|
On August 29 2012 20:37 Firebolt145 wrote:Show nested quote +On August 29 2012 20:24 chaokel wrote:On August 29 2012 19:52 Firebolt145 wrote:On August 29 2012 19:44 eviltomahawk wrote:The Fire Elemental boss fight dynamic event in the Metricia Province is pretty hard. Too hard, in fact. It literally one-shots most characters, and I definitely got one-shot when I decided to pop my head in for a visit around level 20, though my level was downscaled in the area. That entire boss fight needs tuning. The giant worm thing in Caledong Forest was much easier. And until a few days ago, I didn't know that Morgan's Spiral in Caledon Forest was a jumping puzzle. Back in BWE3, I thought it was just nice scenery. When the game finally released, I revisited the area, and was like "hey, this would look like a nice jumping puzzle." Lo and behold, it was a jumping puzzle, and it took several tries and a few deaths before I was able to finish it and get the nice secret chest at the end  There are 2 more secret chests for that jump puzzle, keep going. Two? I did the mushroom jump part as well, is there more than that? There are two mushroom parts. You probably just did the first then exited through the gate.
Oh nope, i guess i got the chests then, only remembered 2 though.
|
Civilization 4 has this feature, which was really cool. Then again, Civilization 4's soundtrack was already pretty good itself. Heck, anything with Mozart, Bach, Beethoven, Tchaikovsky, and Dvorak in its soundtrack is pretty good.
Although editing the dynamic music playlists looks really cool. I can pretty much add in the appropriate tracks from the Elder Scrolls games. Skyrim boss battle music could make GW2 boss fights much more epic than they already are.
|
I noticed that sometimes when use my abilities, a glass sound happens and a short cooldown is triggered while nothing happens. I think it has to do with moving while trying to use abilities? Is this supposed to happen?
|
Lalalaland34491 Posts
On August 29 2012 21:11 FinestHour wrote: I noticed that sometimes when use my abilities, a glass sound happens and a short cooldown is triggered while nothing happens. I think it has to do with moving while trying to use abilities? Is this supposed to happen?
You cancelled them. Pressing esc does this. Some spells are cancelled by any movement, while some are cancelled by only jumping. I haven't completely figured it out, it's not very clear.
|
On August 29 2012 19:51 Tobberoth wrote:Show nested quote +On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
On August 29 2012 20:09 EscPlan9 wrote: * WvWvW has only 1 waypoint per zone. Every time you die you start back from the exact same point and there are no speed boost NPCs at the waypoints or anything. Your only option to return to defend/attack an area quickly is to swap weapons/skills for one that has a temporary speed boost, or stay near someone who can grant everyone swiftness (even then, the effects are very temporary). The biggest reason I end up stopping playing WvWvW is because I get tired of taking 5 minutes after every death to walk back to where I was.
There is 1 entry waypoint. Once you control keeps and fortresses, there are guys that allow you to upgrade them to make them stronger, have defensive stuff, upgrade caravans, or add a waypoint. Also even during the beta I quite often noticed that the keeps on sides (left-right) also have waypoints. I am not sure if it's there naturally or also needs to be upgraded, but I think these ones are natural.
|
On August 29 2012 20:28 TOCHMY wrote:Show nested quote +On August 29 2012 20:19 Otolia wrote: I was for a long time interested in Guild Wars (the original game) as I never got the chance to start at the beginning. Now that GW2 is out and there is HoM system, I have an incentive to buy it and play it. Which I did. \o/ It's a great game by the way and if anyone is interested in partnering with me for the whole game, msg me on TL.
Now I wanted to now if the bonuses are retroactive : For example, my GW character (Alice) now have around 7 points in the HoM so I get a few perks when making a new character in GW2 (Bob). After a while I miss Alice and play with her until I get 15 points. In this scenario would Bob get the new prizes or not ? Bob will always get the new prices when you finish a new HoM with Alice. (Source: Their FAQ on guildwars2.com) Smooth. Thanks for the reply
|
Has anyone discovered crafting guides???
|
So i jumped into my first dungeon, just now. It is no walkover. These things require serious co-ordination and skill.
|
On August 29 2012 21:13 freestalker wrote:Show nested quote +On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o
I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.
For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.
The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.
I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
|
edit: wrong GW2 thread
|
On August 29 2012 22:34 Tobberoth wrote:Show nested quote +On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
I agree. It was a complaint i already had in BWE2. Leveling is quite slow - especially in the human starting area - and XP gain is focussed on the wrong stuff. Hearts give too little XP, dynamic events that might or might not be there when you walk through the area give relatively too much. If you are unlucky and miss some of the bigger dynamic events, well, "sucks to be you".
I would have preferred if Hearts and Personal Story gave you all the XP you need to be at the right level while dynamic events and such give you less XP and more other rewards (money, items, karma, ...) so you don't miss out that much when you miss one of them.
Same for crafting, having it give a good chunk of XP is nice but it shouldn't be mandatory.
|
On August 29 2012 21:57 chaokel wrote: So i jumped into my first dungeon, just now. It is no walkover. These things require serious co-ordination and skill.
Ok so that was a bit optimistic, once we got past the first boss it was wipe after wipe. I literally could not see any way we could beat the two available encounters. This was in Ascalonian Catacombs explorable mode.
If anyone has beaten the graveling spawn room, or lieutenant kholer please let me know how because i was baffled as to how.
|
|
On August 29 2012 22:34 Tobberoth wrote:Show nested quote +On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.
EDIT:
On August 29 2012 22:44 Morfildur wrote:
I agree. It was a complaint i already had in BWE2. Leveling is quite slow - especially in the human starting area - and XP gain is focussed on the wrong stuff.
You know, I think the XP gain is focused on exactly the right stuff! Clearly, we have different playstyles and this game might not be for you :/
|
On August 29 2012 23:12 TOCHMY wrote:Show nested quote +On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.
I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.
The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
|
On August 29 2012 23:17 Tobberoth wrote:Show nested quote +On August 29 2012 23:12 TOCHMY wrote:On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest. I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level. The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
I guess we both can agree on that this game might not be your cup o tea then? :o
|
On August 29 2012 22:34 Tobberoth wrote:Show nested quote +On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.
Well we obviously have two different points of view. Or we do something completely different as I never had any issue with leveling up. I can't see the feeling of 'grinding' when you decide to go to a different area of the same level, that you didn't do before, just because you're a bit under the 'optimal' level for the next tier area. For me grinding is doing something repetitive. But I don't consider -killing a boss in 2 minutes (even though I killed him before) as I run around it because I do something different- a grinding. But it gives you this extra XP. I consider myself a completionist too, that's why when I don't feel like fighting shit I go to some town and I go around the vistas and points of interest, because they quite often have quite nice places and let you explore the city. I don't consider that grinding either. I might consider a grinding when I was hunting for some crafting material that drops from certain creatures, but I also had fun finding the right type of enemy in a nice quickly respawning bunch so it wasn't that slow either. And I got xp, collected ore around the place, and got the material to make some nice pieces of armor for me. I don't consider running around an area for half an hour trying to find the way to the vista and killing stuff on the road and mining ore a grinding either. You might feel it in a different way, though. For me it's a challenge. And it's never been a brainless killing over and over again.
E.g. I hit lvl 26 finishing an area for 15-25 levels. What am I gonna do now? I am going to another area 15-25 of a different race, because 1- I want to see it, how the designers made it, and I want to complete it; 2- I want more crafting materials from the same level area without having to run around only for the crafting materials and 3- because I still consider it fun. I see nothing wrong in going to another lower/same level areas that are for other races, the XP is not a focus, it'll come with fun eventually.
|
On August 29 2012 23:20 TOCHMY wrote:Show nested quote +On August 29 2012 23:17 Tobberoth wrote:On August 29 2012 23:12 TOCHMY wrote:On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest. I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level. The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore. I guess we both can agree on that this game might not be your cup o tea then? :o So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?
Nah, they should instead just refine the XP gains so it's fun for everyone playing it.
|
Is this spam??? I don't play GW2
Somebody (hopefully you!) asked to reset the password on your Guild Wars account. To change your password, click the link below. [Removed] If you did not request to reset your password, you can ignore this email and no changes will be made to your account. Need help or have questions about your Guild Wars account? Visit our support site: http://support.guildwars2.com/. Thanks! --The ArenaNet Team
|
Lalalaland34491 Posts
I've had no problems leveling and I do next to no crafting and have done no WvW.
|
|
|
|