• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:15
CEST 19:15
KST 02:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
uThermal's 2v2 Tour: $15,000 Main Event10Serral wins EWC 202543Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9
Community News
SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4
StarCraft 2
General
uThermal's 2v2 Tour: $15,000 Main Event The GOAT ranking of GOAT rankings TL Team Map Contest #5: Presented by Monster Energy Rogue Talks: "Koreans could dominate again" RSL Revival patreon money discussion thread
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ StarCon Philadelphia ASL Season 20 Ro24 Groups BW General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[Megathread] Daily Proleagues KCM 2025 Season 3 Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Fighting Spirit mining rates [G] Mineral Boosting Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Customize Sidebar...

Website Feedback

Closed Threads



Active: 584 users

Guild Wars 2 - Page 253

Forum Index > General Games
Post a Reply
Prev 1 251 252 253 254 255 354 Next
aloT
Profile Joined April 2010
England1042 Posts
August 29 2012 14:23 GMT
#5041
just did ascalon catacombs.

for 5 guys who had no knowledge of the instance, it was a pretty brutal trial by fire.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
August 29 2012 14:27 GMT
#5042
Why are you guys complaining about leveling? You dont need to be remotely close to a mobs level to kill 90% of them.

There are additional rewards (increased rare drops) for fighting mobs higher level than you. You don't need to stick to things equal to your level.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
August 29 2012 14:28 GMT
#5043
So people, what do you think about this game ?
I played GW 1 and enjoyed it but recently after few last 'big games' I got really suspicous about buying new games without proper feedback (and I hardly find anything constructive about GW2).
What are the biggest pros and cons ?
How is PvE and PvP Combat ? (does it require skill/is dynamic?)
And most importantly, do you enjoy the game ?
Thanks in advance.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 29 2012 14:28 GMT
#5044
On August 29 2012 23:27 Masq wrote:
Why are you guys complaining about leveling? You dont need to be remotely close to a mobs level to kill 90% of them.

There are additional rewards (increased rare drops) for fighting mobs higher level than you. You don't need to stick to things equal to your level.

This is true, but for example in personal quests, you often fight several enemies at once, and that's where it stops working out so well. It obviously depends on class as well, but as a thief, you'll have a ridiculously hard time taking down 2-3 enemies 2-3 levels above yours. The same thing is true for heart quests and dynamic events, though much less so since it's usually possible to only fight 1-2 at once, and if it goes bad, you have decent escape options.
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
August 29 2012 14:35 GMT
#5045
On August 29 2012 23:22 Tobberoth wrote:
Show nested quote +
On August 29 2012 23:20 TOCHMY wrote:
On August 29 2012 23:17 Tobberoth wrote:
On August 29 2012 23:12 TOCHMY wrote:
On August 29 2012 22:34 Tobberoth wrote:
On August 29 2012 21:13 freestalker wrote:
On August 29 2012 19:51 Tobberoth wrote:
On August 29 2012 19:30 chaokel wrote:
On August 29 2012 19:26 Tobberoth wrote:
On August 29 2012 19:15 FinestHour wrote:
so i finished the entire first zone of human 100 percent and ended up level 14...what did i do wrong :o everything done in the zone as well as the city. my friend told me to go do another races starting area to get out of being underleveled, is that the best thing to do

I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.

Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough.


Dynamic Events are far from rare, there are more of them per zone than there are hearts.

Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.


At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.

I'm not looking for anything to bash, and how is it silly? O.o

I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.

For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.

The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.

I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.


Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.

That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.

I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.

The problem can be summaries as this:
GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.



I guess we both can agree on that this game might not be your cup o tea then? :o

So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?

Nah, they should instead just refine the XP gains so it's fun for everyone playing it.


Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
August 29 2012 14:36 GMT
#5046
On August 29 2012 23:22 Zorkmid wrote:
Is this spam??? I don't play GW2

Show nested quote +


Somebody (hopefully you!) asked to reset the password on your Guild Wars account.

To change your password, click the link below.

[Removed]

If you did not request to reset your password, you can ignore this email and no changes will be made to your account.

Need help or have questions about your Guild Wars account? Visit our support site: http://support.guildwars2.com/.

Thanks!

--The ArenaNet Team


Just don't click any links, if you didn't request a password reset, you can ignore it. Make sure your e-mail and your account have different passwords.
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 29 2012 14:36 GMT
#5047
On August 29 2012 23:28 Huragius wrote:
So people, what do you think about this game ?
I played GW 1 and enjoyed it but recently after few last 'big games' I got really suspicous about buying new games without proper feedback (and I hardly find anything constructive about GW2).
What are the biggest pros and cons ?
How is PvE and PvP Combat ? (does it require skill/is dynamic?)
And most importantly, do you enjoy the game ?
Thanks in advance.


Mostly:
It's not GW1. The story doesn't have the epic feel (might be because i'm only level 28), combat feels sluggish and not half as smooth as in GW1, PvP is mostly "try to find the relevant stuff in the middle of a ton of effects going off all around you".
It's not the game i hoped for, i will play it for a month or two but not longer.

It's not bad, it's better than games like WoW, Aion, Rift, TOR, etc., it has a ton of good ideas but it has too much "fancyness" built around it that destroyed the good core.
Still waiting for the next real Guild Wars.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
August 29 2012 14:41 GMT
#5048
On August 29 2012 23:35 TOCHMY wrote:
Show nested quote +
On August 29 2012 23:22 Tobberoth wrote:
On August 29 2012 23:20 TOCHMY wrote:
On August 29 2012 23:17 Tobberoth wrote:
On August 29 2012 23:12 TOCHMY wrote:
On August 29 2012 22:34 Tobberoth wrote:
On August 29 2012 21:13 freestalker wrote:
On August 29 2012 19:51 Tobberoth wrote:
On August 29 2012 19:30 chaokel wrote:
On August 29 2012 19:26 Tobberoth wrote:
[quote]
I'm in the same situation, both Divinitys Reach and Queensdale 100%, and I just became lvl 14. It's a bit annoying, since there actually ISN'T all that much else to do. I've done all the personal quests up to my level, crafting every time I have material... Seems that there's no option, you either have to go to another starting area, or go for PvP.

Just to note, I've joined in on most Dynamic Events I've run upon, but it's just a bit too rare to keep your level high enough.


Dynamic Events are far from rare, there are more of them per zone than there are hearts.

Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.


At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.

I'm not looking for anything to bash, and how is it silly? O.o

I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.

For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.

The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.

I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.


Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.

That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.

I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.

The problem can be summaries as this:
GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.



I guess we both can agree on that this game might not be your cup o tea then? :o

So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?

Nah, they should instead just refine the XP gains so it's fun for everyone playing it.


Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...

That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK.

Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation?

I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
August 29 2012 14:44 GMT
#5049
On August 29 2012 23:41 Tobberoth wrote:
Show nested quote +
On August 29 2012 23:35 TOCHMY wrote:
On August 29 2012 23:22 Tobberoth wrote:
On August 29 2012 23:20 TOCHMY wrote:
On August 29 2012 23:17 Tobberoth wrote:
On August 29 2012 23:12 TOCHMY wrote:
On August 29 2012 22:34 Tobberoth wrote:
On August 29 2012 21:13 freestalker wrote:
On August 29 2012 19:51 Tobberoth wrote:
On August 29 2012 19:30 chaokel wrote:
[quote]

Dynamic Events are far from rare, there are more of them per zone than there are hearts.

Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.


At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.

I'm not looking for anything to bash, and how is it silly? O.o

I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.

For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.

The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.

I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.


Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.

That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.

I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.

The problem can be summaries as this:
GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.



I guess we both can agree on that this game might not be your cup o tea then? :o

So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?

Nah, they should instead just refine the XP gains so it's fun for everyone playing it.


Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...

That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK.

Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation?

I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.

Once again: I've never explored any other starting area, only have one crafting leveled to 10, have done no WvW. I am keeping up with the levels fine.
Moderator
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
August 29 2012 14:45 GMT
#5050
On August 29 2012 23:41 Tobberoth wrote:
Show nested quote +
On August 29 2012 23:35 TOCHMY wrote:
On August 29 2012 23:22 Tobberoth wrote:
On August 29 2012 23:20 TOCHMY wrote:
On August 29 2012 23:17 Tobberoth wrote:
On August 29 2012 23:12 TOCHMY wrote:
On August 29 2012 22:34 Tobberoth wrote:
On August 29 2012 21:13 freestalker wrote:
On August 29 2012 19:51 Tobberoth wrote:
On August 29 2012 19:30 chaokel wrote:
[quote]

Dynamic Events are far from rare, there are more of them per zone than there are hearts.

Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.


At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.

I'm not looking for anything to bash, and how is it silly? O.o

I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.

For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.

The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.

I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.


Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.

That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.

I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.

The problem can be summaries as this:
GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.



I guess we both can agree on that this game might not be your cup o tea then? :o

So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?

Nah, they should instead just refine the XP gains so it's fun for everyone playing it.


Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...

That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK.

Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation?

I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.


Clearly, we have different experiences in this game since I have no trouble keeping my level up where I want it. This is pointless though so lets just agree that we disagree
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-08-29 14:49:58
August 29 2012 14:47 GMT
#5051
On August 29 2012 23:44 Firebolt145 wrote:
Show nested quote +
On August 29 2012 23:41 Tobberoth wrote:
On August 29 2012 23:35 TOCHMY wrote:
On August 29 2012 23:22 Tobberoth wrote:
On August 29 2012 23:20 TOCHMY wrote:
On August 29 2012 23:17 Tobberoth wrote:
On August 29 2012 23:12 TOCHMY wrote:
On August 29 2012 22:34 Tobberoth wrote:
On August 29 2012 21:13 freestalker wrote:
On August 29 2012 19:51 Tobberoth wrote:
[quote]
Doesn't help if doing every event you run across isn't enough to get you up to the recommended level. Sure there are more dynamic events total than heart quests, but heart quests are always available where as dynamic events are not. I'm not surprised at all if I go through 3 heart quest without running into even one dynamic event in that area.


At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.

I'm not looking for anything to bash, and how is it silly? O.o

I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.

For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.

The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.

I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.


Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.

That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.

I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.

The problem can be summaries as this:
GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
I guess we both can agree on that this game might not be your cup o tea then? :o

So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?

Nah, they should instead just refine the XP gains so it's fun for everyone playing it.


Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...

That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK.

Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation?

I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.

Once again: I've never explored any other starting area, only have one crafting leveled to 10, have done no WvW. I am keeping up with the levels fine.

Which was already covered: You were probably really lucky with the amount of dynamic events you ran into. They give a ton of exp, so just a few of them make a huge difference on your experience. I've crafted two professions to 20, once again, 100% in both divinitys reach and queensdale, I even explored a little bit of the higher level areas on the sides because there was nothing to explore where I was... and I've been "underleveled" on and off since lvl 7 or so. Simply not running into enough dynamic events to give me the exp I need for the game to progress smoothly.

I think it's proof enough that arenanet need to do some tweaking when people have such different experiences doing the same thing.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2012-08-29 14:58:30
August 29 2012 14:58 GMT
#5052
I've had several events that finished right when i entered the area and was thinking "Well, thats another 500+ XP i won't ever see because i most likely won't be here when it happens again"

Dynamic events are great but you shouldn't miss out on so much XP just because you happened to be at the right place at the wrong time.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
August 29 2012 15:09 GMT
#5053
On August 29 2012 23:23 aloT wrote:
just did ascalon catacombs.

for 5 guys who had no knowledge of the instance, it was a pretty brutal trial by fire.


Story or exploration mode?
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 29 2012 15:12 GMT
#5054
But crafting doesn't give you any experience?
Just gathering the resources does. Crafiting "XP" just goes towards the crafting levels.

I have no problems keeping up with levels, I am countinously ahead of the personal story requirements, etc.
But since I get a lot of that from exploring, I AM concerned about how that'll work for my subsequent characters. I don't think I'll be quite as through with the next one, again. No need to worry about that for at least a month though~
A backwards poet writes inverse.
Dizmaul
Profile Joined March 2010
United States831 Posts
August 29 2012 15:13 GMT
#5055
I'm level 20 and am having a great time. I actually like the slower leveling pace. I don't want this to be like D3 where I can easily hit max level in a couple days and get bored... I also hate when you level so fast at lower level's that your gear wont matter cause you will out level it in a hour.
It is what it is
Masq
Profile Blog Joined March 2009
Canada1792 Posts
August 29 2012 15:15 GMT
#5056
On August 29 2012 23:28 Tobberoth wrote:
Show nested quote +
On August 29 2012 23:27 Masq wrote:
Why are you guys complaining about leveling? You dont need to be remotely close to a mobs level to kill 90% of them.

There are additional rewards (increased rare drops) for fighting mobs higher level than you. You don't need to stick to things equal to your level.

This is true, but for example in personal quests, you often fight several enemies at once, and that's where it stops working out so well. It obviously depends on class as well, but as a thief, you'll have a ridiculously hard time taking down 2-3 enemies 2-3 levels above yours. The same thing is true for heart quests and dynamic events, though much less so since it's usually possible to only fight 1-2 at once, and if it goes bad, you have decent escape options.


This isnt true at all.

I'm playing a thief and I had no problem doing my personal story quests 8-10 levels ahead of my own level. Obviously you can't run in and tank everything, but get creative. Use traps, swap between shortbow + pistol/dagger and kite things.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
August 29 2012 15:19 GMT
#5057
On August 29 2012 23:47 Tobberoth wrote:
Show nested quote +
On August 29 2012 23:44 Firebolt145 wrote:
On August 29 2012 23:41 Tobberoth wrote:
On August 29 2012 23:35 TOCHMY wrote:
On August 29 2012 23:22 Tobberoth wrote:
On August 29 2012 23:20 TOCHMY wrote:
On August 29 2012 23:17 Tobberoth wrote:
On August 29 2012 23:12 TOCHMY wrote:
On August 29 2012 22:34 Tobberoth wrote:
On August 29 2012 21:13 freestalker wrote:
[quote]

At many occassions there are chains of quests, at heart locations or otherwise. Quite often you come to an area where a heart quest is and suddenly there's a dynamic event that you complete and you got already 3/4 of the heart complete, and quite often that dynamic event is followed by another one. I still feel like you're trying to find something to bash, because complaint of the type - I went through the whole area of 15-25 doing all the quests and I'm still only 24 - sounds kinda silly to me. I am not sure what you really expect. Go for a crafting material run. Like literally run through the map, searching for ores or something. And do some dynamic events on the way. When you feel like you've got plenty of material go craft it. You'll get that one level you are 'missing' easily.

I'm not looking for anything to bash, and how is it silly? O.o

I'm just stating facts: I have 100% in Divinitys Reach and Queensdale. I'm still barely lvl 14, so I think leveling is slow. Counter-argument? Do other things. My argument? I already did. I explored everything, I crafted everything I had materials for, I did the dynamic events I stumbled upon. It's not enough, which means you have to grind, and that's obviously not a "silly" complaint, it's the oldest complaint in MMORPGs.

For example, you said I could go out looking for nodes. That's grinding. I could do WvWvW. That's not grinding, but it's something I'm not interested in which I have to do since normal quest progression isn't enough. I could run around the map actively looking for dynamic events, but that's also grinding. I could go to a different starting zone and do their quests, but that's also grinding.

The complaint is that normal progression, even when being a completionist about it and doing all the exploration in every area your in, isn't enough to keep your level high enough for your personal quests. You HAVE to do some form of grinding, unless you're really lucky and get a lot of dynamic events while doing heart quests, or you're really slow so there's no way you won't run into a lot of dynamic events. This is the exact same problem WoW had, but WoW fixed when they remade the world in cataclysm. Before, you had complete 100% of the quests in an area, and you would possibly still be forced to grind normal mobs unless there was another area you could go do quests in. Now in cataclysm, they have changed it so it's balanced around doing maybe about 70-80% of the quests in an area puts you at a high enough level to move on to the text. That's awesome because it means people who want to complete every single quest can do so and stay a bit overleveled, while people who are just playing through will feel constant progression. It was a terrible feeling in WoW to be in an area, too low level to go to the next, knowing you already completed all the quests in an area. That's sort of the feeling you get in GW2 since you eventually have no more things to explore and all heart quests done, so you have to do the things mentioned above since you're still not high enough level to move on.

I think it's perfectly sane to think that if you explore every area you progress in completely, while doing dynamic events and crafting with what you find, you should be progressing at a normal pace, but arenanet have apparently though that even this isn't enough, and you should be actively PvPing as well.


Feels like you kinda missing the point about the game. This game isnt about reaching max level as fast as u can, this game is about exploring. Calling moving to another starting location "grinding" is wrong IMO, since its still all about exploring. I'm lvl 33 Sylvari atm and hopping between the lvl 25-35 zone, the asuran starting zone as well as the human starting zone. Im exploring, not grinding.

That's cool if you find that enjoying, but personally, I would prefer to explore the other starting areas with those characters and stick to the area relevant to my current character. It will be quite boring to level an asura character later if I already played through most of their content with my human thief, especially since I explore absolutely EVERYTHING in the hope of leveling up enough for my next personal quest.

I've explored Divinitys reach and queensdale to 100%, I want to start exploring the next area... instead, I'm forced to explore other races starting areas since I'm not high enough level.

The problem can be summaries as this:
GW2 is cool in that it gives you options in how to level. You get XP from pretty much everything, not just questing and killing mobs. Problem is, it's not actually an option, you're supposed to do ALL of it. You can't actually pick what you want to do, since doing it won't be enough, you have to do the other things as well, and quite a lot of it as well. Forcing me to do every heart quest AND explore everything is fine, but when they want you do spend a lot of time crafting, PvPing and searching for dynamic events as well, it goes from being an "option" to being a chore.
I guess we both can agree on that this game might not be your cup o tea then? :o

So... arenanet only made the game for people who like to explore all of the content on one character? Sounds ridiculously stupid to me, did they expect 10 people in the whole world to find that perfect?

Nah, they should instead just refine the XP gains so it's fun for everyone playing it.


Dude. Fun for one person is not so fun for another. We all find different stuff fun. Its literally, physically, universally impossible for anyone to make a game that EVERYONE enjoys. Come on...

That doesn't mean bad design decisions should be rewarded just because some people might actually find them OK.

Forcing you to explore other starting areas because you don't want to PvP IS a bad design decision, because it waters out the game, exploring on another character will be really boring, same would be true if WoW had forced you to do every single quest in every single area of the game, replaying it would be terrible. Some people would probably still like that, would you think "maybe it's not your cup of tea?" would be a good defense in that situation?

I'm pretty sure if Arenanet looked at my account and saw my progress and what I ran into etc, they would agree my leveling was too slow. Something as simple as raising XP from heart quest and lowering XP from dynamic events slightly would make it a far more even experience, and would ruin nothing at all for people who like leveling your way.

Once again: I've never explored any other starting area, only have one crafting leveled to 10, have done no WvW. I am keeping up with the levels fine.

Which was already covered: You were probably really lucky with the amount of dynamic events you ran into. They give a ton of exp, so just a few of them make a huge difference on your experience. I've crafted two professions to 20, once again, 100% in both divinitys reach and queensdale, I even explored a little bit of the higher level areas on the sides because there was nothing to explore where I was... and I've been "underleveled" on and off since lvl 7 or so. Simply not running into enough dynamic events to give me the exp I need for the game to progress smoothly.

I think it's proof enough that arenanet need to do some tweaking when people have such different experiences doing the same thing.

Are you doing the personal quest line? Those things give a ton of xp.
Moderator
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
August 29 2012 15:26 GMT
#5058
Is engi or Ele better for running pure support style?
Hakker
Profile Blog Joined May 2010
United States1360 Posts
August 29 2012 15:38 GMT
#5059
When in fuck is arenanet going to fix the shitty pvp chest bug. Ive spent the entire week winning pvp tournaments and ive only gotten maybe 5 chests from them. Really frustrating. Most of my team doesn't even want to pvp anymore because of it.
crate
Profile Blog Joined May 2009
United States2474 Posts
August 29 2012 15:48 GMT
#5060
On August 30 2012 00:12 Dandel Ion wrote:
But crafting doesn't give you any experience?
Just gathering the resources does. Crafiting "XP" just goes towards the crafting levels.

Crafting items gives you character xp also, not just gathering.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Prev 1 251 252 253 254 255 354 Next
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
15:00
Group Stage Day 3
WardiTV951
uThermal934
SteadfastSC332
TKL 240
IndyStarCraft 235
trigger33
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 934
SteadfastSC 309
IndyStarCraft 240
TKL 240
BRAT_OK 53
trigger 35
ProTech23
StarCraft: Brood War
Britney 25867
Rain 3970
Flash 2878
Shuttle 1891
Mini 1034
Larva 970
Stork 418
ZerO 347
hero 336
ggaemo 303
[ Show more ]
firebathero 252
Soma 181
Mind 162
BeSt 142
Rush 102
JYJ73
TY 51
sas.Sziky 41
Aegong 41
Shine 35
Free 30
sSak 26
soO 21
HiyA 19
IntoTheRainbow 7
ivOry 7
Stormgate
BeoMulf191
Dota 2
Gorgc6311
qojqva3883
LuMiX0
League of Legends
XaKoH 144
febbydoto4
Counter-Strike
fl0m3010
zeus241
oskar158
Super Smash Bros
Mew2King71
Heroes of the Storm
Liquid`Hasu489
Khaldor474
Other Games
Beastyqt542
Hui .296
B2W.Neo280
Fuzer 179
QueenE48
ZerO(Twitch)31
Organizations
Other Games
gamesdonequick574
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH112
• intothetv
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3254
• WagamamaTV653
League of Legends
• Nemesis2041
• Jankos1652
Other Games
• Shiphtur250
• imaqtpie0
Upcoming Events
BSL
1h 45m
Bonyth vs Hawk
Wardi Open
17h 45m
RotterdaM Event
22h 45m
Replay Cast
1d 6h
WardiTV Summer Champion…
1d 17h
RSL Revival
1d 23h
PiGosaur Monday
2 days
WardiTV Summer Champion…
2 days
The PondCast
3 days
WardiTV Summer Champion…
3 days
[ Show More ]
Replay Cast
4 days
LiuLi Cup
4 days
Online Event
5 days
SC Evo League
5 days
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
WardiTV Summer Champion…
6 days
SC Evo League
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.