Thief/Ranger/Mesmer are all game for the 3rd least played class, but I would put my money on Thief.
Guild Wars 2 - Page 198
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GGTeMpLaR
United States7226 Posts
Thief/Ranger/Mesmer are all game for the 3rd least played class, but I would put my money on Thief. | ||
eviltomahawk
United States11135 Posts
On August 17 2012 12:44 GGTeMpLaR wrote: I'm pretty sure Engineer and Necromancer are going to be less represented than the other 6. Thief/Ranger/Mesmer are all game for the 3rd least played class, but I would put my money on Thief. It's a shame that Engineer might not get played that much. I had sooooo much fun with the class during the beta, although I honestly didn't really spend a lot of time with the other classes. Playing Engineer felt like playing a bit of Team Fortress in my Guild Wars. I plant down turrets and healing turrets and I'm like "SENTRY GOING UP" and "ERRRRECTING A DISPENSER." And whenever my turret dies, I'm like "SPY SAPPIN' MAH SENTRY." And then I could equip grenades and bomb utility skills to feel like a demo-man, blanketing an area with explosive AoE damage while being all like "KABOOOOOOOM." And then I could equip the flamethrower utility skill and be like 'MMMMPH MMMMPH MMMMMPH" as I run around admiring how my flamethrower burned everything in sight. Good times... good times. I honestly cannot wait for the actual game release. | ||
chaokel
Australia535 Posts
On August 17 2012 09:27 city42 wrote: What Firebolt145 said about the necro is probably true...it seemed pretty bland compared to the other professions I tried (every weapon felt the same). What?? Axe + warhorn / focus, does direct damage. Scepter + dagger, for condition based builds (ie dots). Staff for aoe attacks. Dagger + Dagger for Life siphon. None of these are even remotely similar in the way they play. | ||
{ToT}ColmA
Japan3260 Posts
i thought ranger / engineer will be pretty popular O.o | ||
Agnosthar
631 Posts
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chaokel
Australia535 Posts
On August 17 2012 21:31 Agnosthar wrote: I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally. This isn't a random guess, every single poll i've seen in every community necro / mesmer are in the bottom 3. | ||
Virtue
United States318 Posts
On August 17 2012 21:31 Agnosthar wrote: I'm really surprised you guys are thinking Necromancer will be one of the least played. I thought everyone would stay away from Guardian personally. I think in the initial beta weekends, Guardians were under represented and a lot of people chose instead to try out the other classes like necromancer, thief, ranger, and engineer. In the later beta weekends, there was a shift away from some of those when people figured out that they were either bugged or just weak in that build of the game. I think these people will go back to playing those classes once they get more figured out/patched. The guardian also got a big boost in these last few beta events just because of how useful people realized they are. They aren't really a huge DPS class, but they have some things that will allow them to be insanely survivable and they have a lot of weapons with some really great CC and boons to throw out. Alot of the guys on sPvP teams have been running their main and a guardian, just because of how nice it is to have one on a team and even if no one was maining one, everyone was expected to be able to change to guardian to fill that role. | ||
Aando
1304 Posts
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heishe
Germany2284 Posts
On August 17 2012 23:13 Aando wrote: I fucking hope a minion centric Necro will be viable. I got fucked by Blizzard with the witch doctor and I'm not sure if my ass can take another pounding in such a short time. Would be pretty awesome. I always loved minion-centric builds or classes, but I also have never played a multiplayer game where it's actually comparable in strength to other typical classes/builds like mage/warrior/archer. | ||
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Firebolt145
Lalalaland34491 Posts
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Aando
1304 Posts
On August 17 2012 23:56 Firebolt145 wrote: Sorry to break it to you guys but minion based builds are currently the worst builds for the Necromancer right now, purely because the minion AI appears to be coded by a bunch of monkeys suffering nicotine withdrawal symptoms. Argh... so it's your typical minion AI then. I dont understand why the developers just dont let the player control the minions, atleast if you only can summon like 5 of them. Sure it'd get a bit harder to play the style but atleast the minions would do something useful. | ||
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Firebolt145
Lalalaland34491 Posts
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Roggle
United States142 Posts
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Firebolt145
Lalalaland34491 Posts
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Roggle
United States142 Posts
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crms
United States11933 Posts
I still can't decide what I want to play though. It's agonizing to think about it! Guardian, Warrior, Ele or Mesmer. Why have you forsaken me brain! | ||
city42
1656 Posts
On August 17 2012 16:15 chaokel wrote: What?? Axe + warhorn / focus, does direct damage. Scepter + dagger, for condition based builds (ie dots). Staff for aoe attacks. Dagger + Dagger for Life siphon. None of these are even remotely similar in the way they play. Maybe it's been changed hugely, but when I played necro (second beta weekend), the only way to play was to focus on conditions. Not-so-coincidentally, 70% of necro weapon skills cause conditions. To me, this made the skills themselves irrelevant, since they were just tools to stack conditions on the target. I really hope it has more diversity now, because the idea of a caster with high HP/survivability is very appealing. | ||
Crissaegrim
2947 Posts
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Sylvex
United States127 Posts
No matter what class I was playing (ranger, thief, engineer, and guardian are the ones I tried) when reviewing the death recap condition damage was always 1.5-3x more than any other source of damage provided someone was applying condition. When an engineer or necromancer got involved it was just retarded. 9k damage from engineer pistol offhand burning in 10-12 "hits", which are counted as ticks of damage that pop up every .5 sec or so. 20k-30k damage from bleeding in 150 or so hits when fighting necromancers was common as well. Condition damage completely ignores toughness from what I understand so there's no way to mitigate the damage other than to use remove condition skills. The problem is nearly every attack they have applies a bleed or some such and your condition removal is on a 15-30s cool down most of the time. Where my guardian could 1v2-3 other random classes 1v1'ing a necromancer or engineer was suicide provided they knew what they were doing. While playing as engineer I felt nearly invincible and because the pistol shots apply AoE bleeding to everyone near your target you get ridiculous amounts of dps and points for nearly every kill regardless if you actually targeted the person or not. The giant crate elite skill that is a huge AoE stun that also drops turrets and med packs is pretty ridiculous as well. The purple elixir when thrown could apply a 1min+ duration swiftness making kiting a walk in the park (may have been a bug since the tool tip says 12s or so) I just find it hard to believe that people think these 2 are the weakest class. Maybe I was just playing it wrong, but when I can solo an elementalist, mesmer, and warrior all at same time because guardian toughness is amazing, but can't 1v1 condition damage necromancers or engineers on any class besides my own condition damage engineer I feel like something odd is going on. | ||
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Flicky
England2663 Posts
On August 18 2012 01:34 Sylvex wrote: For me necromancer and engineer both seemed pretty ridiculous in sPVP from the second beta weekend and onward (didn't play much PVP in the first). Condition damage is far and away the best way to deal damage to anyone and both of them excel at that. No matter what class I was playing (ranger, thief, engineer, and guardian are the ones I tried) when reviewing the death recap condition damage was always 1.5-3x more than any other source of damage provided someone was applying condition. When an engineer or necromancer got involved it was just retarded. 9k damage from engineer pistol offhand burning in 10-12 "hits", which are counted as ticks of damage that pop up every .5 sec or so. 20k-30k damage from bleeding in 150 or so hits when fighting necromancers was common as well. Condition damage completely ignores toughness from what I understand so there's no way to mitigate the damage other than to use remove condition skills. The problem is nearly every attack they have applies a bleed or some such and your condition removal is on a 15-30s cool down most of the time. Where my guardian could 1v2-3 other random classes 1v1'ing a necromancer or engineer was suicide provided they knew what they were doing. While playing as engineer I felt nearly invincible and because the pistol shots apply AoE bleeding to everyone near your target you get ridiculous amounts of dps and points for nearly every kill regardless if you actually targeted the person or not. The giant crate elite skill that is a huge AoE stun that also drops turrets and med packs is pretty ridiculous as well. The purple elixir when thrown could apply a 1min+ duration swiftness making kiting a walk in the park (may have been a bug since the tool tip says 12s or so) I just find it hard to believe that people think these 2 are the weakest class. Maybe I was just playing it wrong, but when I can solo an elementalist, mesmer, and warrior all at same time because guardian toughness is amazing, but can't 1v1 condition damage necromancers or engineers on any class besides my own condition damage engineer I feel like something odd is going on. Well it sounds like you were trying to outlast classes that are really good at outlasting. When most of your damage is conditions a lot of your time can be spent staying alive. If they 1v1'd you and used Supply Drop then you probably should lose because that skill is really good. I've played engineer only since BWE2 and I love it. I would say it's in a pretty good spot for my level where I feel like I have at least an even shot against everything. In earlier events Condition Damage was stupid (still is some times) but it's getting better. I had one build that could remove conditions decently and I did ok with that but if you don't, you're screwed (especially against the uberbleed ranger builds). Seeing 10,000+ damage in bleed ticks is frustrating when I don't know how to deal with it. From what I've seen, Engineer is the least chosen and from what I've pieced together from friends and posts, I think it's because people are either really into the engineer and their skillset or just don't find the elixirs and kits interesting. I'm not sure there will be many second or even third character slots filled by engineers. But as a keen engineer player myself, I say there's no reasons for it beyond that. It's a fun class and works well. I wouldn't read into it that much. I'm just planning to play PvP and considering what other classes I should play. I'm thinking a thief and a mesmer at the moment but I'm not sure. I'm drawn to them mostly because they're not too popular at the moment. | ||
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