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On August 13 2012 04:15 chaokel wrote:Show nested quote +On August 13 2012 03:48 Valenius wrote:On August 13 2012 03:13 Mascherano wrote: 1st time playing in stress test/beta lol. Is the server I choose going to be permanent or can I choose for real/again once game is released? Don't expect too much from it! It'll probably be 45 minutes of login server :D Was actually really smooth and had no problems logging in. Was a little confused why people decided to spend 50% of their time beating on gates in WvW though.
Might have been some alpha players, they are not restricted by stress test schedules or whatnot, they can just play. :p
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So guys, I followed all the dev blogs and stuff and was pretty excited about this game. Then I read the threads after the beta was released and people seemed to be a bit disappointing with the end product...not that it was bad but it wasn't amazing.
Its been a while since then. What are your guys's current opinions on the game?
Is it awesome? Would you recommend buying it without reservations to a pretty picky RPG buff?
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On August 13 2012 05:45 sob3k wrote: So guys, I followed all the dev blogs and stuff and was pretty excited about this game. Then I read the threads after the beta was released and people seemed to be a bit disappointing with the end product...not that it was bad but it wasn't amazing.
Its been a while since then. What are your guys's current opinions on the game?
Is it awesome? Would you recommend buying it without reservations to a pretty picky RPG buff?
It is literally the RPG I have ever played. Hands down. Played the third beta weekend... cant stop thinking about the game. Music is amazing, graphics are amazing (not too hard to run aswell), and the gameplay is outstanding. No monthly fee. Get it.
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On August 13 2012 06:01 nimbus99 wrote:Show nested quote +On August 13 2012 05:45 sob3k wrote: So guys, I followed all the dev blogs and stuff and was pretty excited about this game. Then I read the threads after the beta was released and people seemed to be a bit disappointing with the end product...not that it was bad but it wasn't amazing.
Its been a while since then. What are your guys's current opinions on the game?
Is it awesome? Would you recommend buying it without reservations to a pretty picky RPG buff? It is literally the RPG I have ever played. Hands down. Played the third beta weekend... cant stop thinking about the game. Music is amazing, graphics are amazing (not too hard to run aswell), and the gameplay is outstanding. No monthly fee. Get it.
You a word.
I would agree with all of the above if the camera wasn't so fucked up.
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On August 13 2012 05:45 sob3k wrote: So guys, I followed all the dev blogs and stuff and was pretty excited about this game. Then I read the threads after the beta was released and people seemed to be a bit disappointing with the end product...not that it was bad but it wasn't amazing.
Its been a while since then. What are your guys's current opinions on the game?
Is it awesome? Would you recommend buying it without reservations to a pretty picky RPG buff?
Depends on what you like. The art and amount of content you get for the price is awesome, but if you don't like the combat it wouldn't be that enjoyable. Also, having a lot of MMO experience probably lessens the experience for some. Personally I like it very much, for what that's worth.
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On August 13 2012 05:45 sob3k wrote: So guys, I followed all the dev blogs and stuff and was pretty excited about this game. Then I read the threads after the beta was released and people seemed to be a bit disappointing with the end product...not that it was bad but it wasn't amazing.
Its been a while since then. What are your guys's current opinions on the game?
Is it awesome? Would you recommend buying it without reservations to a pretty picky RPG buff?
I was really excited when they announced it a couple of years back, but the closer it got the less excited I was. They seem to try hard and I mean really hard to be different, and that doesnt mean it will be good.
Bottom line is if you like team PvP get it, if you are into classic PvE dont even waste your time. Just my opinion after playing the beta.
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Really excited for this game but not sure if I should get it... Falling behind in studies... :/...
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On August 13 2012 05:45 sob3k wrote: So guys, I followed all the dev blogs and stuff and was pretty excited about this game. Then I read the threads after the beta was released and people seemed to be a bit disappointing with the end product...not that it was bad but it wasn't amazing.
Its been a while since then. What are your guys's current opinions on the game?
Is it awesome? Would you recommend buying it without reservations to a pretty picky RPG buff? It depends on what you're expecting. I was extremely hyped for the game, but when I got the beta, it turned out to be a completely different game than I expected and I was very disappointed. I will play the game anyway (I mean, I already bought it), but it will definitely not be the new awesome MMO which I expected, it will just be some casual time-wasting with a friend.
What I was disappointed with was, among other things: * Combat feels button-mashy, especially in PvE. Unlike WoW where you optimize rotations etc (which is easy, but satisfying), in GW2, you basically punch buttons. I don't think there's a place for this kind of combat, it should either be like WoW (optimized rotations) or RaiderZ (action RPG, like monster hunter, where blocking with a shield and rolling actually works well). * The PvE over all is very bland. I expected dynamic content which really makes an impact, but that's not what you get at all. Instead, you get big areas with "points of interest" where you do the same thing over and over, which is very tedious. You basically "help" a key character by doing "good" things in an area, which can range from clicking on things on the ground, to fighting stuff. This is actually WORSE than wow style quests, because you don't really get any story in GW2, it's just an area with problems which you help out with, where as in WoW, the basic quests are like that (kill 10 wolves style) but more advanced quests chain etc. The dynamic events are better, but the impact they make on the world was far overstated by arenanet, and it just feels like "Oh, I came in time for the random bear attack event, which I've already completed twice). * Skills are boring, at least for the classes I've played. Cast fireball, cast blind, throw rocks. You have very few skills up at a time, and while you can switch weapons (and sometimes stance, like elementalist), you get more of the same. It feels like you have the skills of a MOBA character, but without the interesting ones.
Overall, the game just doesn't feel satsifying to me and the world isn't believable, the story feels very weak. The game LOOKS great, the art direction is great, and exploration is fun because of that fact. I also lack experience in PvP, which is definitely the biggest aspect of the game, so I can't speak for that.
Overall, I'd say it's up to your expectations. You might love it or you might be disappointed. Watch a bunch of videos of people playing it, maybe try it at a friends house... or just gamble and buy it, there's no subscription fee so it's not a big investment.
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I have a question As elementalist you have 4 elements u can switch to. But when you switch do you get global cooldown ? If not can u bind all 20spells on separate keys or do you have to switch every time you want to use different stance ?
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What I saw in the few hours of stress test I've played the combat wasn't what they made it sound like it would be, I'm also not entirely sold on the "fight for your life" thing or whatever it was called. I was expecting combat to be at least a little revolutionary, now all they have seem to have going for them is the weapon switching.
Races were a little meh to me, humans, big humans, dog men, tree men and some ugly little things. I didn't play GW1 but I was shocked to not find a sexleg elf race on the character creation menu, I thought sylvari was going to be one but imagine my disappointment. At least theres seemingly decent variation to the classes although I only tried few.
What I liked was that I didn't get the feeling that I need to rush to max level to see the actual game, but I can take my time experiencing and exploring the world and join max lvl PvP while doing that if I so wish. However I did not have a chance to play a lot of PvP, and the little WvWvW I did I spent most of my time running or killing NPC's, which isn't a good thing. I figured it was due to small player numbers and me not knowing the map.
If it wasn't for the no monthly sub I wouldn't get it but thats the case for all MMO's I'm never monthly subbing again. But it still left a good overall impression to me and I'm glad I pre-ordered it but I don't think it's going to live up to the promises and hype. Should be a solid game and a better showing than the likes of SW:TOR at least.
Also music was great.
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On August 13 2012 17:51 Tobberoth wrote: This is actually WORSE than wow style quests, because you don't really get any story in GW2, it's just an area with problems which you help out with, where as in WoW, the basic quests are like that (kill 10 wolves style) but more advanced quests chain etc. The dynamic events are better, but the impact they make on the world was far overstated by arenanet, and it just feels like "Oh, I came in time for the random bear attack event, which I've already completed twice)
I'd say that, personally, I disagree with most of your criticisms of the game (but like you said, a lot of it comes down to personal expectations). However, the point that I quoted is definitely a valid concern in my opinion.
I wouldn't say it's 'worse than wow style quests', but I'd definitely agree that you are exposed to far less storyline/lore detail by doing it the guild wars 2 way. You have to go out of your way to really look for those kinds of details in the game world, it seems, so I think it's too easy to just wander about the game world not paying attention to what you're doing or why you're doing it.
The problem with that, in my mind, is that without the storyline details and characters you're left to focus only on the games mechanics which, let's face it, aren't going to be that amazing in an MMORPG. So it can feel a bit repetitive and you can lose your drive to push forward in the game or play your 'role' in the world.
Having said that, I do enjoy the game so much overall and I just hope that the personal story will make up for that lack of lore/storyline in general PvE.
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On August 13 2012 18:05 NIIINO wrote: I have a question As elementalist you have 4 elements u can switch to. But when you switch do you get global cooldown ? If not can u bind all 20spells on separate keys or do you have to switch every time you want to use different stance ? You have to switch every time, but the act of switching to that element is put on cooldown. So you can use your fire skills, then switch to earth and use your earth skills immediately, but you can't switch back to fire right away. However, you have 4 elements and the cooldown is low, so you can basically spam constantly. Switch to fire, use every skill, switch to lightning, use every skill, switch to water, use every skill, switch to earth, use every skill, fire cooldown is done, so switch to fire and use every skill.
Personally, I feels it's OP and not all that fun. Most classes can't do even close to something like that, so while other classes are waiting for cooldowns, elementalists are spamming constantly. It also doesn't feel tactical. Sure, you could switch to water when you need some healing, then switch to lightning when you need some effect you have there, say a blind or stun or something... but since you can switch constantly and use all your cooldowns, there's no need. Why stay in water to heal when you can use every single one of your spells and then come back to water?
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On August 13 2012 18:05 NIIINO wrote: I have a question As elementalist you have 4 elements u can switch to. But when you switch do you get global cooldown ? If not can u bind all 20spells on separate keys or do you have to switch every time you want to use different stance ?
There's a cooldown on individual elements. So you could switch water -> earth -> fire immediately, but not water -> earth -> water for example. When you switch elements it replaces the first 5 skills on your bar, so you can't be using spells from two different elements at the same time without switching.
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On August 13 2012 17:51 Tobberoth wrote:Show nested quote +On August 13 2012 05:45 sob3k wrote: So guys, I followed all the dev blogs and stuff and was pretty excited about this game. Then I read the threads after the beta was released and people seemed to be a bit disappointing with the end product...not that it was bad but it wasn't amazing.
Its been a while since then. What are your guys's current opinions on the game?
Is it awesome? Would you recommend buying it without reservations to a pretty picky RPG buff? It depends on what you're expecting. I was extremely hyped for the game, but when I got the beta, it turned out to be a completely different game than I expected and I was very disappointed. I will play the game anyway (I mean, I already bought it), but it will definitely not be the new awesome MMO which I expected, it will just be some casual time-wasting with a friend. What I was disappointed with was, among other things: * Combat feels button-mashy, especially in PvE. Unlike WoW where you optimize rotations etc (which is easy, but satisfying), in GW2, you basically punch buttons. I don't think there's a place for this kind of combat, it should either be like WoW (optimized rotations) or RaiderZ (action RPG, like monster hunter, where blocking with a shield and rolling actually works well). * The PvE over all is very bland. I expected dynamic content which really makes an impact, but that's not what you get at all. Instead, you get big areas with "points of interest" where you do the same thing over and over, which is very tedious. You basically "help" a key character by doing "good" things in an area, which can range from clicking on things on the ground, to fighting stuff. This is actually WORSE than wow style quests, because you don't really get any story in GW2, it's just an area with problems which you help out with, where as in WoW, the basic quests are like that (kill 10 wolves style) but more advanced quests chain etc. The dynamic events are better, but the impact they make on the world was far overstated by arenanet, and it just feels like "Oh, I came in time for the random bear attack event, which I've already completed twice). * Skills are boring, at least for the classes I've played. Cast fireball, cast blind, throw rocks. You have very few skills up at a time, and while you can switch weapons (and sometimes stance, like elementalist), you get more of the same. It feels like you have the skills of a MOBA character, but without the interesting ones. Overall, the game just doesn't feel satsifying to me and the world isn't believable, the story feels very weak. The game LOOKS great, the art direction is great, and exploration is fun because of that fact. I also lack experience in PvP, which is definitely the biggest aspect of the game, so I can't speak for that. Overall, I'd say it's up to your expectations. You might love it or you might be disappointed. Watch a bunch of videos of people playing it, maybe try it at a friends house... or just gamble and buy it, there's no subscription fee so it's not a big investment.
Exactly my thoughts. Good ideas but everything turned out far worse than expected.
The skill system is what annoys me the most, every skill just seems so boring and combat feels really, really slow and uninspired. At first i tried to optimize skill usage but at the end except for boss battles i only pressed 1 and alt-tabbed to surf TL until the enemy was dead, which took about the same time as when i actually used the other skills.
In GW1 combat felt dynamic, you could double and even triple your effectiveness by timing your skills to the split second and you had to optimize your energy usage to not run dry all the time.
The "competitive" PvP mode feels boring due to the "every class can do everything" concept where the interaction between you and your teammates feels too limited and every class has so much defensive potential that 2 players can attack each other for 30 seconds before one goes down.
The WvW is fun but too random. My server got dominated by another server with 10 times as many players, every time i tried to leave the fortress i got jumped on by 5-6 opponents with no ally in sight. At better times we moved around in a group of 20 players and got stomped by a group of 50 players from the enemy server. When i ended up being able to roam the map there wasn't anything i could do as a single player, no remote objectives i could take to secretly help my server. Even when i found 2 other friendly players we just exchanged shots with a single defending player at a remote outpost without being able to kill him through the NPCs.
I will play it for a few days because i already bought it but as a GW1 fan i'm completely disappointed.
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Lalalaland34492 Posts
On August 13 2012 18:21 Tobberoth wrote:Show nested quote +On August 13 2012 18:05 NIIINO wrote: I have a question As elementalist you have 4 elements u can switch to. But when you switch do you get global cooldown ? If not can u bind all 20spells on separate keys or do you have to switch every time you want to use different stance ? You have to switch every time, but the act of switching to that element is put on cooldown. So you can use your fire skills, then switch to earth and use your earth skills immediately, but you can't switch back to fire right away. However, you have 4 elements and the cooldown is low, so you can basically spam constantly. Switch to fire, use every skill, switch to lightning, use every skill, switch to water, use every skill, switch to earth, use every skill, fire cooldown is done, so switch to fire and use every skill. Personally, I feels it's OP and not all that fun. Most classes can't do even close to something like that, so while other classes are waiting for cooldowns, elementalists are spamming constantly. It also doesn't feel tactical. Sure, you could switch to water when you need some healing, then switch to lightning when you need some effect you have there, say a blind or stun or something... but since you can switch constantly and use all your cooldowns, there's no need. Why stay in water to heal when you can use every single one of your spells and then come back to water? Well from what I've read on a forum popular with guild wars 1 vets, they consider the elementalist to have one of the highest skill caps. Of course you could simply spam spells at random but you would achieve far less than a player that switched between the elements depending on the situation.
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On August 13 2012 18:21 Tobberoth wrote:Show nested quote +On August 13 2012 18:05 NIIINO wrote: I have a question As elementalist you have 4 elements u can switch to. But when you switch do you get global cooldown ? If not can u bind all 20spells on separate keys or do you have to switch every time you want to use different stance ? Personally, I feels it's OP and not all that fun. Most classes can't do even close to something like that, so while other classes are waiting for cooldowns, elementalists are spamming constantly. It also doesn't feel tactical. Sure, you could switch to water when you need some healing, then switch to lightning when you need some effect you have there, say a blind or stun or something... but since you can switch constantly and use all your cooldowns, there's no need. Why stay in water to heal when you can use every single one of your spells and then come back to water?
It becomes a hella more tactical in PvP where every cooldown starts to matter and your opponent actually knows what you can do in each element and exploit that. Also, you seem to be completely missing the area of combos, which can be VERY powerful and ele is a class that can combo itself pretty good. But those aren't explained in the game very well and the visual feedback for pulling them off is also lacking as well as the power level of some combos.
But for example, if you wasted your water stance for something trivial in the fight and then suddenly need healing or cond removal, you might just be boned. Also, majority of ele players would go in water, drop their heals without thinking more about and continue on, but for example with staff, those heals are actually combo fields that you can detonate yourself for a much bigger heal. So instead of going water-> healing geysir, you'd be better off earth-2-water-geysir and be in the area while the earth aoe blows up, giving you a blast finisher on heal field (~2k aoe heal). If you'd been running Arcane Wave on util, you could also use that on top of the heal field for another finisher. 4k heal + whatever the geysir normally would heal is nothing to scoff at.
Several defensive skills ele has are spread in the elements, so random shuffling quickly leaves you helpless against someone elses burst or condition stacks.
You are right though, that often when you switch to an element it's better to put everything in there on cooldown before swapping out, unless there's something in the near future that you know you might need it for, in the time frame 10-30seconds.
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On August 13 2012 18:14 jtype wrote:Show nested quote +On August 13 2012 17:51 Tobberoth wrote: This is actually WORSE than wow style quests, because you don't really get any story in GW2, it's just an area with problems which you help out with, where as in WoW, the basic quests are like that (kill 10 wolves style) but more advanced quests chain etc. The dynamic events are better, but the impact they make on the world was far overstated by arenanet, and it just feels like "Oh, I came in time for the random bear attack event, which I've already completed twice)
I'd say that, personally, I disagree with most of your criticisms of the game (but like you said, a lot of it comes down to personal expectations). However, the point that I quoted is definitely a valid concern in my opinion. I wouldn't say it's 'worse than wow style quests', but I'd definitely agree that you are exposed to far less storyline/lore detail by doing it the guild wars 2 way. You have to go out of your way to really look for those kinds of details in the game world, it seems, so I think it's too easy to just wander about the game world not paying attention to what you're doing or why you're doing it. The problem with that, in my mind, is that without the storyline details and characters you're left to focus only on the games mechanics which, let's face it, aren't going to be that amazing in an MMORPG. So it can feel a bit repetitive and you can lose your drive to push forward in the game or play your 'role' in the world. Having said that, I do enjoy the game so much overall and I just hope that the personal story will make up for that lack of lore/storyline in general PvE.
The personal storyline is much more involved than any large quest chains found in wow.
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Yea, that was definitely my impression of it. I'm really looking forward to seeing how it scales up as the story develops. It felt really small and 'local' in all the various branches I played of it, which is a really nice way to start off the story and make you feel like you progress later on when it takes you to far away lands.
The storlines in GW1 (all of the campaigns really) were definitely some of my favourite aspects of the games. Not just the stories themselves, but the way they were told and the pacing of them also.
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On August 13 2012 18:40 Firebolt145 wrote:Show nested quote +On August 13 2012 18:21 Tobberoth wrote:On August 13 2012 18:05 NIIINO wrote: I have a question As elementalist you have 4 elements u can switch to. But when you switch do you get global cooldown ? If not can u bind all 20spells on separate keys or do you have to switch every time you want to use different stance ? You have to switch every time, but the act of switching to that element is put on cooldown. So you can use your fire skills, then switch to earth and use your earth skills immediately, but you can't switch back to fire right away. However, you have 4 elements and the cooldown is low, so you can basically spam constantly. Switch to fire, use every skill, switch to lightning, use every skill, switch to water, use every skill, switch to earth, use every skill, fire cooldown is done, so switch to fire and use every skill. Personally, I feels it's OP and not all that fun. Most classes can't do even close to something like that, so while other classes are waiting for cooldowns, elementalists are spamming constantly. It also doesn't feel tactical. Sure, you could switch to water when you need some healing, then switch to lightning when you need some effect you have there, say a blind or stun or something... but since you can switch constantly and use all your cooldowns, there's no need. Why stay in water to heal when you can use every single one of your spells and then come back to water? Well from what I've read on a forum popular with guild wars 1 vets, they consider the elementalist to have one of the highest skill caps. Of course you could simply spam spells at random but you would achieve far less than a player that switched between the elements depending on the situation. I'm questioning this. Yes, some skills do benefit a bit from timing (delayed AOEs for example) and comboes do benefit from such synergy as well... but honestly, I seriously doubt you'll get that much out of it, because while you're getting some nice timings, you're also using far less skills in a game where your damage output depends on your amount of skills used. If you wait for 10 seconds to do a nice combo and I spam, I will probably have thrown out 3-4 more abilties than you in that timespan, will your combo really benefit you more than my pure output?
I don't know, but it doesn't sound intuitive to me.
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On August 13 2012 18:10 Vaelone wrote:humans, big humans, dog men, tree men and some ugly little things.
I won't even mention the fact that you simplified the races to give it criticism which you can do to anything ever created(yes, I'm aware that I just mentioned it), but please for the love of god, don't call a FELINE race "dog men". Thanks.
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