Guild Wars 2 - Page 173
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chroniX
517 Posts
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paralleluniverse
4065 Posts
On July 22 2012 22:18 floor exercise wrote: The problem with this game is they have basically taken everything good about GW1 and either ruined or removed it and made a stylish cash shop WoW clone complete with zerg pvp. I guess we're still not out from the shadow of that game. I just don't see where the fun is in this game ![]() I wouldn't put all blame on WoW. While, WoW has a zerg PvP such as AV, Wintergrasp and Tol Barad, WoW also has great small scale BGs like WSG and AB, and arena PvP. And in these BGs and arenas, skill actually matters. | ||
Biane
Australia645 Posts
On July 22 2012 22:07 paralleluniverse wrote: How RMAH is define is not really controversial. Allowing you to trade real money for in game gold items, through a legal AH seems like a very sensible definition. By this definition GW2 has a RMAH, the fact that there's an additional step involving a cosmetic currency doesn't change this. I wouldn't consider money or subscription fees a problem for a good game. The problem is that basically all MMOs are no longer subscription and instead either give exclusive items and spells for preordering or buying collector's edition, or have some form of RMAH like GW2. Even WoW let's you legally buy gold for real money now. And here's the first thing on YouTube about teamlegacy and WvW. Yep, that's a skill-less zerg fest, almost as bad as Tol Barad. Are we talking about the same type of "skills" here? I hope you're not mixing up personal skills (eg. arena, sPvP) over organisational/large group tactics/long term strategy. That said, this beta (BWE3) isn't the best representation of what WvW is/will/should become because of the influx of new people, and having to recreate characters from scratch/with no gold/low level and whats not (at least from my own observations, BWE2 WvW was much more organized etc). | ||
paralleluniverse
4065 Posts
On July 22 2012 22:26 Biane wrote: Are we talking about the same type of "skills" here? I hope you're not mixing up personal skills (eg. arena, sPvP) over organisational/large group tactics/long term strategy. That said, this beta (BWE3) isn't the best representation of what WvW is/will/should become because of the influx of new people, and having to recreate characters from scratch/with no gold/low level and whats not (at least from my own observations, BWE2 WvW was much more organized etc). So basically, they used catapults to bust down a wall, while sending a small team to take some other nodes, and then they killed the boss inside the keep. And all of this was done in a zerg. Sounds like Isle of Conquest. | ||
BeHave
Germany121 Posts
Will items in WvWvW be the same as in PvE? | ||
hinnolinn
212 Posts
On July 22 2012 22:21 chroniX wrote: "1" is always the autoattack right? Why am i not autoattacking anymore? Is it disabled at 6? I have to press 1 every second now.. Any skill can become an auto-cast(attack_), but you can only have one at a time. To set the skill you want as auto-cast(attack), you need to press cntrl+rightclick on the skill. This will move the two connecting arrows around the skill box to that skill. So make sure that the two arrows that connect around the box are around your skill 1. If they're not you might have accidentally reset it. If they are, I'd suggest trying to set a different auto-attack skill and then reset it to 1. EDIT: should note so people more understand what I'm saying. Any skill can be set to auto-cast, it will still have the same cooldown, so changing the auto-cast to another skill doesn't suddenly make it as fast as the 1 skill. | ||
goldrush
Canada709 Posts
The main gripe that I have with the game is that they tried to say there are no quests, and you just explore to get quests! When in reality, there are quests (just you get it when you enter a certain area) and you're doing the same thing. Escort this guy, kill these mobs, pick up this stuff. There is no "quest giver" but it's still a "entering this area is the same as right clicking an NPC". I don't like having 0 direction, because I did all the favor or whatever quests there are in each zone I was in, and I still found myself under-leveled from my main storyline quest. Which made me go back and re-do the area events, which is not very fun... Just my opinion. Read this (http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/) to have a better idea of what Arenanet is trying to do with quests. I'll admit that one of the problems that I've seen people complain about the most is the lack of tutorials telling them how the game is designed. It's not a traditional MMORPG; you'll get plenty of experience doing stuff like gathering, fulfilling daily achievements and exploring. Hell, you get experience for crafting. The leveling system is actually built around that idea and actually people have been finding themselves overlevelled when they do everything. On the other side, if you don't do them, you'll be underlevelled. The problem with GW2 is that there's a RMAH, there's no PvE endgame or hard PvE content like progression raiding in WoW, and it will be very likely loaded with microtransactions like GW1. While, in GW1, microtransactions lets you trade real money for spells and items that can be unlocked in game, in GW2 you can in effect buy any item on the AH for real money because of the way they've set up the cosmetic currency. There is definitely PvE endgame. Dungeons have explorable mode and story mode versions of them, and explorable mode dungeons are apparently tough as nails. There's also the idea of going back to check out the lower level areas when you're level 80 and trying new dynamic events that you'll (almost certainly) never have seen before but still find challenging because of the downlevelling system. Yes, you might be doing the same area twice, but it's not like you didn't do the same quest before in WoW. As mentioned before in the thread, PvE also exists in WvWvW so that you can try that as well. Couple of other notes: Arenanet said that they'll be adding additional dynamic events after launch. Furthermore, it's much more pvp-centric than WoW. RMAH: My only experience with a RMAH has been with D3 and I think the main problem there was that items had an appreciable affect on your character's power. D3 is about about the grind, and the RMAH allowed people to bypass the grind. But GW2 isn't about the grind, it's supposed to be about taking mostly standardized gear and having fun doing stuff around the world.Why is it bad to have an option for people to purchase, through Arenanet, stuff like additional character slots/expanded inventory space/ability to switch servers (which are mostly cosmetic and not, by any means, necessary)? The only thing that's good about the game is that PvP uses standardized gear. But this means there is no progression, so why not play a MOBA game or WoW's arena tournament, both of which are completely skilled based (in the sense that gear is equal)? The WvWvW system, like any form of mass PvP cannot be taken seriously because large scale PvP is always a skill-less zergfest. I'm worried about the skill-less zergfest thing myself, but there are plenty of siege weapons that are designed to stop that, and events happening around the map means that there are plenty of things that a team of 5-10 people can do to bypass the zerg. (see also: http://www.arena.net/blog/mike-ferguson-on-guild-wars-2-world-vs-world) In an unorganized server, it'll probably be a zerg versus zerg but the more organized servers will probably be able to make it much more. | ||
Neurosis
United States893 Posts
On July 22 2012 22:18 floor exercise wrote: The problem with this game is they have basically taken everything good about GW1 and either ruined or removed it and made a stylish cash shop WoW clone complete with zerg pvp. I guess we're still not out from the shadow of that game. I just don't see where the fun is in this game ![]() Everyone wants a piece of the WoW pie except for the gamers. | ||
nehcnhoj
United States213 Posts
http://i.imgur.com/PbpIi.jpg | ||
Candadar
2049 Posts
People do realize what this means right? There's a difference between a cash shop and a real money auction house, you do know, right? You can't grab some gear like Diablo 3 and go to an AH and sell it for $20. You can buy gems for real money and use that for cosmetic shit or a character slot or what have you. Don't use RMAH because it's not a fucking RMAH, and people will think it's like Diablo 3 where you can sell what you get for money. It's a standard cash shop. NOT an Auction House where players can buy and sell goods for real money between each other. And anyone who is saying this is like WoW, well, I do not know what to say to that. If you can join groups, it's a WoW clone. They added jump from GW1, so I guess they're copying WoW. You have to kill mobs for an NPC, so I guess that makes it a WoW clone. Oh and there is a mage class. Fuck, WoW has one of those too. Shit, copying WoW again. Did you know you can also play a gnome-like class now? There are things in the MMO genre that aren't going away any time soon. That includes killing NPC's and doing shit for NPC's when you level and many more I'm sure you can think of. That doesn't make this a WoW clone anymore than all FPS' being CoD clones since they have Aim Down Sight and are in the first person perspective when you shoot. I actually saw someone in World Chat say "What the fuck, they promised this wouldn't be a WoW clone but right out the gate I have to do something for someone...." Like what are the expectations people? That they would find some revolutionary way to level in PvE without having to do things for people or kill NPC's? I dont know how anyone can hate on WvW either, it's like a ginormous Alterac Valley and if I'm in the mood for some smaller, more coordinated skill based PvP I can go into sPvP. Do note I do have my fair share of criticisms about this game I've garnered from the 3 BWE's and I hope a lot are fixed, but it being a "WoW clone" or a "zerfest" is not one of them. I played the BWE's after the initial shock and when the people are more evened out across the zones and there aren't 40 people trying to do a 5 person event, it sure as hell is far more fun ![]() /end rant EDIT: What I do LOVE though, and what I hope I see more of in later zones, is consequence to events. I was in a random base or something as Charr, and I was selling my shit and doing events there and I left, came back 45 minutes later and the base was DESTROYED by ghosts. Like, everything was fucking burnt to the ground and ghosts had taken over. I love that. | ||
Medrea
10003 Posts
Didn't matter if shit was soulbound or not. Soulbound just made the price more expensive since we had to drag the buyer's butt around with us. I had other issues with GW2 in that everything was a clusterfuck. PvE questing was a total clusterfuck. PvP looks like clusterfuck city and the game seems proud of that fact >.> | ||
Candadar
2049 Posts
On July 23 2012 01:13 Medrea wrote: Real money trading has been in just about every RPG since the 90's dunno what you guys are going on about. The only thing D3 did was bring it into the game itself versus 3rd party trading but Ive been making real life cash on just about all RPG's and many hack and slashers since D2 was the hip new upcoming release. Didn't matter if shit was soulbound or not. Soulbound just made the price more expensive since we had to drag the buyer's butt around with us. I had other issues with GW2 in that everything was a clusterfuck. PvE questing was a total clusterfuck. PvP looks like clusterfuck city and the game seems proud of that fact >.> Well again, that is attributed to well, everyone starting at once. EVERY character was wiped for BWE3, so tens of thousands of people were all starting from level 1. This is amplified by the fact that Asura and Sylvari were released, so EVERYONE was concentrated in those two zones. There were 40 people doing 5 man events. I purposely waited like 10 hours before I got truly started on them to make sure that the main zergfest had passed, and when I was playing with the appropriate amount of people it was far, far more interesting and fun. Same way I intend to wait a bit at release to avoid the clusterfuck of everyone starting at the same exact time. | ||
Silidons
United States2813 Posts
On July 22 2012 22:18 floor exercise wrote: The problem with this game is they have basically taken everything good about GW1 and either ruined or removed it and made a stylish cash shop WoW clone complete with zerg pvp. I guess we're still not out from the shadow of that game. I just don't see where the fun is in this game ![]() my favorite thing to do in GW1 was the 1v1 arena....they're not going to have that here in GW2 are they? | ||
Candadar
2049 Posts
On July 23 2012 01:45 Silidons wrote: my favorite thing to do in GW1 was the 1v1 arena....they're not going to have that here in GW2 are they? I dunno the specifics of the sPvP, but it works like dedicated servers in a browser and you can dictate how many players are allowed to join and shit. So 5v5 or 10v10 or something. I dunno, but it might be possible to just make a 1v1. | ||
Silidons
United States2813 Posts
On July 23 2012 01:48 Candadar wrote: I dunno the specifics of the sPvP, but it works like dedicated servers in a browser and you can dictate how many players are allowed to join and shit. So 5v5 or 10v10 or something. I dunno, but it might be possible to just make a 1v1. well in gw1, you had a 1v1 arena where there were various capture points on every map, and you went in with a group of 3/4 (you + 2 or 3 (cant remeber if it was 2 or 3) AI you could control) and it was really fun because it was a 1v1 but player skill really came into play because the player who had better control would have a huge advantage. very micro based. | ||
Pufftrees
2449 Posts
http://www.twitch.tv/pufftrees | ||
Xinder
United States2269 Posts
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Vindicare605
United States16071 Posts
On July 22 2012 22:07 paralleluniverse wrote: Even WoW let's you legally buy gold for real money now. False. If you're referring to a single pet that can be sold on the AH after purchasing for RL money. I haven't seen anyone actually purchase one. It isn't even remotely comparable to any real RMAH. The big conspiracy that people were going to be able to mass purchase those pets for resale on the AH never happened. No one cared enough about them to buy them for gold. | ||
Pufftrees
2449 Posts
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Masq
Canada1792 Posts
I levelled to 19 on Friday, pvped quite a bit on Saturday (across all classes excluding ranger and necro) and it just doesn't seem very captivating. The only thing I missed out on was organized team vs team pvp, but the rest of the "pvp" seems extremely zergfest and dumb. | ||
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