The other person could always play a Shock or something in response to you tapping them, but then the ability is already on the stack so it doesn't matter.

If you want to use Feeling of Dread to stop them from blocking, you have to do so before the Declare Blocker's Phase. So the last chance to do so is the Declare Attacker's Phase. Declaring Blockers/Attackers does not use the stack, so you can't respond to it. This also means that you can also play burn after they declare blockers, but then your creature has already been declared as blocked so won't do damage to the other guy unless it has trample. So if you want to pave the way open for your creatures, you need to do so before the declare blockers phase.

2) You need to respond to the Enter the Battlefield (ETB) trigger. It's the same way the old Oblivion Ring trick worked. It also works with Saving Grasp. I'm just going to assume both players pass priority where relevant in the interest of keeping it uncluttered.

  • Fiend Hunter resolves and comes into play.
  • Fiend Hunter's ETB effect is now placed on the stack.
  • While the ETB effect is still on the stack, play an instant. This goes on top of the ETB effect. So here, you play Altar Reap.
  • Stack resolves from the top. Altar Reap resolves first, and you choose to sacrifice Fiend Hunter.
  • As a result of Fiend Hunter leaving play, you put the leaves the battlefield ability on the stack.
  • Resolve from the top of the stack again. Leave the battlefield effect resolves first. But there hasn't been anything exiled yet, so nothing happens.
  • Stack then moves to the next thing on it. This is Fiend Hunter's ETB ability.
  • Exile something.
  • Stack is now empty. The creature is now exiled permanently because there's no way to bring it back. (The leave the battlefield effect has already occurred.)
It's like, "Is the Federation's Mobile Suit some kind of monster?"
wunsun
Profile Joined October 2010
Canada622 Posts
March 30 2012 17:46 GMT
#2912
What can I do to counter Fiend Hunter + Sac Fiend Hunter?

If I have an instant, I think the only thing to do is to kill of my own creature so it goes to the graveyard?
bobbob
Profile Joined December 2009
United States368 Posts
March 30 2012 20:52 GMT
#2913
You can tap creatures after they block, but they will remain blocking, just tapped and blocking. If you want to prevent creatures from blocking, you need to do it as said, before declare blockers, either declare attackers, begin combat step or earlier.

There is nothing you can do to the combo, you can respond by killing your own creature after he targets it. The way Chiharu did it is slightly wrong, since you sacrifice Fiend Hunter as a cost to play Altar's Reap, pretty sure the Altar's Reap will resolve after the Leave Battlefield trigger, in any case it makes no functional difference, aside from the fact that you never get a chance to target the Fiend Hunter with anything for the brief time it is on the battlefield.
wunsun
Profile Joined October 2010
Canada622 Posts
March 31 2012 03:04 GMT
#2914
Is there any benefit to me tapping after they declare blockers? Like, if I tap them can their creatures do no damage to mine?
Judicator
Profile Blog Joined August 2004
United States7270 Posts
March 31 2012 03:11 GMT
#2915
On March 31 2012 12:04 wunsun wrote:
Is there any benefit to me tapping after they declare blockers? Like, if I tap them can their creatures do no damage to mine?


No. Unless there are cards that affect tapped permanents or creatures.
Get it by your hands...
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 31 2012 05:47 GMT
#2916
I seriously played the worst deck in draft tonight and ended up winning 3-0.

+ Show Spoiler +

1x Butcher's Cleaver
1x Evil Twin
1x Elder Cathat
1x Rebuke
1x Avacynian Priest
1x Burden of Guilt
1x Gather the townsfolk
1x Forbidden Alchemy
2x Griptide
1x Skirsdag Flayer
1x Falkenrath Noble
1x Wrack with Madness
1x Fires of Undeath
1x Pitchburn Devils
1x Darkthicket Wolf
1xElder of Laurels
1x avacyn's pilgrim
1x Caravan Vigil
2x Mulch
1x Ambush Viper
1x Spider Spawning

1x Shimmering Grotto
6x forest
3x swamp
2x plains
2x island
3x mountain


My Hellrider build also went 3-0-1 tonight, So much fun seeing the confused look on people's face when they die on turn 4 from a hellrider.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
bobbob
Profile Joined December 2009
United States368 Posts
March 31 2012 07:49 GMT
#2917
If your opponent had a Castle or something (untapped creatures he controls have +0/+2) tapping would make sense, or if you have a Royal Assassin you can snipe one of his blockers. But tapping alone is pretty much useless.
DCLXVI
Profile Blog Joined August 2009
United States729 Posts
March 31 2012 08:38 GMT
#2918
On March 31 2012 14:47 Shotcoder wrote:
I seriously played the worst deck in draft tonight and ended up winning 3-0.

+ Show Spoiler +

1x Butcher's Cleaver
1x Evil Twin
1x Elder Cathat
1x Rebuke
1x Avacynian Priest
1x Burden of Guilt
1x Gather the townsfolk
1x Forbidden Alchemy
2x Griptide
1x Skirsdag Flayer
1x Falkenrath Noble
1x Wrack with Madness
1x Fires of Undeath
1x Pitchburn Devils
1x Darkthicket Wolf
1xElder of Laurels
1x avacyn's pilgrim
1x Caravan Vigil
2x Mulch
1x Ambush Viper
1x Spider Spawning

1x Shimmering Grotto
6x forest
3x swamp
2x plains
2x island
3x mountain


My Hellrider build also went 3-0-1 tonight, So much fun seeing the confused look on people's face when they die on turn 4 from a hellrider.

Most of those cards are pretty good, and some even work well together, but the mana...
I can already see the ending
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 31 2012 15:24 GMT
#2919
I seriously left the first pack with the two griptides, flayer, wrack, and fires and thought I knew the direction the deck was going. but then the player sitting next to me must have opened cards in the second pack to change their mind because I got passed only White and green cards pack two and then got passed everything pack 3 so I just said fuck it and went 5 colors. Every game I started with shimmering grotto in hand so I guess that could be the main factor of winning here.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-03-31 17:23:21
March 31 2012 17:22 GMT
#2920
On April 01 2012 00:24 Shotcoder wrote:
I seriously left the first pack with the two griptides, flayer, wrack, and fires and thought I knew the direction the deck was going. but then the player sitting next to me must have opened cards in the second pack to change their mind because I got passed only White and green cards pack two and then got passed everything pack 3 so I just said fuck it and went 5 colors. Every game I started with shimmering grotto in hand so I guess that could be the main factor of winning here.


I lost to a deck almost exactly like that with a great U/W skies deck. He had all big green creatures, 2 brimstone volleys, 2 tragic slips, 2 fires of undeath, Kessig wolf Run, 2 Wild hunger, 1 hunger of the howlpack, and a spidery grasp.

Combat tricks fucking galore. He had a grotto and a caravan vigil on t2 every game and g2 and 3 I drew 7 lands in a row after a decent start.

Oh yeah, and he had travel prep in white and a geistflame.
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