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Guild Wars 2 - Page 198

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GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2012-08-17 03:48:27
August 17 2012 03:44 GMT
#3941
I'm pretty sure Engineer and Necromancer are going to be less represented than the other 6 by a fine margin.

Thief/Ranger/Mesmer are all game for the 3rd least played class, but I would put my money on Thief.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
August 17 2012 03:51 GMT
#3942
On August 17 2012 12:44 GGTeMpLaR wrote:
I'm pretty sure Engineer and Necromancer are going to be less represented than the other 6.

Thief/Ranger/Mesmer are all game for the 3rd least played class, but I would put my money on Thief.

It's a shame that Engineer might not get played that much. I had sooooo much fun with the class during the beta, although I honestly didn't really spend a lot of time with the other classes.

Playing Engineer felt like playing a bit of Team Fortress in my Guild Wars.

I plant down turrets and healing turrets and I'm like "SENTRY GOING UP" and "ERRRRECTING A DISPENSER." And whenever my turret dies, I'm like "SPY SAPPIN' MAH SENTRY."

And then I could equip grenades and bomb utility skills to feel like a demo-man, blanketing an area with explosive AoE damage while being all like "KABOOOOOOOM."

And then I could equip the flamethrower utility skill and be like 'MMMMPH MMMMPH MMMMMPH" as I run around admiring how my flamethrower burned everything in sight.


Good times... good times. I honestly cannot wait for the actual game release.
ㅇㅅㅌㅅ
chaokel
Profile Blog Joined October 2010
Australia535 Posts
August 17 2012 07:15 GMT
#3943
On August 17 2012 09:27 city42 wrote:
What Firebolt145 said about the necro is probably true...it seemed pretty bland compared to the other professions I tried (every weapon felt the same).


What?? Axe + warhorn / focus, does direct damage. Scepter + dagger, for condition based builds (ie dots). Staff for aoe attacks. Dagger + Dagger for Life siphon. None of these are even remotely similar in the way they play.
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
August 17 2012 07:20 GMT
#3944
Can someone tell me why certain classes are ranked low popularity wise, i never played beta and tried to stay away from youtube videos, i only know about the classes throu some reading on a community site so i know to a certain degree what the classes can do.

i thought ranger / engineer will be pretty popular O.o
The only virgins in kpop left are the fans
Agnosthar
Profile Joined August 2010
631 Posts
August 17 2012 12:31 GMT
#3945
I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally.
chaokel
Profile Blog Joined October 2010
Australia535 Posts
August 17 2012 12:41 GMT
#3946
On August 17 2012 21:31 Agnosthar wrote:
I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally.


This isn't a random guess, every single poll i've seen in every community necro / mesmer are in the bottom 3.
Virtue
Profile Joined July 2010
United States318 Posts
August 17 2012 12:47 GMT
#3947
On August 17 2012 21:31 Agnosthar wrote:
I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally.

I think in the initial beta weekends, Guardians were under represented and a lot of people chose instead to try out the other classes like necromancer, thief, ranger, and engineer. In the later beta weekends, there was a shift away from some of those when people figured out that they were either bugged or just weak in that build of the game. I think these people will go back to playing those classes once they get more figured out/patched.

The guardian also got a big boost in these last few beta events just because of how useful people realized they are. They aren't really a huge DPS class, but they have some things that will allow them to be insanely survivable and they have a lot of weapons with some really great CC and boons to throw out. Alot of the guys on sPvP teams have been running their main and a guardian, just because of how nice it is to have one on a team and even if no one was maining one, everyone was expected to be able to change to guardian to fill that role.
Aando
Profile Joined August 2011
1304 Posts
Last Edited: 2012-08-17 14:14:31
August 17 2012 14:13 GMT
#3948
I fucking hope a minion centric Necro will be viable. I got fucked by Blizzard with the witch doctor and I'm not sure if my ass can take another pounding in such a short time.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
August 17 2012 14:24 GMT
#3949
On August 17 2012 23:13 Aando wrote:
I fucking hope a minion centric Necro will be viable. I got fucked by Blizzard with the witch doctor and I'm not sure if my ass can take another pounding in such a short time.


Would be pretty awesome. I always loved minion-centric builds or classes, but I also have never played a multiplayer game where it's actually comparable in strength to other typical classes/builds like mage/warrior/archer.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
August 17 2012 14:56 GMT
#3950
Sorry to break it to you guys but minion based builds are currently the worst builds for the Necromancer right now, purely because the minion AI appears to be coded by a bunch of monkeys suffering nicotine withdrawal symptoms.
Moderator
Aando
Profile Joined August 2011
1304 Posts
Last Edited: 2012-08-17 15:06:17
August 17 2012 15:05 GMT
#3951
On August 17 2012 23:56 Firebolt145 wrote:
Sorry to break it to you guys but minion based builds are currently the worst builds for the Necromancer right now, purely because the minion AI appears to be coded by a bunch of monkeys suffering nicotine withdrawal symptoms.

Argh... so it's your typical minion AI then. I dont understand why the developers just dont let the player control the minions, atleast if you only can summon like 5 of them. Sure it'd get a bit harder to play the style but atleast the minions would do something useful.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
August 17 2012 15:15 GMT
#3952
It's a bit confusing considering that the AI for the Ranger/Elementalist/etc pets are said to be much stronger. Perhaps it will be patched someday, who knows. I'll still be rolling a Necro anyway because I'm crazy.
Moderator
Roggle
Profile Joined November 2010
United States142 Posts
August 17 2012 15:28 GMT
#3953
Yeah I'll be rolling a Necro first as well, and plan to run a minion master build for the PvE side of things in spite of the poor minion AI. I definitely won't be running that sort of build in sPvP since the AI problems are amplified in that sort of small-scale combat against other players, but it's much less of a problem against NPC enemies (from what I've found in the BWEs, at least).
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
August 17 2012 15:30 GMT
#3954
Our PvE experience in the BWE's have all been rather low level. From what I hear it gets much tougher once you start breaching lvl 20 so I'm not sure if a MM build will still hold out beyond there. Nothing hurts to try though!
Moderator
Roggle
Profile Joined November 2010
United States142 Posts
August 17 2012 15:44 GMT
#3955
Yeah, I definitely noticed a difference once I hit 20 (got my necro up to 26), but once I started being a bit smarter about using my minions' active abilities and making sure I didn't get surrounded by too many enemies at once, things became manageable. My biggest concern as far as PvE difficulty as a minion master goes is the level 30-39 range leading up to the acquisition of Master level traits. Once the +20 toughness per minion trait is obtained, that'll most likely be a huge survivability spike - especially with a full set of jagged horrors in tow - which makes me wonder just how much it'll be needed.
crms
Profile Joined February 2010
United States11933 Posts
August 17 2012 16:09 GMT
#3956
I think mesmer isn't played much because its probably the most complicated class. If you don't know what you're doing it's extremely weak, if you're very good the class scales rapidly. Most people in beta are very bad so everyone 'thinks' mesmer is shit.

I still can't decide what I want to play though. It's agonizing to think about it! Guardian, Warrior, Ele or Mesmer. Why have you forsaken me brain!
http://i.imgur.com/fAUOr2c.png | Fighting games are great
city42
Profile Joined October 2007
1656 Posts
August 17 2012 16:13 GMT
#3957
On August 17 2012 16:15 chaokel wrote:
Show nested quote +
On August 17 2012 09:27 city42 wrote:
What Firebolt145 said about the necro is probably true...it seemed pretty bland compared to the other professions I tried (every weapon felt the same).


What?? Axe + warhorn / focus, does direct damage. Scepter + dagger, for condition based builds (ie dots). Staff for aoe attacks. Dagger + Dagger for Life siphon. None of these are even remotely similar in the way they play.

Maybe it's been changed hugely, but when I played necro (second beta weekend), the only way to play was to focus on conditions. Not-so-coincidentally, 70% of necro weapon skills cause conditions. To me, this made the skills themselves irrelevant, since they were just tools to stack conditions on the target. I really hope it has more diversity now, because the idea of a caster with high HP/survivability is very appealing.
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
August 17 2012 16:26 GMT
#3958
Still debating if I should get the game now or just wait a few months to see reviews etc. How big is the PvE world?
Sylvex
Profile Joined January 2009
United States127 Posts
August 17 2012 16:34 GMT
#3959
For me necromancer and engineer both seemed pretty ridiculous in sPVP from the second beta weekend and onward (didn't play much PVP in the first). Condition damage is far and away the best way to deal damage to anyone and both of them excel at that.

No matter what class I was playing (ranger, thief, engineer, and guardian are the ones I tried) when reviewing the death recap condition damage was always 1.5-3x more than any other source of damage provided someone was applying condition. When an engineer or necromancer got involved it was just retarded. 9k damage from engineer pistol offhand burning in 10-12 "hits", which are counted as ticks of damage that pop up every .5 sec or so. 20k-30k damage from bleeding in 150 or so hits when fighting necromancers was common as well. Condition damage completely ignores toughness from what I understand so there's no way to mitigate the damage other than to use remove condition skills. The problem is nearly every attack they have applies a bleed or some such and your condition removal is on a 15-30s cool down most of the time.

Where my guardian could 1v2-3 other random classes 1v1'ing a necromancer or engineer was suicide provided they knew what they were doing. While playing as engineer I felt nearly invincible and because the pistol shots apply AoE bleeding to everyone near your target you get ridiculous amounts of dps and points for nearly every kill regardless if you actually targeted the person or not. The giant crate elite skill that is a huge AoE stun that also drops turrets and med packs is pretty ridiculous as well. The purple elixir when thrown could apply a 1min+ duration swiftness making kiting a walk in the park (may have been a bug since the tool tip says 12s or so)

I just find it hard to believe that people think these 2 are the weakest class. Maybe I was just playing it wrong, but when I can solo an elementalist, mesmer, and warrior all at same time because guardian toughness is amazing, but can't 1v1 condition damage necromancers or engineers on any class besides my own condition damage engineer I feel like something odd is going on.
Flicky
Profile Blog Joined December 2008
England2669 Posts
August 17 2012 16:47 GMT
#3960
On August 18 2012 01:34 Sylvex wrote:
For me necromancer and engineer both seemed pretty ridiculous in sPVP from the second beta weekend and onward (didn't play much PVP in the first). Condition damage is far and away the best way to deal damage to anyone and both of them excel at that.

No matter what class I was playing (ranger, thief, engineer, and guardian are the ones I tried) when reviewing the death recap condition damage was always 1.5-3x more than any other source of damage provided someone was applying condition. When an engineer or necromancer got involved it was just retarded. 9k damage from engineer pistol offhand burning in 10-12 "hits", which are counted as ticks of damage that pop up every .5 sec or so. 20k-30k damage from bleeding in 150 or so hits when fighting necromancers was common as well. Condition damage completely ignores toughness from what I understand so there's no way to mitigate the damage other than to use remove condition skills. The problem is nearly every attack they have applies a bleed or some such and your condition removal is on a 15-30s cool down most of the time.

Where my guardian could 1v2-3 other random classes 1v1'ing a necromancer or engineer was suicide provided they knew what they were doing. While playing as engineer I felt nearly invincible and because the pistol shots apply AoE bleeding to everyone near your target you get ridiculous amounts of dps and points for nearly every kill regardless if you actually targeted the person or not. The giant crate elite skill that is a huge AoE stun that also drops turrets and med packs is pretty ridiculous as well. The purple elixir when thrown could apply a 1min+ duration swiftness making kiting a walk in the park (may have been a bug since the tool tip says 12s or so)

I just find it hard to believe that people think these 2 are the weakest class. Maybe I was just playing it wrong, but when I can solo an elementalist, mesmer, and warrior all at same time because guardian toughness is amazing, but can't 1v1 condition damage necromancers or engineers on any class besides my own condition damage engineer I feel like something odd is going on.


Well it sounds like you were trying to outlast classes that are really good at outlasting. When most of your damage is conditions a lot of your time can be spent staying alive. If they 1v1'd you and used Supply Drop then you probably should lose because that skill is really good. I've played engineer only since BWE2 and I love it. I would say it's in a pretty good spot for my level where I feel like I have at least an even shot against everything.

In earlier events Condition Damage was stupid (still is some times) but it's getting better. I had one build that could remove conditions decently and I did ok with that but if you don't, you're screwed (especially against the uberbleed ranger builds). Seeing 10,000+ damage in bleed ticks is frustrating when I don't know how to deal with it.

From what I've seen, Engineer is the least chosen and from what I've pieced together from friends and posts, I think it's because people are either really into the engineer and their skillset or just don't find the elixirs and kits interesting. I'm not sure there will be many second or even third character slots filled by engineers. But as a keen engineer player myself, I say there's no reasons for it beyond that. It's a fun class and works well. I wouldn't read into it that much.

I'm just planning to play PvP and considering what other classes I should play. I'm thinking a thief and a mesmer at the moment but I'm not sure. I'm drawn to them mostly because they're not too popular at the moment.
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