
Guild Wars 2 - Page 170
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SRBNikola
Serbia191 Posts
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phodacbiet
United States1740 Posts
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deth
Australia1757 Posts
On July 21 2012 21:59 phodacbiet wrote: Is there a way to let the developers know that this game gets dull after 3-4 hours? They are following the Diablo 3 path which is pre set skills (the last 5 skills arent even that dynamic) and it is ruining the game. In GW1 u have a variety of builds you can do because each character had so many skills but you can only choose 8. That made the game complex, fun, and requires team work. They are basically making world of diablo 3, which will fail just like d3. I do agree, I think the optimal situation would be to keep the way you have set skills for each weapon, but have it customisable and have a lot of depth and variety in the builds for the initial skills! | ||
phodacbiet
United States1740 Posts
On July 21 2012 22:05 deth wrote: I do agree, I think the optimal situation would be to keep the way you have set skills for each weapon, but have it customisable and have a lot of depth and variety in the builds for the initial skills! I would sure hope so and that would make a lot of sense. Blizzard have already tried this "preset" skill stuff with diablo 3.. and look at it now. I dont get it, why are video game developers dumbing down games? They are trying waaaay too hard to be different. Being different =/= dumbing things down. Btw, this thread pretty much sums it up https://forum-en.guildwars2.com/forum/game/gw2/SO-Noe-skill-system-do-you-like-it/page/1#post287976. I hope we can get a lot of replies on that thread so that the developers will fix the game before release. | ||
Superinsane
United States23 Posts
On July 21 2012 21:59 phodacbiet wrote: Is there a way to let the developers know that this game gets dull after 3-4 hours? They are following the Diablo 3 path which is pre set skills (the last 5 skills arent even that dynamic) and it is ruining the game. In GW1 u have a variety of builds you can do because each character had so many skills but you can only choose 8. That made the game complex, fun, and requires team work. They are basically making world of diablo 3, which will fail just like d3. It's so hard for devs these days to make a game that pleases every single person without them crying fail.Guild wars is a PVP game.If you go into it thinking its a WoW clone you will be disappointed.A group of friends and I WvWvW last night for hours,we had a blast.There were no performance issues in large scale battles with lots of spell particle,which other MMOs suffer from.Ilum was unplayable and even beloved WOW had issues in wintergrasp with many people.The camera never felt like a problem and playing on max settings i cant see where anything is ugly,in fact multiple times i would zoom in on my Asura's animations of stumbling around and staggering.The game was smooth. The game is B2P, with the fun of MMOS without the feel i have to rush to max level,grind gear for months just so i can start to have fun and feel my characters real potential.Guild wars is a game you can play hardcore for a few months take a break do RL stuff,play others games or w/e and come back months later and pick it back up no penalty. | ||
AsnSensation
Germany24009 Posts
On July 21 2012 22:30 Superinsane wrote: It's so hard for devs these days to make a game that pleases every single person without them crying fail.Guild wars is a PVP game.If you go into it thinking its a WoW clone you will be disappointed.A group of friends and I WvWvW last night for hours,we had a blast.There were no performance issues in large scale battles with lots of spell particle,which other MMOs suffer from.Ilum was unplayable and even beloved WOW had issues in wintergrasp with many people.The camera never felt like a problem and playing on max settings i cant see where anything is ugly,in fact multiple times i would zoom in on my Asura's animations of stumbling around and staggering.The game was smooth. The game is B2P, with the fun of MMOS without the feel i have to rush to max level,grind gear for months just so i can start to have fun and feel my characters real potential.Guild wars is a game you can play hardcore for a few months take a break do RL stuff,play others games or w/e and come back months later and pick it back up no penalty. you're right but it's true that it became really dull and partly boring ( atleast for me) after a few hours playing though. Maybe as a 2500+hours Gw 1 veteran I have set my standards for gw 2 too high. | ||
Nazza
Australia1654 Posts
It takes a while to get used to the "quest system". While it's nice to walk around and randomly stumble across some fighting, it doesn't seem like the game gives you any direction where things will take place, unless you talk to NPCs, which tell you what is happening, or you overhear them when you go from one event to the next chain. Quest rewards.... don't seem satisfying at all. All it is are numbers on a piece of armor. The armor doesn't make you feel any stronger, but I dunno. Maybe if you got into builds and tweaking, things like that would matter, and I would feel differently. Right now I can't be bothered learning the game properly at all lol. In Beta, I think a lot of things work seem crowded. You have like 20 people doing an event. Doesn't really seem like your helping out but I guess I don't mind. What I would really like to see is events scale up and down given the number of players detected at that certain time. Eg. you go on a small raid, but then 20 more people show up, so the objectives end up changing. Similarly, I feel like there may be a lot of issues with events triggering in "dead zones", such as an outpost being attacked, and then that way point ends up being contested/deactivated. Don't really know, but if a place gets overrun by enemies, are there usually some sort of "counterattack" quests? Where someone from another place will hear about trouble, and lead some band of soldiers to recapture it and stuff like that. I think something like that would help the dynamics and flow of the game. Other than that, the events feel more or less like what I experienced in Rift starter edition. Only difference is that combat seems a lot more fun in GW2. Story line quests seem really nice though. Other nitpicky things: Who the hell is going to "greet" people in the middle of combat? Like that green thing that tells you to hit "F". If you're in the middle of combat, there's no time for chit-chat lol. I'd wish they'd at least hide it or something. | ||
phodacbiet
United States1740 Posts
On July 21 2012 22:30 Superinsane wrote: It's so hard for devs these days to make a game that pleases every single person without them crying fail.Guild wars is a PVP game.If you go into it thinking its a WoW clone you will be disappointed.A group of friends and I WvWvW last night for hours,we had a blast.There were no performance issues in large scale battles with lots of spell particle,which other MMOs suffer from.Ilum was unplayable and even beloved WOW had issues in wintergrasp with many people.The camera never felt like a problem and playing on max settings i cant see where anything is ugly,in fact multiple times i would zoom in on my Asura's animations of stumbling around and staggering.The game was smooth. The game is B2P, with the fun of MMOS without the feel i have to rush to max level,grind gear for months just so i can start to have fun and feel my characters real potential.Guild wars is a game you can play hardcore for a few months take a break do RL stuff,play others games or w/e and come back months later and pick it back up no penalty. Uhh, i dont know about you but the last thing I want is for Guild Wars to be a WoW clone. Guild Wars 1 is a PvP game, Guild Wars 2 is a bunch of random successful thing combined together and it is ruining it. All i want is for them to add skills and allow me to pick my skills so I can go and kill people. I honestly do not care about the PvE aspect of the game, those can be added, or not since it b2p. The world system is great, yes, but the battle system is terrible. I dont care about the current party issues, with people not being able to queue pvp in same party, because those can be fixed and I am pretty sure they will get those minor details right before release (or at least i hope so). However, the battle system is extremely boring and will only be fun for a couple of days before you realize that having the same 5 skills with 3-4 useless and dull utility skill is not so fun after all. | ||
Zozo
Brazil2579 Posts
As engineer I found myself always wanting other skills, all the tools and bags... SO MUCH CONTROL haha. Something about the "I wish I could have that skill now" that really keeps me going. EDIT: If I add all my BWEs I probably have over 20 hours into pvp, so I don't think the joy will pass that quickly. | ||
Tom Cruise
Denmark482 Posts
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murphs
Ireland417 Posts
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Obstikal
616 Posts
On July 21 2012 22:05 deth wrote: I do agree, I think the optimal situation would be to keep the way you have set skills for each weapon, but have it customisable and have a lot of depth and variety in the builds for the initial skills! Yeah I agree with this aswell, Although I havent become bored of the game I think I just might given the fact that when Im lvl 80 i'm still using the same weapon skills from when i was level 5.. It just seems way to basic in that aspect. It would be 10x better, more interesting and fun if at say every 20 or x levels they would allow a new weapon skill to be learned or trained so say you turn level 30 it opens up the option to unlock a new dagger skill after killing 100 or so mobs. Then again at 60 a new set of skills unlock for each weapon but now it requires killing 200mobs with that weapon to unlock it. It also makes combat a little more harder to predict because I'm sure after a while when I become more knowledgable of all the proffessions I will be able to know what skills or type of build they may be running depending on the weapons I see but with having a more indepth weapon skill tree so to speak It would be a lot harder to counter right at 1st sight. | ||
rezoacken
Canada2719 Posts
On July 21 2012 23:16 murphs wrote: PvP is decent. WvWvW can be fun. PvE is quite atrocious, neither the story or the questing can hold my interest for more than 10 minutes at a time. Well to be fair pve in other popular mmos has always been kinda bad when it comes to story :O I still feel that one is a bit better with the personal quests and dynamic events + hearts is imo A LOT better than "kill 10 boars, loot 10 swords" quests with back and forth walks between a mob area and a quest hub... I can agree that it still wont please everyone but I like this pve a lot more than the pve in other mmos. At least now I dont have to walk as much, I feel quite free to go where I want etc... If you just hate questing whatsoever, thats fine pvp scales you right away and you even gain levels while pvping. | ||
Sluggy
United States128 Posts
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Pufftrees
2449 Posts
http://www.twitch.tv/pufftrees | ||
irninja
United States1220 Posts
TL EU SPvP Team | ||
Pudge_172
United States1378 Posts
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Dacendoran
United States825 Posts
On July 21 2012 22:05 deth wrote: I do agree, I think the optimal situation would be to keep the way you have set skills for each weapon, but have it customisable and have a lot of depth and variety in the builds for the initial skills! I agree I played the game for about the same amount of time and got terribly bored. Dota 2 and path of exiles being my games of choice at the moment,. | ||
chroniX
517 Posts
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Depetrify
978 Posts
On July 22 2012 05:17 chroniX wrote: i rebindined my toolbar hotkeys... now it doesnt show the keys on the hotbar anymore. any way to fix this? Nope. | ||
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