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England2666 Posts
On September 14 2012 23:18 UdderChaos wrote:Show nested quote +On September 14 2012 20:33 Flicky wrote:Who are you responding to because I wanna know more. Healing Engineer is something I really wanna try out soon. I've never seen the bombs heal allies trait but that seems incredible. Elixir C is kinda bleh in practice so if you replaces that with Elixir Gun this build could be insane. You could probably trade turret for medkit if you wanted too. Man, I definitely want to give this a go. Thanks for that link! I was responding to you  Thats the build i run in spvp at the moment. I chose the healing turret becuase the medkit is bad in practice, the cooldwons are too long, each pack doesnt heal for enough, and you have to run into the med packs to revice healing, there is a global cooldown/animation time for placing each one ect. elixir C is rediculously good, not only does it effectively cure ALL condtions on you, and you want as much condition cure as possible in pvp at the moment, it also converts them too boons, buffing you incredably. Also the issue with the exlir gun running the bomb build is that your far too busy placing bombs or using your main skills to want to have another pack to manage, it doesn't really open options so much as become annoying. Plus the class skill(f1-4 buttons) on healing turret and exlir c are pretty good, another reason i chose them. Oh and toss exlir R is just outright imabalanced, like seriosuly imabalanced.
That's a good point about dropping bombs for the healing. It explains most of your choices right there. Elixir C seems to take forever to come off cooldown for me though and if you're against a Necro you're right back to square one. I'm not a huge fan of it personally, I'd rather get the Elixir Gun and shoot in the Light Field to remove conditions. I should probably play with it some more just incase I've made a hasty judgement. I'm thinking the Elixir Gun just for the fact that it gives healing + condition removal and some support skills rather than just a really good Condition Removal. I'll try them both out.
Elixir R is super silly but don't tell anybody. Engineers need it. Don't worry, I was never considering swapping that thing out on a build like this.
Aside from that, what runes and that are you running? I was thinking Purity + Accuracy with some kind of Healing Runes and Shaman's Amulet to just really stack that Healing Power. I'm not that familiar with the healing items which is why I want to learn about them.
Edit: Looking more at your traits, I'm thinking a slight change. I'll let you know when I can get a good look at home.
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i dont understand why they hotfixed heartseeker, but left pistol whip, which is much more problematic.
that they didnt fix any of the necromancer bugs (and necro being the olnly class they didnt touch) makes me think they might work on the necro heavily.
also, if they want to buff gfuardian hammer like they said, they should make the skills castable while on the move like the warrior skills.
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On September 15 2012 01:15 LaNague wrote: i dont understand why they hotfixed heartseeker, but left pistol whip, which is much more problematic.
that they didnt fix any of the necromancer bugs (and necro being the olnly class they didnt touch) makes me think they might work on the necro heavily.
also, if they want to buff gfuardian hammer like they said, they should make the skills castable while on the move like the warrior skills.
The loudest whining on gw2guru and gw2 forums has been about heartseeker. You don't see many complaint threads about pistol whip. Looks to me like ANet ran with the hot topic.
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while i agree pistol whip (with quickness) is also troublesome, heartseeker is more zzZzz, you spam that, automatically leap towards target and keep moving. pistol whip roots the thief in place when used and is far easier to miss than autoheartseeking spam. Hs spam doesn't rely as much on quickness to be total bs either. Rivals crossfire ranger in idiotic simplicity and efficiency in same package.
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ok i can see that, maybe they plan on fixing quickness and thus left all the skills abusing it alone for now.
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The damage reduction doesnt look to be to bad its still going to do a good amount.
Glad to see they listened to the community and are going to make WvW 1 week instead of 2. I wonder why they reduced stonemist castles points though. Stone Mist is like the most important area to get and should be 50 points.
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On September 15 2012 01:46 oZii wrote: The damage reduction doesnt look to be to bad its still going to do a good amount.
Glad to see they listened to the community and are going to make WvW 1 week instead of 2. I wonder why they reduced stonemist castles points though. Stone Mist is like the most important area to get and should be 50 points.
1 week is temporary. Maybe they saw that a fortified stonemist never changed hands and thus lowered its impact. its bad enough that the night-active servers can get the orbs, no need to give them 50 points for free.
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Where do you find the patch notes?
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On September 14 2012 18:11 Norada wrote:Show nested quote +On September 14 2012 08:54 Skyro wrote:On September 14 2012 08:44 Norada wrote:On September 14 2012 08:22 Skyro wrote:On September 14 2012 08:08 Infernal_dream wrote:On September 14 2012 08:03 Skyro wrote:On September 14 2012 07:35 Infernal_dream wrote:On September 14 2012 07:11 GGTeMpLaR wrote:On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote: [quote] Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive. Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds. Nobody seems to really know what interrupts are. I'll see ele's run up and just start dps'ing a guy who is going for a stomp despite us having at least 2 kd's on relatively short cd's. I think the meta right now is just uber dps until we see some nerfs come down on some of these extremely high damage classes. I can't remember dying this fast in gw1 even to an all dps setup. Well Mesmers, which are supposedly "the" interrupt class (and have a lot of garbage traits tied to interrupts) aren't even good at interrupting. They only have 1 skill which is an instant cast interrupt, which also happens to be a mantra. Interrupting in GW2 does not have nearly the same effect as in GW1, where a clutch interrupt could change the momentum of a fight. In GW2 it only locks you out of a skill for 5 seconds, that's it. All the traits affecting interrupts that Mesmers have just toss various boons or conditions. The whole "shutdown" aspect of Mesmers/interrupts are completely gone. Mesmer's need a non-mantra, relatively low cooldown instant interrupt, and the traits associated with the interrupts need to be completely reworked. And if you're playing in PUG 8v8 then yeah, it's going to see endless waves of glass cannon specs. tPvP is a lot better, but again the game is still very early on and people haven't figured out good compositions yet so people are just running their own "solo" builds or whatever. Don't talk about guildwars1 when you actually have no idea what you're talking about. The reason why they had to take out the interrupts is because in guildwars1 it made whoever had the better ping an advantage; was always stupid when you're america/europe and have to play on the other server since the game is so heavily based on ping from the interrupts. I was a former top gw1 player and I am super happy they got rid of it. What does ping and server issues have to do with my knowledge of GW1? I was in a top 10 GvG guild (kF/EnS) and played in the first NA regionals, I think I know a thing or two about GW1. And look, for people who don't have servers on their continent and have to play in high ping situations, that sucks and I feel for you, but for the vast majority of the playerbase it seems like such a cop-out reason. NA players had NA servers and EU players had EU servers and people were not on the boards/IRC crying left and right about how ping made it impossible for them to play an interrupt class (mesmer or ranger). They were more or less loved by the community. You deal with cross server lag issues by not playing cross server. And besides, what lag issues do interrupts present that aren't present in the dodge mechanic? Back when you played people didnt rely on interrupts as much as they did later in the game, and the servers got worse as time went on. Better to just skip that whole issue and not have shutdown based so much on ping. After the first regional shit they made all the tournaments cross-server based so you had a tournament where you had to play people from every region and it's where the big problems started with this stuff imo.
Hmm yeah I quit right when the xpack with ritualists and dervishes came out as they were kind of lame classes (and pretty broken). Even back then though interrupts on rangers and mesmers were very popular in balanced setups.
Still I don't agree ping should be the reason to nerf them like they did in GW2. Nobody is forced to play on a server from another continent in GW2 unless you don't have one on your continent or you yourself choose to play on one. And it's not like they removed interrupts from the game, they are still there, they are just not nearly as potent as they were in GW1. They no longer have that shutdown aspect, with all the traits related to interrupts just adding random conditions or boons or whatever.
The only time cross-continent ping is really actually going to be a big issue is if GW2 ever becomes an esport and they do world-wide tourneys or something, but if GW2 was a legit esport these top teams would be flying out to these tourneys. Online tourneys aren't really that serious, and for qualifiers and the like those can be held locally. And IMO making interrupts more potent raises the skillcap and adds a "clutch" factor that makes spectating more exciting which would probably help its esport aspirations. That said though I highly doubt GW2 will ever become an esport so all of this is kind of moot.
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Lalalaland34496 Posts
On September 15 2012 03:06 Skyro wrote:Show nested quote +On September 14 2012 18:11 Norada wrote:On September 14 2012 08:54 Skyro wrote:On September 14 2012 08:44 Norada wrote:On September 14 2012 08:22 Skyro wrote:On September 14 2012 08:08 Infernal_dream wrote:On September 14 2012 08:03 Skyro wrote:On September 14 2012 07:35 Infernal_dream wrote:On September 14 2012 07:11 GGTeMpLaR wrote:On September 14 2012 06:15 `Rab wrote: [quote]
^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive. Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds. Nobody seems to really know what interrupts are. I'll see ele's run up and just start dps'ing a guy who is going for a stomp despite us having at least 2 kd's on relatively short cd's. I think the meta right now is just uber dps until we see some nerfs come down on some of these extremely high damage classes. I can't remember dying this fast in gw1 even to an all dps setup. Well Mesmers, which are supposedly "the" interrupt class (and have a lot of garbage traits tied to interrupts) aren't even good at interrupting. They only have 1 skill which is an instant cast interrupt, which also happens to be a mantra. Interrupting in GW2 does not have nearly the same effect as in GW1, where a clutch interrupt could change the momentum of a fight. In GW2 it only locks you out of a skill for 5 seconds, that's it. All the traits affecting interrupts that Mesmers have just toss various boons or conditions. The whole "shutdown" aspect of Mesmers/interrupts are completely gone. Mesmer's need a non-mantra, relatively low cooldown instant interrupt, and the traits associated with the interrupts need to be completely reworked. And if you're playing in PUG 8v8 then yeah, it's going to see endless waves of glass cannon specs. tPvP is a lot better, but again the game is still very early on and people haven't figured out good compositions yet so people are just running their own "solo" builds or whatever. Don't talk about guildwars1 when you actually have no idea what you're talking about. The reason why they had to take out the interrupts is because in guildwars1 it made whoever had the better ping an advantage; was always stupid when you're america/europe and have to play on the other server since the game is so heavily based on ping from the interrupts. I was a former top gw1 player and I am super happy they got rid of it. What does ping and server issues have to do with my knowledge of GW1? I was in a top 10 GvG guild (kF/EnS) and played in the first NA regionals, I think I know a thing or two about GW1. And look, for people who don't have servers on their continent and have to play in high ping situations, that sucks and I feel for you, but for the vast majority of the playerbase it seems like such a cop-out reason. NA players had NA servers and EU players had EU servers and people were not on the boards/IRC crying left and right about how ping made it impossible for them to play an interrupt class (mesmer or ranger). They were more or less loved by the community. You deal with cross server lag issues by not playing cross server. And besides, what lag issues do interrupts present that aren't present in the dodge mechanic? Back when you played people didnt rely on interrupts as much as they did later in the game, and the servers got worse as time went on. Better to just skip that whole issue and not have shutdown based so much on ping. After the first regional shit they made all the tournaments cross-server based so you had a tournament where you had to play people from every region and it's where the big problems started with this stuff imo. Hmm yeah I quit right when the xpack with ritualists and dervishes came out as they were kind of lame classes (and pretty broken). Even back then though interrupts on rangers and mesmers were very popular in balanced setups. Still I don't agree ping should be the reason to nerf them like they did in GW2. Nobody is forced to play on a server from another continent in GW2 unless you don't have one on your continent or you yourself choose to play on one. And it's not like they removed interrupts from the game, they are still there, they are just not nearly as potent as they were in GW1. They no longer have that shutdown aspect, with all the traits related to interrupts just adding random conditions or boons or whatever. The only time cross-continent ping is really actually going to be a big issue is if GW2 ever becomes an esport and they do world-wide tourneys or something, but if GW2 was a legit esport these top teams would be flying out to these tourneys. Online tourneys aren't really that serious, and for qualifiers and the like those can be held locally. And IMO making interrupts more potent raises the skillcap and adds a "clutch" factor that makes spectating more exciting which would probably help its esport aspirations. That said though I highly doubt GW2 will ever become an esport so all of this is kind of moot. Ritualists were in expansion 1, dervishes were in expansion 2. Think you've mixed something up
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On September 15 2012 01:15 LaNague wrote: i dont understand why they hotfixed heartseeker, but left pistol whip, which is much more problematic.
that they didnt fix any of the necromancer bugs (and necro being the olnly class they didnt touch) makes me think they might work on the necro heavily.
also, if they want to buff gfuardian hammer like they said, they should make the skills castable while on the move like the warrior skills.
Pistol whip is fine The damage it does is not over the top in comparaison to how vulnerable the thief put himself doing it. Missing a pistol whip is a lot more punishing than missing an Heartseeker.
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On September 15 2012 03:20 Firebolt145 wrote:Show nested quote +On September 15 2012 03:06 Skyro wrote:On September 14 2012 18:11 Norada wrote:On September 14 2012 08:54 Skyro wrote:On September 14 2012 08:44 Norada wrote:On September 14 2012 08:22 Skyro wrote:On September 14 2012 08:08 Infernal_dream wrote:On September 14 2012 08:03 Skyro wrote:On September 14 2012 07:35 Infernal_dream wrote:On September 14 2012 07:11 GGTeMpLaR wrote: [quote]
Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive. Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds. Nobody seems to really know what interrupts are. I'll see ele's run up and just start dps'ing a guy who is going for a stomp despite us having at least 2 kd's on relatively short cd's. I think the meta right now is just uber dps until we see some nerfs come down on some of these extremely high damage classes. I can't remember dying this fast in gw1 even to an all dps setup. Well Mesmers, which are supposedly "the" interrupt class (and have a lot of garbage traits tied to interrupts) aren't even good at interrupting. They only have 1 skill which is an instant cast interrupt, which also happens to be a mantra. Interrupting in GW2 does not have nearly the same effect as in GW1, where a clutch interrupt could change the momentum of a fight. In GW2 it only locks you out of a skill for 5 seconds, that's it. All the traits affecting interrupts that Mesmers have just toss various boons or conditions. The whole "shutdown" aspect of Mesmers/interrupts are completely gone. Mesmer's need a non-mantra, relatively low cooldown instant interrupt, and the traits associated with the interrupts need to be completely reworked. And if you're playing in PUG 8v8 then yeah, it's going to see endless waves of glass cannon specs. tPvP is a lot better, but again the game is still very early on and people haven't figured out good compositions yet so people are just running their own "solo" builds or whatever. Don't talk about guildwars1 when you actually have no idea what you're talking about. The reason why they had to take out the interrupts is because in guildwars1 it made whoever had the better ping an advantage; was always stupid when you're america/europe and have to play on the other server since the game is so heavily based on ping from the interrupts. I was a former top gw1 player and I am super happy they got rid of it. What does ping and server issues have to do with my knowledge of GW1? I was in a top 10 GvG guild (kF/EnS) and played in the first NA regionals, I think I know a thing or two about GW1. And look, for people who don't have servers on their continent and have to play in high ping situations, that sucks and I feel for you, but for the vast majority of the playerbase it seems like such a cop-out reason. NA players had NA servers and EU players had EU servers and people were not on the boards/IRC crying left and right about how ping made it impossible for them to play an interrupt class (mesmer or ranger). They were more or less loved by the community. You deal with cross server lag issues by not playing cross server. And besides, what lag issues do interrupts present that aren't present in the dodge mechanic? Back when you played people didnt rely on interrupts as much as they did later in the game, and the servers got worse as time went on. Better to just skip that whole issue and not have shutdown based so much on ping. After the first regional shit they made all the tournaments cross-server based so you had a tournament where you had to play people from every region and it's where the big problems started with this stuff imo. Hmm yeah I quit right when the xpack with ritualists and dervishes came out as they were kind of lame classes (and pretty broken). Even back then though interrupts on rangers and mesmers were very popular in balanced setups. Still I don't agree ping should be the reason to nerf them like they did in GW2. Nobody is forced to play on a server from another continent in GW2 unless you don't have one on your continent or you yourself choose to play on one. And it's not like they removed interrupts from the game, they are still there, they are just not nearly as potent as they were in GW1. They no longer have that shutdown aspect, with all the traits related to interrupts just adding random conditions or boons or whatever. The only time cross-continent ping is really actually going to be a big issue is if GW2 ever becomes an esport and they do world-wide tourneys or something, but if GW2 was a legit esport these top teams would be flying out to these tourneys. Online tourneys aren't really that serious, and for qualifiers and the like those can be held locally. And IMO making interrupts more potent raises the skillcap and adds a "clutch" factor that makes spectating more exciting which would probably help its esport aspirations. That said though I highly doubt GW2 will ever become an esport so all of this is kind of moot. Ritualists were in expansion 1, dervishes were in expansion 2. Think you've mixed something up 
Oh haha. It may have been more like dervishes was the last straw for me hehe. Both classes were still lame though!
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Good place for Pvp builds and the like? I always see people reference to this is what X is using or Y guild but never find it posted anywhere.
GW2Guru is pretty bad :D
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Zidane, please dont put licensed music in your videos, youtube recently updated the IP check mechanism and many people wont be able to circumvent blocks for a while 
i was just asking, i didnt demand anything, jeeez
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On September 15 2012 06:08 LaNague wrote:Zidane, please dont put licensed music in your videos, youtube recently updated the IP check mechanism and many people wont be able to circumvent blocks for a while 
Let him do what he wants. I think it's BS you can't use any music in homemade videos now.
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Hmm I wonder if that's only in Germany? The music is licensed but available to be used and viewed on youtube at least in the States. I'll keep that in mind and post some in the future with just the ventrilo =p
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On September 14 2012 07:11 GGTeMpLaR wrote:Show nested quote +On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol
Was agreeing with understanding someones frustration, but to suggest any class is straight ezmode is just straight uninformed bias. Plus dueling (aka 1v1) and groupcomp are two totally diff discussions.
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