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Guild Wars 2 - Page 43
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Deleted User 45971
533 Posts
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Jonas :)
United States511 Posts
http://www.teamquitter.com/phpBB2/viewtopic.php?p=353997#353997 Rest assured the game will be very, very good, even if they are changing a lot of stuff from the orginal. EDIT: Oh, and this link is a Guildwars 2 skill bar creator, in case you were wondering about the build creation process/possibilities: http://gw2.luna-atra.fr/skills_tool/?lang=en | ||
Wesso
Netherlands1245 Posts
On March 30 2011 04:08 Jonas ![]() I played Guildwars 2 at PAX and wrote a pretty long post about what I saw / my thoughts about it on the Team Quitter forums. If anyone feels like reading it you can go ahead: http://www.teamquitter.com/phpBB2/viewtopic.php?p=353997#353997 Rest assured the game will be very, very good, even if they are changing a lot of stuff from the orginal. EDIT: Oh, and this link is a Guildwars 2 skill bar creator, in case you were wondering about the build creation process/possibilities: http://gw2.luna-atra.fr/skills_tool/?lang=en thanks for that, really interesting. To me it sounds like combat is going to be not extremely fast-paced, with everything costing energy,energy depleting fast long cooldowns and breaks between switching weapons. Does it feel slower paced, as in you are waiting for skills to lose cooldown etc, or does it have a good flow? | ||
Jonas :)
United States511 Posts
I talked for like an hour with Jon Sharpe (one of the PvP Balance people) and he really knows what he is doing. Like I'm a pretty big GW1 PvP nerd and I was throwing him some tough questions and he fielded them pretty easily. They have people that know what they are doing making this game. | ||
Wesso
Netherlands1245 Posts
On March 30 2011 05:51 Jonas ![]() Flow is one thing that the game has a lot of of. The movement and targeting systems are really good, so the game flows like it's nobody's business. My concern with the game is that the support skills and the elite skills all have extremely long cooldowns. like besides the basic "attack" or "throw a fireball" at your target skills, everything else had AT LEAST a 30s cooldown, more likely around a 60 or 90s cooldown. But keep in mind that you have like 7 of these skills in one bar, so you can't use all of them in any short period of time due to energy issues. I don't know if that will make PvP play feel slower than it did in GW1 (the demo only had PvE) but I'm almost inclined to say that it won't matter because the game feels so awesome. I talked for like an hour with Jon Sharpe (one of the PvP Balance people) and he really knows what he is doing. Like I'm a pretty big GW1 PvP nerd and I was throwing him some tough questions and he fielded them pretty easily. They have people that know what they are doing making this game. thanks for all the info! Yeah, I don't think anything can stop me from buying this game (maybe if they don't support dx11 (crysis 2 joke ![]() | ||
irninja
United States1220 Posts
On March 30 2011 05:51 Jonas ![]() Flow is one thing that the game has a lot of of. The movement and targeting systems are really good, so the game flows like it's nobody's business. My concern with the game is that the support skills and the elite skills all have extremely long cooldowns. like besides the basic "attack" or "throw a fireball" at your target skills, everything else had AT LEAST a 30s cooldown, more likely around a 60 or 90s cooldown. But keep in mind that you have like 7 of these skills in one bar, so you can't use all of them in any short period of time due to energy issues. I don't know if that will make PvP play feel slower than it did in GW1 (the demo only had PvE) but I'm almost inclined to say that it won't matter because the game feels so awesome. I talked for like an hour with Jon Sharpe (one of the PvP Balance people) and he really knows what he is doing. Like I'm a pretty big GW1 PvP nerd and I was throwing him some tough questions and he fielded them pretty easily. They have people that know what they are doing making this game. Thanks for your input so much ![]() | ||
r33k
Italy3402 Posts
To elaborate on this, so far we have only seen auto-chasing slow moving projectiles outside of skillshots, which basically turns pvp into dota (I have 3ish seconds of running away doing instant ranged damage to you before the fireball that you finished casting 3 seconds ago will reach me and kill me). So current projectiles=gay and projectiles=everything. Remember that. EDIT: if orbs explode when kited past max range it's all good, vertical distance counting towards that cap could make for really interesting maps. | ||
Jonas :)
United States511 Posts
The projectiles are not DOTA style seeker missles, the spell that exploded after a certain distance was a lot slower moving than most of the other projectiles, and had a pretty obnoxious animation so it's designed to be really easy to dodge. The majority of the other projectile spells are either cast on a target (like GW1 style) or cast on a clickable location on the ground. Both of which can be evaded by clever use of movement/obstructions, which makes rolling a pretty useful defensive mechanic. But, again, it costs 5% of your energy bar every time you do a roll, so you obviously have to do this sparringly or else you will have no energy to do anything else. @irninja: He was at PAX @Wesso: I don't get the reference but I'm definitely buying the game as well | ||
r33k
Italy3402 Posts
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irninja
United States1220 Posts
On March 30 2011 13:22 Jonas ![]() @r33k: You could have just asked me about the projectiles instead of bitch about nobody asking about them. The projectiles are not DOTA style seeker missles, the spell that exploded after a certain distance was a lot slower moving than most of the other projectiles, and had a pretty obnoxious animation so it's designed to be really easy to dodge. The majority of the other projectile spells are either cast on a target (like GW1 style) or cast on a clickable location on the ground. Both of which can be evaded by clever use of movement/obstructions, which makes rolling a pretty useful defensive mechanic. But, again, it costs 5% of your energy bar every time you do a roll, so you obviously have to do this sparringly or else you will have no energy to do anything else. @irninja: He was at PAX @Wesso: I don't get the reference but I'm definitely buying the game as well Were there instant spells, like lightning or anything similar? | ||
Obelisk7
Korea (South)65 Posts
On March 30 2011 03:57 Potatisodlaren wrote: Okay I've been "re-hyped" for this game. Damn you Arenanet I thought my MMO days were over ![]() Anytime. Trust me when I say I worry as much as anyone when it comes to Guild Wars 2 and what Arenanet is trying to do. Thats why I try and keep up with all the information that is coming out, and make sure that if there is anything needing to be pointed out that I vocalize myself to others to see if its a actual concern or not. Should definately not worry about the gameplay or the game engine. Instead, hope more information eventually comes out to let us know that the content and balance. In this way, we can help and hype Arenanet make things right as soon as possible ^^ | ||
GhostKorean
United States2330 Posts
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irninja
United States1220 Posts
On March 31 2011 14:41 GhostKorean wrote: Is the PvP in this game hard to learn? It looks really fun and I'd like to get into it but I have never been able to get into MMO PvP's because of the difficulty (or laziness on my part of waiting 15 minutes for a 5 minute game) of getting a group together to do arenas in -_- Well let you know when we find out ![]() | ||
Ryuu314
United States12679 Posts
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irninja
United States1220 Posts
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Ryuu314
United States12679 Posts
On April 01 2011 03:47 irninja wrote: You will be able to change your build, if thats what you mean. Im not sure theyre going with the exact same set of "custom-tailor" options for skillsets, like the old attributes. That's something I'd to hear about though. All we've seen is the skills on the surface, not the traits/attributes you can customize behind them. Hmmm yea 'cause the one thing I loved about GW was how hard it was to actually "screw up" your character. In many other RPGs and MMOs, if you accidentally spec the wrong set of attributes (ie. your strength is too high/low or your defense is messed up etc...) you had no choice but to either start over and make a new character or do some kind of microtransaction to fix it. For GW you could do basically whatever and if it was inefficient or something you weren't punished for it. | ||
redeux
United States148 Posts
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Souma
2nd Worst City in CA8938 Posts
Here are some Guild Wars 1 screenshots that I took a long, long time ago. Probably won't be as funny if you don't know some of the people, but I hope you enjoy anyway. + Show Spoiler + ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I had some more but the links don't work anymore. qq | ||
Obelisk7
Korea (South)65 Posts
Now obviously they might not be best at the role they do, but it can still be viable. This makes it so you don't have to worry so much about what you ran into GetGood. | ||
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Souma
2nd Worst City in CA8938 Posts
On April 01 2011 04:39 GetGood wrote: I was a top 100 monk in GvG but I don't plan on coming back to Guild Wars 2. I grinded away at PvP for a number of years but I hated so many of the balance changes. Just because bad monks couldn't infuse a spike doesn't mean it deserved to get nerfed. It's not about bad monks being unable to infuse a spike, it's about the lag cross-servers that made it impossible to infuse any really good spikes. That and because the PvP community preferred balance a lot more and spike took away from the game (this is not my opinion, was the general consensus). Kind of like how a lot of people don't like people who just cheese all the time in SC2. Should only be done in a limited scope. Edit: Stuff that is heavily reliant on good ping (interrupts, infuse) will pretty much not exist in GW2 GvG from what I was told. | ||
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