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Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2011-06-26 18:56:25
June 26 2011 18:55 GMT
#1201
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
June 26 2011 19:04 GMT
#1202
On June 27 2011 03:55 Drey wrote:
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.


Thats what people said about Warhammer, and even though it was postponed TWICE it was still the biggest flop in mmo history.

I have more faith in GW2 though.
"trash micro but win - its marine" MC commentary during HSC 4
Dommk
Profile Joined May 2010
Australia4865 Posts
June 26 2011 20:04 GMT
#1203
On June 27 2011 04:04 Senx wrote:
Show nested quote +
On June 27 2011 03:55 Drey wrote:
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.


Thats what people said about Warhammer, and even though it was postponed TWICE it was still the biggest flop in mmo history.

I have more faith in GW2 though.

In terms of taking the title of "the biggest flop in mmo history", there are quite a few MMO's out there that easily deserve it more than Warhammer, namely AOC.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
Last Edited: 2011-06-26 21:07:50
June 26 2011 21:06 GMT
#1204
On June 27 2011 05:04 Dommk wrote:
Show nested quote +
On June 27 2011 04:04 Senx wrote:
On June 27 2011 03:55 Drey wrote:
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.


Thats what people said about Warhammer, and even though it was postponed TWICE it was still the biggest flop in mmo history.

I have more faith in GW2 though.

In terms of taking the title of "the biggest flop in mmo history", there are quite a few MMO's out there that easily deserve it more than Warhammer, namely AOC.


Star wars will follow dont worry, but Warhammer is a bigger flop than AOC, it could have been great.
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 26 2011 22:00 GMT
#1205
Star wars is indeed looking like it will follow warhammer in its footsteps. I really hope that it canges pace however because I love the franchise.
www.teamlegacy.net | MMO junkies
Fontong
Profile Blog Joined December 2007
United States6454 Posts
June 26 2011 22:06 GMT
#1206
On June 27 2011 04:04 Senx wrote:
Show nested quote +
On June 27 2011 03:55 Drey wrote:
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.


Thats what people said about Warhammer, and even though it was postponed TWICE it was still the biggest flop in mmo history.

I have more faith in GW2 though.

I just hope I can get as much out of vanilla GW2 as I got out of vanilla GW1. I'll be heartbroken if they have already completely DLC/expansions available practically at launch.
[SECRET FONT] "Dragoon bunker"
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 26 2011 22:50 GMT
#1207
On June 27 2011 07:06 Fontong wrote:
Show nested quote +
On June 27 2011 04:04 Senx wrote:
On June 27 2011 03:55 Drey wrote:
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.


Thats what people said about Warhammer, and even though it was postponed TWICE it was still the biggest flop in mmo history.

I have more faith in GW2 though.

I just hope I can get as much out of vanilla GW2 as I got out of vanilla GW1. I'll be heartbroken if they have already completely DLC/expansions available practically at launch.

They've already stated a couple of times they're breaking away from the "expansion" mold. Instead they will offer more in the way of single player content in their online shop. Nothing is certain yet though, as they love to say.
www.teamlegacy.net | MMO junkies
Laids
Profile Joined January 2011
United Kingdom596 Posts
Last Edited: 2011-06-26 23:06:46
June 26 2011 23:06 GMT
#1208
I think one of the things that worries me is character movement and the general 'feel' of movement in the game. I dislike MMO's where my character doesn't look like it has any weight in the world. An example of this would be LotR, when you jump it looks weird and when you run it feels more like the world is moving rather than your character. World of Warcraft got movement down perfectly imo, jumping felt right, my character felt like gravity was in play. Looking at some of the game play videos I'm concerned this isn't the case and may impact the fun I get from it. I haven't played the game so I could be completely wrong, if someone has then please inform me

May seem like a minor thing for some people, but movement is very important to me.
olmnator
Profile Joined December 2010
Panama30 Posts
June 26 2011 23:42 GMT
#1209
I will soooooooo play this and hold halls like the good old days if it doesn'te have monthly fee
.gypsy
Profile Blog Joined October 2007
Canada689 Posts
June 27 2011 06:32 GMT
#1210
On June 27 2011 03:32 irninja wrote:
Show nested quote +
On June 27 2011 03:03 AhhBoxxah wrote:
On June 27 2011 01:43 UdderChaos wrote:
How complex will the fighting in this be? I raided and pvp'd in wow from vanilla to just before wotlk came out and i cant really see how having such a limited amount of skills can create any sort of skill level, especially as the other people in this thread saying they took out some of the mechanincs from GW1 from what we understand, although i only played GW1 a bit. Can anyone re-assure me? Becuase as a student the lack of a monthly fee is very appealing, plus the development team being a lot of the old blizzard folks and world of war craft going down the pan from a hardcore gamers perspective anyways.


Afaik it's possible to swap weapons in battle, therefore you're constantly swapping between the first 5 skills you get out of your weapons. Also I'm pretty sure that it's possible to dodge attacks, and perhaps you have to be able to aim attacks too? There will also be a lot of cross-class skill combinations, which will be interesting to see how it will turn out in both pvp and pve. It's hard to tell because of the lack of any dedicated healing/tanking classes (afaik) how pvp/pve will turn out, but I can see it working. Hopefully it doesn't turn out to be Build Wars ^.^.


I don't think Build Wars is necessarily a bad thing, in today's world, gamers like choice, they like variety. Having every "xx" class use the same build is bland.

Would you not like the freedom to customize your character to your own tastes and builds, rather than the "popular" consensus?


Well obviously variety is good, but from what I heard modern GW1 turned into rock paper scissors based on build picking, although I highly doubt GW2 would ever turn out like that, just because of the variability added by weapon swapping, and lack of healers (in the sense of what monks were in GW1).
https://www.twitch.tv/gypsy93
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2011 06:38 GMT
#1211
I would imagine weapon swapping will add a whole new level to combat, like you said.

At this moment its safe to say that ArenaNet is definately adding a lot of new ideas to the table. Whether or not they work in unison for PvP, no one will really be able to tell until beta.
www.teamlegacy.net | MMO junkies
tok
Profile Joined April 2010
United States691 Posts
June 27 2011 06:45 GMT
#1212
I'm currently playing Guild Wars working on Hall of Monuments rewards for guild wars 2

Add Lady Bazongas
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2011 06:48 GMT
#1213
We're all doing GW1 stuff. At this very moment im finishing up prophecies.

This is the forum to find other TL members playing GW1, and our Teamliquid/Teamlegacy guild for farming HoM rewards.
http://teamlegacy.net/forum/126-original-guild-wars-discussionhom/
www.teamlegacy.net | MMO junkies
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
June 27 2011 07:21 GMT
#1214
On June 27 2011 15:32 AhhBoxxah wrote:
Show nested quote +
On June 27 2011 03:32 irninja wrote:
On June 27 2011 03:03 AhhBoxxah wrote:
On June 27 2011 01:43 UdderChaos wrote:
How complex will the fighting in this be? I raided and pvp'd in wow from vanilla to just before wotlk came out and i cant really see how having such a limited amount of skills can create any sort of skill level, especially as the other people in this thread saying they took out some of the mechanincs from GW1 from what we understand, although i only played GW1 a bit. Can anyone re-assure me? Becuase as a student the lack of a monthly fee is very appealing, plus the development team being a lot of the old blizzard folks and world of war craft going down the pan from a hardcore gamers perspective anyways.


Afaik it's possible to swap weapons in battle, therefore you're constantly swapping between the first 5 skills you get out of your weapons. Also I'm pretty sure that it's possible to dodge attacks, and perhaps you have to be able to aim attacks too? There will also be a lot of cross-class skill combinations, which will be interesting to see how it will turn out in both pvp and pve. It's hard to tell because of the lack of any dedicated healing/tanking classes (afaik) how pvp/pve will turn out, but I can see it working. Hopefully it doesn't turn out to be Build Wars ^.^.


I don't think Build Wars is necessarily a bad thing, in today's world, gamers like choice, they like variety. Having every "xx" class use the same build is bland.

Would you not like the freedom to customize your character to your own tastes and builds, rather than the "popular" consensus?


Well obviously variety is good, but from what I heard modern GW1 turned into rock paper scissors based on build picking, although I highly doubt GW2 would ever turn out like that, just because of the variability added by weapon swapping, and lack of healers (in the sense of what monks were in GW1).


I didn't follow GW2 development that much, so i probably missed some big announcement:
What did you mean with lack of healers? Did they remove/change monks a lot?

I really liked the monks and the heal-system in GW1 and would really hate it if they'd change that into the horrible WoW-like healers. Healing in GW1 required a lot of skill and you could easily distinguish good monks from just average monks, especially in PvP.
Avius
Profile Joined October 2007
Iraq1796 Posts
June 27 2011 07:26 GMT
#1215
As a matter of fact, they actually removed the "Holy Trinity", which is made up of Tank, Healers and DPS.

There are no assigned healers or tanks in GW2 anymore. Every class can basically support, heal and deal damage. Every class has self-sustainability.

The game and encounters are probably revolving around good movement, precise positioning and teamwork. So if you're looking to stray away from something WoW-like, I don't think you can go further away than with GW2. But that's a good thing, imo. Can't wait to play!
aka. Samael
r33k
Profile Blog Joined March 2009
Italy3402 Posts
June 27 2011 07:54 GMT
#1216
On June 27 2011 07:50 irninja wrote:
Show nested quote +
On June 27 2011 07:06 Fontong wrote:
On June 27 2011 04:04 Senx wrote:
On June 27 2011 03:55 Drey wrote:
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.


Thats what people said about Warhammer, and even though it was postponed TWICE it was still the biggest flop in mmo history.

I have more faith in GW2 though.

I just hope I can get as much out of vanilla GW2 as I got out of vanilla GW1. I'll be heartbroken if they have already completely DLC/expansions available practically at launch.

They've already stated a couple of times they're breaking away from the "expansion" mold. Instead they will offer more in the way of single player content in their online shop. Nothing is certain yet though, as they love to say.

Not exactly, they said they are staying away from making standalone campaigns like they did with GW1 but instad just make lots of halfassed expansions like EotN.
irninja
Profile Blog Joined June 2010
United States1220 Posts
June 27 2011 08:07 GMT
#1217
On June 27 2011 16:54 r33k wrote:
Show nested quote +
On June 27 2011 07:50 irninja wrote:
On June 27 2011 07:06 Fontong wrote:
On June 27 2011 04:04 Senx wrote:
On June 27 2011 03:55 Drey wrote:
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.


Thats what people said about Warhammer, and even though it was postponed TWICE it was still the biggest flop in mmo history.

I have more faith in GW2 though.

I just hope I can get as much out of vanilla GW2 as I got out of vanilla GW1. I'll be heartbroken if they have already completely DLC/expansions available practically at launch.

They've already stated a couple of times they're breaking away from the "expansion" mold. Instead they will offer more in the way of single player content in their online shop. Nothing is certain yet though, as they love to say.

Not exactly, they said they are staying away from making standalone campaigns like they did with GW1 but instad just make lots of halfassed expansions like EotN.


Well I was hitting on the idea they're trying to avoid selling half a game at launch, only to have the other half released later as an expansion pack.
www.teamlegacy.net | MMO junkies
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
June 27 2011 08:08 GMT
#1218
On June 27 2011 16:21 Morfildur wrote:
Show nested quote +
On June 27 2011 15:32 AhhBoxxah wrote:
On June 27 2011 03:32 irninja wrote:
On June 27 2011 03:03 AhhBoxxah wrote:
On June 27 2011 01:43 UdderChaos wrote:
How complex will the fighting in this be? I raided and pvp'd in wow from vanilla to just before wotlk came out and i cant really see how having such a limited amount of skills can create any sort of skill level, especially as the other people in this thread saying they took out some of the mechanincs from GW1 from what we understand, although i only played GW1 a bit. Can anyone re-assure me? Becuase as a student the lack of a monthly fee is very appealing, plus the development team being a lot of the old blizzard folks and world of war craft going down the pan from a hardcore gamers perspective anyways.


Afaik it's possible to swap weapons in battle, therefore you're constantly swapping between the first 5 skills you get out of your weapons. Also I'm pretty sure that it's possible to dodge attacks, and perhaps you have to be able to aim attacks too? There will also be a lot of cross-class skill combinations, which will be interesting to see how it will turn out in both pvp and pve. It's hard to tell because of the lack of any dedicated healing/tanking classes (afaik) how pvp/pve will turn out, but I can see it working. Hopefully it doesn't turn out to be Build Wars ^.^.


I don't think Build Wars is necessarily a bad thing, in today's world, gamers like choice, they like variety. Having every "xx" class use the same build is bland.

Would you not like the freedom to customize your character to your own tastes and builds, rather than the "popular" consensus?


Well obviously variety is good, but from what I heard modern GW1 turned into rock paper scissors based on build picking, although I highly doubt GW2 would ever turn out like that, just because of the variability added by weapon swapping, and lack of healers (in the sense of what monks were in GW1).


I didn't follow GW2 development that much, so i probably missed some big announcement:
What did you mean with lack of healers? Did they remove/change monks a lot?

I really liked the monks and the heal-system in GW1 and would really hate it if they'd change that into the horrible WoW-like healers. Healing in GW1 required a lot of skill and you could easily distinguish good monks from just average monks, especially in PvP.


WoW healers required ALOT of skill as well.
Im still not convinced about getting rid of the holy trinity, if it ain't broke, don't fix it!
Nunquam iens addo vos sursum
Meatex
Profile Joined January 2011
Australia285 Posts
June 27 2011 08:36 GMT
#1219
I have been following this game since the final (or you could say only) expansion for GW came out.
It's the mmo i spent the most time in after ragnarok ^^
Will certainly follow this guild closer to release.
Currently live in Korea with an ISP that doesn't play nice with NA Bnet though so don't know how much I can participate in SC2 events TT
Really, why is real cheese so hard to come by in Korea? ^&^
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2011-06-27 13:19:33
June 27 2011 13:14 GMT
#1220
On June 27 2011 03:55 Drey wrote:
This is taking way to long to get released, game development started in 2007 and its barely in alpha WTF

I know they should not released a bad game but its taking too long.
They announced it in 2007 so that players of GW1 would understand why they weren't getting any more campaigns or expansions. But that was very early in GW2's development; much earlier than many games get announced. That's all that's going on here, really.


Im still not convinced about getting rid of the holy trinity, if it ain't broke, don't fix it!
But they think it is broke. They don't want you sitting around looking for a particular profession in order to go play content. Well, really, they don't want to force you to sit around looking for a group at all. Making people largely self-sufficient but also complementary to each other is a necessary part of the sort of game they're building (with dynamically scaling dynamic events and no need to group in order to work together and receive rewards).
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