On March 09 2011 09:01 AkaHenchway wrote: LOLBUILDWARS....also why are they changing the way gvg was, thats what made this game great.
What has changed with GvG exactly? That's what GW worth playing for all these years.
It was worth playing for until they changed that the guild lord no longer moved to the center. It was always the most exiting moment when the NPCs moved out and you had to heal them, your guildmates and the guild lord at the same time. Lots of stress, lots of fun... somehow the game got boring when they changed that.
I really hope GvGs in GW2 will be as fun as they were in GW (pre-nightfall), though with 5v5... don't know, i doubt it will be as much fun.
Well, I certainly agree that VoD was amazing and made the game far more dynamic than it is now, but that doesn't take away from the concept of GvG entirely. VoD was waaaayyy too easy to abuse with ultra-defensive EU builds, vD and rawr abused the shit out of it, to the point where it was just impossible to win. Do you not remember just before VoD was taken out where everybody just turtled until 26? It was ridiculously dull, but hey, people wanted to win games and that was the best way to do it. Plus, it didn't take skill to play like that either, the game was too one-dimensional.
Didn't vD just roll a 5-3 split? That's different from rawr-level turtle-ing.
The current tiebreaker can be abused in pretty much the same way, but instead of waiting for the ultimate battle of NPCs, you run in and do a damage-race on the Guildlord.
Did you observe when tiebreaker was new? Just a month or so after the update, it already became a Turtlefest-Into-Lordrace. Or a single-splitting fire-ele doing lorddamage the whole game while the team turtles. Excitement!
I quit GW around that time, so I dunno if it's still played that way.
And don't talk about how it needs no skill. That never ends well. You're on a SC forum, don't you know that by now?!?
Nah, americans are just bitter about vD because they were completely dominating in the post-eurospike era using non-eurospike two ele builds, which americans considered hyper-defensive.
vD could easily run for the title of top talented guild in GW's history, mainly because they survived americans, eurospike builds of the post BLight era AND sinsplit by adapting their playstyle with each game. And that included Shobu playing tactics scythe, melli joining them as a melandru derv and Laios/anita being switched around to keep the player who was better suited to the current state of mesmer.
I've been hyped for guild wars 2 since the original blog posts came around earlier in 2010 and the guild seems to be completely awesome. Looking forward to talking to you guys soon
On March 14 2011 11:02 jukestep wrote: I've been hyped for guild wars 2 since the original blog posts came around earlier in 2010 and the guild seems to be completely awesome. Looking forward to talking to you guys soon
Amazing what some elbow grease mixed in with the better part of the TL community can do.
We can have our SC2 cake with GW2 sprinkles, and eat it too! lol.
So far they've only showed pve gameplay.. to be totally frank i couldn't care less about pve, its not why i play mmos for, its for the pvp.
Im not sure why they're waiting so long to reveal their pvp.. its either because they're not satisifed or its because its truly something worthwhile and important compared to most other pvp in mmos (an afterthought).
Really what I'm hoping for is a new DAoC in terms of pvp system and dynamic content.
Meaningful pvp that ACTUALLY has a direct affect on anyone on the server and that people really care about, not only to help the server but to progress themselves.
That is what creates a community and interesting and lasting games.
Structured PvP, also simply referred to as Player versus Player, is a PvP mode which will allow players to compete with each other on an even footing. There will be two primary modes of play; Tournament and Pick-up play.
Tournament play will be similar to Guild Battles from the original Guild Wars, where pre-organized teams of five fight on level playing field through bracketed tournament play. Pick-up play allows individuals or groups to join a game based on map, available space, and other settings. It will have variable team sizes allowing larger teams than tournament play and will be 'hot-joinable'.
A character used to enter structured PvP will retain race and profession. The character will be given a fixed maximum level, and all skills and items will be available without the need to unlock them first. Player statistics will be tracked and used to generate a player ranking.
World versus World (Also known as WvW, World PvP, and Casual PvP) is a mode of Player versus Player combat which takes place in the Mists. Worlds, or servers, are randomly matched up against two other worlds. Those match-ups will be rotated every week to match worlds against those of similar strength. The combat is open and features many objectives and roles which players can do; "players may decide to fight alone against a supply caravan, join a single group and capture a mine or create a large alliance to assault one of the numerous fortress that could give an advantage in the zone." The battle is on a large scale, where hundreds of people can fight on each side in week-long battles.
Each opposing world starts out with castles, mercenary camps, mines, lumber mills and villages. Separating the starting zones are neutral zones controlled by no one, also containing fortresses, mines, and villages.
The resources gained from mines and lumber mills are used to rebuild walls, create siege engines, and generally defend the team's fortress.
These territories and control points will confer benefits to the world that controls them; "maybe everyone gets increased energy regeneration or healing rate or enhanced loot drop rate." Players can gain experience and level their character in World PvP. Guilds will be able to take and hold keeps.[1]
Players are free to come and go from the battle as they please and there is no limit to the number of players entering. Players enter with a character of any level and use skills they have available to that character. Characters can enter as a sidekick which will allow them to play as a higher level character.
World PvP is intended as a casual form of PvP, designed to be a more relaxed bridging point between PvE and the tactics and pressure of structured PvP. It is hoped that players of any level or PvP experience can participate and be useful.
On March 14 2011 11:02 jukestep wrote: I've been hyped for guild wars 2 since the original blog posts came around earlier in 2010 and the guild seems to be completely awesome. Looking forward to talking to you guys soon
Can't wait to have you around. We're having too much fun :O
Im not sure where thrill is coming from, but id really like to hear more from his side of things, because the members we have in the guild that went had a blast with everythin including gw2, to put it mildly.
PAX East was quite the event this year, and were glad to hear the numerous success stories coming from those who attended. Everything from meeting Day9 to being able to play the GW2 demo, and loving it, has been heard over and over again. Perhaps you didn't get to read up on all of the latest information regarding Guild Wars 2, and want to listen instead? Grab some popcorn and join us with these 2 official half-hour long videos of the question and answer panel at PAX East 2011.
GW1 pvp was a lot of fun and PvE wasn't half bad either. The ideas/features they are implementing into GW2 sound awesome. The unique style of questing and World PvP are two of my favorites, I hope they can make them work properly.
Our huge guild will probably be quite good when it comes to world pvp (we will have nights set aside for world pvp) and pretty much if you are into questing there are already a bunch of more casual players who are looking more into exploring that aspect of the game.
PS: apparently this post has the longest OP of any post here from what i heard may or may not be right
PvP is definately our main goal, as I would imagine it'd be for most people here reading TL.net. This is after all a community that had its foundations based off a competitive atmosphere, so its only natural we attempt to take those same ideas into GW2.
Hopefully at the very least we can set an example to encourage competitive gaming to expand in GW2, much like it has in the original guild wars. There is still a lot to learn about the game to be sure, but it doesn't hurt to help plant the seeds for that sort of thought between to-be gw2 gamers.
Also by helping recruit people, no matter who they end up with, to play Guild Wars 2 efforts can be made where we all stand as a single voice to talk directly with Areananet come launch of the game.
Normally the competitive/professional part of a game's community tends to be very low compared to the casual gamers. With efforts like what Team Legacy is attempting, and hopefully others as well, we can bring casual members into our fold and educate them on the higher-end knowledge we all will eventually be exploring for Guild Wars 2.
I've heard time and time again how competitive PvPer's and "E-sports advocates" are not listened to by companies because the main userbase companies tend to focus effort to is the casual audience. Once PvP teams and communities realize its up to them, ultimately, to make changes the answer is obvious.
Bring under wing as many casual members as you can, get them interested to be at least spectators to Guild Wrs 2, educate them so they can make informed discussions wherever they frequent, and make sure everyone is on the same page when it comes to directing concerns and ideas to Arenanet.
Most from what I've seen with every game is no real effort to bring in the casual audience. No matter what Arenanet does with PvP with launch, any changes we want to enforce can't come just from us PvPers. We need to have the backing of the casual community.
I find it hard sometimes to seperate those that consider themselves part of the "casual" community and those in the "competitive" area. A lot of members in the casual side of things will claim their ultra-competitive, but perform lackluster.
I think the hardest part is going to be just that.
Man I am sooo excited for GW2, played GW from literally the first day, and I've come back to it 4 times ahha, usually play for 6 months, go away for 2, come back etc. thief looks so amazing, and I can't wait to roll charr :<