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uhvl's nipples are definetly quite memorable! so you are excused .)
I'm pretty sure most of the old EW players including me will play GW2 even though probably not as hardcore like GW back in the days. And Elendar is currently moving, still logging into GW from time to time and actively playing EVE afaik. Will tell him you asked for him when i get to talk to him
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2nd Worst City in CA8938 Posts
That's awesome. :D It will be so exciting when we are all playing GW2 and randomly bump into each other. Ah, chatting with you really brings back the good memories of Guild Wars. ^^
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I lost contact with many of my old guild mates, many of them quit GW1 when the scene stagnated. It would be awesome to bump into some of them in the game.
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On April 07 2011 11:42 Souma wrote: Tommy did not actually get good until he was in Team QQ, and agreeably it was more of his chemistry with Not Teh Monk that made him elite, but that is understandable because it's a duo-monk backline.
Saying monks stand out only because of the team around them is ridiculous. You can instantly tell the elite monks from the "solid" monks. How, you ask? By playing mesmer against them, by splitting against them, by playing as their monk partner, and many, many other factors.
Monk had a high skill ceiling. From playing with/against players like Soul Wedding, Stepn, uhvl, and the handful of other elite monks, you can really tell the difference. Please don't lay it out on a platter like that. ;/ Monks only stand out because of the team around them. 100% factual statement. Doesn't matter how much kiting you do if your warriors are over extending and your alternate pressure relief drops off because they have no idea how to keep your energy levels accounted for by watching the speed of health changes on their UI and measure the energy needed per time.
When guild wars started fizzling around the time factions came out, the amount of talent that was in the game dropped off precipitously. Nearly 80% of the exceedingly good players up and left between the first world championship and that point. GvG took a LOT of time, and not everyone could plunk down 4+ hours a day. Of those people who could, shit got repetitive real fast (Hence why we ended up taking up dota. Not enough quality people online for a GvG? Lets go troll a TDA game while we wait). I got a good year or so of play with tommy and other top tier players during this period, so I'm pretty factually certain that the top tier of play was shared by a very, very large pool of people. What wasn't shared beyond individual mechanics were team cohesion, strategy, build and overall drive to put time into the game. Many exceptional players simply didn't play enough to get noticed, and many ended up as the core of a team that was held down by 2-3 shitty regulars. Some hung around deceased teams that became GvG inoperative because of lowering attendance rates to GvG times.
When the game's playerbase fizzled out, sure a few people who maintained their relative standards started to stand out, but that wasn't because they had reached some god tier. It was because the sea of competition they used to swim in dried up.
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Insane amount of nostalgia in GW. It was the first game that I really got into for an extended period of time. The most fun I've ever had in gaming was probably during prophecies, when we were lvl 13, had no idea what the shiverpeaks was and War Machine was considered godly beings. I remember rumors or War Machine having a broodwar style team house where they practiced GvG all day long.
The best I ever got was in a american guild called Sinister Swarm. We peaked around 130 world rank in prophecies. Usually hovered around rank 300 though.
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On April 09 2011 03:01 Intact wrote: Insane amount of nostalgia in GW. It was the first game that I really got into for an extended period of time. The most fun I've ever had in gaming was probably during prophecies, when we were lvl 13, had no idea what the shiverpeaks was and War Machine was considered godly beings. I remember rumors or War Machine having a broodwar style team house where they practiced GvG all day long.
The best I ever got was in a american guild called Sinister Swarm. We peaked around 130 world rank in prophecies. Usually hovered around rank 300 though.
Do you plan on playing gw2? I wonder how many old competitive gw players will play gw2 when it seems to be centered more on world pvp rather than competitive arena.
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2nd Worst City in CA8938 Posts
As far as the old competitive American players go, I believe a vast majority of them are going to check out GW2. Everyone who I still keep in touch with have said they would like to try it out. Not many people have big expectations for the PvP though, and that includes me. I am a fan of both PvE and PvP, so if the PvE is great then I won't have as many qualms.
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Polly is also coming back*ish, right now he is doing more than alright with poker and is a sort of top*ish player in League of Legends along with smgzor (who posts around here), awowa and other former DF and rawr ppl. I haven't heard from any of them if they're going to be coming back but everyone is definitely going to check it out.
Shobu and his manly voice are coming back aswell.
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Ola guys.
I got a question. Will you guys be on a NA server? And will there be a lot of euro people joining this guild. I always feel like if I join a NA server at my times there wont be many ppl online.
Cheers, Josri
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We have quite a few, obelisk, yue, theantz, bialba to name a couple off top of my head. Plus most of us are online during the times you are, we don't know what sleep is.
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On April 11 2011 23:11 zz_ wrote: Where do I sign up? :3
right here
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Your the first to bring this up to me, thanks so much meatloaf
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Update for those following the thread.
![[image loading]](http://teamlegacy.net/uploads/1b127bf9ff37b64d5e60bb2e07f5c2d4.jpg) Unless you've been living under a rock, or spent your money more recently on games instead, you have already bought and read the incredible novel themed in the GW2 universe known as "Ghosts of Ascalon". The book gives such a unique depth to the races of the world, that it's hard to believe any fan of GW2 would have let it go this far. Well if you needed yet another reason to go out and get it, its this. They were recently praised and given a nomination for a "Scribe Award", quite an honor for any author, let alone lore writers such as Jeff Grubb and Matt Forbeck. Don't just take their word for it, why don't you hop on down to Amazon and look at the reviews yourself eh? http://www.amazon.com/Guild-Wars-Ascalon-Matt-Forbeck/dp/1416589473/ref=sr_1_1?ie=UTF8&s=books&qid=1302772891&sr=8-1At the same price as your daily run in the drive-thru of Taco Bell, you have nothing to lose. Go out and buy the book, and open your mind. Like those who already have, at the very least, aside from supporting the creative authors themselves, you will have a whole new understanding of the GW2 universe. Original article found here: http://www.arena.net/blog/ghosts-of-ascalon-nominated-for-scribe-award
Also, we've added a new radio, with top orchestral/epic songs voted by members here at TL.
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Charr week has begun!
![[image loading]](http://www.arena.net/blog/wp-content/uploads/2011/04/Charr-Header-3.jpg) Blood and fire! Prepare yourself for the coming of the charr legions – Charr Week has begun! All week we’ll be taking a look at the ferocious, feline charr, one of the five playable races in Guild Wars 2, here on the blog and on the Guild Wars 2 website. We’ve got brand new lore, art, audio clips, fiction, interviews, and more charr stuff than you can shake an axe at – including a brand new charr video on Thursday, April 21st! The charr first appeared in the original Guild Wars as the implacable foes of humanity, but a lot has happened in the 250 years between the first game and the time period of Guild Wars 2. The charr have rejected their false gods and embraced industry and technology with gusto, crafting devastating weaponry and incredible machinery. But empire and expansion comes with a heavy price, and the charr of Guild Wars 2 are beset by formidable enemies on all sides. This week we’re going to take a closer look at the charr and go behind the scenes with ArenaNet devs to learn more about making the charr come to life in-game. Here’s what we’ve got planned: Monday – On the blog today, designer Devon Carver explores the Village of Smokestead, a key location in the charr starter area and explains the iterative process behind this map’s creation. Tuesday – In this blog post full of audio clips of charr chatter, writer Scott McGough will show how writing and sound design come together to create a compelling, immersive environment for players. Wednesday – We’ll talk to the artists responsible for the visual look of the charr – Katy Hargrove, Kekai Kotaki, and Kristen Perry. Thursday – We’re updating the charr page on GuildWars2.com with new charr background text by Jeff Grubb and a video tour of the charr homeland. Friday – Lore and Continuity Designer Ree Soesbee illustrates the ferocious, competitive nature of charr society in this loreful charr blog post. With a thunder of cannons and grinding of mighty gears, Charr Week is here!
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Someone should update the OP with the stuff about the Thief imo
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On April 19 2011 05:47 Ryuu314 wrote: Someone should update the OP with the stuff about the Thief imo Right on that. Thanks for keeping me in check 
Edit: Thief added.
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I turned on the music for the winamp but I can't figure out how to turn it off.... >< EDIT: Sorry it was playing in itunes for some reason... -___- To not be useless: Hi, I think this guild looks very fun and I would definitely like to check this game out. Does anyone have any idea how many spaces guilds in GW2 can have? Would you guys accept casual players only looking for fun?
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Close winamp? Or press stop.
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