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Magic: The Gathering - Page 123

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Orpheos
Profile Joined April 2010
United States1663 Posts
January 13 2012 03:38 GMT
#2441
Im sorry Im such an idiot that the only way i get packs are through paying for drafts and winning and still not getting back my 14 bucks back with 5 prize packs.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2012-01-13 03:42:57
January 13 2012 03:39 GMT
#2442
On January 13 2012 12:32 Orpheos wrote:
yea but that card isnt even interesting. the biggest reason its mythic is because people dont want to see that kind of thing in limited.

also if you print all mythics that are worth something, it lowers the cost of all the mythics and lowers the variance of the set in general. trust me, you say you dont want the good cards to be mythic, but then you go out and buy a box and all the mythics you get are these shit ass unplayables. then when one guy opens a pack and gets a jace you will not be happy.

nvm I really shouldnt come to this thread. i really hate talking about magic on the internet. every single one of you assumed when I said that beguiler is stupid at mythic, i meant that they should only print good things/staples at mythic. please show me where i said that.


I don't think that's true. It may lower variance but it won't lower their prices. Constructed Magic can only play so many cards. If the Mythic Rares are the quality cards, they operate to replace their weaker Rare counterparts. Their scarcity would keep
them expensive.

It may make trading easier.

EDIT: I think everyone is sorta agreeing with you >_> but just have like tangential points of discussion.
"We dug coal together." Boyd Crowder, Justified
dignity
Profile Blog Joined May 2010
Canada908 Posts
January 13 2012 04:26 GMT
#2443
I see where hes coming from. The average price of mythics should always be the same. Therefore, if all the mythics were worth something then each one would be on a much more average price as opposed to having some being worth a dollar and others worth over 50.

The only problem with that scenario would be the amount of powercreep would be sped up to justify the new mythics being mythic status.
MCMcEmcee
Profile Joined April 2008
United States1609 Posts
Last Edited: 2012-01-13 05:24:47
January 13 2012 05:21 GMT
#2444
transform triggers on werewolves. 3R uncommon werewolf, destroys artifact when it turns into a wolf.

Mythic werewolf seems pretty sick. Basically 2RG, make a 2/2 wolf and gain 2 life when it ETB or transforms into a human, shocks your opponent and one of their dudes when it flips into a werewolf. 2/2, flips into a 4/4 trample.

new vampire rare as well:
Fiend of the Shadows 3BB
Creature - Vampire Wizard
Flying
When [card] deals combat damage to a player, that player exiles a card from his or her hand. You may play that card for as long as it remains exiled.
Sacrifice a human: Regenerate [card]
3/3
[iHs]MCMcEmcee@UFO | のヮの
dignity
Profile Blog Joined May 2010
Canada908 Posts
January 13 2012 07:32 GMT
#2445
All of those look pretty good, the red uncommon could be a bit more aggressively priced though. It would be fine as 3 cmc imo.

They really seem to be pushing the vampires+humans deck right now.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-01-13 07:42:08
January 13 2012 07:41 GMT
#2446
On January 13 2012 16:32 dignity wrote:
All of those look pretty good, the red uncommon could be a bit more aggressively priced though. It would be fine as 3 cmc imo.

They really seem to be pushing the vampires+humans deck right now.

I have a feeling that'll probably be the WB deck, although I guess maybe splash red?

>> (idk)
Twitter: @zhurai | Site: http://zhurai.com
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
January 13 2012 10:46 GMT
#2447
Man, I am so glad I bought a werewolves deck, but I have no idea how to condense all this awesomeness into 60 cards. I was thinking something along the lines of:

25 Creatures
4x Mayor of Avabruck
3x Daybreak Ranger
3x Reckless Waif
3x Wolfbitten Captive
4x Kruin Outlaw
4x 'Immerwolf'
2x Huntsman of the Fells
2x Scorned Villager

14 Spells
4x Moonmist
4x Full Moon's Rise
4x Ranger's Guile
2x something

21 Lands
4x Rootbound Crag
3x Copperline Gorge
2x Kessig Wolf Run
6x Forest
6x Mountain

Keep in mind that I'm very new at this, so I may or may not have made beginner's mistakes in my aim to make a R/G Werewolves aggro deck.

Mayor is obviously a must, Daybreak Ranger is in there to deal with flying threats. Reckless Waif and Wolfbitten Captive are both T1 playable plus the Captive is awesome. Kruin Outlaw wins games. Immerwolf is hopefully going to protect my wolves from being flipped. Huntsman is just plain awesome and even provides a token for my Mayor and Immerwolf to pump. I thought Scorned Villager would be a decent idea since it provides extra mana for the Kessig Wolf Run.

Moonmist is mandatory and so is Full Moon's Rise. Ranger's Guile is hopefully going to protect my Immerwolves from dying. And then another spell. Beast Within? Ancient Grudge? Incinerate? Shock? I have no idea.

Lands explain themselves, some dual land, two Wolf Run's and basics.

I've never made a sideboard and am pretty much lost since I don't know the competitive decks that well.
Meta
Profile Blog Joined June 2003
United States6225 Posts
January 13 2012 12:18 GMT
#2448
I dig it Thorakh, I understand you wanna keep your curve way low, but Huntmaster of the Fells just seems so dank, why not run 4? I'm just sort of sad that his abilities clash with "Immerwolf", which is so damn good with all your other creatures.
good vibes only
Judicator
Profile Blog Joined August 2004
United States7270 Posts
January 13 2012 14:31 GMT
#2449
Brimstone Volley is better than any of those non-creature spells.
Get it by your hands...
Cixah
Profile Joined July 2010
United States11285 Posts
Last Edited: 2012-01-13 21:04:58
January 13 2012 17:10 GMT
#2450
-4 Rangers Guile, + 4 Brimstone Volley

+2 Gut Shot. +2 Pyre Heart Wolf. Such a finisher.

-2 Huntsmen + 1 Waif + 1 Bitten

If you are going to try and keep your dudes in ww form, you need not have cards that are counterproductive to that.
Hug The Goat! Hug the Goat! Hug the Goat!
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2012-01-13 21:21:42
January 13 2012 20:59 GMT
#2451
Huntsmen may look like a werewolf card, but its really not. Don't let it fool you.

@ the pyreheart wolf thing

Doesn't kruin outlaw do the same thing? Since you are playing a werewolf deck, no reason to have both.
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
January 13 2012 22:27 GMT
#2452
No he's not really a "werewolf" kind of werewolf. He should be a 4-of in some kind of RUG control deck.
"We dug coal together." Boyd Crowder, Justified
Cixah
Profile Joined July 2010
United States11285 Posts
Last Edited: 2012-01-14 01:47:07
January 14 2012 01:45 GMT
#2453
On January 14 2012 05:59 dignity wrote:
@ the pyreheart wolf thing

Doesn't kruin outlaw do the same thing? Since you are playing a werewolf deck, no reason to have both.


Pyreheart has Undying. It comes down on turn 3 and if even if your opp. DoJ/Slags/AoE's on turn 4 it still survives and bashes for 3. Plus it doesn't die to ratchet bomb @ 0.
Hug The Goat! Hug the Goat! Hug the Goat!
dignity
Profile Blog Joined May 2010
Canada908 Posts
January 14 2012 02:48 GMT
#2454
On the other hand, outlaw does not die in combat most of the time thanks to first/double strike, gets a bonus from your turn 2 mayor, and is bigger from the get-go. Also, how exactly will it hit for 3? Both are dropped turn 3 and has no haste, so they are the same speed. You also do will not go for the kill turn 4 with a werewolf deck unless you do something crazy, like:

t1: reckless waif
t2: waif, waif
t3:kruin
t4: moonmist, random shock spell.

Also, it in itself surviving ratchet bomb is good and all, but then you just paid 3 for a 1/1 undying.
bobbob
Profile Joined December 2009
United States368 Posts
January 14 2012 09:13 GMT
#2455
Had a fairly solid draft today, after opening Mayor I went GW humans and kept it simple, got a fair number of not bomby rares.
My feeling during the draft was that black was really open, since packs would have around 7 cards and 3-4 black cards in them, but I guess it was because the guy to my right was in UR.

1x Kessig Wolf Run
1x Gavony Township
1x Traveler's Amulet
1x Ranger's Guile(This was #23/24, if you count amulet as a card)
2x Prey Upon
2x Avacyn's Pilgrim
1x Travel Prep
1x Bonds of Faith
1x Avacynian Priest
2x Darkthicket Wolf
1x Midnight Haunting
1x Mayor of Avabruck
1x Elite Inquisitor
1x Villagers of Estwald
1x Mentor of the Meek
1x Butcher's Cleaver
1x Chapel Geist
1x Spidery Grasp
1x Ulvenwald Mystics
1x Thraben Sentry
1x Slayer of the Wicked
1x Hollowhenge Scavenger
1x Grizzled Outcasts

Relevant SB:
1x Moldgraf Monstrosity
1x One Eyed Scarecrow
1x Urgent Exorcism
1x Woodland Sleuth
1x Selfless Cathar
1x Village Bell Ringer

UG Self mill was definately open, could have definately picked up at least 4 mulches, the runic rep, spider spawning, gnaw, and memory's journey but decided that GW was going in a good direction, especially considering the 5th pick slayer in P1.

Pretty sure that travel prep was the correct pick over a cloystered youth in pack 2 off P2P9 (with P2P1 having been township) Also guessing that Guile was the better 23rd card over Monstrosity, given that Kessig and Township provide me with a solid lategame plan.

R1 was vs a RG pretty bad deck with Blastphemous Act, did not get blown out by it G1 and then rolled over in G2 off the god hand of T1 Pilgrim T2 Haunting T3 Travel Prep flashback T4 Kessig active for 2 more damage T5 kill.

R2 was another GW human deck, he got flooded both games, I was worried since he had a Mikeus, Angelic Overseer, and Daybreak Ranger, as well as a Champion of the Parish. Since I never saw them and he was flooded badly I won rather easily, off of Gavony Township giving me an edge in all combat situations.

R3 was the person to the left of me, who had a very very rough time drafting, his P3P1 had NOTHING for him, Silverchase Fox was his pick, he ended up in UW, finished both matches 2-1. G1 I was on 3 lands and pilgrim but just dumped my hand on the board, had something like Villagers, Mayor, Darkthicket Wolf, Priest out by then, just had excellent tempo which won the game. G2 I got down a turn 2 mentor and proceeded to draw something like 5 cards off of it over the course of the game, he died to the sheer number of creatures on the board, despite getting my chapel geist for free off of a bell ringer and gallows warden.

Overall the draft went pretty well for me, I got pretty lucky with all the rares I pulled.
OhNoItsTheMunch
Profile Joined June 2009
United States96 Posts
January 14 2012 17:39 GMT
#2456
For a werewolf deck, idk if i wouldn't want to include instigator gang. Its just such a strong wolf, especially when you have a kruin outlaw out and transformed... terror of kruin pass I think its called. 3/3 Doublestrike. +3/+0 is pretty good with doublestrike I hear.
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2012-01-15 19:08:34
January 15 2012 19:07 GMT
#2457
New card revealed:

Vorapede 2GGG
Mythic
Vigilance Trample Undying.

5/4

Always nice to see green have some new toys. Doesn't seem to fit the theme of innistrad though. Just random huge insect.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 15 2012 19:11 GMT
#2458
u guys playing the steam game? or what :/
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
January 15 2012 20:19 GMT
#2459
On January 16 2012 04:11 OutlaW- wrote:
u guys playing the steam game? or what :/


I have it but none of the expansions, not shelling out more money for it.
UberDrive
Profile Blog Joined August 2010
United States144 Posts
January 15 2012 20:28 GMT
#2460
They're streaming Grand Prix Orlando:
http://www.ggslive.com/
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