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just did ascalon catacombs.
for 5 guys who had no knowledge of the instance, it was a pretty brutal trial by fire.
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Why are you guys complaining about leveling? You dont need to be remotely close to a mobs level to kill 90% of them.
There are additional rewards (increased rare drops) for fighting mobs higher level than you. You don't need to stick to things equal to your level.
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So people, what do you think about this game ?  I played GW 1 and enjoyed it but recently after few last 'big games' I got really suspicous about buying new games without proper feedback (and I hardly find anything constructive about GW2). What are the biggest pros and cons ? How is PvE and PvP Combat ? (does it require skill/is dynamic?) And most importantly, do you enjoy the game ? Thanks in advance.
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On August 29 2012 23:27 Masq wrote: Why are you guys complaining about leveling? You dont need to be remotely close to a mobs level to kill 90% of them.
There are additional rewards (increased rare drops) for fighting mobs higher level than you. You don't need to stick to things equal to your level. This is true, but for example in personal quests, you often fight several enemies at once, and that's where it stops working out so well. It obviously depends on class as well, but as a thief, you'll have a ridiculously hard time taking down 2-3 enemies 2-3 levels above yours. The same thing is true for heart quests and dynamic events, though much less so since it's usually possible to only fight 1-2 at once, and if it goes bad, you have decent escape options.
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On August 29 2012 23:22 Tobberoth wrote:Show nested quote +On August 29 2012 23:20 TOCHMY wrote:On August 29 2012 23:17 Tobberoth wrote:On August 29 2012 23:12 TOCHMY wrote:On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote:On August 29 2012 19:15 FinestHour wrote: so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP. Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest. I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level. The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore. I guess we both can agree on that this game might not be your cup o tea then? :o So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect? Nah, they should instead just refine the XP gains so it's fun for everyone playing it.
Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...
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On August 29 2012 23:22 Zorkmid wrote:Is this spam??? I don't play GW2 Show nested quote +Somebody (hopefully you!) asked to reset the password on your Guild Wars account. To change your password, click the link below. [Removed] If you did not request to reset your password, you can ignore this email and no changes will be made to your account. Need help or have questions about your Guild Wars account? Visit our support site: http://support.guildwars2.com/. Thanks! --The ArenaNet Team
Just don't click any links, if you didn't request a password reset, you can ignore it. Make sure your e-mail and your account have different passwords.
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On August 29 2012 23:28 Huragius wrote:So people, what do you think about this game ?  I played GW 1 and enjoyed it but recently after few last 'big games' I got really suspicous about buying new games without proper feedback (and I hardly find anything constructive about GW2). What are the biggest pros and cons ? How is PvE and PvP Combat ? (does it require skill/is dynamic?) And most importantly, do you enjoy the game ? Thanks in advance.
Mostly: It's not GW1. The story doesn't have the epic feel (might be because i'm only level 28), combat feels sluggish and not half as smooth as in GW1, PvP is mostly "try to find the relevant stuff in the middle of a ton of effects going off all around you". It's not the game i hoped for, i will play it for a month or two but not longer.
It's not bad, it's better than games like WoW, Aion, Rift, TOR, etc., it has a ton of good ideas but it has too much "fancyness" built around it that destroyed the good core. Still waiting for the next real Guild Wars.
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On August 29 2012 23:35 TOCHMY wrote:Show nested quote +On August 29 2012 23:22 Tobberoth wrote:On August 29 2012 23:20 TOCHMY wrote:On August 29 2012 23:17 Tobberoth wrote:On August 29 2012 23:12 TOCHMY wrote:On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote:On August 29 2012 19:26 Tobberoth wrote: [quote] I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.
Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough. Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest. I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level. The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore. I guess we both can agree on that this game might not be your cup o tea then? :o So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect? Nah, they should instead just refine the XP gains so it's fun for everyone playing it. Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on... That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK.
Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation?
I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.
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Lalalaland34491 Posts
On August 29 2012 23:41 Tobberoth wrote:Show nested quote +On August 29 2012 23:35 TOCHMY wrote:On August 29 2012 23:22 Tobberoth wrote:On August 29 2012 23:20 TOCHMY wrote:On August 29 2012 23:17 Tobberoth wrote:On August 29 2012 23:12 TOCHMY wrote:On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote: [quote]
Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest. I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level. The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore. I guess we both can agree on that this game might not be your cup o tea then? :o So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect? Nah, they should instead just refine the XP gains so it's fun for everyone playing it. Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on... That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK. Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation? I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way. Once again: I've never explored any other starting area, only have one crafting leveled to 10, have done no WvW. I am keeping up with the levels fine.
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On August 29 2012 23:41 Tobberoth wrote:Show nested quote +On August 29 2012 23:35 TOCHMY wrote:On August 29 2012 23:22 Tobberoth wrote:On August 29 2012 23:20 TOCHMY wrote:On August 29 2012 23:17 Tobberoth wrote:On August 29 2012 23:12 TOCHMY wrote:On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote:On August 29 2012 19:30 chaokel wrote: [quote]
Dynamic Events are far from rare, there are more of them per zone than there are hearts. Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest. I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level. The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore. I guess we both can agree on that this game might not be your cup o tea then? :o So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect? Nah, they should instead just refine the XP gains so it's fun for everyone playing it. Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on... That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK. Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation? I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.
Clearly, we have different experiences in this game since I have no trouble keeping my level up where I want it. This is pointless though so lets just agree that we disagree
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On August 29 2012 23:44 Firebolt145 wrote:Show nested quote +On August 29 2012 23:41 Tobberoth wrote:On August 29 2012 23:35 TOCHMY wrote:On August 29 2012 23:22 Tobberoth wrote:On August 29 2012 23:20 TOCHMY wrote:On August 29 2012 23:17 Tobberoth wrote:On August 29 2012 23:12 TOCHMY wrote:On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote:On August 29 2012 19:51 Tobberoth wrote: [quote] Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area. At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily. I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest. I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level. The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore. I guess we both can agree on that this game might not be your cup o tea then? :o So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect? Nah, they should instead just refine the XP gains so it's fun for everyone playing it. Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on... That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK. Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation? I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way. Once again: I've never explored any other starting area, only have one crafting leveled to 10, have done no WvW. I am keeping up with the levels fine. Which was already covered: You were probably really lucky with the amount of dynamic events you ran into. They give a ton of exp, so just a few of them make a huge difference on your experience. I've crafted two professions to 20, once again, 100% in both divinitys reach and queensdale, I even explored a little bit of the higher level areas on the sides because there was nothing to explore where I was... and I've been "underleveled" on and off since lvl 7 or so. Simply not running into enough dynamic events to give me the exp I need for the game to progress smoothly.
I think it's proof enough that arenanet need to do some tweaking when people have such different experiences doing the same thing.
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I've had several events that finished right when i entered the area and was thinking "Well, thats another 500+ XP i won't ever see because i most likely won't be here when it happens again"
Dynamic events are great but you shouldn't miss out on so much XP just because you happened to be at the right place at the wrong time.
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On August 29 2012 23:23 aloT wrote: just did ascalon catacombs.
for 5 guys who had no knowledge of the instance, it was a pretty brutal trial by fire.
Story or exploration mode?
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But crafting doesn't give you any experience? Just gathering the resources does. Crafiting "XP" just goes towards the crafting levels.
I have no problems keeping up with levels, I am countinously ahead of the personal story requirements, etc. But since I get a lot of that from exploring, I AM concerned about how that'll work for my subsequent characters. I don't think I'll be quite as through with the next one, again. No need to worry about that for at least a month though~
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I'm level 20 and am having a great time. I actually like the slower leveling pace. I don't want this to be like D3 where I can easily hit max level in a couple days and get bored... I also hate when you level so fast at lower level's that your gear wont matter cause you will out level it in a hour.
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On August 29 2012 23:28 Tobberoth wrote:Show nested quote +On August 29 2012 23:27 Masq wrote: Why are you guys complaining about leveling? You dont need to be remotely close to a mobs level to kill 90% of them.
There are additional rewards (increased rare drops) for fighting mobs higher level than you. You don't need to stick to things equal to your level. This is true, but for example in personal quests, you often fight several enemies at once, and that's where it stops working out so well. It obviously depends on class as well, but as a thief, you'll have a ridiculously hard time taking down 2-3 enemies 2-3 levels above yours. The same thing is true for heart quests and dynamic events, though much less so since it's usually possible to only fight 1-2 at once, and if it goes bad, you have decent escape options.
This isnt true at all.
I'm playing a thief and I had no problem doing my personal story quests 8-10 levels ahead of my own level. Obviously you can't run in and tank everything, but get creative. Use traps, swap between shortbow + pistol/dagger and kite things.
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Lalalaland34491 Posts
On August 29 2012 23:47 Tobberoth wrote:Show nested quote +On August 29 2012 23:44 Firebolt145 wrote:On August 29 2012 23:41 Tobberoth wrote:On August 29 2012 23:35 TOCHMY wrote:On August 29 2012 23:22 Tobberoth wrote:On August 29 2012 23:20 TOCHMY wrote:On August 29 2012 23:17 Tobberoth wrote:On August 29 2012 23:12 TOCHMY wrote:On August 29 2012 22:34 Tobberoth wrote:On August 29 2012 21:13 freestalker wrote: [quote]
At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.
I'm not looking for anything to bash, and how is it silly? O.o I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs. For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding. The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on. I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well. Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding. That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest. I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level. The problem can be summaries as this: GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore. I guess we both can agree on that this game might not be your cup o tea then? :o So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect? Nah, they should instead just refine the XP gains so it's fun for everyone playing it. Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on... That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK. Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation? I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way. Once again: I've never explored any other starting area, only have one crafting leveled to 10, have done no WvW. I am keeping up with the levels fine. Which was already covered: You were probably really lucky with the amount of dynamic events you ran into. They give a ton of exp, so just a few of them make a huge difference on your experience. I've crafted two professions to 20, once again, 100% in both divinitys reach and queensdale, I even explored a little bit of the higher level areas on the sides because there was nothing to explore where I was... and I've been "underleveled" on and off since lvl 7 or so. Simply not running into enough dynamic events to give me the exp I need for the game to progress smoothly. I think it's proof enough that arenanet need to do some tweaking when people have such different experiences doing the same thing. Are you doing the personal quest line? Those things give a ton of xp.
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Is engi or Ele better for running pure support style?
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When in fuck is arenanet going to fix the shitty pvp chest bug. Ive spent the entire week winning pvp tournaments and ive only gotten maybe 5 chests from them. Really frustrating. Most of my team doesn't even want to pvp anymore because of it.
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On August 30 2012 00:12 Dandel Ion wrote: But crafting doesn't give you any experience? Just gathering the resources does. Crafiting "XP" just goes towards the crafting levels. Crafting items gives you character xp also, not just gathering.
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