|
On August 17 2012 21:31 Agnosthar wrote: I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally.
guardians are a must have for tpvp groups at the moment. im pretty sure they are the backbone in wvw front as well. so no team without guardian.
nevertheless i won't roll one on release
|
On August 18 2012 02:53 dcnb wrote:Show nested quote +On August 17 2012 21:31 Agnosthar wrote: I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally. guardians are a must have for tpvp groups at the moment. im pretty sure they are the backbone in wvw front as well. so no team without guardian. nevertheless i won't roll one on release
stability is powerful. i believe guardians are the only class that can buff stability to other with a non-elite skill
|
On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world?
On the scale of WoW easy.
|
On August 18 2012 03:12 Biane wrote:Show nested quote +On August 18 2012 02:53 dcnb wrote:On August 17 2012 21:31 Agnosthar wrote: I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally. guardians are a must have for tpvp groups at the moment. im pretty sure they are the backbone in wvw front as well. so no team without guardian. nevertheless i won't roll one on release stability is powerful. i believe guardians are the only class that can buff stability to other with a non-elite skill Engineer can throw Elixir S for a random effect between either Stealth or Stability, but other than that I believe you are right.
As others have said, I intend to roll an Engineer at launch despite their lack of popularity. Certain builds require quite a bit of micromanagement which is something that I really enjoy, especially in the heat of a good fight. They are very good in sPvP in my experience and that is where my main focus will be. For me, the turrets and kits seem underwhelming, particularly from a PvE standpoint, but I think once the game launches and people have a lot more time to experience the content and provide feedback, ANet will be able to properly judge whether these aspects of the profession need some fine-tuning or not.
|
On August 18 2012 04:16 Zooper31 wrote:Show nested quote +On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy.
? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that
|
On August 18 2012 04:29 daemir wrote:Show nested quote +On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that
Size of the world.
|
On August 18 2012 04:32 Capped wrote:Show nested quote +On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. What good is it for if there is no leveling, no item grinding, no pots grinding etc though?
|
On August 18 2012 04:36 Warri wrote:Show nested quote +On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. What good is it for if there is no leveling, no item grinding, no pots grinding etc though?
...
Thats all i have to say.
Just ...
Why would you want to GRIND in the first place
Ive not even played it but ...
|
On August 18 2012 04:29 daemir wrote:Show nested quote +On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that
Pretty sure what he meant was "The size of the world is on the scale of WoW's easily," not that the game was as easy as WoW.
I never got above level 10 in any of the BWE's, partly because I didn't have enough time to play and partly because I wanted to try every class. Based on what I saw, however, I'll be rolling either Engineer, Guardian, or Mesmer. Necromancer would also make the list but I think my girlfriend will call dibs on that.
|
On August 18 2012 04:36 Warri wrote:Show nested quote +On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. What good is it for if there is no leveling, no item grinding, no pots grinding etc though?
I don't really understand this comment. There is leveling...the only area of the game where your level doesn't matter is some forms of PvP. We don't really know what end game content will look like so I'm not sure how you can assert there will be no "item grinding" or "potion grinding."
I already have a job, thank you very much. I don't need to have my nose to a grindstone in a video game when I already spend 8 hours a day working hard. This game will be great for what it is (to me), a casual play that I can enjoy with my girlfriend without having to worry about getting the most enjoyment out of a monthly fee like with other MMO's.
When I want competition I'll play Starcraft and if I want the satisfaction of progressing a character I'll play PoE. It doesn't need to have grinding built into the mechanics of the game in order to be an MMO.
|
On August 18 2012 04:45 ZasZ. wrote:Show nested quote +On August 18 2012 04:36 Warri wrote:On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. What good is it for if there is no leveling, no item grinding, no pots grinding etc though? I don't really understand this comment. There is leveling...the only area of the game where your level doesn't matter is some forms of PvP. We don't really know what end game content will look like so I'm not sure how you can assert there will be no "item grinding" or "potion grinding." I already have a job, thank you very much. I don't need to have my nose to a grindstone in a video game when I already spend 8 hours a day working hard. This game will be great for what it is (to me), a casual play that I can enjoy with my girlfriend without having to worry about getting the most enjoyment out of a monthly fee like with other MMO's. When I want competition I'll play Starcraft and if I want the satisfaction of progressing a character I'll play PoE. It doesn't need to have grinding built into the mechanics of the game in order to be an MMO. One of the best parts of the lack of a subscription fee is that you can stop playing whenever you want and come back to it just as easily. You can stop playing for 2 weeks, 2 months, 2 years (hopefully! though you will likely have to pick up an expansion pack) and come back and see if the game has become something that you will be able to enjoy again.
And the best part about that? You can still do whatever you feel like without having to grind your way to the tippy top; you're not put at a gigantic disadvantage for taking a break.
|
On August 18 2012 04:56 megapants wrote:Show nested quote +On August 18 2012 04:45 ZasZ. wrote:On August 18 2012 04:36 Warri wrote:On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. What good is it for if there is no leveling, no item grinding, no pots grinding etc though? I don't really understand this comment. There is leveling...the only area of the game where your level doesn't matter is some forms of PvP. We don't really know what end game content will look like so I'm not sure how you can assert there will be no "item grinding" or "potion grinding." I already have a job, thank you very much. I don't need to have my nose to a grindstone in a video game when I already spend 8 hours a day working hard. This game will be great for what it is (to me), a casual play that I can enjoy with my girlfriend without having to worry about getting the most enjoyment out of a monthly fee like with other MMO's. When I want competition I'll play Starcraft and if I want the satisfaction of progressing a character I'll play PoE. It doesn't need to have grinding built into the mechanics of the game in order to be an MMO. One of the best parts of the lack of a subscription fee is that you can stop playing whenever you want and come back to it just as easily. You can stop playing for 2 weeks, 2 months, 2 years (hopefully! though you will likely have to pick up an expansion pack) and come back and see if the game has become something that you will be able to enjoy again. And the best part about that? You can still do whatever you feel like without having to grind your way to the tippy top; you're not put at a gigantic disadvantage for taking a break.
Agreed. I've done the WoW grind (It took up a lot of my time from 2004 to 2010 or so), and looking back there is nothing really enjoyable about that process. It's nice to be on top once you get there, but unless you were Top 5 Arena it had more to do with how much time you invested rather than how good you actually were at the game. And heaven forbid you wanted to take a break or wanted to go on vacation for a week.
Having been on that path, and seeing friends of mine still on that path, I think there is a lot to be said about the theory that people seeking a "grind" in a video game either A) don't have a job or B) don't have a job where they feel productive or fulfilled.
I'm glad that GW2 is focused more on enjoying the actual gameplay than on improving the status of your character (which is important in its own right but should be secondary).
|
On August 18 2012 04:32 Capped wrote:Show nested quote +On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world.
To everyone questioning my answer. I merely answering a content on how big the PvE world was. Which the guy I quoted answered.
The world is on par with the size of WoW, bigger than GW1. When I saw WoW I mean the 2 main continents, not Northrend or Outlands. Though you can't compare a game with expansion lands to a game fresh with more land possible to come too, just release land with release land.
|
On August 18 2012 05:11 Zooper31 wrote:Show nested quote +On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. To everyone questioning my answer. I merely answering a content on how big the PvE world was. Which the guy I quoted answered. The world is on par with the size of WoW, bigger than GW1. When I saw WoW I mean the 2 main continents, not Northrend or Outlands. Though you can't compare a game with expansion lands to a game fresh with more land possible to come too, just release land with release land.
While I have no qualms with the size of GW2's world, I question this line of thinking. It makes sense to expect a different level of refinement from a brand new game compared to one that has been tweaked and patched for the last 8 years, but GW2 would be remiss if it didn't build off of what was (un)successful about WoW and every other MMO on the market. "It's brand new" is a bad excuse for a game (take SC2 for example) to lack features or content that people will take for granted in today's game environment.
If an MMO wants to truly be a "WoW-killer" it needs to be better than WoW right out of the box. People understand that patching is required to add additional content, tweak balance, and fix bugs, but the core of the game should be solid. At least GW2 won't suffer from the inherent problem of subscription-MMO's, that being if you can't hook a big enough player base in the first half a year or so after release, your game flat out dies. You can go ahead and fix a lot of the problems that people took issue with (AoC, SWTOR) but people will be hesitant to pay a subscription again.
|
On August 17 2012 21:31 Agnosthar wrote: I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally.
Well my opinion about guardians has more to do with the fact it is a melee character with a "paladin" feel, these class always get the most players at the start of an mmo whereas weird magic users like necro and mesmer usually aren't as popular.
|
On August 18 2012 05:39 ZasZ. wrote:Show nested quote +On August 18 2012 05:11 Zooper31 wrote:On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. To everyone questioning my answer. I merely answering a content on how big the PvE world was. Which the guy I quoted answered. The world is on par with the size of WoW, bigger than GW1. When I saw WoW I mean the 2 main continents, not Northrend or Outlands. Though you can't compare a game with expansion lands to a game fresh with more land possible to come too, just release land with release land. While I have no qualms with the size of GW2's world, I question this line of thinking. It makes sense to expect a different level of refinement from a brand new game compared to one that has been tweaked and patched for the last 8 years, but GW2 would be remiss if it didn't build off of what was (un)successful about WoW and every other MMO on the market. "It's brand new" is a bad excuse for a game (take SC2 for example) to lack features or content that people will take for granted in today's game environment. If an MMO wants to truly be a "WoW-killer" it needs to be better than WoW right out of the box. People understand that patching is required to add additional content, tweak balance, and fix bugs, but the core of the game should be solid. At least GW2 won't suffer from the inherent problem of subscription-MMO's, that being if you can't hook a big enough player base in the first half a year or so after release, your game flat out dies. You can go ahead and fix a lot of the problems that people took issue with (AoC, SWTOR) but people will be hesitant to pay a subscription again.
I don't recall Arenanet ever claiming they wanted to be a "WoW-killer" and in fact the only thing that can kill WoW is WoW itself.
You can be better than another game but you can't logically expect your game to surpass a predecessor on sheer amount of content out of the gate. All that content takes a SHITLOAD of time to craft. Making the land, the mountains, the trees, the rocks, paths, textures, mobs, scripts, loot, etc etc etc etc all takes time. You cant just walk up to a computer and tell it to randomly make a world and wash your hands of the finer points. If WoW has been out 8 years plus X years in pre-launch development logically it would take any other developer approximately the same amount of time to churn out the same amount of content volume wise, plus the time to make it better and go that extra mile. Expecting a new game to outdo an old, constantly updated game in scope isn't reasonable.
Not having features that are the "norm" is ludicrous though. Take a look at SWTOR. Didn't have half the shit people expect and demand from a modern MMO. "We'll get to it" isn't good enough. That game was half baked from the word go. Luckily for GW2 I haven't noticed anything missing feature wise that would make people get the torches and pitchforks out.
On August 18 2012 04:36 Warri wrote:Show nested quote +On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. What good is it for if there is no leveling, no item grinding, no pots grinding etc though?
I'm hoping this is a troll post =P
There's leveling, there's an item grind in so far as if you want something cosmetically speaking. Sword looks boss, stats are exactly the same as mine but I want sword. Pots, oh no I'll cry about missing that.
I think the thing lost on some people is that in GW2 you can log in and do WHATEVER THE HELL YOU WANT! Seriously, go do whatever. Want to PvP? You can be PvPing in 2 seconds, WvW you can go there from anywhere, Gathering gives good xp, crafting gives good xp, killing crap, personal quest, events. Pick something to do and there's nothing standing in your way. You can travel anywhere you've been instantly for essentially free, don't have to fly a griffon for 15 mins. Everything you do gives decent xp so you can do whatever your little heart fancies whenever it fancies it. The only thing standing in your way is you, the game doesn't.
As it stands now GW2 doesn't make you do something because you have to. GW2 lets you do stuff because you want to.
And it somehow manages to give you that freedom without watering things down.
|
On August 18 2012 06:15 rezoacken wrote:Show nested quote +On August 17 2012 21:31 Agnosthar wrote: I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally. Well my opinion about guardians has more to do with the fact it is a melee character with a "paladin" feel, these class always get the most players at the start of an mmo whereas weird magic users like necro and mesmer usually aren't as popular.
Are there ranged weapons available for the Guardian?
|
On August 18 2012 08:17 CruelZeratul wrote:Show nested quote +On August 18 2012 06:15 rezoacken wrote:On August 17 2012 21:31 Agnosthar wrote: I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally. Well my opinion about guardians has more to do with the fact it is a melee character with a "paladin" feel, these class always get the most players at the start of an mmo whereas weird magic users like necro and mesmer usually aren't as popular. Are there ranged weapons available for the Guardian?
Yes. Limited choice but there are. Scepter for dps and staff for support basicly.
|
On August 18 2012 05:39 ZasZ. wrote:Show nested quote +On August 18 2012 05:11 Zooper31 wrote:On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. To everyone questioning my answer. I merely answering a content on how big the PvE world was. Which the guy I quoted answered. The world is on par with the size of WoW, bigger than GW1. When I saw WoW I mean the 2 main continents, not Northrend or Outlands. Though you can't compare a game with expansion lands to a game fresh with more land possible to come too, just release land with release land. While I have no qualms with the size of GW2's world, I question this line of thinking. It makes sense to expect a different level of refinement from a brand new game compared to one that has been tweaked and patched for the last 8 years, but GW2 would be remiss if it didn't build off of what was (un)successful about WoW and every other MMO on the market. "It's brand new" is a bad excuse for a game (take SC2 for example) to lack features or content that people will take for granted in today's game environment. If an MMO wants to truly be a "WoW-killer" it needs to be better than WoW right out of the box. People understand that patching is required to add additional content, tweak balance, and fix bugs, but the core of the game should be solid. At least GW2 won't suffer from the inherent problem of subscription-MMO's, that being if you can't hook a big enough player base in the first half a year or so after release, your game flat out dies. You can go ahead and fix a lot of the problems that people took issue with (AoC, SWTOR) but people will be hesitant to pay a subscription again.
Again you completely mis-understood the original question and my answer. He was asking about how BIG the world was.
Not about refinement or lack of features or how "good" it is compared to WoW or about bugs or anything else you talked about.
This was a simple question of whether the world of GW2 was big and I gave him a good comparison saying it is on par or bigger than WoW.
|
On August 18 2012 11:39 Zooper31 wrote:Show nested quote +On August 18 2012 05:39 ZasZ. wrote:On August 18 2012 05:11 Zooper31 wrote:On August 18 2012 04:32 Capped wrote:On August 18 2012 04:29 daemir wrote:On August 18 2012 04:16 Zooper31 wrote:On August 18 2012 01:26 Crissaegrim wrote: Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world? On the scale of WoW easy. ? how can you tell? WoW at level 1-30 isn't hard either. Or have you seen the end game content? Or did I totally misunderstand what you mean by that Size of the world. To everyone questioning my answer. I merely answering a content on how big the PvE world was. Which the guy I quoted answered. The world is on par with the size of WoW, bigger than GW1. When I saw WoW I mean the 2 main continents, not Northrend or Outlands. Though you can't compare a game with expansion lands to a game fresh with more land possible to come too, just release land with release land. While I have no qualms with the size of GW2's world, I question this line of thinking. It makes sense to expect a different level of refinement from a brand new game compared to one that has been tweaked and patched for the last 8 years, but GW2 would be remiss if it didn't build off of what was (un)successful about WoW and every other MMO on the market. "It's brand new" is a bad excuse for a game (take SC2 for example) to lack features or content that people will take for granted in today's game environment. If an MMO wants to truly be a "WoW-killer" it needs to be better than WoW right out of the box. People understand that patching is required to add additional content, tweak balance, and fix bugs, but the core of the game should be solid. At least GW2 won't suffer from the inherent problem of subscription-MMO's, that being if you can't hook a big enough player base in the first half a year or so after release, your game flat out dies. You can go ahead and fix a lot of the problems that people took issue with (AoC, SWTOR) but people will be hesitant to pay a subscription again. Again you completely mis-understood the original question and my answer. He was asking about how BIG the world was. Not about refinement or lack of features or how "good" it is compared to WoW or about bugs or anything else you talked about. This was a simple question of whether the world of GW2 was big and I gave him a good comparison saying it is on par or bigger than WoW.
If you'll look back I replied to your original post to clarify you meant size of the world. I know what you were trying to say. My second post, the one you quoted, was talking about the second part of your post about how you can't compare sizes. I fully expect a new game to have a larger world than a game released 8 years ago. Think of how much bigger GTA4 was than GTA3. It's part of progress that games get bigger and more complex.
|
|
|
|