Just my opinion.
Guild Wars 2 - Page 172
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Silidons
United States2813 Posts
Just my opinion. | ||
Candadar
2049 Posts
On July 22 2012 14:08 Silidons wrote: The main gripe that I have with the game is that they tried to say there are no quests, and you just explore to get quests! When in reality, there are quests (just you get it when you enter a certain area) and you're doing the same thing. Escort this guy, kill these mobs, pick up this stuff. There is no "quest giver" but it's still a "entering this area is the same as right clicking an NPC". I don't like having 0 direction, because I did all the favor or whatever quests there are in each zone I was in, and I still found myself under-leveled from my main storyline quest. Which made me go back and re-do the area events, which is not very fun... Just my opinion. I dont think they ever implied they were "removing" quests. All they've said is that you dont need to walk to a quest hub, pick up a bunch of quests, go out, kill some mobs in a zone and run back and turn them in to people with golden question marks over their heads. What they said was that you will essentially get 'quests' but you can choose to do them, or not to do them. That you can go on exploring if you'd like. That nothing is necessarily mandatory to do, like quest chains. That the world would feel more fluid and alive in the sense that you'd be running along and some guy would be like "Yo help the town is under attack" and then the town would be under attack and you run up and defend the town, instead of going up to an NPC who says "these NPC's are a threat to the town, go out into that field and kill 10 of them and run back!" In fact, that was the exact example they used. They said they didn't want you to not feel like you were actually doing anything, that they didnt want you going out into fields killing random patrolling mobs that you are told were attacking the town but are just diddling about. They wanted you to SEE the people attacking the town, and people to come and tell you that the people are attacking the town and for you to visibly defend it from an assault, and for you to be able to LOSE the assault subsequently. Which they delivered on. Also, I dont know what you were doing but I've leveled to 15 (and only 15) in the Charr, Sylvari, Asura, and Human areas in BWE2 and BWE3 combined. I juggled Hearts, Dynamic Events, Exploration, and my Personal Story and I was perfectly leveled, if not overleveled at almost all times. I think people expected WAY too much, it's just a case of far too much hype and misinformation. Yes you still run to an area and kill a group of mobs. It's a fucking MMO, you don't reinvent the wheel. You just make the wheel more efficient and make it a circle instead of a square. I never once felt like I was grinding or once that I was bored. It always felt so fluid, me running around to Hearts and events springing up along the way. Me getting lost in the world exploring, doing jump puzzles and getting lots of XP for them and exploring for vistas and finding smaller secret events and shit. Anyone who goes into this thinking they are "removing" quests or removing having to do quest like objectives like defending an area, collecting items, or the like is going to be sorely disappointed. It's how you approach these things that is different. It's a refreshing take on an old system. As I said, they aren't reinventing the wheel here. They're just making it more efficient IMO. EDIT: I'm done editing I promise ![]() | ||
Pudge_172
United States1378 Posts
I can see it being really decent for PvP and WvW but you need to get in deep for that and have pretty good reaction time. Also the down system instead of just death is kind of meh.... | ||
Depetrify
978 Posts
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DannyJ
United States5110 Posts
The entire game is very forgettable gameplay wise. Classes are stuck with their preset skills and weapons that all seem to do basically the same thing for the same damage over the same cast time and combat itself feels really unresponsive and oddly paced. Obviously i'm sure it's deeper than a 2 day overview can possibly show, but it just isn't fun or engaging enough to bother. Don't get me started how every spell in the game is an orgasm of retarded particle effects... Yet another game that's just boiled down to the basics so people can enjoy stuff right off the bat. Sadly that means the game also has no longevity or depth or immersion. It's D3 all over again... I don't see many people sticking with this game after they play it for a while. Then again it's not a monthly fee game so that's not the end of the world or very unexpected. On the positive side it's graphics and design are often times extremely impressive, much more than i thought they'd be. Some areas admittedly look like Ocarina of time but others are some of the coolest things I've seen in an RPG. | ||
No_eL
Chile1438 Posts
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EMIYA
United States433 Posts
sorry, not touching GW2 with a ten foot pole, much less my wallet. | ||
daemir
Finland8662 Posts
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Hakker
United States1360 Posts
Geeze, I feel like i've read more haterposts in the past 2 pages than I have on the rest of the internet combined lol. | ||
jtype
England2167 Posts
This game doesn't tell you what you should be doing, or even how you should be doing it, for the most part. At least not in the way other games do. Yes, for the events and stuff, you get a brief description of what your tasks are, but again, I bet most people just go into them expecting a 'kill 10 rats' quest, then that's all they do. So when they complete the quest, they think that's all there was to it. I bet a lot of the complainers didn't try just completing the event by just picking plants, or just fixing broken robots, or just resurrecting the fallen npcs or other players doing the quests. I bet they didn't try doing a combination of all of those things. And most of all I bet that, after doing one of those events, I bet they didn't then go and check out a vista, follow an NPC after completing an event and listen to a conversation about a follow up event, explore for the sake of it, craft an item, find a jumping puzzle, play a mini game, jump into WvWvW or sPvP. Even in, say, WvWvW there are tons of ways to experience that game mode. You can play an entire day in WvW without fighting another player. Admittedly, it would be tough not to, but it can be done. There are other objectives on the map. You could even just focus on PvE in WvW. You could try and convince NPCs to fight on your side and grant your team buffs. You could act as a scout for your squad/team. You could be a supply runner, helping people build and repair where needed. I could go on. Now, I know this isn't news to most people, but I think that if a lot of the people who are put off by their brief experience in this game were honest about it, they would have to admit that they haven't tried all of those things. The truth is, this game is a bit different to other MMOs. Even if you only ever did questing and PvE in other games, you might (like me) surprise yourself by enjoying the PvP even more than that, only doing the PvE as a break from PvP or to progress your story. | ||
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Flicky
England2663 Posts
One thing I've noticed though is that without the right build/class, PvP can get very frustrating. It's early days, so there are a lot of things that I don't understand about how the game works and why I'm taking so much damage (bleeds was the first one) but with a good build, the number of things is reduced. I've been playing three engineer builds: a burning dual-pistols, burst rifle & 3-Kit. The burning dual is quite fun but some times I get mashed by burst melee builds with little I feel I can do about it. The burst rifle I know is stupid but it's fun to toy with. Meanwhile the 3-Kit Engineer is amazing fun and I feel I can take on almost any player and win (provided I'm better than they are). It really changed my enjoyment of PvP and I love all the quick swapping to use a move, then swapping to a new kit and so on. I've enjoyed PvP more and more as I've played through the BWEs. I think I understand the people not enjoying PvE. It seems to me like it wouldn't be a very fun single player game just due to how slowly you seem to get moves as some professions and if you pick the "wrong" skill you're going to be screwed until you realise your mistake. However, as I said, I am not a PvE fan. I played a bunch with friends and enjoyed it, but I don't think come release I'll be racing to level 80. I don't think I'd even really get there. | ||
dreamseller
Australia914 Posts
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Vindicare605
United States16071 Posts
WvW is a ton of fun, and I can see myself wasting countless hours in it if I don't watch it. The PvE content is a bit meh, but I wasn't expecting much there. The game was advertised from the get go as PvP centered, which is what intrigued me to begin with. My only real complaint is that the user interface is very lackluster. It reminds me of everything that irritated me about Warhammer Online's UI. Hopefully when the game goes live there'll be some UI mods I can download to fix that problem. | ||
paralleluniverse
4065 Posts
The only thing that's good about the game is that PvP uses standardized gear. But this means there is no progression, so why not play a MOBA game or WoW's arena tournament, both of which are completely skilled based (in the sense that gear is equal)? The WvWvW system, like any form of mass PvP cannot be taken seriously because large scale PvP is always a skill-less zergfest. | ||
Ryuu314
United States12679 Posts
On July 22 2012 21:38 paralleluniverse wrote: The problem with GW2 is that there's a RMAH, there's no PvE endgame or hard PvE content like progression raiding in WoW, and it will be very likely loaded with microtransactions like GW1. While, in GW1, microtransactions lets you trade real money for spells and items that can be unlocked in game, in GW2 you can in effect buy any item on the AH for real money because of the way they've set up the cosmetic currency. ...... are you playing GW2? Like 90% of what you just posted is completely false. | ||
paralleluniverse
4065 Posts
On July 22 2012 21:40 Ryuu314 wrote: ...... are you playing GW2? Like 90% of what you just posted is completely false. Like what? You can buy the cosmetic currency with real money, sell it for in game gold, and use the in game gold to buy anything in the AH. Thus, effectively a RMAH. But that's OK right? Because PvP gear is standardized, and PvE... well, PvE is a joke in GW2. | ||
Callycam
Scotland7 Posts
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Biane
Australia645 Posts
On July 22 2012 21:38 paralleluniverse wrote: The problem with GW2 is that there's a RMAH, there's no PvE endgame or hard PvE content like progression raiding in WoW, and it will be very likely loaded with microtransactions like GW1. While, in GW1, microtransactions lets you trade real money for spells and items that can be unlocked in game, in GW2 you can in effect buy any item on the AH for real money because of the way they've set up the cosmetic currency. The only thing that's good about the game is that PvP uses standardized gear. But this means there is no progression, so why not play a MOBA game or WoW's arena tournament, both of which are completely skilled based (in the sense that gear is equal)? The WvWvW system, like any form of mass PvP cannot be taken seriously because large scale PvP is always a skill-less zergfest. How you want to define RMAH is really up to you. I dont think trying to defend it is worth it nowadays cause we all know its going to become the standard in online games sooner or later. Also, while MOBA these days are becoming F2P and also somewhat based on microtransaction, if i recall WoW arena tournament requires you to pay additional money on top of the subscription you already have. WvW, yes cannot be taken "seriously", but look at some of the videos and stuff done by teamlegacy, "is always a skill-less zergfest" is a rude insult to it. | ||
paralleluniverse
4065 Posts
On July 22 2012 21:57 Biane wrote: How you want to define RMAH is really up to you. I dont think trying to defend it is worth it nowadays cause we all know its going to become the standard in online games sooner or later. Also, while MOBA these days are becoming F2P and also somewhat based on microtransaction, if i recall WoW arena tournament requires you to pay additional money on top of the subscription you already have. WvW, yes cannot be taken "seriously", but look at some of the videos and stuff done by teamlegacy, "is always a skill-less zergfest" is a rude insult to it. How RMAH is define is not really controversial. Allowing you to trade real money for in game gold items, through a legal AH seems like a very sensible definition. By this definition GW2 has a RMAH, the fact that there's an additional step involving a cosmetic currency doesn't change this. I wouldn't consider money or subscription fees a problem for a good game. The problem is that basically all MMOs are no longer subscription and instead either give exclusive items and spells for preordering or buying collector's edition, or have some form of RMAH like GW2. Even WoW let's you legally buy gold for real money now. And here's the first thing on YouTube about teamlegacy and WvW. Yep, that's a skill-less zergfest, almost as bad as Tol Barad. People always say how great large scale battles are. Look at all these posts here about WvW, and even in WoW about old AV, and world PvP. But world PvP and large scale PvP like SM vs TM or AV or WvW is always first about faction imbalance, whoever has more players wins, and if there's a system to enforce faction balance like in BGs in WoW or in WvW, then it devolves into a skill-less zergfest. MMO developers need to stop wasting time developing large scale PvP and world PvP. The best form of world PvP happens when you put people together to let it spontaneously happen, like in Quel'Danas or the Molten Front. And large scale PvP... it's just stupid as the video shows. | ||
floor exercise
Canada5847 Posts
I just don't see where the fun is in this game ![]() | ||
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