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Bastion - New Action RPG Game - Page 5

Forum Index > General Games
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NonY
Profile Blog Joined June 2007
8748 Posts
August 18 2011 21:45 GMT
#81
for the pistols and repeater challenges, go to the distillery and get the 100% crit at low health, then jump off the ledge over and over to lower your health before you start the challenge.

but i still recommend trying challenges with as few tricks and upgrades as possible. if it seems possible with your current setup, but it's just really really hard, well then enjoy the challenge! i spent like 30 mins each on the repeater and hammer challenges and it was really nice when i finally got them!
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 18 2011 21:52 GMT
#82
On August 19 2011 06:45 Liquid`Tyler wrote:
for the pistols and repeater challenges, go to the distillery and get the 100% crit at low health, then jump off the ledge over and over to lower your health before you start the challenge.

but i still recommend trying challenges with as few tricks and upgrades as possible. if it seems possible with your current setup, but it's just really really hard, well then enjoy the challenge! i spent like 30 mins each on the repeater and hammer challenges and it was really nice when i finally got them!


Nice trick, I used it to get the damage achievement thing with the hammer but I didn't think of doing that for the repeater and pistols.

Still, I don't understand how hammer took you so long. I've tried repeater a ton of times but hammer took me 3 or 4 tries to get it down. I guess you didn't upgrade it first?
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
procyonlotor
Profile Blog Joined January 2011
Italy473 Posts
August 18 2011 21:53 GMT
#83
There's a lot to say about it, I suppose, but--

+ Show Spoiler +
the moment where I knew I was really playing something for the ages was the level where you find Zia. It was wonderful to realize I was dealing with a moment of aesthetic contemplation which played out on the level of protagonist (the kid) and player (me).


There are some narrative flaws, but they are easily overlooked in favor of the game's overwhelming positive elements.

I want to say this game is (one of the few) truly representative of video games as a medium capable of delivering meaningful narratives and providing worthwhile artistic expression while remaining a fundamentally interactive and "fun" experience.
Sachem
Profile Joined May 2011
United States116 Posts
August 18 2011 21:58 GMT
#84
The shield challenge was pretty fun, but only took a couple tries. All of the enemies have animations that tell you when you can get a counter off, so once you learn those they're easy.

If you want a real challenge, do the memory-missions with all the idols on, pretty damn hard. Can be pretty frustrating unfortunately, luck does play a part with all the idols on.

I'm currently considering training a speedrun of the game, might be fun. certainly has enough categories and a high enough skillcap for SDA to like it. I have to do some testing to see what tricks I can abuse, but I'd definitely stream it if people expressed interest.
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
August 18 2011 21:59 GMT
#85
On August 19 2011 06:58 Sachem wrote:
The shield challenge was pretty fun, but only took a couple tries. All of the enemies have animations that tell you when you can get a counter off, so once you learn those they're easy.

If you want a real challenge, do the memory-missions with all the idols on, pretty damn hard. Can be pretty frustrating unfortunately, luck does play a part with all the idols on.

I'm currently considering training a speedrun of the game, might be fun. certainly has enough categories and a high enough skillcap for SDA to like it. I have to do some testing to see what tricks I can abuse, but I'd definitely stream it if people expressed interest.


PM me if you ever stream this, will watch for sure. Hell, I might even help you plan for it (but I'm not done with it yet so not right now )
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
NonY
Profile Blog Joined June 2007
8748 Posts
August 18 2011 22:00 GMT
#86
On August 19 2011 06:52 Kurr wrote:
Show nested quote +
On August 19 2011 06:45 Liquid`Tyler wrote:
for the pistols and repeater challenges, go to the distillery and get the 100% crit at low health, then jump off the ledge over and over to lower your health before you start the challenge.

but i still recommend trying challenges with as few tricks and upgrades as possible. if it seems possible with your current setup, but it's just really really hard, well then enjoy the challenge! i spent like 30 mins each on the repeater and hammer challenges and it was really nice when i finally got them!


Nice trick, I used it to get the damage achievement thing with the hammer but I didn't think of doing that for the repeater and pistols.

Still, I don't understand how hammer took you so long. I've tried repeater a ton of times but hammer took me 3 or 4 tries to get it down. I guess you didn't upgrade it first?

yeah i must not have had good upgrades. i needed to do everything so perfectly. not one wasted swing and most things that could be killed by rolling i needed to kill with rolling since it was faster.

afaik, every single challenge except the shield becomes trivial with enough upgrades / distillery passives. and every challenge is pretty damn hard (some may be impossible) without any upgrades. so experiences will vary pretty widely. after i beat the shield challenge and got the memorial for beating 7 challenges, i had so much money that future challenges became trivial since i'd upgrade things right away. i think two in a row i got 1st on first try and the next one i got 1st on 2nd try.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Kyrth
Profile Joined July 2010
United States101 Posts
August 18 2011 22:05 GMT
#87
I thoroughly enjoyed this. The music, the storytelling, the gameplay, the art, everything was just so well done. I played through it twice to get both endings. On the second playthrough, I noticed an extra special skill in the forge called "gel cannister". It was a great surprise. I won't spoil what it is though. I will say it made several parts much easier.

+ Show Spoiler +
After you learn the story of the war, and how the Ura live underground while Caelandia live high atop walls in their city, go back and listen carefully to Zia's song in the level where you first find her; it means a lot more than I picked up on the first time around. There's some nice foreshadowing done in the dialog as well. Just a really well-written story.
Macabre
Profile Joined July 2010
United States1262 Posts
August 18 2011 23:28 GMT
#88
The ending theme needs to be played at my funeral. That is all. I'm glad to have played such a game with everyone in this thread. My fav game of this year
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
Bair
Profile Joined May 2010
United States698 Posts
August 19 2011 00:00 GMT
#89
Beat this the first day it came out. Not saying it is easy (those gods can make it damned impossible), but it was a fantastic game I just could not stop myself from playing.
In Roaches I Rust.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
August 19 2011 00:39 GMT
#90
game was so good, i cant believe it. hadnt had so much fun with a single player game since ... well, i dont even know. gameplay and sound (narrator and music = epic win) so good. i also like the diversity of weapons and special skills.

it's a 9/10 for me, not even counting the low prize in.
elgranbasio
Profile Blog Joined March 2011
United States39 Posts
August 19 2011 05:11 GMT
#91
To anyone else blown away by the music, they just came out with the OST a few days ago - $10 or more for digital and $15 or more for a physical copy.

There are 22 tracks in all, although some are dialogue excerpts rather than proper songs. Well worth it imo.

I'd say my favorites were



The Bengali sounding strings rule :3



I loved the two individual songs (especially Zulf's theme) but superimposing one over the other and adding some sweet effects makes it sound even awesomer (and I'm a sucker for dem diminished 3rd harmonies :D)!!!!
Para todos, todo.
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
Last Edited: 2011-08-19 08:47:49
August 19 2011 08:07 GMT
#92
WHAT THE HELL. I've been losing my mind trying to get first prize on Trapper Shingle, so I decide to look up YouTube. And then TIL controllers get AUTO AIM.

I am raging at the unfairness. PC gamers shafted again.

EDIT: Okay, hold defend and it auto aims. What a waste of an hour.
paper
Profile Blog Joined September 2004
13196 Posts
August 19 2011 09:27 GMT
#93
LOL a lot of challenges become trivial with the auto-aim...

Like the squirt challenge, run up to the center and kill all the green ones, then finish off the green ones you couldn't get with shift :\ I was trying to beat that without auto-aim and it was pretty ridiculous
Hates Fun🤔
Caos2
Profile Joined November 2008
United States1728 Posts
August 19 2011 11:18 GMT
#94
Haven't beat the game yet, but it's GOTY material.
Arkless
Profile Joined April 2010
Canada1547 Posts
August 19 2011 12:33 GMT
#95
On August 19 2011 01:59 rebuffering wrote:
Show nested quote +
On August 19 2011 01:44 Macabre wrote:
Brilliant ass game. I finished it in one sitting after loading it up.

The music is just outstanding, a must play for any rpg fan.


Lol am i the only one who hasn't finished this in one sitting? i feel silly now, love the game, but i cant spend more than 2 hrs at a time on it. That being said, going to play some more right now!

Lol no, I have played it over multiple sittings, but my gametime is only about 4hrs played. I think I'm almost done coz I can only upgrade one more building. This game is so sick I don't want it to end!
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
August 19 2011 12:39 GMT
#96
You know, try as I might, I can't think of a flaw in this game. It's perfect so far. Just one of the most amazing games I've ever played.
Macabre
Profile Joined July 2010
United States1262 Posts
Last Edited: 2011-08-19 13:31:49
August 19 2011 13:24 GMT
#97
On August 19 2011 21:39 snotboogie wrote:
You know, try as I might, I can't think of a flaw in this game. It's perfect so far. Just one of the most amazing games I've ever played.


It seems most of us are sharing the same opinion. I had a few friends get it, nothing but praise and wowing.


+ Show Spoiler +
Played through on newgame+ and I can't help but notice the story hinting at kid being stuck in a endless time loop. "You should remember this part"(When you find Zia in prosper bluff)
Perhaps the kid went on a adventure in the past and found Zia. Zulf was maybe related to Zia and this pissed him off and started the war between the Ura? Rucks hints the war was decades ago. Maybe I'm crazy Is Rucks possibly Kid in the future? I also noticed the Crystal Barrette you find in lost and found resembles what is in Zia's hair. You can't talk to her about it, only Rucks and Zulf. Rucks talks about losing a loved one in the calamity. This further hints at what I was saying about Rucks being the kid in the past. Amazing story either way I'm in love. That said is there a actual lore posted somewhere by the devs?
Those who know how to think need no teachers. Tasteless - I think I'll take my shirt off and let my muscles do the casting
FraCuS
Profile Blog Joined January 2010
United States1072 Posts
August 19 2011 13:41 GMT
#98
I really liked it, the variety of skills, perks and weapon.

Also he narrating during game play is pretty interesting.

Totally recommend it
Apink/Girl's Day/miss A/IU/Crayon Pop/Sistar/Exo K :D l Kpop and Kdrama Enthusiast
elgranbasio
Profile Blog Joined March 2011
United States39 Posts
August 19 2011 14:18 GMT
#99
I wish I had a book of art of Caelondia before the cataclysm - drawings of the breakers, brushers, marshals, etc. There's so much lore that you don't get to see, and while I realize it obviously wouldn't fit in the game, I really want to see it
Para todos, todo.
HereticSaint
Profile Joined July 2011
United States240 Posts
August 19 2011 14:50 GMT
#100
First off I just want to say this game is amazing and deserves all the praise it gets and more. It's a true work of art.

On August 17 2011 11:49 Laids wrote:
It's a pretty cool game, I'm not the biggest fan of the narrators voice, but it's still cool how he narrates your story actively as you play through the game. I'm hoping for DLC for new weapons, zones and expansions. Completed the starter zones and 4 others, in addition to the first two weapon challenges (only unlocked the lowest tier item so far).


As for this comment, please don't let DLC touch this game with a 10 ft pole. DLC is evil.

What this game actually deserves and hopefully will get considering how widely embraced it has become is a full retail release with all the bells and whistles, game length rivaling retail release RPG's, the story more flushed out (It may be difficult to get one person to narrate the whole thing, but you could always get different people for different parts of the game, like they are all telling their part of the story and it forms a whole). As well as some cool new abilities, weapons and some more unique gameplay elements here and there.

^ That of course is all a dream, but it could happen. I haven't been impressed with most of the games I've played lately and even the ones I have (Witcher 2, for one) this game has surpassed in just flat out fun factor.

TL desperately needs an ignore function, willpower only goes so far.
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