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On August 10 2012 11:55 Candadar wrote:Show nested quote +On August 10 2012 10:44 Ryuu314 wrote:On August 10 2012 10:27 vaL4r wrote:The following was taken from an interview with ArenaNet which you can find here: " will players be able to swap weapons, skills, and armor, or even profession composition, mid-tournament? Last we heard from your team was that locking “builds” was being discussed internally. Has this changed? Could you give some insight to your decision either way?This is still being discussed. Although, we can say that between rounds players will be allowed to change their builds. Any locking down of builds will be for a single tournament match. We want to find the perfect balance between “build wars” and people swapping out their skills between each fight in a PvP match. This is one of those areas where we’ll need to listen to our PvP community. We feel we’ll have a better answer to this after our entire system goes live and our player community can give us feedback on what they feel is best for the life of Guild Wars 2 PvP." This coupled with a post on the gw2 reddit suggesting that equipment swapping during the game should be removed scares me. ![[image loading]](http://i.imgur.com/5NrOG.png) I do not see anything wrong with beeing able to change your build around out of combat, It seems to me that it would add to the game, not take away from it.The thought of having to open up my inventory during a match does not bother me at all. If ArenaNet is indeed considering making this kind of change I am hoping to be able to direct more attention to it so we might prevent such horrible things form happening. (I hop reddit users will downvote such posts immediately) Unless I am wrong of course and build swapping really should be removed... am I wrong? Honestly, I'm for locking weapon sets during matches. The game was designed for you to have two weapon sets at a time, not all. If you keep weapon set changing during a match, then what's the point of having 2 weapon set cap? Why not just up the cap to 3 or 4 or making it uncapped? Part of the challenge of PvP is to come up with a build that can be useful in many situations; this includes what weapons you use. Switching builds out of combat can be neat and separate great players from good ones. But at the same time, it can also cause PvP to be a big game of rock paper scissors that requires you to play with your inventory/hero tab open all the time, which kills the immersion of combat. Getting a build "right" is also a skill that rewards player creativity. Rock paper scissors less so since you can just run out of combat, make a counter build, then go back in and kill the guy np. Then load up another counter build, etc etc etc. It'll just be a game of counters which can get kinda dumb. Maybe a specific amount of weapon swaps per game? It can let you sneak up and do some speshul tektiks on an enemy team to catch them off guard, but since it'd be limited it would stop the "build wars" stigma. I agree that, if that is not possible, that builds should be locked for matches but I would much prefer to have some dynamics. meh. I never liked artificial limits on game mechanics. it makes things feel forced, but maybe that's just me.
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You could have swapping weapons from inventory make all your skills start on cooldown, which would seem to me to eliminate the abuses/interface problems but still allow strategic weapon swapping.
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What is wrong with beeing able to change your equipment? Is there a real problem which needs to be addressed?
Someone said it breaks the immersion if you open your inventory - really?
It seems to me beeing able to requip outside of combat makes the game more complicated and wouldnt that a good thing?
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On August 10 2012 12:03 crate wrote: You could have swapping weapons from inventory make all your skills start on cooldown, which would seem to me to eliminate the abuses/interface problems but still allow strategic weapon swapping. That's kinda pointless cause you can only swap weapons out of combat anyways.
On August 10 2012 12:14 vaL4r wrote: Wwhat is wrong about beeing able to change your equipment? Is there a real problem which needs to be addressed?
Someone said it breaks the immersion if you open your inventory - really?
It seems to me beeing able to requip outside of combat makes the game more complicated and wouldnt that a good thing? Imo, it breaks immersion for me if I'm forced to play with my inventory open the whole time. It's a minor thing; probably just me.
I just don't like it because then what's the point of having only 2 weapon sets? Why not just up the cap to 3 or 4? Heck, why not just allow access to all skills? The point of having only X number of weapon sets and X number of skills is that because you can't change, it forces players to strategize and pick and choose what they want. If you can change shit on the fly between skirmishes then there's no point to having limited skills available.
It's like in MtG. Can you imagine if you were allowed to change the cards in your deck between turns? That would be utterly stupid. You can change your cards in between matches, which is fine, but never during a game because that defeats the purpose of building a deck. Same thing for skill builds in GW2.
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I remember the Norn area being far worse than it was when I tested it today too. Only got to level 6 before I stopped myself because I've been thoroughly enjoying it. Had a fucking blast dodging those rabbits with the feed on top of the mountain. I just hope they add DX10/11
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Ryuu314
It seems you assume from the start that the gameplay should revolve around having only two weaponsets which you are unable to swap out within a match.
On August 10 2012 12:18 Ryuu314 wrote: The point of having only X number of weapon sets and X number of skills is that because you can't change, it forces players to strategize and pick and choose what they want. If you can change shit on the fly between skirmishes then there's no point to having limited skills available.
Are you suggesting that beeing able to exchange weapon/utility skills outside of combat is the same as having all skills available at the same time? - no. I would say beeing able to swap outside of combat does not eliminate strategy, on the contrary, it makes it more complex, providing you with more options and making it harder to figure out what the optimal move is.
On August 10 2012 12:18 Ryuu314 wrote: It's like in MtG. Can you imagine if you were allowed to change the cards in your deck between turns? That would be utterly stupid. You can change your cards in between matches, which is fine, but never during a game because that defeats the purpose of building a deck. Same thing for skill builds in GW2.
I know next to nothing about magix, sorry;;
*you really don't have to stare at your inventory window that much, opening it and changing equip. takes one to two seconds.. less if you are just swapping for a speedboost/boon.
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On August 10 2012 12:03 crate wrote: You could have swapping weapons from inventory make all your skills start on cooldown, which would seem to me to eliminate the abuses/interface problems but still allow strategic weapon swapping.
This is the best approach, and the simplest
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Hey guys, quick question. When i was playing today for the first time during the stress test. I noticed that some parts of the game and where my camera was, the game would glitch out and the terrain would disappear and i could see through the map. Pretty sure this is just a graphical issue on my end. But I was just wondering if anyone else was having the same problems?
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Lalalaland34492 Posts
On August 10 2012 13:05 Br33zyy wrote: Hey guys, quick question. When i was playing today for the first time during the stress test. I noticed that some parts of the game and where my camera was, the game would glitch out and the terrain would disappear and i could see through the map. Pretty sure this is just a graphical issue on my end. But I was just wondering if anyone else was having the same problems? Was this in numerous areas or just in one specific area? Numerous areas would suggest a local problem on your end, one specific area could be a game bug.
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We will be conducting a Stress Test on Friday, August 10 from 4:00 PM PACIFIC Time to 8:00 PM PACIFIC Time. Maybe the servers wont die this time ^_^ ( i missed last one so np lol)
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On August 10 2012 13:07 Firebolt145 wrote:Show nested quote +On August 10 2012 13:05 Br33zyy wrote: Hey guys, quick question. When i was playing today for the first time during the stress test. I noticed that some parts of the game and where my camera was, the game would glitch out and the terrain would disappear and i could see through the map. Pretty sure this is just a graphical issue on my end. But I was just wondering if anyone else was having the same problems? Was this in numerous areas or just in one specific area? Numerous areas would suggest a local problem on your end, one specific area could be a game bug.
Well I was only able to play for about 30 minutes.. but I was in the azura starting zone.. than i got out of there to the real starting zone i guess you would call it? (After you kill the first big boss)
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On August 10 2012 13:25 LazyFailKid wrote: We will be conducting a Stress Test on Friday, August 10 from 4:00 PM PACIFIC Time to 8:00 PM PACIFIC Time. Maybe the servers wont die this time ^_^ ( i missed last one so np lol)
GMT - 7 right?
So...11AM to 3PM AEST...
oh! This might be the first time I can play then! =D
...maybe I shouldn't though and just wait for the full release in 2 weeks. Feels like I should just hold out and have a nice long uninterrupted session.
DECISIONS
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On August 10 2012 15:02 bittman wrote:Show nested quote +On August 10 2012 13:25 LazyFailKid wrote: We will be conducting a Stress Test on Friday, August 10 from 4:00 PM PACIFIC Time to 8:00 PM PACIFIC Time. Maybe the servers wont die this time ^_^ ( i missed last one so np lol) GMT - 7 right? So...11AM to 3PM AEST... oh! This might be the first time I can play then! =D ...maybe I shouldn't though and just wait for the full release in 2 weeks. Feels like I should just hold out and have a nice long uninterrupted session. DECISIONS
11am?
it's 7am - 11 W.A time, so if you are over east 9am-1 afaik.
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On August 10 2012 13:25 LazyFailKid wrote: We will be conducting a Stress Test on Friday, August 10 from 4:00 PM PACIFIC Time to 8:00 PM PACIFIC Time. Maybe the servers wont die this time ^_^ ( i missed last one so np lol)
Nice, didn't get to try the game yesterday as I only made it as far as character creation and got hit by more connection errors and just went to sleep. Hope I manage to stay up that late today (2am EEST I think?) and get a chance to try the professions before launch.
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England2663 Posts
On August 10 2012 12:51 vaL4r wrote:QUOTE]On August 10 2012 12:18 Ryuu314 wrote: It's like in MtG. Can you imagine if you were allowed to change the cards in your deck between turns? That would be utterly stupid. You can change your cards in between matches, which is fine, but never during a game because that defeats the purpose of building a deck. Same thing for skill builds in GW2.
It would be like be able to swap out a bunch of cards you really want for a few worse cards so that you can use one of the cards for a minor gain. Meanwhile if someone puts down a card during this time, you're stuck with these weaker cards until play stops.
It's really not a problem. I haven't found a single argument for it that makes it worth removing. ArenaNet need to stand their ground on this one. If you hate having a mesmer gain swiftness for a few moments then chase them down in stealth and force them to use it in a fight.
Just think about the balance it might save. What if (for some hypothetical reason) Pistol/Shield Engineer is absolute dick against a Mesmer and the other team has two? Do you want to just plough through that game doing nothing to 2/5ths of their team or do you at least want a shot?
Anyone who argues that it breaks immersion in a game where you pick what server you want to PVP on from a server lobby akin to an FPS is an absolute idiot.
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After the announced time after the restart I had no trouble logging in or staying logged in at all, and I only quit once there was just 30 mins left until the test ended. It was stable for me, even once they booted people to do a small update.
As for weapon swaps. I'm torn about this since it reminds me of an issue in GW1. Originally you could swap your armor pieces in pvp on the fly. This of course meant that you actually had to have additional armor pieces which at the time was only doable with a pve built-up character. If that issue is ignored it allowed people to wear the higher attribute runes that had the biggest hp penalty without being completely gimped. They could simply switch to a different set with more hp if it was needed.
After this was removed the only similar thing left was inventory swapping shields on defensive weapon sets, or inventory swapping to an item that wasn't in the 4 sets that could be keybound. Not quite the same, but relevant and significant up and until now. Probably originally an oversight but it did provide yet another little quirk where good players could gain small edges that weren't unsignificant by swapping in combat.
I see it as a fine mechanic for individual skirmishes as it puts an emphasis on requiring players to know what skills from all classes/weapon combinations do and their respective strenghts and how to best counter it with their own. Where it can get problematic is if a certain combination is unexpectedly strong against a certain opponent, and he doesn't have a proper counter to it.
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The OP should really update. When is this game going to be released?
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I was really hyped for gw 2, then i watched totalbiscuit review of beta. I didnt know u can buy game advantage for real money that suck, i have to pay for game and then for micro transitions to be equal to other players. Everything looks good but im not gonna play this pay twice to win thing for sure.
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On August 10 2012 20:31 balosan wrote: I was really hyped for gw 2, then i watched totalbiscuit review of beta. I didnt know u can buy game advantage for real money that suck, i have to pay for game and then for micro transitions to be equal to other players. Everything looks good but im not gonna play this pay twice to win thing for sure.
Don't let such a small thing stop you. Who cares if other people gain their eq/level a bit faster than you? Also in PVP equipment is standardized. The only disadvantage you could have is you have to play a bit longer to get top gear for WvW, unlike in other MMOs, top gear will be easy to get.
On August 10 2012 20:28 Kavallerie wrote: The OP should really update. When is this game going to be released?
28th of august, 25th for the people with the head start.
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Lalalaland34492 Posts
On August 10 2012 20:31 balosan wrote: I was really hyped for gw 2, then i watched totalbiscuit review of beta. I didnt know u can buy game advantage for real money that suck, i have to pay for game and then for micro transitions to be equal to other players. Everything looks good but im not gonna play this pay twice to win thing for sure. In this game, you don't pay to win. You pay to look good, and potentially experience late game PvE content with 10% less time spent playing since you can buy 10% higher xp rate. There is a huge difference.
In sPvP, everyone is automatically upgraded to the max level with max gear with max skills. GW1 and 2 have always emphasised skill over anything else.
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