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On September 13 2012 20:00 Otolia wrote:Show nested quote +On September 13 2012 10:55 ikh wrote:On September 13 2012 06:18 oZii wrote: Want to make money? Make Karma? WvW just after server restart. You have to hope you have a good matchup but. When it first starts the expertise and karma is sooo good. Now I spend most of my time in WvW so I don't just go in there just when it starts. Anytime there is a restart thats when you can make cash quick and karma.
Also run level 40 dungeon CM story and you make money fast its about 15 minutes a run I'd say.
I havent hit 80 yet though stopped leveling my Ele at 46 will get back to him later. Started a Mesmer currently at level 26 but knowing what I know now about spending money.Which you dont really have to do cause hearts will give you level appropriate gear I have more moola at 26 on my mesmer then I had on my Ele at 35. the best way for making money, much like in any mmo since ever, will be to play the auction house equivalent in that game. this is true especially during the first weeks/months of the game when the economy is unstable and people have no clue what they're supposed to buy or sell, much less what for. have already bought a full exotic set for my main and figured i could do so for my upcoming alt, too. i guess i'm probably making around 25-30 gold per hour invested into browsing the trading post, and i've come up from a couple gold one week ago to at least 300, not sure exactly. would make a bit less per hour but a lot more in total if i spent more time on it than 1-2h/day, but it's not like it's that much fun to click on icons and type numbers. things were crazy easy to work with before this week, now there's a lot of competition trying to have a go at TP baroning (and many are fucking it up for a lot more people than just themselves by doing it suboptimally). will probably retire once i reach something like 500 gold, then again, would be cool to have 1000  While I know it's possible to get rich, I am doubting the amount you are saying. I'll need to check by myself once I recover my laptop but you would need a high turnover to achieve that gold and I'm not sure you can unless you buy niche items (i.e you scam people) that's a strange thing to say, thanks for telling me i'm probably a liar/scammer just because you apparently don't understand what i'm doing. now i'm at 350g or so and haven't even played today. go ahead and check your laptop to tell me how wrong that number is, i'm sure there's an answer you can come up with on "how much gold it is possible to earn in gw2" based on how much you've made.
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On September 14 2012 05:25 LaNague wrote: man, i tried necro. i like the general style, but the weapon skills are all messed up, no wonder people say he is weak.
dagger is 100 range, but has no cripple or anything, instead it has a channeled range ability. axe is 600 range and has the cripple dagger needs, but weak damage. staff has the most useless autoattack i have seen yet. etc etc
oh and minion ai seems bugged, they are nothing like ranger pets, they do random stuff all the time. And they love to attack some random enemy and put me into combat.
this class is a mess and buffing some numbers wont fix it, stay away from it.
See my earlier post on condition-centric Necro play. Minions are complete garbage in this game, I agree. About the auto-attacks, the staff one will replenish your Life Force quickly and also hits many enemies in a line. The Scepter will stack bleeds/vulnerabilities (forget if its both or just one). Though generally with Staff, I am only switching to it in a few cases - to drop a few marks at crucial times (heal allies with 2, freeze enemies with 3, fear enemies with 5), or to combat from extremely far range (1200). Then I switch back to Scepter-Focus.
Any Necros here have a lot of experience in the PvE explorable dungeons? I'm still trying to find a good build for those. I try to go as heavy into support as possible, so I drop a lot of my potential dps this way at the expense of being better able to heal and remove conditions from allies, as well as CC/slow enemies and convert their boons into conditions.
I have traits in things like my Death Shroud Life Transfer also heals my allies, and whenever someone is rezzed, a well of healing is automatically placed on the ground afterwards. I'm interested in hearing what build you use and what you find yourself doing in PvE explorable dungeons as a necro.
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Meta Event bosses.
Which ones have you guys fought yet?
So far I have fought the Giant Wurm, Swamp Behemoth, Fire Elemental
I seen the Giant Harpy but didnt have any people around to fight it so I just died.
Fire Elemental is by far the Hardest I have seen.
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On September 14 2012 06:11 Two_DoWn wrote: So what stats are you supposed to go for? Currently I have an elementalist and a warrior and am unsure of what I should be looking for on gear. The game tells you what the stats do so get the stats that make sense for your build. If you want to kill things quickly in pve then you probably want power/precision/condition damage in some amount. In spvp you can of course just play around with different amulets and see which one works the best in practice.
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gah I cant decide guardian or thief, what do you guys enjoy playing more? I know enjoyment is subjective but I still want opinions on the classes from a PVE standpoint.
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On September 14 2012 06:41 EscPlan9 wrote:Show nested quote +On September 14 2012 05:25 LaNague wrote: man, i tried necro. i like the general style, but the weapon skills are all messed up, no wonder people say he is weak.
dagger is 100 range, but has no cripple or anything, instead it has a channeled range ability. axe is 600 range and has the cripple dagger needs, but weak damage. staff has the most useless autoattack i have seen yet. etc etc
oh and minion ai seems bugged, they are nothing like ranger pets, they do random stuff all the time. And they love to attack some random enemy and put me into combat.
this class is a mess and buffing some numbers wont fix it, stay away from it. See my earlier post on condition-centric Necro play. Minions are complete garbage in this game, I agree. About the auto-attacks, the staff one will replenish your Life Force quickly and also hits many enemies in a line. The Scepter will stack bleeds/vulnerabilities (forget if its both or just one). Though generally with Staff, I am only switching to it in a few cases - to drop a few marks at crucial times (heal allies with 2, freeze enemies with 3, fear enemies with 5), or to combat from extremely far range (1200). Then I switch back to Scepter-Focus. Any Necros here have a lot of experience in the PvE explorable dungeons? I'm still trying to find a good build for those. I try to go as heavy into support as possible, so I drop a lot of my potential dps this way at the expense of being better able to heal and remove conditions from allies, as well as CC/slow enemies and convert their boons into conditions. I have traits in things like my Death Shroud Life Transfer also heals my allies, and whenever someone is rezzed, a well of healing is automatically placed on the ground afterwards. I'm interested in hearing what build you use and what you find yourself doing in PvE explorable dungeons as a necro. I've also been using the healing well on rez trait, but have found the ally life transfer to be too ineffective to be worth taking. I'll typically just use Plague Signet to be a heavy condition support with Consume Conditions, Deathly Swarm on dagger and Dagger Mastery for fights with lots of condition spam. If there aren't too many conditions, I'll swap Consume for Blood Well and manage the conditions just with Deathly Swarm.
I've tried messing around with Spectral Wall too, but have found that if someone is standing where it's cast, they don't benefit from the buff. They'd have to walk off and back on to get it. Might be good in some heavy AoE fights, but it's very situational and you'd need good communication with your team. I only do dungeons with people I know on Skype, so I might use it in some fights, but I wouldn't bother if I was pugging.
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On September 14 2012 06:15 `Rab wrote:Show nested quote +On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential.
Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol
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On September 14 2012 07:11 GGTeMpLaR wrote:Show nested quote +On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol
I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive.
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On September 14 2012 07:35 Infernal_dream wrote:Show nested quote +On September 14 2012 07:11 GGTeMpLaR wrote:On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive.
Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds.
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On September 14 2012 08:03 Skyro wrote:Show nested quote +On September 14 2012 07:35 Infernal_dream wrote:On September 14 2012 07:11 GGTeMpLaR wrote:On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive. Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds.
Nobody seems to really know what interrupts are. I'll see ele's run up and just start dps'ing a guy who is going for a stomp despite us having at least 2 kd's on relatively short cd's. I think the meta right now is just uber dps until we see some nerfs come down on some of these extremely high damage classes. I can't remember dying this fast in gw1 even to an all dps setup.
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On September 14 2012 08:08 Infernal_dream wrote:Show nested quote +On September 14 2012 08:03 Skyro wrote:On September 14 2012 07:35 Infernal_dream wrote:On September 14 2012 07:11 GGTeMpLaR wrote:On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive. Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds. Nobody seems to really know what interrupts are. I'll see ele's run up and just start dps'ing a guy who is going for a stomp despite us having at least 2 kd's on relatively short cd's. I think the meta right now is just uber dps until we see some nerfs come down on some of these extremely high damage classes. I can't remember dying this fast in gw1 even to an all dps setup.
Well Mesmers, which are supposedly "the" interrupt class (and have a lot of garbage traits tied to interrupts) aren't even good at interrupting. They only have 1 skill which is an instant cast interrupt, which also happens to be a mantra. Interrupting in GW2 does not have nearly the same effect as in GW1, where a clutch interrupt could change the momentum of a fight. In GW2 it only locks you out of a skill for 5 seconds, that's it. All the traits affecting interrupts that Mesmers have just toss various boons or conditions. The whole "shutdown" aspect of Mesmers/interrupts are completely gone. Mesmer's need a non-mantra, relatively low cooldown instant interrupt, and the traits associated with the interrupts need to be completely reworked.
And if you're playing in PUG 8v8 then yeah, it's going to see endless waves of glass cannon specs. tPvP is a lot better, but again the game is still very early on and people haven't figured out good compositions yet so people are just running their own "solo" builds or whatever.
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On September 14 2012 08:08 Infernal_dream wrote:Show nested quote +On September 14 2012 08:03 Skyro wrote:On September 14 2012 07:35 Infernal_dream wrote:On September 14 2012 07:11 GGTeMpLaR wrote:On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive. Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds. Nobody seems to really know what interrupts are. I'll see ele's run up and just start dps'ing a guy who is going for a stomp despite us having at least 2 kd's on relatively short cd's. I think the meta right now is just uber dps until we see some nerfs come down on some of these extremely high damage classes. I can't remember dying this fast in gw1 even to an all dps setup. it's not like interrupts are complicated, they're applied by seven different status effects (like stun, daze, knockdown etc), anything that interrupts skill usage, and then in addition to the original effect a 5s cooldown is applied to the interrupted skill. that effectively means there are no such things as interrupts and disables in gw2 from a gw1 player's perspective, admitted by anet, too, reasoning behind it being interrupts depending on low latency. that's a pretty poor excuse if you ask me.
it's not like i don't like my gw2 mesmer, but man would i have preferred to have one like in the first game. they had a lot more tricks up their sleeve than phantasms.
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On September 14 2012 02:53 Infernal_dream wrote:Show nested quote +On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught.
so because a class is capable of good results automatically means its ezmode? because mesmer sure doesn't seem ezmode, it actually seems "insanely high skill ceiling"
oh... looks like this topic has been covered, lol
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On September 14 2012 08:31 travis wrote:Show nested quote +On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. so because a class is capable of good results automatically means its ezmode? because mesmer sure doesn't seem ezmode, it actually seems "insanely high skill ceiling" oh... looks like this topic has been covered, lol
EVERYONE agrees that mesmers are the best 1v1 class. I wonder why that is? I wonder why ANYONE can be AMAZING with mesmer 1v1. Oh, because it's ez. You don't see people running around spouting that necros are the unsung gods of 1v1. Because they aren't. Once phantasm dps gets reduced I guarantee half of these nooblets running around as mesmer will quit because they wont wreck with one skill. For every one thing you do with your mesmer, I'm doing three to attempt to counter it on my ele. If there's a common agreeance on what's the best for 1v1, and one of the best supports in the game it's because the majority of people can play it good enough to rape with it. And if the majority of people are wrecking with it, it's ez mode. I'm not disagreeing that there may potentially may be a high skill ceiling, but it doesn't need to even be in sight to destroy with this class.
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On September 14 2012 08:22 Skyro wrote:Show nested quote +On September 14 2012 08:08 Infernal_dream wrote:On September 14 2012 08:03 Skyro wrote:On September 14 2012 07:35 Infernal_dream wrote:On September 14 2012 07:11 GGTeMpLaR wrote:On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive. Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds. Nobody seems to really know what interrupts are. I'll see ele's run up and just start dps'ing a guy who is going for a stomp despite us having at least 2 kd's on relatively short cd's. I think the meta right now is just uber dps until we see some nerfs come down on some of these extremely high damage classes. I can't remember dying this fast in gw1 even to an all dps setup. Well Mesmers, which are supposedly "the" interrupt class (and have a lot of garbage traits tied to interrupts) aren't even good at interrupting. They only have 1 skill which is an instant cast interrupt, which also happens to be a mantra. Interrupting in GW2 does not have nearly the same effect as in GW1, where a clutch interrupt could change the momentum of a fight. In GW2 it only locks you out of a skill for 5 seconds, that's it. All the traits affecting interrupts that Mesmers have just toss various boons or conditions. The whole "shutdown" aspect of Mesmers/interrupts are completely gone. Mesmer's need a non-mantra, relatively low cooldown instant interrupt, and the traits associated with the interrupts need to be completely reworked. And if you're playing in PUG 8v8 then yeah, it's going to see endless waves of glass cannon specs. tPvP is a lot better, but again the game is still very early on and people haven't figured out good compositions yet so people are just running their own "solo" builds or whatever.
Don't talk about guildwars1 when you actually have no idea what you're talking about. The reason why they had to take out the interrupts is because in guildwars1 it made whoever had the better ping an advantage; was always stupid when you're america/europe and have to play on the other server since the game is so heavily based on ping from the interrupts. I was a former top gw1 player and I am super happy they got rid of it.
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On September 14 2012 08:39 Infernal_dream wrote:Show nested quote +On September 14 2012 08:31 travis wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. so because a class is capable of good results automatically means its ezmode? because mesmer sure doesn't seem ezmode, it actually seems "insanely high skill ceiling" oh... looks like this topic has been covered, lol EVERYONE agrees that mesmers are the best 1v1 class. I wonder why that is? I wonder why ANYONE can be AMAZING with mesmer 1v1. Oh, because it's ez. You don't see people running around spouting that necros are the unsung gods of 1v1. Because they aren't. Once phantasm dps gets reduced I guarantee half of these nooblets running around as mesmer will quit because they wont wreck with one skill. For every one thing you do with your mesmer, I'm doing three to attempt to counter it on my ele. If there's a common agreeance on what's the best for 1v1, and one of the best supports in the game it's because the majority of people can play it good enough to rape with it. And if the majority of people are wrecking with it, it's ez mode. I'm not disagreeing that there may potentially may be a high skill ceiling, but it doesn't need to even be in sight to destroy with this class. that's awesome, you should write a book about getting your ass kicked in pvp or something, you seem to have given it a lot of thought. even if we presume you are right (behind all the dismissive hyperbole), there is literally no place in guild wars 2 that has been or will be designed around solo pvp. making the game work according to the orgimmar duelist association's lobbyists isn't a play arenanet is likely to make no matter how much OP is cried.
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On September 14 2012 02:22 eviltomahawk wrote:Heh, Ehmry Bay is not in last place. That is pleasant to see 
I'm surprised my server is top 5. (Blackgate is #5)
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On September 14 2012 05:57 chaokel wrote:Show nested quote +On September 14 2012 05:25 LaNague wrote: man, i tried necro. i like the general style, but the weapon skills are all messed up, no wonder people say he is weak.
dagger is 100 range, but has no cripple or anything, instead it has a channeled range ability. axe is 600 range and has the cripple dagger needs, but weak damage. staff has the most useless autoattack i have seen yet. etc etc
oh and minion ai seems bugged, they are nothing like ranger pets, they do random stuff all the time. And they love to attack some random enemy and put me into combat.
this class is a mess and buffing some numbers wont fix it, stay away from it. You somehow managed to miss the weapon that makes it an extremely viable sPvP and tPvP class. The scepter. Also power necro (axe) isn't completely terrible if you just want to have fun in sPvP, you can still top teams there. As long as i'm not in a blowout match, i almost always hit first or second on my team in pub. Tournament play, condition necros are a huge asset. You can solo hold a point against 3 people long enough for teammates to come, you can last for ages in 1v1 and even win against some classes. In team fights you are rediculously important with your condition management. It's an extremely viable class, the only problem is that it only has one build that is viable (at least in the format that matters).
i didnt miss it, i just didnt remember much of it as i focused on the bad things :D i think i might level the necro, i like the style. guess i can always just play another char in tournament play if anet doesnt manage to fix it.
i think EU started with 1 week WvW rotations btw. Who can stop the frenchies :D
also, i dont know what you people think is difficult about a mesmer, its pretty straight forward play. get phantasms out while using whatever defensive skills your weapons have when the enemy manages to attack you, in free time apply conditions. if it gets close, just transform the enemy into a pve mob.
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On September 14 2012 08:45 ikh wrote:Show nested quote +On September 14 2012 08:39 Infernal_dream wrote:On September 14 2012 08:31 travis wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. so because a class is capable of good results automatically means its ezmode? because mesmer sure doesn't seem ezmode, it actually seems "insanely high skill ceiling" oh... looks like this topic has been covered, lol EVERYONE agrees that mesmers are the best 1v1 class. I wonder why that is? I wonder why ANYONE can be AMAZING with mesmer 1v1. Oh, because it's ez. You don't see people running around spouting that necros are the unsung gods of 1v1. Because they aren't. Once phantasm dps gets reduced I guarantee half of these nooblets running around as mesmer will quit because they wont wreck with one skill. For every one thing you do with your mesmer, I'm doing three to attempt to counter it on my ele. If there's a common agreeance on what's the best for 1v1, and one of the best supports in the game it's because the majority of people can play it good enough to rape with it. And if the majority of people are wrecking with it, it's ez mode. I'm not disagreeing that there may potentially may be a high skill ceiling, but it doesn't need to even be in sight to destroy with this class. that's awesome, you should write a book about getting your ass kicked in pvp or something, you seem to have given it a lot of thought. even if we presume you are right (behind all the dismissive hyperbole), there is literally no place in guild wars 2 that has been or will be designed around solo pvp. making the game work according to the orgimmar duelist association's lobbyists isn't a play arenanet is likely to make no matter how much OP is cried.
You should probably try a different argument other than "umad." It's old and played out. And to further my point, it's also been stated many many many times that mesmers are EXTREMELY useful in groups as well. Aka a staple class. I understand it's not balanced around 1v1. But there shouldn't be a class that's completely superior to everything in the game 1v1. You sound like you don't want to be hit by the nerf bat that's surely incoming. Go play another class and see how ez mesmer really is.
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On September 14 2012 08:44 Norada wrote:Show nested quote +On September 14 2012 08:22 Skyro wrote:On September 14 2012 08:08 Infernal_dream wrote:On September 14 2012 08:03 Skyro wrote:On September 14 2012 07:35 Infernal_dream wrote:On September 14 2012 07:11 GGTeMpLaR wrote:On September 14 2012 06:15 `Rab wrote:On September 14 2012 05:44 Otolia wrote:On September 14 2012 02:53 Infernal_dream wrote:On September 14 2012 02:14 Deadlyhazard wrote: Mesmers and thieves are currently the top two strongest classes in competitive play -- even Team Paradigm and AC agreed on their respective streams. Mesmers can hold a trebechut like no other since they're by far the best one versus one class in the game right now. They're fantastic in groups as well.
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. Too bad when yuou actually tell them they're playing ez mode classes they just come back with the standard "umad" "ubad" trash. Much like warriors that spam hb except those are usually not so bad to kill unless you get caught. Mesmers is an easy class now ? Look I understand your frustration but that's the hardest class to play. ^ Agreed. To suggest anything is an "easy" class most likely means you are not seeing it played to maximum potential. Game is brand new, give it time to really flesh out the min/max potential. Is there any difference in that regard between what he's doing and what you both are doing by suggesting it's the hardest class to play? lol I like your logic. And to them, it's a fairly easy class. You can spam phantasms and just dodge away if you're really bad. If you're good obviously you'll dps at the same time. Compare it to something like ele where i can blow through 20 different spells in a single fight and people can still be alive. Yeah I really don't get it... since when do skill rotations equate to skill? I played GW1 at a very high level and the top players who stood out were the ones who had good positioning (when and who to attack, when to retreat), quick reactions (interrupts especially), game awareness, etc. Rotations and ability usage is really more basic fundamental play than anything else, it becomes instinctive once you learn to play the class. Mesmers are the king of 1vs1s right now though. It's sad to see how much they've changed from GW1 Mesmers. I really hope they do balance Phantasms and give more love to interrupt, mantra, and control builds. Nobody seems to really know what interrupts are. I'll see ele's run up and just start dps'ing a guy who is going for a stomp despite us having at least 2 kd's on relatively short cd's. I think the meta right now is just uber dps until we see some nerfs come down on some of these extremely high damage classes. I can't remember dying this fast in gw1 even to an all dps setup. Well Mesmers, which are supposedly "the" interrupt class (and have a lot of garbage traits tied to interrupts) aren't even good at interrupting. They only have 1 skill which is an instant cast interrupt, which also happens to be a mantra. Interrupting in GW2 does not have nearly the same effect as in GW1, where a clutch interrupt could change the momentum of a fight. In GW2 it only locks you out of a skill for 5 seconds, that's it. All the traits affecting interrupts that Mesmers have just toss various boons or conditions. The whole "shutdown" aspect of Mesmers/interrupts are completely gone. Mesmer's need a non-mantra, relatively low cooldown instant interrupt, and the traits associated with the interrupts need to be completely reworked. And if you're playing in PUG 8v8 then yeah, it's going to see endless waves of glass cannon specs. tPvP is a lot better, but again the game is still very early on and people haven't figured out good compositions yet so people are just running their own "solo" builds or whatever. Don't talk about guildwars1 when you actually have no idea what you're talking about. The reason why they had to take out the interrupts is because in guildwars1 it made whoever had the better ping an advantage; was always stupid when you're america/europe and have to play on the other server since the game is so heavily based on ping from the interrupts. I was a former top gw1 player and I am super happy they got rid of it.
What does ping and server issues have to do with my knowledge of GW1? I was in a top 10 GvG guild (kF/EnS) and played in the first NA regionals, I think I know a thing or two about GW1.
And look, for people who don't have servers on their continent and have to play in high ping situations, that sucks and I feel for you, but for the vast majority of the playerbase it seems like such a cop-out reason. NA players had NA servers and EU players had EU servers and people were not on the boards/IRC crying left and right about how ping made it impossible for them to play an interrupt class (mesmer or ranger). They were more or less loved by the community. You deal with cross server lag issues by not playing cross server. And besides, what lag issues do interrupts present that aren't present in the dodge mechanic?
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