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So I just installed Baldur's Gate II - Page 53

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mmp
Profile Blog Joined April 2009
United States2130 Posts
September 28 2011 04:50 GMT
#1041
If you're feeling like a boss, you can try beating the game solo with no NPC support.

Both BG1 & 2 are very manageable on the hardest setting, and I know the BG1 speedrun is a joke once you abuse lightning physics.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Irratonalys
Profile Joined March 2011
Germany902 Posts
September 28 2011 08:04 GMT
#1042
I think i will reinstall the game again.....
The futures uncertain , but the end is always near
ELA
Profile Joined April 2010
Denmark4608 Posts
September 28 2011 08:19 GMT
#1043
Just started the other day (again) with BG1, with The Big World Project installed - Logged around 20 hours and only just finished Nashkel Mines, lol =) - Durlags Tower, hoooo!
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Irratonalys
Profile Joined March 2011
Germany902 Posts
September 28 2011 09:26 GMT
#1044
Ok , i want to Solo character the game as a Kensai/mage , i am planning to dualclass with a change at Kensai level 9

any tips, you can i reach level 10 as a mage fast without despairing? , is it even possible to solo ToB?
The futures uncertain , but the end is always near
Velr
Profile Blog Joined July 2008
Switzerland10967 Posts
Last Edited: 2011-09-28 09:42:52
September 28 2011 09:39 GMT
#1045
On September 28 2011 08:55 Brett wrote:
Show nested quote +
On September 27 2011 11:36 Misanthrope wrote:
On September 25 2011 20:53 Brett wrote:
On September 25 2011 17:56 Rampoon wrote:
On September 25 2011 13:53 Brett wrote:
Well, I have to say, this game is fucking intimidating. I would have loved it 10 years ago with shitloads of spare time, but now.. I don't know that I'm even going to bother trying to finish it. The game presents you with the necessary information, but there are like 5 different versions of various spells, each with their own counterspell, and trying to learn all of this is tedious as hell when I only have an hour, or two at most, spare to play the game each day.

To compound things, if you go into a fight without the right spells, or even the right amount of certain spells in your books, you're fucked. Enemy difficulty seems completely all over the place; I'm in de'Arnise hold at the moment, and I go from thrashing the troll mobs and playing intelligently to kill the Yuan ti mage to getting ass raped by the big golem fucker no matter what the hell I do because nobody's attacks can hit the fucker or do any damage. I guess I'm meant to go away and do other quests/level up etc and come back, but it kills any sort of immersion in the game world for me to get half way through a 'dungeon', explore every nook and cranny, and then get raped by one particular mob which requires I go else where and come back with a 'bigger boat'.

Is this what the whole game is like? i.e. get half way through an area, hit a brick wall, go away and do other shit and come back in two weeks when you actually have gear / level required to actually be able to hit enemies (or otherwise find a way to glitch/cheat/fudge your way through)... just so you can progress through the rest of the dungeon... Dragon Age: Origins was like that and it is really fucking dumb.


I don't really understand this line of thinking and I see it a lot. In the "real" world you might well run through a dungeon with no problems only to run into a monster that you cannot just beat by standing toe to toe with it and smacking it in the face.
Surely it adds to the immersion that you have to do different things to beat a room/dungeon/mob. Maybe running or hiding or just looting the area without disturbing the mobs would be the better choice sometimes.
You don't have to kill everything you see. If it really bothers you, beat the dungeon then go back when your pimp and then stand in front of the particular mob/room you are having trouble with and batter them down.

Because it's a fantasy game man... The NPCs come to you and say "Go save X!! Bring me Y". It makes no sense, even from a RP perspective, to go to a place (let's use de'Arnise as an example), start the questing, clearing out the dungeon of mobs that dont respawn as you go, and then get to a certain point and then go "Oops! I can't go any further because all of a sudden these mobs are like 50 levels higher and I can't kill them with what the game has presented me with to date unless I already know the game inside out or cheese/glitch the fight"...

So then I go off and spend weeks of in game time doing other quests to level and gear up... Only to return to find everything exactly the same as I left it. If you want to push the real life aspect, if I ran off in the middle of the drama at de'Arnise keep, the family members would all be killed and I would arrive to find nothing but more trolls, umber hulks and golems.

If nothing is going to be affected by the lapse of time during which I go and do other shit, then there is really no point in sending me off to other areas to get stronger, you may as well make them with a certain progression in mind.

Don't get me wrong, I dislike the "monster level depends on your level" style too. I just prefer consistency: if I can do a dungeon, I personally want to be able to do the WHOLE dungeon so that I can move on. Otherwise, the first few mobs in the place should kick my ass so that I know not to go in there.

That's all rather moot of course, because as I soon found out, I dont have to kill those golems to continue. For some reason I thought the flail was going to be a necessary part of the progression in the dungeon.


If we're strictly speaking about golems here, your frustrations about the confrontation aren't warranted and your example of the situation is inaccurate. It's as simple as: use blunt weapons against golems. It is a complicated game, and asking for help is totally understandable as is being frustrated at first. Just hop over to Athkatla if you must to get a +2 mace and let Minsc loose his furious wrath of justice upon them and laugh as he revels in his Boo-inspired fury.

If you want to discuss game design trends, there's probably already a topic, or you could create a blog about your frustrations. If you want to rant after being pissed at anything, feel free to unload here.

The Flail of Ages is nearly a necessary part of the progression of the game. Much the same way Crom Faeyr, or Carsomyr are. Go back and get it, your life will be easier and more enjoyable later on when you use it to surprise Irenicus with flail-powered buttsecks.

EDIT: Just looked it up, you can get a +2 mace from Mae'Var's guildhall merchant. Enjoy golem rape.

Well, if you don't consider standing at a doorway with a weapon that allows you to outrange a mob dumb enough to stand there til its death (thus avoiding all it's abilities), cheese, then that's your prerogative. I don't feel clever doing that as you seem to. I've been gaming since I was 4. I'm 27. I've done my fair share of AI abuse. I just don't find it compelling.

In any event, I was responding to the other poster's comments re my train of thought. I think the game is great and I continued playing despite what I consider a flaw in the game (shocking I know!) as I realised shortly after the fight is not critical to proceeding at that point in the game. I'm just going to ignore pretty much the rest of your comments because they're obnoxious.


I think your answering me.

Depending on what you did before going to the D'Aernis hold (and a variety of other factors ) you won't be able to beat the big Golem straight up AND you can't return later because the Items are gone once you freed the d'Aernis hold.

So your options are:
Smack it down like a badass (which is hard if the d'Aernis hold is one of the very first things you do after leaving Iernicus dungeon - which is likely due to Nalias "offensive" nature - but even then, it's entirely possible... At worst your lacking a weapon and then you can return with a 2/3 flail of ages which should suffice... And reload the fight until the dices favour you ?).
Trick it with a door (which for me is perfectly fine, who said Golems are smart? It would be something different for Dragons or Demons ).
Cheese it really hard with Traps or something similar.
Abandon the Quest to free the castle because you can't kill a Golem that does not even belong to your quest (that’s pretty retarded no matter how to put it ).


I mean I get your logic of it being "cheese" to use the Door... But well, BG2 whiteout cheese is really fucking hard, just try to play it whiteout any prebuffing and your in for a really rough run .


What really is a no go for me:
Death-Clouds on enemies you don't even see yet to kill them (easy dragonkills).
Lay Traps/Rest/Lay Traps..... Instagib...


On September 28 2011 18:26 Irratonalys wrote:
Ok , i want to Solo character the game as a Kensai/mage , i am planning to dualclass with a change at Kensai level 9

any tips, you can i reach level 10 as a mage fast without despairing? , is it even possible to solo ToB?


Just save/buy all scrolls you can find... This should give you plenty of levels.
The "Thieve-Quest" seems also a good thing to do because it has less fights than most other "big" Quests (the second step is kinda nasty tho (house of that cowled wizard iirc).
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-09-28 10:41:34
September 28 2011 10:03 GMT
#1046
i hate you all

because of you i now have an urge to install BG/Planescape Torment (luckily i played my dose of Fallout 2 months ago)

problem? not enough time grrrrrrrr

question:

i played BG2 so many years ago, but i really never played in evil way, i always thought that you are getting best exp by doing good deeds also quests gives you +rep which is making you a good party isnt it? AFAIR not every side quests have an evil option. So whats the first decisions for starters for evil partys ?

To the discussion about companions, i always felt that mixing good characters with bad was always the most fun, dialogs were always funny. I remember some guys can stay with each other even they technically hate each other.
Stork[gm]
Billy_
Profile Joined September 2010
461 Posts
September 28 2011 10:33 GMT
#1047
What is the optimal party size if I wanted to power game by the numbers? I'm guessing that 4 would be ideal. Lets me level up fast without sacrificing too much magic/melee or utility.

On September 28 2011 18:26 Irratonalys wrote:
Ok , i want to Solo character the game as a Kensai/mage , i am planning to dualclass with a change at Kensai level 9

any tips, you can i reach level 10 as a mage fast without despairing? , is it even possible to solo ToB?


Save your quest bonus rewards until after you dual class. That is, do complete the quests, but don't make your successful completion of the quests official by returning to the quest giver until you've made the switch to mage. For the record, I believe that kensai/mage is the most boring way to solo the game and I'd rather a more crafty style like multi class fighter/cleric/mage, or any kind of mage/thief
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
September 28 2011 12:18 GMT
#1048
Ok, so thanks to this thread I've downloaded and installed BG2 (along with the widescreen mod, and the fixpack).

I'm out of the prison, trying to do quests to save Imoen, but this game is making it a real headache. I don't mind the fact that you can accidentally stumble upon a Lich who basically instantly rapes your party unless you know what your doing, but these random encounters are a bit painful for being a random encounter.

How do I deal with the Slavers and Orogs that spawn as random encounters? There just seems to be too many of them at once and my characters all seem pretty squishy right now :/
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
September 28 2011 12:25 GMT
#1049
On September 28 2011 21:18 Bobbias wrote:
Ok, so thanks to this thread I've downloaded and installed BG2 (along with the widescreen mod, and the fixpack).

I'm out of the prison, trying to do quests to save Imoen, but this game is making it a real headache. I don't mind the fact that you can accidentally stumble upon a Lich who basically instantly rapes your party unless you know what your doing, but these random encounters are a bit painful for being a random encounter.

How do I deal with the Slavers and Orogs that spawn as random encounters? There just seems to be too many of them at once and my characters all seem pretty squishy right now :/

some nice aoe spells perhaps? your strategy must totally depend on what party you have, but haste is a must.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
Last Edited: 2011-09-28 12:53:01
September 28 2011 12:51 GMT
#1050
The encounters I'm talking about by the way, or travel random encounters between districts.

The AOE spells I've used so far have ended up causing a lot of trouble for me since these encounters usually start with my party directly on top of the enemy with little space to actually move around... I discovered rather early on the Fireball is rather dangerous if anyone in my party happens to me relatively close to my target.

I also don't know much about party management. Currently my main character is a berserker dual-wielding long sword+1/short sword+1, and I've got Minsc, Jaheira, Yoshimo, Aerie, and Anomen in my party. I usually have the PC and Anomen in the front, Jaheira and Aerie casting, and Minsc and Yoshimo using their bows (though I sometimes have Yoshimo in melee range)...

I don't really have that much in the way of AOE damage and none of it seems praticularly safe to use when the encounter drops the mobs directly on top of my party.

EDIT: Also, how does turn undead work?
Billy_
Profile Joined September 2010
461 Posts
September 28 2011 13:21 GMT
#1051
It's a good party, just give Minsc a large melee weapon so he can be one of the main DPS characters. Should probably kick yoshimo out in favor of Nalia, or Jan since your mage power is balls. Jaheria seems to be the only fighter who won't immediately take a ton of damage to concentrated enemy attacks by melee and archers so you should scout a lot and memorize plenty of monster and creature summons to take most of the heat for you and anomen.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
Last Edited: 2011-09-28 13:37:04
September 28 2011 13:23 GMT
#1052
I cant remember those encounters to be that hard. What difficulty are you playing on?

Assuming ur not playing with difficulty mods: If your mage dies too quickly use stoneskin. Try to position urself properly right from the start. Pull back squishy party members.

Focus the enemy mage first. Interrupt his spellcasting with archers or with magic missiles as soon as the battle starts and then focus him down.

Use Anomen or Aerie to cast a couple of Evil Smites. It's a pretty good lvl 3 aoe spell. It only damages evil-aligned creatures. Since you are not running with an evil aligned party it doesnt cause any friendly fire. Hold person (lvl3 arcane or lvl2 divine) is pretty nice for crowd control and useful against any humanoids. Fear can be good too but i find it very annoying :D

Other than that just use any spells that you have available. All the lower level buffs and damage spells. Bless, Chant, prayer, magic missiles, acid arrows. Pause often to reposition and cast spells or focus the right enemies.


As for your party: I dont think you need 2 Archer-NPCs and Yoshimo is not particularly good as an archer. Also you dont have a lot of arcane casting. Personally i would swap Yoshimo for Jan and get rid of Minsc.But as i have said before in this thread you can probably roll with any party as long as it's decently balanced.

As for turn undead: you have to stand in range of an undead and keep it on for it to have an effect. It can either do nothing at all, make them flee or it can destroy them instantly depending on their power and the level of your priest. With a highlevel priest you can just walk thru waves of undeads and kill them instantly with turn undead. If your priest is evil-aligned turning undead doesnt destroy them but convert them to fight for you instead.
www.twitch.tv/antigrav1ty
Velr
Profile Blog Joined July 2008
Switzerland10967 Posts
September 28 2011 13:25 GMT
#1053
On September 28 2011 21:51 Bobbias wrote:
The encounters I'm talking about by the way, or travel random encounters between districts.

The AOE spells I've used so far have ended up causing a lot of trouble for me since these encounters usually start with my party directly on top of the enemy with little space to actually move around... I discovered rather early on the Fireball is rather dangerous if anyone in my party happens to me relatively close to my target.

I also don't know much about party management. Currently my main character is a berserker dual-wielding long sword+1/short sword+1, and I've got Minsc, Jaheira, Yoshimo, Aerie, and Anomen in my party. I usually have the PC and Anomen in the front, Jaheira and Aerie casting, and Minsc and Yoshimo using their bows (though I sometimes have Yoshimo in melee range)...

I don't really have that much in the way of AOE damage and none of it seems praticularly safe to use when the encounter drops the mobs directly on top of my party.

EDIT: Also, how does turn undead work?


To make these encounters a total joke --> 1 spells:
Fear (Area)... Half (at least) of the enemies will just run around (depends on their save... But normally nearly all of them run )

Check if your HC has this spell in his "special skills" (if your evil alligment you get it), if not Aerie should also be able to cast it (but might has to learn it from a scroll first).
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
September 28 2011 13:25 GMT
#1054
Use minsc for melée as well. Run away with your weak members or if you see their hp get low. Use healing potions, use healing spells with jaheira and aerie. Use party buffs first like haste and prayer. Damage AoE spells are not used when you are all mixed up.

Try to run away with all characters and put fighters in a half circle with weaker members behind them. If enemy moves to attack weaker members kite them.

Use pause often. This is a tactical wargame, use tactics.
zeru
Profile Blog Joined September 2010
8156 Posts
September 28 2011 13:40 GMT
#1055
--- Nuked ---
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
September 28 2011 13:46 GMT
#1056
Thanks for the quick replies. I've already gotten used to pausing all the time I have it set to auto-pause on certain events as well.

I've been trying to get buffs off as much as possible, but even when buffed it feels like everybody takes massive amounts of damage when they get hit, and I don't exactly have enough casts to just spam improved invisibility, lol.
AntiGrav1ty
Profile Joined April 2010
Germany2310 Posts
September 28 2011 13:53 GMT
#1057
On September 28 2011 22:46 Bobbias wrote:
Thanks for the quick replies. I've already gotten used to pausing all the time I have it set to auto-pause on certain events as well.

I've been trying to get buffs off as much as possible, but even when buffed it feels like everybody takes massive amounts of damage when they get hit, and I don't exactly have enough casts to just spam improved invisibility, lol.


Potions and healing spells are crucial throughout the game. You will be using a lot of those
www.twitch.tv/antigrav1ty
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 28 2011 14:04 GMT
#1058
On September 28 2011 19:33 Billy_ wrote:
What is the optimal party size if I wanted to power game by the numbers? I'm guessing that 4 would be ideal. Lets me level up fast without sacrificing too much magic/melee or utility.

Show nested quote +
On September 28 2011 18:26 Irratonalys wrote:
Ok , i want to Solo character the game as a Kensai/mage , i am planning to dualclass with a change at Kensai level 9

any tips, you can i reach level 10 as a mage fast without despairing? , is it even possible to solo ToB?


Save your quest bonus rewards until after you dual class. That is, do complete the quests, but don't make your successful completion of the quests official by returning to the quest giver until you've made the switch to mage. For the record, I believe that kensai/mage is the most boring way to solo the game and I'd rather a more crafty style like multi class fighter/cleric/mage, or any kind of mage/thief

After a suggestion by someone in this thread I tried soloing with a Blade.

You get mage spells, physical power, and traps/Use any Item. Glorious.
Velr
Profile Blog Joined July 2008
Switzerland10967 Posts
September 28 2011 14:39 GMT
#1059
On September 28 2011 23:04 Dfgj wrote:
Show nested quote +
On September 28 2011 19:33 Billy_ wrote:
What is the optimal party size if I wanted to power game by the numbers? I'm guessing that 4 would be ideal. Lets me level up fast without sacrificing too much magic/melee or utility.

On September 28 2011 18:26 Irratonalys wrote:
Ok , i want to Solo character the game as a Kensai/mage , i am planning to dualclass with a change at Kensai level 9

any tips, you can i reach level 10 as a mage fast without despairing? , is it even possible to solo ToB?


Save your quest bonus rewards until after you dual class. That is, do complete the quests, but don't make your successful completion of the quests official by returning to the quest giver until you've made the switch to mage. For the record, I believe that kensai/mage is the most boring way to solo the game and I'd rather a more crafty style like multi class fighter/cleric/mage, or any kind of mage/thief

After a suggestion by someone in this thread I tried soloing with a Blade.

You get mage spells, physical power, and traps/Use any Item. Glorious.



I wonder...

IF you solo.. Why Blade and not K/M/D ?
Billy_
Profile Joined September 2010
461 Posts
September 28 2011 14:51 GMT
#1060
er, kmd? You mean fighter/mage/thief? And I guess that blade progression + skull traps uncapped damage is just a lot of fun.
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