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Guild Wars 2 - Page 39

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Pyrthas
Profile Joined March 2007
United States3196 Posts
March 07 2011 01:25 GMT
#761
They also said that thieves still have shadow step.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2011-03-07 01:51:01
March 07 2011 01:50 GMT
#762
On March 06 2011 21:32 No_eL wrote:
Im starting playing gw again with my girlfriend...

How long take to play the whole story? (prophecies, nightfall, xasdadaf and eye of the north?)

i need recomendations to:

-earn money
-make a nice build with my Me/E and her N/Mo
-get the best equipment and skills

the expansions are funny?

ps: we was very happy playing prophecies, but we left the game because i lost my pw, and now i buy the game again with all expansions, we want to get ready to gw2 hehehehe


- You can just order a password to your email (resets the old, you can change it again afterwards, of course)

Earning money should not be you primary concern yet, just play through all the campaigns and you should have enough for stuff you think you need. Plus you get free weapons and such.

Mesmer skillbars are a bit tricky in PvE... I guess you can go either domination or illusion, and just throw hexes around. Or, if you're high set on playing Me/E, you can do fastcast-Elementalist (stuffing you bar up with elementalist spells and casting it twice as fast)
Nec has more options than Terran has openers. Really. Curses, blood-spammer, minion-master (if ye want to take it easy), N/Mo (as well as N/Rt) can also function as a healer (bar full with monk spells) with infinite energy.

If you play Prophecies, you're lucky in the skill department - Half of the skills can be obtained through quests. It's just a bit time-consuming.
In the other games, you usually get more money, so you should have enough for skills
Also, I assume you know that you need Signets of Capture for Elite skills.

Armor can be found anywhere really. Maxed armor is available from Droknar's for Prophecies, Kaineng City for Factions, right at the first outpost of EotN (Boreal Station or whatever), Nightfall I'm not sure right now, but I think it's outside the Sunspear Sanctuary after some questing, and random outposts/towns afterwards.

On March 07 2011 10:25 Pyrthas wrote:
They also said that thieves still have shadow step.


They do, you can see them in this video, for example.
A backwards poet writes inverse.
jtype
Profile Blog Joined April 2009
England2167 Posts
March 07 2011 02:29 GMT
#763
On March 07 2011 10:25 Pyrthas wrote:
They also said that thieves still have shadow step.


Yea, forgot to mention that in my post too.
Pyrthas
Profile Joined March 2007
United States3196 Posts
March 07 2011 12:54 GMT
#764
On March 07 2011 10:50 Dandel Ion wrote:
Mesmer skillbars are a bit tricky in PvE... I guess you can go either domination or illusion, and just throw hexes around. Or, if you're high set on playing Me/E, you can do fastcast-Elementalist (stuffing you bar up with elementalist spells and casting it twice as fast)
This is less attractive now that fast casting doesn't affect secondary spells with a casting time under 2 seconds. Me/E is good for lots of mesmer bars, though, with glyph of lesser energy for energy management.

If you really want some build guidance, you can always check out gwpvx.com. (For general information, I hope you're aware of wiki.guildwars.com and guildwiki.org.)

On March 07 2011 10:50 Dandel Ion wrote:
Nightfall I'm not sure right now, but I think it's outside the Sunspear Sanctuary after some questing, and random outposts/towns afterwards.
Nah, it's right at the Consulate Docks outpost, iirc. Sunspear Sanctuary is elite sunspear armor, I'm pretty sure.
undyinglight
Profile Joined December 2008
United States611 Posts
March 08 2011 00:51 GMT
#765
More excellent footage from GDC




Rise Up!
Khul Sadukar
Profile Joined August 2009
Australia1735 Posts
March 08 2011 01:43 GMT
#766
Any word on est release date for this?

Don't think rift will keep me busy for long.
I don't want to be part everything. I want to be something. - Weapon X
Pyrthas
Profile Joined March 2007
United States3196 Posts
March 08 2011 01:48 GMT
#767
On March 08 2011 10:43 Khul Sadukar wrote:
Any word on est release date for this?
Absolutely no word of any sort yet.
DisneylandSC
Profile Joined November 2010
Netherlands435 Posts
March 08 2011 02:12 GMT
#768
I love the first guildwars! Especialy the UWSC and the PVP in heroes ascent.

BTW, did anyone read anything about parties? I really liked going through the missions in Prophecy with groups of other people. I was actually kind of dissapointed when that aspect got killed when they introduced the heroes.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
Last Edited: 2011-03-08 12:56:13
March 08 2011 12:47 GMT
#769
On March 07 2011 21:54 Pyrthas wrote:
Show nested quote +
On March 07 2011 10:50 Dandel Ion wrote:
Mesmer skillbars are a bit tricky in PvE... I guess you can go either domination or illusion, and just throw hexes around. Or, if you're high set on playing Me/E, you can do fastcast-Elementalist (stuffing you bar up with elementalist spells and casting it twice as fast)
This is less attractive now that fast casting doesn't affect secondary spells with a casting time under 2 seconds. Me/E is good for lots of mesmer bars, though, with glyph of lesser energy for energy management.

If you really want some build guidance, you can always check out gwpvx.com. (For general information, I hope you're aware of wiki.guildwars.com and guildwiki.org.)

Hm, I thought the fastcast change only affected PvP... Tzzz, even less builds

Also notable: Bigger Froums might have class-subforums with detailed guides.
Not sure if it applies to English forums, since I only cruise the German ones.

On March 08 2011 10:43 Khul Sadukar wrote:
Any word on est release date for this?

Don't think rift will keep me busy for long.

Current goto is "Fall 2011".
But it will take longer to come out, for sure.

Wait until the beta is done, then they should know.


On March 08 2011 11:12 DisneylandSC wrote:
I love the first guildwars! Especialy the UWSC and the PVP in heroes ascent.

BTW, did anyone read anything about parties? I really liked going through the missions in Prophecy with groups of other people. I was actually kind of dissapointed when that aspect got killed when they introduced the heroes.

Parties will still exist in some instances and probably some PvP formats (that interview was from ~6 months ago, so it may be outdated, but it said that they were planning for a 5v5 team arena).
But it sure as hell won't be the same as parties in GW1



On another note, some GW2 hype to be seen at PAX East:
Tuesday: The reworked Attribute system
Wednesday: Crafting & Collecting (screenshot someone extraced from a video)
And Friday: The official announcement of the Thief
A backwards poet writes inverse.
AkaHenchway
Profile Joined October 2010
United States41 Posts
March 09 2011 00:01 GMT
#770
LOLBUILDWARS....also why are they changing the way gvg was, thats what made this game great.
Fuck the Bullshit
NoobieOne
Profile Joined August 2010
United States1183 Posts
Last Edited: 2011-03-09 07:36:58
March 09 2011 07:35 GMT
#771
On March 08 2011 11:12 DisneylandSC wrote:
I love the first guildwars! Especialy the UWSC and the PVP in heroes ascent.

BTW, did anyone read anything about parties? I really liked going through the missions in Prophecy with groups of other people. I was actually kind of dissapointed when that aspect got killed when they introduced the heroes.


No parties at all in pve its all open world. Parties are whoever you have around you at the time.

On March 09 2011 09:01 AkaHenchway wrote:
LOLBUILDWARS....also why are they changing the way gvg was, thats what made this game great.


GvG the way it was was stagnated. Every guild basically ran the same build. This would probably make the game a lot more dynamic.
ain
Profile Joined July 2010
Germany786 Posts
March 09 2011 10:54 GMT
#772
On March 09 2011 16:35 NoobieOne wrote:
GvG the way it was was stagnated. Every guild basically ran the same build.

This is simply wrong.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
March 09 2011 14:45 GMT
#773
On March 09 2011 16:35 NoobieOne wrote:
Show nested quote +
On March 08 2011 11:12 DisneylandSC wrote:
I love the first guildwars! Especialy the UWSC and the PVP in heroes ascent.

BTW, did anyone read anything about parties? I really liked going through the missions in Prophecy with groups of other people. I was actually kind of dissapointed when that aspect got killed when they introduced the heroes.


No parties at all in pve its all open world. Parties are whoever you have around you at the time.

Show nested quote +
On March 09 2011 09:01 AkaHenchway wrote:
LOLBUILDWARS....also why are they changing the way gvg was, thats what made this game great.


GvG the way it was was stagnated. Every guild basically ran the same build. This would probably make the game a lot more dynamic.

I am pretty sure Henchie played more gvg than you did
Circos
Profile Joined September 2010
United Kingdom115 Posts
March 09 2011 15:14 GMT
#774
On March 09 2011 09:01 AkaHenchway wrote:
LOLBUILDWARS....also why are they changing the way gvg was, thats what made this game great.


What has changed with GvG exactly? That's what GW worth playing for all these years.
I saw the angel within the marble, and I carved until it was free.
Pyrthas
Profile Joined March 2007
United States3196 Posts
Last Edited: 2011-03-09 16:31:44
March 09 2011 16:30 GMT
#775
We don't know anything about gvg yet, except that it'll be 5v5. Edit: And that equipment, levels, etc. will be fixed, which of course is simply a retention of one of the best features of gvg in GW.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 09 2011 17:41 GMT
#776
On March 10 2011 00:14 Circos wrote:
Show nested quote +
On March 09 2011 09:01 AkaHenchway wrote:
LOLBUILDWARS....also why are they changing the way gvg was, thats what made this game great.


What has changed with GvG exactly? That's what GW worth playing for all these years.


It was worth playing for until they changed that the guild lord no longer moved to the center. It was always the most exiting moment when the NPCs moved out and you had to heal them, your guildmates and the guild lord at the same time. Lots of stress, lots of fun... somehow the game got boring when they changed that.

I really hope GvGs in GW2 will be as fun as they were in GW (pre-nightfall), though with 5v5... don't know, i doubt it will be as much fun.
r33k
Profile Blog Joined March 2009
Italy3402 Posts
March 09 2011 17:51 GMT
#777
On March 10 2011 02:41 Morfildur wrote:
Show nested quote +
On March 10 2011 00:14 Circos wrote:
On March 09 2011 09:01 AkaHenchway wrote:
LOLBUILDWARS....also why are they changing the way gvg was, thats what made this game great.


What has changed with GvG exactly? That's what GW worth playing for all these years.


It was worth playing for until they changed that the guild lord no longer moved to the center. It was always the most exiting moment when the NPCs moved out and you had to heal them, your guildmates and the guild lord at the same time. Lots of stress, lots of fun... somehow the game got boring when they changed that.

I really hope GvGs in GW2 will be as fun as they were in GW (pre-nightfall), though with 5v5... don't know, i doubt it will be as much fun.

FYI this guy is trolling. The moment the NPCs required to be healed was when they were patched to do more damage than PCs and QQ forum superstars were rolling everything with turtle pve builds. Which was the absolutely lowest point in the history of GW.

Also an european hating on nightfall, when I thought I had seen everything...
irninja
Profile Blog Joined June 2010
United States1220 Posts
March 10 2011 03:38 GMT
#778
Thanks for linking those videos undying. I've updated the main thread giving you credit

Also, can't wait until the official Thief reveal on guildwars2.com . As this TL alias might suggest, I play rogues/assassins in all the mmos ive ventured into over the many years.
www.teamlegacy.net | MMO junkies
RESTRiCT
Profile Joined January 2011
Canada123 Posts
March 10 2011 06:30 GMT
#779
SOOOOOOOOO STOKED FOR THIS GAME
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 10 2011 06:31 GMT
#780
On March 10 2011 02:51 r33k wrote:
Show nested quote +
On March 10 2011 02:41 Morfildur wrote:
On March 10 2011 00:14 Circos wrote:
On March 09 2011 09:01 AkaHenchway wrote:
LOLBUILDWARS....also why are they changing the way gvg was, thats what made this game great.


What has changed with GvG exactly? That's what GW worth playing for all these years.


It was worth playing for until they changed that the guild lord no longer moved to the center. It was always the most exiting moment when the NPCs moved out and you had to heal them, your guildmates and the guild lord at the same time. Lots of stress, lots of fun... somehow the game got boring when they changed that.

I really hope GvGs in GW2 will be as fun as they were in GW (pre-nightfall), though with 5v5... don't know, i doubt it will be as much fun.

FYI this guy is trolling. The moment the NPCs required to be healed was when they were patched to do more damage than PCs and QQ forum superstars were rolling everything with turtle pve builds. Which was the absolutely lowest point in the history of GW.

Also an european hating on nightfall, when I thought I had seen everything...


Those turtle strategies first appeared with nightfall, as well as many of the builds that relied on heroes. It made the GvGs less fun, though that moment was still exciting, at least for me as one of the teams two monks. The NPCs always required healing, even in prophecies... or even especially there, since due to a lack of paragons they were a lot more powerful and got focussed down far more. I don't remember any damage boost for NPCs, though it's been a while and my memory isn't what it used to be.

A month after nightfall the paragon turtle builds arrived and hurt the GvGs, but well, nightfall was horrible anyways, in singleplayer because of the grinding, in multiplayer because of the poorly designed new classes. It was the main reason my guild and i slowly stopped playing and later almost completely ignored EotN.
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