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Hunger of the Howlpack - G - Instant - Put a +1/+1 counter on target creature. Morbid - Put 3 +1/+1 counters on that creature instead if a creature died this turn
Jar of eyeballs - 3 - Artifact -Whenever a creature you control dies, put 2 eyeball counters on Jar of Eyeballs. (3)(T): Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand, and the rest on the bottom of your library in any order
(iirc Soul Seizer is posted already yes? as well as increasing confusion, Zombie Apacalypse, etc ...? zzz)
From facebook MTG page
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Can't wait to turn 3 Spectral Procession, turn 4 Sorin -2, GET IN THERE
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In block constructed, couldn't we see:
T1: Doomed Traveler T2: Intangible Virtue EoT T3: Midnight Haunting T4: Sorin
That's a nice roll. A tad unrealistic, but it could happen!
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On January 12 2012 06:09 slyboogie wrote: In block constructed, couldn't we see:
T1: Doomed Traveler T2: Intangible Virtue EoT T3: Midnight Haunting T4: Sorin
That's a nice roll. A tad unrealistic, but it could happen!
T5 geist honored monk? or even moan? BW tokens seems like it could get there.
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United States2822 Posts
Aaron just spoiled a probably jank rare on Twitter:
Séance 2WW Enchantment (R) At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, put a token onto the battlefield that's a copy of that card except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Hrm. It's not the worst. My brain is already cranking gears to make it fun in our SOM/INN standard. Putting Jin-Gitaxis out on your turn will draw you 7 cards, I believe. Both triggers will go on the stack once the end step begins. Elesh-Norn or Massacre Wurm can play like Mini-BSZ's on their turn. Geist-Honored Monk gives tokens. Snapcaster Mage is only...kinda good, since they'd be a dummy to play a spell on the turn you bring it into play - though, it can get you a Ponder or something nice like that.
Still, the obvious/boring answer is there: Birthing Pod. But I don't think you'd ever squeeze that sucker in there. Mimic Vat and Venser are probably better.
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On January 12 2012 06:35 Shotcoder wrote:Show nested quote +On January 12 2012 06:09 slyboogie wrote: In block constructed, couldn't we see:
T1: Doomed Traveler T2: Intangible Virtue EoT T3: Midnight Haunting T4: Sorin
That's a nice roll. A tad unrealistic, but it could happen! T5 geist honored monk? or even moan? BW tokens seems like it could get there.
Turn 5 Elspeth. Proceed to roll them if you actually get this off. Elspeth + Sorin1 + Sorin2 + Lily + Gideon. BW Planeswalker control? Mana base might be a bit strange though.
Séance looks to me more for limited, and more of a defensive usage. Make token on their turn to block, since making tokens on your turn probably wont do anything with the lacking amount of targets right now.
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On January 12 2012 09:18 dignity wrote:Show nested quote +On January 12 2012 06:35 Shotcoder wrote:On January 12 2012 06:09 slyboogie wrote: In block constructed, couldn't we see:
T1: Doomed Traveler T2: Intangible Virtue EoT T3: Midnight Haunting T4: Sorin
That's a nice roll. A tad unrealistic, but it could happen! T5 geist honored monk? or even moan? BW tokens seems like it could get there. Turn 5 Elspeth. Proceed to roll them if you actually get this off. Elspeth + Sorin1 + Sorin2 + Lily + Gideon. BW Planeswalker control? Mana base might be a bit strange though. Séance looks to me more for limited, and more of a defensive usage. Make token on their turn to block, since making tokens on your turn probably wont do anything with the lacking amount of targets right now.
slyboogie was talking about block constructed, not standard.
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Immerwolf, (were)wolf lord. +1/+1, but then werewolves can't transform back Thats pretty dope. Holy hell are werewolves actually going to be standard playable?
EDIT: Actually it's Everwolf, that was just the german name. And there is still a legendary werewolf going to be on the prowl.
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Whoops my bad I thought he was talking standard. Werewolves are getting so much support its insane. Then again, its starting to look like allies, since the last set is going to be a big block like eldrazi, so werewolves won't be in there.
The wolf also is an uncommon, and not legendary. This might be a bit overboard.
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I just dont see why you would play werewolves over other types of aggro right now. white aggro and illusions are extremely well rounded with very good clocks. the only niche i see for aggro is a blazing fast aggro deck but werewolves doesnt really have anything in that vein aside form reckless waif. I see more promise in some kind of BR aggro with the new lava hounds(4drop 4power haste) and bloodghast. but im not sure those are even good enough compared to white.
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On January 12 2012 11:10 dignity wrote: Whoops my bad I thought he was talking standard. Werewolves are getting so much support its insane. Then again, its starting to look like allies, since the last set is going to be a big block like eldrazi, so werewolves won't be in there.
The wolf also is an uncommon, and not legendary. This might be a bit overboard.
I wouldn't be so sure about the no werewolves. I think there's a pretty good possibility of werewolves being in the last set, but they just don't transform (permanently werewolves)
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thalia, guardian of thraben 1W Legendary Creature - Human soldier First strike, Noncreature spells cost (1) more to cast 2/1
Havengul Lich 3UB Creature - Zombie Wizard (1) - You may cast target creature card from a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn. 4/4
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On January 12 2012 13:04 Hikko wrote:Show nested quote +On January 12 2012 11:10 dignity wrote: Whoops my bad I thought he was talking standard. Werewolves are getting so much support its insane. Then again, its starting to look like allies, since the last set is going to be a big block like eldrazi, so werewolves won't be in there.
The wolf also is an uncommon, and not legendary. This might be a bit overboard. I wouldn't be so sure about the no werewolves. I think there's a pretty good possibility of werewolves being in the last set, but they just don't transform (permanently werewolves)
Pretty sure the reason why they are making it both wolf and werewolf tribal is because they want werewolves to be the ones that flip and just print wolves in the last set. Makes more sense mechanically.
Thalia is going to be insanely powerful for token decks. 1 Drop shrines and 1 drop intangible virtues and 2 drop midnight hauntings. Not to mention cutting prices for planeswalkers, o-rings, control spells, artifacts (might actually make puresteel viable), and so on.
Also, theres another werewolf released. Not too crazy though.
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White Weenie looks hella strong for Modern even...
I might get a chance to break out my Figures, and that would make me entirely too happy for this thread.
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lambholt Elder (2G) Creature Human Werewolf. @beginning of each upkeep, if no spells were cast last turn, transform. 1/2 flip: Silver pelt Werewolf Creature Werewolf. Whenever () deals combat dmg to a player, draw a card. @beginning of each upkeep, if a player cast 2 or more spells last turn, transform 4/5
(gatheringmagic.com)
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Intro Packs: RG, WR, GU, UB, BW according to http://forums.mtgsalvation.com/showthread.php?t=378885
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On January 12 2012 14:28 dignity wrote:Show nested quote +On January 12 2012 13:04 Hikko wrote:On January 12 2012 11:10 dignity wrote: Whoops my bad I thought he was talking standard. Werewolves are getting so much support its insane. Then again, its starting to look like allies, since the last set is going to be a big block like eldrazi, so werewolves won't be in there.
The wolf also is an uncommon, and not legendary. This might be a bit overboard. I wouldn't be so sure about the no werewolves. I think there's a pretty good possibility of werewolves being in the last set, but they just don't transform (permanently werewolves) Pretty sure the reason why they are making it both wolf and werewolf tribal is because they want werewolves to be the ones that flip and just print wolves in the last set. Makes more sense mechanically. Thalia is going to be insanely powerful for token decks. 1 Drop shrines and 1 drop intangible virtues and 2 drop midnight hauntings. Not to mention cutting prices for planeswalkers, o-rings, control spells, artifacts (might actually make puresteel viable), and so on. Also, theres another werewolf released. Not too crazy though.
More, not less, right?
EDIT: This still makes her quite good, of course. But it's too bad she's legendary AND I think WOTC could have gone super aggressive and costed her at W. Legendary, afterall.
EDIT2: NVM she has first strike. 1W is super aggresive already.
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On January 12 2012 14:28 dignity wrote:Show nested quote +On January 12 2012 13:04 Hikko wrote:On January 12 2012 11:10 dignity wrote: Whoops my bad I thought he was talking standard. Werewolves are getting so much support its insane. Then again, its starting to look like allies, since the last set is going to be a big block like eldrazi, so werewolves won't be in there.
The wolf also is an uncommon, and not legendary. This might be a bit overboard. I wouldn't be so sure about the no werewolves. I think there's a pretty good possibility of werewolves being in the last set, but they just don't transform (permanently werewolves) Pretty sure the reason why they are making it both wolf and werewolf tribal is because they want werewolves to be the ones that flip and just print wolves in the last set. Makes more sense mechanically. Thalia is going to be insanely powerful for token decks. 1 Drop shrines and 1 drop intangible virtues and 2 drop midnight hauntings. Not to mention cutting prices for planeswalkers, o-rings, control spells, artifacts (might actually make puresteel viable), and so on.
Also, theres another werewolf released. Not too crazy though. Noncreature spells cost (1) more to cast
it's gonna slow down those decks, not speed them up >>
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Also, Lich says A graveyard. Not Your graveyard. That's at least sorta neat.
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Turn 2 Thalia is going to be pretty hot, hopefully they printed some good control cards =[
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