On August 29 2012 22:34 Tobberoth wrote: [quote] I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
I guess we both can agree on that this game might not be your cup o tea then? :o
So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?
Nah, they should instead just refine the XP gains so it's fun for everyone playing it.
Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...
That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK.
Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation?
I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.
Once again: I've never explored any other starting area, only have one crafting leveled to 10, have done no WvW. I am keeping up with the levels fine.
Which was already covered: You were probably really lucky with the amount of dynamic events you ran into. They give a ton of exp, so just a few of them make a huge difference on your experience. I've crafted two professions to 20, once again, 100% in both divinitys reach and queensdale, I even explored a little bit of the higher level areas on the sides because there was nothing to explore where I was... and I've been "underleveled" on and off since lvl 7 or so. Simply not running into enough dynamic events to give me the exp I need for the game to progress smoothly.
I think it's proof enough that arenanet need to do some tweaking when people have such different experiences doing the same thing.
Are you doing the personal quest line? Those things give a ton of xp.
Of course, those are what I go by. I do a personal quest, next one is 1-2 levels above what you are, so you go do heart quests. On the way, you might run into a dynamic event or two. You get drops/gather, go craft... then you still don't have the level needed for the personal quest, so you go explore... then you run into the fact that you've already explored everything in an area and you're still not high enough level for the personal quest... and your options are basically run around the map you've already explored looking for dynamic events, going to another race starter area, or joining in on PvP.
On August 30 2012 00:12 Dandel Ion wrote: But crafting doesn't give you any experience? Just gathering the resources does. Crafiting "XP" just goes towards the crafting levels.
I have no problems keeping up with levels, I am countinously ahead of the personal story requirements, etc. But since I get a lot of that from exploring, I AM concerned about how that'll work for my subsequent characters. I don't think I'll be quite as through with the next one, again. No need to worry about that for at least a month though~
Not true, actually. You get crafting experience as well as level experience for crafting. It's how some of the powerlevelers got from 60-80 by pooling mats and crafting the rest of the way. ArenaNet has said before that if you know how to play the market (which is down, ugh) and have money to spend, you could level from 1-80 by maxing out every profession.
On August 30 2012 00:12 Dandel Ion wrote: But crafting doesn't give you any experience? Just gathering the resources does. Crafiting "XP" just goes towards the crafting levels.
I have no problems keeping up with levels, I am countinously ahead of the personal story requirements, etc. But since I get a lot of that from exploring, I AM concerned about how that'll work for my subsequent characters. I don't think I'll be quite as through with the next one, again. No need to worry about that for at least a month though~
Not true, actually. You get crafting experience as well as level experience for crafting. It's how some of the powerlevelers got from 60-80 by pooling mats and crafting the rest of the way. ArenaNet has said before that if you know how to play the market (which is down, ugh) and have money to spend, you could level from 1-80 by maxing out every profession.
Really? Huh. I even have Artificier on level ~100, and I never reckognized a significant XP difference while crafting. Must be pretty low values then. Or I'm just blind, which is a distinct possibility
On August 30 2012 00:12 Dandel Ion wrote: But crafting doesn't give you any experience? Just gathering the resources does. Crafiting "XP" just goes towards the crafting levels.
I have no problems keeping up with levels, I am countinously ahead of the personal story requirements, etc. But since I get a lot of that from exploring, I AM concerned about how that'll work for my subsequent characters. I don't think I'll be quite as through with the next one, again. No need to worry about that for at least a month though~
Not true, actually. You get crafting experience as well as level experience for crafting. It's how some of the powerlevelers got from 60-80 by pooling mats and crafting the rest of the way. ArenaNet has said before that if you know how to play the market (which is down, ugh) and have money to spend, you could level from 1-80 by maxing out every profession.
Really? Huh. I even have Artificier on level ~100, and I never reckognized a significant XP difference while crafting. Must be pretty low values then. Or I'm just blind, which is a distinct possibility
The first level 80 got from 60-80 just by crafting.
How do you know if you're too low of a level for the next part of your main storyline? Is there like a color the quest turns (like in WoW it would be red or orange), or do you just have to look at the enemy mob level and judge from that?
I thought I remember seeing each zone have a level range on the map when I saw someone stream, but maybe I'm just crazy.
On August 30 2012 01:03 Mondeezy wrote: How do you know if you're too low of a level for the next part of your main storyline? Is there like a color the quest turns (like in WoW it would be red or orange), or do you just have to look at the enemy mob level and judge from that?
I thought I remember seeing each zone have a level range on the map when I saw someone stream, but maybe I'm just crazy.
In the top right if you look at any heart or quest or dynamic event, there should be a number next to the name of it which will be the level.
On August 29 2012 13:57 Silver777 wrote: So the more and more I level my warrior of chaos, Kharn, the more and more I regret making a melee based character in a game that has no tanks and is range dominated for both PvP and PvE.
I love warrior in pvp and pve. I'm only lv18 in PvE but also Lv8 or Lv9 in sPvP. The problem I see a lot of warriors (especially in pvp) is they try these big burst damage builds with no sort of movement bonuses. If you select appropriate skills and weapons no range will ever kite you.
Personally the best overall spec I've found so far in pvp is d/w swords/rifle. I stack condition damage first, crit second. The amount of damage my bleeds do is retarded and the main reason I've had little problems vs. theives which everyone seems to complain about. D/W Swords gives you massive condition damage + leap attack + hamstring, combined with charge, you're always on your target and if they do get some space, they're still bleeding for 5-7k and you can swap rifle and continue to stack bleeds (auto attack rifle does bleed damage). D/W Sword/Rifle seems to be the best for solo queue havoc causing but it's too early to tell what will really be 'the best'. To be fair I'm not sure if there will ever be a 1 build fits all, I think team comp could play a lot of factors too. I can see a stun build 2H Mace/Mace/Shield swap being awesome if you're in a 5 man with big nukers, you can stun lock for team, banner etc. So many possibilites.
On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do
I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.
Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough.
Dynamic Events are far from rare, there are more of them per zone than there are hearts.
Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
He got a point here. Try thinking about leveling an alt. Would you still do the same "explore all map" when in fact you've already done it with your main account? I know I wouldn't.
On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do
I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.
Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough.
Dynamic Events are far from rare, there are more of them per zone than there are hearts.
Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
He got a point here. Try thinking about leveling an alt. Would you still do the same "explore all map" when in fact you've already done it with your main account? I know I wouldn't.
If I were to level an alt I'd probably do the same thing but with other zones. I wouldn't do the human areas. I'd do the XY or Z areas. From 1-25 there are like 3-4 different zones you can use. I haven't really looked at what's past 25 since I'm not at that point.
On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do
I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.
Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough.
Dynamic Events are far from rare, there are more of them per zone than there are hearts.
Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
He got a point here. Try thinking about leveling an alt. Would you still do the same "explore all map" when in fact you've already done it with your main account? I know I wouldn't.
As someone who is doing the "explore all map" route on my main character (Engineer, already 100% on metrica province, queensdale, wayfarer, working on charr area). No I will definitely not explore on an alt. But I will still have crafting, my personal quest, sPvP, and WvW to rake in the experience points.
If you people are really having as much trouble staying appropriate level for the content as you say, it probably does require an adjustment from Arena Net. IMO people who want to play the themepark MMO in GW2 should be able to level all the way to 80 that way. I'd be remiss if I didn't tell you that you were missing out for not doing sPvP and WvW, even if they are a little unrefined and clusterfuckish at the moment. I'm only rank 2 sPvP and have played maybe 20-30 minutes of WvW, and even that little bit of participation was enough to keep me at the appropriate level (left Metrica Province to 100% those other zones at level 16). I don't know how lucky I was with events, I would do them if I happened across them, but I never did the same one twice.
On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do
I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.
Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough.
Dynamic Events are far from rare, there are more of them per zone than there are hearts.
Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
He got a point here. Try thinking about leveling an alt. Would you still do the same "explore all map" when in fact you've already done it with your main account? I know I wouldn't.
As someone who is doing the "explore all map" route on my main character (Engineer, already 100% on metrica province, queensdale, wayfarer, working on charr area). No I will definitely not explore on an alt. But I will still have crafting, my personal quest, sPvP, and WvW to rake in the experience points.
If you people are really having as much trouble staying appropriate level for the content as you say, it probably does require an adjustment from Arena Net. IMO people who want to play the themepark MMO in GW2 should be able to level all the way to 80 that way. I'd be remiss if I didn't tell you that you were missing out for not doing sPvP and WvW, even if they are a little unrefined and clusterfuckish at the moment. I'm only rank 2 sPvP and have played maybe 20-30 minutes of WvW, and even that little bit of participation was enough to keep me at the appropriate level (left Metrica Province to 100% those other zones at level 16). I don't know how lucky I was with events, I would do them if I happened across them, but I never did the same one twice.
just to clarify your post, sPvP doesn't offer any PvE EXP. If it does, I sure haven't noticed it. WvW does offer PvE EXP though.
On August 29 2012 19:03 Velr wrote: By these "real" Quests you mean the events that consist of 5-20 people zerging down some mob(s) until you get loot int he end because you mindlessly threw around spells? :D... I hope this gets better later (which is not hard :p).
I hated Morrowind/Oblvion/Skyrim, they are beyond boring for me.
Isn't this the case with most RPGs? You could simply sit there and spam whatever spell and burn stuff down, or you can think about it strategically and try to do your best. I have much more fun trying to optimize my play than just sitting there and spamming stuff mindlessly.
I will say that I do find necromancer to be pretty boring so far (think you said you're playing necro to start with). I much prefer melee in this game or some more skill based ranged class like engineer. Try one of the melee classes and see how much more exciting the big boss fights are when you're having to dash in and out dodging constantly so you don't get 2 shot.
On August 29 2012 19:13 Shikyo wrote: By the way, which is the most mechanically demanding class to play? How about intellectually?
So far, I really feel like engineer will have the highest skill cap. Switching between your main weapon and the different kits instantly can really make fights interesting and dynamic.
On August 29 2012 19:26 Tobberoth wrote: [quote] I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.
Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough.
Dynamic Events are far from rare, there are more of them per zone than there are hearts.
Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
He got a point here. Try thinking about leveling an alt. Would you still do the same "explore all map" when in fact you've already done it with your main account? I know I wouldn't.
As someone who is doing the "explore all map" route on my main character (Engineer, already 100% on metrica province, queensdale, wayfarer, working on charr area). No I will definitely not explore on an alt. But I will still have crafting, my personal quest, sPvP, and WvW to rake in the experience points.
If you people are really having as much trouble staying appropriate level for the content as you say, it probably does require an adjustment from Arena Net. IMO people who want to play the themepark MMO in GW2 should be able to level all the way to 80 that way. I'd be remiss if I didn't tell you that you were missing out for not doing sPvP and WvW, even if they are a little unrefined and clusterfuckish at the moment. I'm only rank 2 sPvP and have played maybe 20-30 minutes of WvW, and even that little bit of participation was enough to keep me at the appropriate level (left Metrica Province to 100% those other zones at level 16). I don't know how lucky I was with events, I would do them if I happened across them, but I never did the same one twice.
just to clarify your post, sPvP doesn't offer any PvE EXP. If it does, I sure haven't noticed it. WvW does offer PvE EXP though.
Hrm I thought that it did, but if you are rank 8 or whatever and only level 18, you sure as shit would have noticed if it did. Sort of diminishes my point, because as of right now I enjoy sPvP a lot more than WvW, although that's possibly because I don't fully understand WvW yet.
I see that water/earth/air ele has a lot of BURST heals on longer CDs, with good CC and some nice shields and dmg debuffs. And like 25 spells on their bar at once.
Where as engi, has amazing sustain hp (heal whenever switch kits, nice drop heals, and bombs can be specced to constantly aoe heal for like 250-350 every sec) They also have amazing CC (lots of snares, knockdowns, condition curing/CC curing), and probably the best buffs in the game when running elixirs (since theres SO many they can give aoe) -- They have like... 14-34 skills on their bar at once >.>
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
I guess we both can agree on that this game might not be your cup o tea then? :o
So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?
Nah, they should instead just refine the XP gains so it's fun for everyone playing it.
Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...
That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK.
Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation?
I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.
Once again: I've never explored any other starting area, only have one crafting leveled to 10, have done no WvW. I am keeping up with the levels fine.
Which was already covered: You were probably really lucky with the amount of dynamic events you ran into. They give a ton of exp, so just a few of them make a huge difference on your experience. I've crafted two professions to 20, once again, 100% in both divinitys reach and queensdale, I even explored a little bit of the higher level areas on the sides because there was nothing to explore where I was... and I've been "underleveled" on and off since lvl 7 or so. Simply not running into enough dynamic events to give me the exp I need for the game to progress smoothly.
I think it's proof enough that arenanet need to do some tweaking when people have such different experiences doing the same thing.
Are you doing the personal quest line? Those things give a ton of xp.
Of course, those are what I go by. I do a personal quest, next one is 1-2 levels above what you are, so you go do heart quests. On the way, you might run into a dynamic event or two. You get drops/gather, go craft... then you still don't have the level needed for the personal quest, so you go explore... then you run into the fact that you've already explored everything in an area and you're still not high enough level for the personal quest... and your options are basically run around the map you've already explored looking for dynamic events, going to another race starter area, or joining in on PvP.
Maybe this will help
I didn't read it all the way through just skimmed it but I think it is relevant to your troubles in leveling. Just trying to help out
Leveling tips from a level 90 thief
1 tidbit I found interesting is
If you don't mind missing out on some gear try waiting till level 70+ to do full map completions. The xp you get will always be 10% of your level so it's better to do it at higher levels when the content is harder.
On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do
I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.
Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough.
Dynamic Events are far from rare, there are more of them per zone than there are hearts.
Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
He got a point here. Try thinking about leveling an alt. Would you still do the same "explore all map" when in fact you've already done it with your main account? I know I wouldn't.
If I were to level an alt I'd probably do the same thing but with other zones. I wouldn't do the human areas. I'd do the XY or Z areas. From 1-25 there are like 3-4 different zones you can use. I haven't really looked at what's past 25 since I'm not at that point.
What he means is that after your 3rd character creation you'd have already explored all the starting areas (because assuming you're "grinding" alone i'm not sure you'll have enough xp to have the proper level for the next area. Thus you have to repeat the exploring thing even though you didn't with your alt but with your main or alt). Get what he meant ?
Dynamic Events are far from rare, there are more of them per zone than there are hearts.
Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
He got a point here. Try thinking about leveling an alt. Would you still do the same "explore all map" when in fact you've already done it with your main account? I know I wouldn't.
As someone who is doing the "explore all map" route on my main character (Engineer, already 100% on metrica province, queensdale, wayfarer, working on charr area). No I will definitely not explore on an alt. But I will still have crafting, my personal quest, sPvP, and WvW to rake in the experience points.
If you people are really having as much trouble staying appropriate level for the content as you say, it probably does require an adjustment from Arena Net. IMO people who want to play the themepark MMO in GW2 should be able to level all the way to 80 that way. I'd be remiss if I didn't tell you that you were missing out for not doing sPvP and WvW, even if they are a little unrefined and clusterfuckish at the moment. I'm only rank 2 sPvP and have played maybe 20-30 minutes of WvW, and even that little bit of participation was enough to keep me at the appropriate level (left Metrica Province to 100% those other zones at level 16). I don't know how lucky I was with events, I would do them if I happened across them, but I never did the same one twice.
just to clarify your post, sPvP doesn't offer any PvE EXP. If it does, I sure haven't noticed it. WvW does offer PvE EXP though.
Hrm I thought that it did, but if you are rank 8 or whatever and only level 18, you sure as shit would have noticed if it did. Sort of diminishes my point, because as of right now I enjoy sPvP a lot more than WvW, although that's possibly because I don't fully understand WvW yet.
Yeah it kind of sucks, I seem to remember thinking before launch I could level through sPvP, but I was wrong! Wishful thinking I guess.