Guild Wars 2 - Page 160
Forum Index > General Games |
Ryuu314
United States12679 Posts
| ||
forgotten0ne
United States951 Posts
| ||
JiYan
United States3668 Posts
On June 30 2012 03:49 forgotten0ne wrote: Is Team Legacy still recruiting at all? I'd really like to be part of an active US guild. afaik Team Legacy closed recruitment for their main division but i think pretty much every other guild out there is still recruiting. I joined Infamy Gaming which is open for recruitment. they seem like good guys | ||
Kurr
Canada2338 Posts
Then I bought GW2, linked my account and am downloading it. Yeah, I'm ready. My grades in September though... good luck to me! :D | ||
valium
United States251 Posts
The instancing, low lvl cap and low attribute cap on weapons and armor, the balancing of pve based around team make-up and player builds, and balanced varying pvp formats are what kept me playing guild wars since the beta. Now in guild wars 2 they are getting rid of most of the instancing and the pvp formats are sounding less like organized team vs team or small number random vs random and more like a chaotic mess that takes numbers over player skill to win. | ||
Deleted User 101379
4849 Posts
On July 03 2012 16:22 valium wrote: Unfortunately they are getting rid of all the things I loved about guild wars and are adding in everything I hate about mmos. The instancing, low lvl cap and low attribute cap on weapons and armor, the balancing of pve based around team make-up and player builds, and balanced varying pvp formats are what kept me playing guild wars since the beta. Now in guild wars 2 they are getting rid of most of the instancing and the pvp formats are sounding less like organized team vs team or small number random vs random and more like a chaotic mess that takes numbers over player skill to win. Yup, exactly my sentiments. It's not Guild Wars anymore, more World of GuildCraft or such. Well, maybe they'll fix the worst of it until launch... though i don't have much hope. | ||
Obstikal
616 Posts
On July 03 2012 16:22 valium wrote: Unfortunately they are getting rid of all the things I loved about guild wars and are adding in everything I hate about mmos. The instancing, low lvl cap and low attribute cap on weapons and armor, the balancing of pve based around team make-up and player builds, and balanced varying pvp formats are what kept me playing guild wars since the beta. Now in guild wars 2 they are getting rid of most of the instancing and the pvp formats are sounding less like organized team vs team or small number random vs random and more like a chaotic mess that takes numbers over player skill to win. Can you expand upon these reasons you spoke of and get a little more specific? I'm trying to get a better understanding of GW2 before I decide to buy it and also your thoughts, to give me a different perspective. I played GW1 but a long time ago and I was probably around 12 years old at the time and barely remember much of it. So if it wouldnt trouble you i'd love to have a better understanding on these reasons why you feel you might not like the game, like why dont you like the player builds, why you wont like the low lvl cap, and the low attribute cap on weapons and armor. Also the varying pvp formats and how now its less organized. This an important part for me because it was one of the main reasons why i want to buy the game. | ||
Deleted User 101379
4849 Posts
On July 03 2012 21:12 Obstikal wrote: Can you expand upon these reasons you spoke of and get a little more specific? I'm trying to get a better understanding of GW2 before I decide to buy it and also your thoughts, to give me a different perspective. I played GW1 but a long time ago and I was probably around 12 years old at the time and barely remember much of it. So if it wouldnt trouble you i'd love to have a better understanding on these reasons why you feel you might not like the game, like why dont you like the player builds and why you wont like the low lvl cap, the low attribute cap on weapons and armor. Also the varying pvp formats and how now its less organized. This an important part for me because it was one of the main reasons why i want to buy the game. I'm not the quoted person but since i share his concerns, maybe i can shed light on it: Guild Wars 1 had a level cap of 20, which you could reach very fast - about half way through the story. After that it was all about your personal skill and the skill combination you selected for the specific mission/quest. You had to plan ahead to have all the skills you needed for that quest since there was no way to change them on the fly. This allowed you to add some personal flavour, quest specific or team specific customization to your skill selection, for example as healer if your team had a dervish or other enchantment focussed player, you could pick the "+heal if target is enchanted" condition removal skill which had a slightly higher cooldown but due to the team composition the heal made up for that. With the dual-classing, it allowed for infinite amounts of experimentation and there was no best solution for every situation. In GW2 you are bound to the weapon you equip, your team has basically no influence on you and you don't have much influence on your teammates. Except for the almost negligible combo effects there is absolutely no interaction between skills of you, your teammates or even your opponents. Compare that for example with Guild Wars 1 skills. Taking a (pre-expansions) common example: The elementalist spell Aftershock. Does damage around you and additional damage if the target is knocked down. What class do you think used that skill most? Elementalist? Nope... Warrior. People looked for ways to utilize the extra damage so they looked for ways to knock people down and the most reliable way where you didn't have a weak elementalist next to the enemy turned out to be hammer warriors, so Knockdown-Aftershock warriors became for quite a while a common sight in PvP. It was a way to make your skills interact with other skills, even the warrior combo that Guild Wars 2 simplified to "press 1", "Sever Artery -> Gash -> Final Thrust" had lots of variants. Instead of Sever Artery, some people picked Crippling Slash to trigger the "if target is bleeding" condition of Gash, which added the cripple condition but took up the only elite slot. Then there were team interactions like the Necromancer skill "apply poison if target has a condition". You had a crippling slash warriors in the front applying conditions in mass and your necromancers in the back abusing that and adding extra conditions. Your skills directly interacted with those of your teammates. One of the most fun builds my guild had when we started GvG pre-expansions was an obsidian flesh (slows yourself but makes you immune to spells IIRC) & aftershock hammer warrior in the front and earthquake elementalists (damage & knocks targets down) in the back and then the hammer warrior walked in, we casted earthquake, he casted aftershock and the target was dead. Yeah... we learned how to play after that, but it was a ton of fun finding creative ways to combine skills on different characters. Lastly, in GW1, getting a perfect item was relatively easy (as long as you didn't go for specific rare skins and such), it took me about 2 days to get a single PvE character from level 1 to basically PvP ready with perfect armor and the most common weapons, everything after that was just skins & customization. This all combined means that players reached the best level and equipment very fast so there was no reason for stupid stuff like "item levels" and such, to complete a quest, mission (story instance) or instance you had to know how to play your role, you couldn't buy your way up. Until the Nightfall expansion there was also no grind, you only had to play for the story, you didn't have to do instances to have the items for other instances, they were only so you had a fancier armor or weapon and could show off how much time you spent playing the game. You still were even in equipment to that guy with the ugly armor that didn't bother spending time to grind (i.e. me) and if his personal skill was higher than yours, he could still kick your backside. Then came nightfall and they added grind for the rank bound PvE only skills. Luckily i had already stopped bothering with PvE past the "played the story through once" stage, at that point and only played characters until level 20 to get them PvP ready :p | ||
JiYan
United States3668 Posts
| ||
Zaily
Czech Republic3 Posts
![]() | ||
valium
United States251 Posts
also, did you actually get wins with the aftershock warriors? that was a joke template from beta like the hamstorm warriors. you were not supposed to actually use them, they were running gags. | ||
OoFuzer
Chile436 Posts
LoTR:O or GW2? I've played lotro and I like it, but it is expensive (is F2P, but expansions dont). | ||
Zaily
Czech Republic3 Posts
![]() | ||
JiYan
United States3668 Posts
| ||
OoFuzer
Chile436 Posts
| ||
Chon[G]
United States4 Posts
Can't wait for this game, the pvp is so fun. | ||
Xinder
United States2269 Posts
| ||
Ryuu314
United States12679 Posts
On July 06 2012 13:47 Xinder wrote: So since GW2 is gonna be the next big MMO out. I see a lot about the PvP and know it's mostly a PvP based MMO. I'm curious if the PvE will be any good because of that. Pretty much the stuff I really enjoy about MMOs is the PvE. I'll occasionally PvP if I'm bored or friends want to do it but I dislike PvP in MMOs for the most part. Just curious from people who've been in beta and done any PvE, outside of the question/leveling, what their thoughts were. I did mostly PvE during second beta weekend due to shitty laptop+internet. PvE is quite fun. Dynamic events are really great the first few times you do them, but they do get stale once you encounter them the fourth or fifth time. That shouldn't be much of an issue on release though, since the beta weekend had a ton of areas that were locked. Most of it is solo-able, but playing with other people makes it a lot more fun. Some stuff, however, will absolutely rape your ass if you attempt to solo it. For example, champion level mobs will routinely 2 shot u while u do next to no damage. Some skill point challenges are also extremely hard to do by yourself, but for me, part of the fun was figuring out ways to beat seemingly impossible challenges by yourself. One big complaint was that a lot of people seemed to have nothing to do; part of that is due to the fact that GW2 is very very open world. There's a TON of stuff to do, but you have to be constantly exploring and digging around. If you just stick to the road and don't explore, you'll get bored fast. If you explore, you won't run out of stuff to do. | ||
valium
United States251 Posts
| ||
Zidane
United States1686 Posts
On July 06 2012 19:53 valium wrote: GW2 will NOT be pvp oriented, anet has stated this very clearly. Even if they said they are concentrating on pvp, their actions have proven this will most definitely be a pve oriented game. This is just wrong lol. | ||
| ||